mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-12-01 11:56:58 -05:00
381 lines
8.3 KiB
Text
381 lines
8.3 KiB
Text
struct LeafSurfaceOutput {
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vec3 Albedo;
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vec3 Normal;
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vec3 Emission;
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float Translucency;
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float ShadowOffset;
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float Specular;
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float Gloss;
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float Alpha;
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};
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struct Input {
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vec2 uv_MainTex;
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vec4 color;
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};
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struct v2f_surf {
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vec4 pos;
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vec2 hip_pack0;
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vec4 lop_color;
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vec3 lightDir;
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vec3 viewDir;
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vec2 _LightCoord;
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};
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uniform sampler2D _BumpSpecMap;
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uniform vec4 _Color;
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uniform float _Cutoff;
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uniform vec4 _LightColor0;
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uniform sampler2D _LightTexture0;
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uniform sampler2D _MainTex;
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uniform float _ShadowStrength;
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uniform vec3 _TranslucencyColor;
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uniform sampler2D _TranslucencyMap;
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uniform float _TranslucencyViewDependency;
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varying vec2 xlv_TEXCOORD0;
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varying vec4 xlv_COLOR0;
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varying vec3 xlv_TEXCOORD1;
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varying vec3 xlv_TEXCOORD2;
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varying vec2 xlv_TEXCOORD3;
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void xll_clip (
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in float x_1
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)
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{
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if ((x_1 < 0.0)) {
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discard;
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};
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}
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float xll_saturate (
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in float x_2
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)
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{
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float tmpvar_3;
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tmpvar_3 = clamp (x_2, 0.0, 1.0);
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return tmpvar_3;
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}
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vec2 xll_saturate (
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in vec2 x_4
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)
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{
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vec2 tmpvar_5;
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tmpvar_5 = clamp (x_4, 0.0, 1.0);
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return tmpvar_5;
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}
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vec3 xll_saturate (
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in vec3 x_6
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)
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{
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vec3 tmpvar_7;
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tmpvar_7 = clamp (x_6, 0.0, 1.0);
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return tmpvar_7;
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}
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vec4 xll_saturate (
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in vec4 x_8
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)
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{
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vec4 tmpvar_9;
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tmpvar_9 = clamp (x_8, 0.0, 1.0);
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return tmpvar_9;
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}
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mat2 xll_saturate (
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in mat2 m_10
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)
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{
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vec2 tmpvar_11;
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tmpvar_11 = clamp (m_10[0], 0.0, 1.0);
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vec2 tmpvar_12;
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tmpvar_12 = clamp (m_10[1], 0.0, 1.0);
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mat2 tmpvar_13;
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vec2 tmpvar_14;
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tmpvar_14 = tmpvar_11;
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tmpvar_13[0] = tmpvar_14;
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vec2 tmpvar_15;
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tmpvar_15 = tmpvar_12;
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tmpvar_13[1] = tmpvar_15;
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return tmpvar_13;
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}
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mat3 xll_saturate (
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in mat3 m_16
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)
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{
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vec3 tmpvar_17;
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tmpvar_17 = clamp (m_16[0], 0.0, 1.0);
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vec3 tmpvar_18;
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tmpvar_18 = clamp (m_16[1], 0.0, 1.0);
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vec3 tmpvar_19;
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tmpvar_19 = clamp (m_16[2], 0.0, 1.0);
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mat3 tmpvar_20;
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vec3 tmpvar_21;
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tmpvar_21 = tmpvar_17;
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tmpvar_20[0] = tmpvar_21;
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vec3 tmpvar_22;
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tmpvar_22 = tmpvar_18;
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tmpvar_20[1] = tmpvar_22;
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vec3 tmpvar_23;
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tmpvar_23 = tmpvar_19;
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tmpvar_20[2] = tmpvar_23;
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return tmpvar_20;
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}
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mat4 xll_saturate (
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in mat4 m_24
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)
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{
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vec4 tmpvar_25;
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tmpvar_25 = clamp (m_24[0], 0.0, 1.0);
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vec4 tmpvar_26;
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tmpvar_26 = clamp (m_24[1], 0.0, 1.0);
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vec4 tmpvar_27;
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tmpvar_27 = clamp (m_24[2], 0.0, 1.0);
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vec4 tmpvar_28;
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tmpvar_28 = clamp (m_24[3], 0.0, 1.0);
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mat4 tmpvar_29;
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vec4 tmpvar_30;
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tmpvar_30 = tmpvar_25;
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tmpvar_29[0] = tmpvar_30;
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vec4 tmpvar_31;
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tmpvar_31 = tmpvar_26;
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tmpvar_29[1] = tmpvar_31;
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vec4 tmpvar_32;
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tmpvar_32 = tmpvar_27;
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tmpvar_29[2] = tmpvar_32;
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vec4 tmpvar_33;
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tmpvar_33 = tmpvar_28;
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tmpvar_29[3] = tmpvar_33;
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return tmpvar_29;
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}
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vec4 UnpackNormal (
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in vec4 packednormal_34
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)
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{
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vec4 normal_35;
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vec2 tmpvar_36;
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tmpvar_36 = ((packednormal_34.wy * 2.0) - 1.0);
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normal_35.xy = tmpvar_36.xy.xy;
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float tmpvar_37;
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tmpvar_37 = sqrt (((1.0 - (normal_35.x * normal_35.x)) - (normal_35.y * normal_35.y)));
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float tmpvar_38;
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tmpvar_38 = tmpvar_37;
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normal_35.z = vec3(tmpvar_38).z;
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return normal_35;
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}
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void surf (
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in Input IN_39,
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inout LeafSurfaceOutput o_40
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)
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{
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vec4 norspc_41;
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vec4 trngls_42;
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vec4 c_43;
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vec4 tmpvar_44;
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tmpvar_44 = texture2D (_MainTex, IN_39.uv_MainTex);
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vec4 tmpvar_45;
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tmpvar_45 = tmpvar_44;
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c_43 = tmpvar_45;
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vec3 tmpvar_46;
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tmpvar_46 = ((c_43.xyz * _Color.xyz) * IN_39.color.w);
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o_40.Albedo = tmpvar_46;
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vec4 tmpvar_47;
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tmpvar_47 = texture2D (_TranslucencyMap, IN_39.uv_MainTex);
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vec4 tmpvar_48;
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tmpvar_48 = tmpvar_47;
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trngls_42 = tmpvar_48;
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float tmpvar_49;
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tmpvar_49 = trngls_42.z;
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o_40.Translucency = tmpvar_49;
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float tmpvar_50;
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tmpvar_50 = (trngls_42.w * _Color.x);
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o_40.Gloss = tmpvar_50;
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float tmpvar_51;
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tmpvar_51 = c_43.w;
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o_40.Alpha = tmpvar_51;
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vec4 tmpvar_52;
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tmpvar_52 = texture2D (_BumpSpecMap, IN_39.uv_MainTex);
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vec4 tmpvar_53;
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tmpvar_53 = tmpvar_52;
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norspc_41 = tmpvar_53;
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float tmpvar_54;
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tmpvar_54 = norspc_41.x;
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o_40.Specular = tmpvar_54;
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float tmpvar_55;
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tmpvar_55 = norspc_41.z;
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o_40.ShadowOffset = tmpvar_55;
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vec4 tmpvar_56;
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tmpvar_56 = UnpackNormal (norspc_41);
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vec3 tmpvar_57;
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tmpvar_57 = tmpvar_56.xyz;
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vec3 tmpvar_58;
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tmpvar_58 = tmpvar_57;
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o_40.Normal = tmpvar_58;
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}
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vec4 LightingTreeLeaf (
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in LeafSurfaceOutput s_59,
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in vec3 lightDir_60,
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in vec3 viewDir_61,
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in float atten_62
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)
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{
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vec4 c_63;
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vec3 translucencyColor_64;
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float backContrib_65;
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float spec_66;
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float nh_67;
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float nl_68;
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vec3 h_69;
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vec3 tmpvar_70;
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tmpvar_70 = normalize ((lightDir_60 + viewDir_61));
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vec3 tmpvar_71;
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tmpvar_71 = tmpvar_70;
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h_69 = tmpvar_71;
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float tmpvar_72;
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tmpvar_72 = dot (s_59.Normal, lightDir_60);
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float tmpvar_73;
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tmpvar_73 = tmpvar_72;
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nl_68 = tmpvar_73;
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float tmpvar_74;
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tmpvar_74 = dot (s_59.Normal, h_69);
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float tmpvar_75;
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tmpvar_75 = max (0.0, tmpvar_74);
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float tmpvar_76;
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tmpvar_76 = tmpvar_75;
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nh_67 = tmpvar_76;
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float tmpvar_77;
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tmpvar_77 = pow (nh_67, (s_59.Specular * 128.0));
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float tmpvar_78;
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tmpvar_78 = (tmpvar_77 * s_59.Gloss);
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spec_66 = tmpvar_78;
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float tmpvar_79;
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tmpvar_79 = dot (viewDir_61, -(lightDir_60));
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float tmpvar_80;
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tmpvar_80 = xll_saturate (tmpvar_79);
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float tmpvar_81;
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tmpvar_81 = tmpvar_80;
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backContrib_65 = tmpvar_81;
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float tmpvar_82;
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tmpvar_82 = xll_saturate (-(nl_68));
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float tmpvar_83;
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tmpvar_83 = mix (tmpvar_82, backContrib_65, _TranslucencyViewDependency);
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float tmpvar_84;
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tmpvar_84 = tmpvar_83;
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backContrib_65 = tmpvar_84;
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vec3 tmpvar_85;
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tmpvar_85 = ((backContrib_65 * s_59.Translucency) * _TranslucencyColor);
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translucencyColor_64 = tmpvar_85;
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float tmpvar_86;
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tmpvar_86 = max (0.0, ((nl_68 * 0.6) + 0.4));
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float tmpvar_87;
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tmpvar_87 = tmpvar_86;
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nl_68 = tmpvar_87;
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vec3 tmpvar_88;
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tmpvar_88 = (s_59.Albedo * ((translucencyColor_64 * 2.0) + nl_68));
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c_63.xyz = tmpvar_88.xyz.xyz;
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vec3 tmpvar_89;
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tmpvar_89 = ((c_63.xyz * _LightColor0.xyz) + spec_66);
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c_63.xyz = tmpvar_89.xyz.xyz;
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float tmpvar_90;
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tmpvar_90 = mix (2.0, (atten_62 * 2.0), _ShadowStrength);
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vec3 tmpvar_91;
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tmpvar_91 = (c_63.xyz * tmpvar_90);
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c_63.xyz = tmpvar_91.xyz.xyz;
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return c_63;
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}
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vec4 xlat_main (
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in v2f_surf IN_92
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)
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{
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vec4 c_93;
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vec3 lightDir_94;
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LeafSurfaceOutput o_95;
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Input surfIN_96;
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vec2 tmpvar_97;
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tmpvar_97 = IN_92.hip_pack0.xy;
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surfIN_96.uv_MainTex = tmpvar_97;
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vec4 tmpvar_98;
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tmpvar_98 = IN_92.lop_color;
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surfIN_96.color = tmpvar_98;
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vec3 tmpvar_99;
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tmpvar_99 = vec3(0.0, 0.0, 0.0);
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o_95.Albedo = tmpvar_99;
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vec3 tmpvar_100;
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tmpvar_100 = vec3(0.0, 0.0, 0.0);
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o_95.Emission = tmpvar_100;
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float tmpvar_101;
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tmpvar_101 = 0.0;
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o_95.Specular = tmpvar_101;
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float tmpvar_102;
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tmpvar_102 = 0.0;
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o_95.Alpha = tmpvar_102;
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surf (surfIN_96, o_95);
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xll_clip ((o_95.Alpha - _Cutoff));
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vec3 tmpvar_103;
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tmpvar_103 = IN_92.lightDir;
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lightDir_94 = tmpvar_103;
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vec3 tmpvar_104;
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tmpvar_104 = IN_92.viewDir.xyz;
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vec3 tmpvar_105;
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tmpvar_105 = normalize (tmpvar_104);
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vec4 tmpvar_106;
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tmpvar_106 = texture2D (_LightTexture0, IN_92._LightCoord);
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vec4 tmpvar_107;
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tmpvar_107 = LightingTreeLeaf (o_95, lightDir_94, tmpvar_105, (tmpvar_106.w * 1.0));
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vec4 tmpvar_108;
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tmpvar_108 = tmpvar_107;
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c_93 = tmpvar_108;
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float tmpvar_109;
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tmpvar_109 = o_95.Alpha;
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c_93.w = vec4(tmpvar_109).w;
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return c_93;
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}
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void main ()
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{
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v2f_surf xlt_IN_110;
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vec4 xl_retval_111;
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vec4 tmpvar_112;
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tmpvar_112 = vec4(0.0, 0.0, 0.0, 0.0);
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xlt_IN_110.pos = tmpvar_112;
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vec2 tmpvar_113;
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tmpvar_113 = xlv_TEXCOORD0.xy;
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vec2 tmpvar_114;
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tmpvar_114 = tmpvar_113;
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xlt_IN_110.hip_pack0 = tmpvar_114;
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vec4 tmpvar_115;
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tmpvar_115 = xlv_COLOR0.xyzw;
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vec4 tmpvar_116;
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tmpvar_116 = tmpvar_115;
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xlt_IN_110.lop_color = tmpvar_116;
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vec3 tmpvar_117;
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tmpvar_117 = xlv_TEXCOORD1.xyz;
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vec3 tmpvar_118;
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tmpvar_118 = tmpvar_117;
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xlt_IN_110.lightDir = tmpvar_118;
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vec3 tmpvar_119;
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tmpvar_119 = xlv_TEXCOORD2.xyz;
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vec3 tmpvar_120;
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tmpvar_120 = tmpvar_119;
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xlt_IN_110.viewDir = tmpvar_120;
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vec2 tmpvar_121;
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tmpvar_121 = xlv_TEXCOORD3.xy;
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vec2 tmpvar_122;
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tmpvar_122 = tmpvar_121;
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xlt_IN_110._LightCoord = tmpvar_122;
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vec4 tmpvar_123;
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tmpvar_123 = xlat_main (xlt_IN_110);
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vec4 tmpvar_124;
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tmpvar_124 = tmpvar_123;
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xl_retval_111 = tmpvar_124;
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vec4 tmpvar_125;
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tmpvar_125 = xl_retval_111.xyzw;
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vec4 tmpvar_126;
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tmpvar_126 = tmpvar_125;
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gl_FragData[0] = tmpvar_126;
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}
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