mirror of
https://github.com/scratchfoundation/bgfx.git
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567 lines
20 KiB
Text
567 lines
20 KiB
Text
#extension GL_ARB_shader_texture_lod : enable
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uniform sampler2D _MainTex;
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uniform vec4 _MainTex_TexelSize;
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varying vec2 xlv_TEXCOORD0;
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void main ()
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{
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vec2 fxaaQualityRcpFrame_1;
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fxaaQualityRcpFrame_1 = _MainTex_TexelSize.xy;
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vec4 tmpvar_2;
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float dstP_3;
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float dstN_4;
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float lumaEndP_5;
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float lumaEndN_6;
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vec2 posP_7;
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vec2 posN_8;
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vec2 posB_9;
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float lumaNN_10;
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float lengthSign_11;
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float lumaN_12;
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float lumaS_13;
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vec2 posM_14;
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posM_14 = xlv_TEXCOORD0;
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vec4 tmpvar_15;
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tmpvar_15 = texture2DLod (_MainTex, xlv_TEXCOORD0, 0.0);
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vec4 tmpvar_16;
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tmpvar_16.zw = vec2(0.0, 0.0);
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tmpvar_16.xy = (xlv_TEXCOORD0 + (vec2(0.0, 1.0) * _MainTex_TexelSize.xy));
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vec4 tmpvar_17;
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tmpvar_17 = texture2DLod (_MainTex, tmpvar_16.xy, 0.0);
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lumaS_13 = tmpvar_17.w;
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vec4 tmpvar_18;
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tmpvar_18.zw = vec2(0.0, 0.0);
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tmpvar_18.xy = (xlv_TEXCOORD0 + (vec2(1.0, 0.0) * _MainTex_TexelSize.xy));
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vec4 tmpvar_19;
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tmpvar_19 = texture2DLod (_MainTex, tmpvar_18.xy, 0.0);
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float tmpvar_20;
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tmpvar_20 = tmpvar_19.w;
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vec4 tmpvar_21;
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tmpvar_21.zw = vec2(0.0, 0.0);
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tmpvar_21.xy = (xlv_TEXCOORD0 + (vec2(0.0, -1.0) * _MainTex_TexelSize.xy));
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vec4 tmpvar_22;
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tmpvar_22 = texture2DLod (_MainTex, tmpvar_21.xy, 0.0);
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lumaN_12 = tmpvar_22.w;
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vec4 tmpvar_23;
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tmpvar_23.zw = vec2(0.0, 0.0);
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tmpvar_23.xy = (xlv_TEXCOORD0 + (vec2(-1.0, 0.0) * _MainTex_TexelSize.xy));
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vec4 tmpvar_24;
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tmpvar_24 = texture2DLod (_MainTex, tmpvar_23.xy, 0.0);
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float tmpvar_25;
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tmpvar_25 = tmpvar_24.w;
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float tmpvar_26;
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tmpvar_26 = max (max (tmpvar_22.w, tmpvar_24.w), max (tmpvar_19.w, max (tmpvar_17.w, tmpvar_15.w)));
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float tmpvar_27;
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tmpvar_27 = (tmpvar_26 - min (min (tmpvar_22.w, tmpvar_24.w), min (tmpvar_19.w,
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min (tmpvar_17.w, tmpvar_15.w)
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)));
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if ((tmpvar_27 < max (0.0833, (tmpvar_26 * 0.166)))) {
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tmpvar_2 = tmpvar_15;
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} else {
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vec4 tmpvar_28;
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tmpvar_28.zw = vec2(0.0, 0.0);
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tmpvar_28.xy = (xlv_TEXCOORD0 - _MainTex_TexelSize.xy);
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vec4 tmpvar_29;
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tmpvar_29 = texture2DLod (_MainTex, tmpvar_28.xy, 0.0);
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vec4 tmpvar_30;
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tmpvar_30.zw = vec2(0.0, 0.0);
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tmpvar_30.xy = (xlv_TEXCOORD0 + _MainTex_TexelSize.xy);
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vec4 tmpvar_31;
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tmpvar_31 = texture2DLod (_MainTex, tmpvar_30.xy, 0.0);
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vec4 tmpvar_32;
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tmpvar_32.zw = vec2(0.0, 0.0);
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tmpvar_32.xy = (xlv_TEXCOORD0 + (vec2(1.0, -1.0) * _MainTex_TexelSize.xy));
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vec4 tmpvar_33;
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tmpvar_33 = texture2DLod (_MainTex, tmpvar_32.xy, 0.0);
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vec4 tmpvar_34;
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tmpvar_34.zw = vec2(0.0, 0.0);
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tmpvar_34.xy = (xlv_TEXCOORD0 + (vec2(-1.0, 1.0) * _MainTex_TexelSize.xy));
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vec4 tmpvar_35;
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tmpvar_35 = texture2DLod (_MainTex, tmpvar_34.xy, 0.0);
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float tmpvar_36;
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tmpvar_36 = (tmpvar_22.w + tmpvar_17.w);
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float tmpvar_37;
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tmpvar_37 = (tmpvar_24.w + tmpvar_19.w);
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float tmpvar_38;
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tmpvar_38 = (1.0/(tmpvar_27));
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float tmpvar_39;
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tmpvar_39 = (tmpvar_33.w + tmpvar_31.w);
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float tmpvar_40;
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tmpvar_40 = (tmpvar_29.w + tmpvar_35.w);
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lengthSign_11 = fxaaQualityRcpFrame_1.x;
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bool tmpvar_41;
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tmpvar_41 = ((abs(
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((-2.0 * tmpvar_24.w) + tmpvar_40)
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) + (
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(abs(((-2.0 * tmpvar_15.w) + tmpvar_36)) * 2.0)
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+
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abs(((-2.0 * tmpvar_19.w) + tmpvar_39))
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)) >= (abs(
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((-2.0 * tmpvar_17.w) + (tmpvar_35.w + tmpvar_31.w))
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) + (
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(abs(((-2.0 * tmpvar_15.w) + tmpvar_37)) * 2.0)
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+
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abs(((-2.0 * tmpvar_22.w) + (tmpvar_29.w + tmpvar_33.w)))
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)));
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float tmpvar_42;
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tmpvar_42 = (((tmpvar_36 + tmpvar_37) * 2.0) + (tmpvar_40 + tmpvar_39));
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if (!(tmpvar_41)) {
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lumaN_12 = tmpvar_25;
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};
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if (!(tmpvar_41)) {
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lumaS_13 = tmpvar_20;
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};
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if (tmpvar_41) {
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lengthSign_11 = fxaaQualityRcpFrame_1.y;
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};
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float tmpvar_43;
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tmpvar_43 = ((tmpvar_42 * 0.0833333) - tmpvar_15.w);
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float tmpvar_44;
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tmpvar_44 = (lumaN_12 - tmpvar_15.w);
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float tmpvar_45;
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tmpvar_45 = (lumaS_13 - tmpvar_15.w);
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lumaNN_10 = (lumaN_12 + tmpvar_15.w);
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float tmpvar_46;
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tmpvar_46 = (lumaS_13 + tmpvar_15.w);
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bool tmpvar_47;
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tmpvar_47 = (abs(tmpvar_44) >= abs(tmpvar_45));
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float tmpvar_48;
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tmpvar_48 = max (abs(tmpvar_44), abs(tmpvar_45));
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if (tmpvar_47) {
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lengthSign_11 = -(lengthSign_11);
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};
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float tmpvar_49;
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tmpvar_49 = clamp ((abs(tmpvar_43) * tmpvar_38), 0.0, 1.0);
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posB_9 = xlv_TEXCOORD0;
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float tmpvar_50;
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if (!(tmpvar_41)) {
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tmpvar_50 = 0.0;
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} else {
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tmpvar_50 = fxaaQualityRcpFrame_1.x;
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};
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float tmpvar_51;
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if (tmpvar_41) {
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tmpvar_51 = 0.0;
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} else {
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tmpvar_51 = fxaaQualityRcpFrame_1.y;
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};
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if (!(tmpvar_41)) {
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posB_9.x = (xlv_TEXCOORD0.x + (lengthSign_11 * 0.5));
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};
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if (tmpvar_41) {
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posB_9.y = (xlv_TEXCOORD0.y + (lengthSign_11 * 0.5));
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};
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posN_8.x = (posB_9.x - tmpvar_50);
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posN_8.y = (posB_9.y - tmpvar_51);
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posP_7.x = (posB_9.x + tmpvar_50);
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posP_7.y = (posB_9.y + tmpvar_51);
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float tmpvar_52;
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tmpvar_52 = ((-2.0 * tmpvar_49) + 3.0);
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vec4 tmpvar_53;
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tmpvar_53 = texture2DLod (_MainTex, posN_8, 0.0);
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lumaEndN_6 = tmpvar_53.w;
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float tmpvar_54;
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tmpvar_54 = (tmpvar_49 * tmpvar_49);
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vec4 tmpvar_55;
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tmpvar_55 = texture2DLod (_MainTex, posP_7, 0.0);
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lumaEndP_5 = tmpvar_55.w;
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if (!(tmpvar_47)) {
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lumaNN_10 = tmpvar_46;
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};
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float tmpvar_56;
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tmpvar_56 = (tmpvar_48 / 4.0);
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float tmpvar_57;
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tmpvar_57 = (tmpvar_52 * tmpvar_54);
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bool tmpvar_58;
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tmpvar_58 = ((tmpvar_15.w - (lumaNN_10 * 0.5)) < 0.0);
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float tmpvar_59;
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tmpvar_59 = (tmpvar_53.w - (lumaNN_10 * 0.5));
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lumaEndN_6 = tmpvar_59;
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float tmpvar_60;
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tmpvar_60 = (tmpvar_55.w - (lumaNN_10 * 0.5));
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lumaEndP_5 = tmpvar_60;
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bool tmpvar_61;
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tmpvar_61 = (abs(tmpvar_59) >= tmpvar_56);
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bool tmpvar_62;
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tmpvar_62 = (abs(tmpvar_60) >= tmpvar_56);
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if (!(tmpvar_61)) {
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posN_8.x = (posN_8.x - tmpvar_50);
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};
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if (!(tmpvar_61)) {
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posN_8.y = (posN_8.y - tmpvar_51);
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};
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bool tmpvar_63;
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tmpvar_63 = !((tmpvar_61 && tmpvar_62));
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if (!(tmpvar_62)) {
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posP_7.x = (posP_7.x + tmpvar_50);
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};
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if (!(tmpvar_62)) {
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posP_7.y = (posP_7.y + tmpvar_51);
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};
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if (tmpvar_63) {
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if (!(tmpvar_61)) {
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lumaEndN_6 = texture2DLod (_MainTex, posN_8, 0.0).w;
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};
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if (!(tmpvar_62)) {
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lumaEndP_5 = texture2DLod (_MainTex, posP_7, 0.0).w;
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};
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if (!(tmpvar_61)) {
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lumaEndN_6 = (lumaEndN_6 - (lumaNN_10 * 0.5));
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};
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if (!(tmpvar_62)) {
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lumaEndP_5 = (lumaEndP_5 - (lumaNN_10 * 0.5));
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};
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bool tmpvar_64;
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tmpvar_64 = (abs(lumaEndN_6) >= tmpvar_56);
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bool tmpvar_65;
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tmpvar_65 = (abs(lumaEndP_5) >= tmpvar_56);
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if (!(tmpvar_64)) {
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posN_8.x = (posN_8.x - tmpvar_50);
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};
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if (!(tmpvar_64)) {
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posN_8.y = (posN_8.y - tmpvar_51);
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};
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bool tmpvar_66;
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tmpvar_66 = !((tmpvar_64 && tmpvar_65));
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if (!(tmpvar_65)) {
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posP_7.x = (posP_7.x + tmpvar_50);
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};
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if (!(tmpvar_65)) {
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posP_7.y = (posP_7.y + tmpvar_51);
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};
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if (tmpvar_66) {
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if (!(tmpvar_64)) {
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lumaEndN_6 = texture2DLod (_MainTex, posN_8, 0.0).w;
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};
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if (!(tmpvar_65)) {
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lumaEndP_5 = texture2DLod (_MainTex, posP_7, 0.0).w;
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};
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if (!(tmpvar_64)) {
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lumaEndN_6 = (lumaEndN_6 - (lumaNN_10 * 0.5));
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};
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if (!(tmpvar_65)) {
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lumaEndP_5 = (lumaEndP_5 - (lumaNN_10 * 0.5));
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};
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bool tmpvar_67;
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tmpvar_67 = (abs(lumaEndN_6) >= tmpvar_56);
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bool tmpvar_68;
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tmpvar_68 = (abs(lumaEndP_5) >= tmpvar_56);
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if (!(tmpvar_67)) {
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posN_8.x = (posN_8.x - tmpvar_50);
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};
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if (!(tmpvar_67)) {
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posN_8.y = (posN_8.y - tmpvar_51);
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};
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bool tmpvar_69;
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tmpvar_69 = !((tmpvar_67 && tmpvar_68));
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if (!(tmpvar_68)) {
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posP_7.x = (posP_7.x + tmpvar_50);
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};
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if (!(tmpvar_68)) {
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posP_7.y = (posP_7.y + tmpvar_51);
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};
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if (tmpvar_69) {
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if (!(tmpvar_67)) {
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lumaEndN_6 = texture2DLod (_MainTex, posN_8, 0.0).w;
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};
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if (!(tmpvar_68)) {
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lumaEndP_5 = texture2DLod (_MainTex, posP_7, 0.0).w;
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};
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if (!(tmpvar_67)) {
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lumaEndN_6 = (lumaEndN_6 - (lumaNN_10 * 0.5));
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};
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if (!(tmpvar_68)) {
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lumaEndP_5 = (lumaEndP_5 - (lumaNN_10 * 0.5));
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};
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bool tmpvar_70;
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tmpvar_70 = (abs(lumaEndN_6) >= tmpvar_56);
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bool tmpvar_71;
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tmpvar_71 = (abs(lumaEndP_5) >= tmpvar_56);
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if (!(tmpvar_70)) {
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posN_8.x = (posN_8.x - tmpvar_50);
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};
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if (!(tmpvar_70)) {
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posN_8.y = (posN_8.y - tmpvar_51);
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};
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bool tmpvar_72;
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tmpvar_72 = !((tmpvar_70 && tmpvar_71));
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if (!(tmpvar_71)) {
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posP_7.x = (posP_7.x + tmpvar_50);
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};
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if (!(tmpvar_71)) {
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posP_7.y = (posP_7.y + tmpvar_51);
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};
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if (tmpvar_72) {
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if (!(tmpvar_70)) {
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lumaEndN_6 = texture2DLod (_MainTex, posN_8, 0.0).w;
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};
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if (!(tmpvar_71)) {
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lumaEndP_5 = texture2DLod (_MainTex, posP_7, 0.0).w;
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};
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if (!(tmpvar_70)) {
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lumaEndN_6 = (lumaEndN_6 - (lumaNN_10 * 0.5));
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};
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if (!(tmpvar_71)) {
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lumaEndP_5 = (lumaEndP_5 - (lumaNN_10 * 0.5));
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};
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bool tmpvar_73;
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tmpvar_73 = (abs(lumaEndN_6) >= tmpvar_56);
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bool tmpvar_74;
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tmpvar_74 = (abs(lumaEndP_5) >= tmpvar_56);
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if (!(tmpvar_73)) {
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posN_8.x = (posN_8.x - (tmpvar_50 * 1.5));
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};
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if (!(tmpvar_73)) {
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posN_8.y = (posN_8.y - (tmpvar_51 * 1.5));
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};
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bool tmpvar_75;
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tmpvar_75 = !((tmpvar_73 && tmpvar_74));
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if (!(tmpvar_74)) {
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posP_7.x = (posP_7.x + (tmpvar_50 * 1.5));
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};
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if (!(tmpvar_74)) {
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posP_7.y = (posP_7.y + (tmpvar_51 * 1.5));
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};
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if (tmpvar_75) {
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if (!(tmpvar_73)) {
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lumaEndN_6 = texture2DLod (_MainTex, posN_8, 0.0).w;
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};
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if (!(tmpvar_74)) {
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lumaEndP_5 = texture2DLod (_MainTex, posP_7, 0.0).w;
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};
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if (!(tmpvar_73)) {
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lumaEndN_6 = (lumaEndN_6 - (lumaNN_10 * 0.5));
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};
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if (!(tmpvar_74)) {
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lumaEndP_5 = (lumaEndP_5 - (lumaNN_10 * 0.5));
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};
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bool tmpvar_76;
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tmpvar_76 = (abs(lumaEndN_6) >= tmpvar_56);
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bool tmpvar_77;
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tmpvar_77 = (abs(lumaEndP_5) >= tmpvar_56);
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if (!(tmpvar_76)) {
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posN_8.x = (posN_8.x - (tmpvar_50 * 2.0));
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};
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if (!(tmpvar_76)) {
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posN_8.y = (posN_8.y - (tmpvar_51 * 2.0));
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};
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bool tmpvar_78;
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tmpvar_78 = !((tmpvar_76 && tmpvar_77));
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if (!(tmpvar_77)) {
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posP_7.x = (posP_7.x + (tmpvar_50 * 2.0));
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};
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if (!(tmpvar_77)) {
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posP_7.y = (posP_7.y + (tmpvar_51 * 2.0));
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};
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if (tmpvar_78) {
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if (!(tmpvar_76)) {
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lumaEndN_6 = texture2DLod (_MainTex, posN_8, 0.0).w;
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};
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if (!(tmpvar_77)) {
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lumaEndP_5 = texture2DLod (_MainTex, posP_7, 0.0).w;
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};
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if (!(tmpvar_76)) {
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lumaEndN_6 = (lumaEndN_6 - (lumaNN_10 * 0.5));
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};
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if (!(tmpvar_77)) {
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lumaEndP_5 = (lumaEndP_5 - (lumaNN_10 * 0.5));
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};
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bool tmpvar_79;
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tmpvar_79 = (abs(lumaEndN_6) >= tmpvar_56);
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bool tmpvar_80;
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tmpvar_80 = (abs(lumaEndP_5) >= tmpvar_56);
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if (!(tmpvar_79)) {
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posN_8.x = (posN_8.x - (tmpvar_50 * 2.0));
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};
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if (!(tmpvar_79)) {
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posN_8.y = (posN_8.y - (tmpvar_51 * 2.0));
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};
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bool tmpvar_81;
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tmpvar_81 = !((tmpvar_79 && tmpvar_80));
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if (!(tmpvar_80)) {
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posP_7.x = (posP_7.x + (tmpvar_50 * 2.0));
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};
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if (!(tmpvar_80)) {
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posP_7.y = (posP_7.y + (tmpvar_51 * 2.0));
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};
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if (tmpvar_81) {
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if (!(tmpvar_79)) {
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lumaEndN_6 = texture2DLod (_MainTex, posN_8, 0.0).w;
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};
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if (!(tmpvar_80)) {
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lumaEndP_5 = texture2DLod (_MainTex, posP_7, 0.0).w;
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};
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if (!(tmpvar_79)) {
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lumaEndN_6 = (lumaEndN_6 - (lumaNN_10 * 0.5));
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};
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if (!(tmpvar_80)) {
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lumaEndP_5 = (lumaEndP_5 - (lumaNN_10 * 0.5));
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};
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bool tmpvar_82;
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tmpvar_82 = (abs(lumaEndN_6) >= tmpvar_56);
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bool tmpvar_83;
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tmpvar_83 = (abs(lumaEndP_5) >= tmpvar_56);
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if (!(tmpvar_82)) {
|
|
posN_8.x = (posN_8.x - (tmpvar_50 * 2.0));
|
|
};
|
|
if (!(tmpvar_82)) {
|
|
posN_8.y = (posN_8.y - (tmpvar_51 * 2.0));
|
|
};
|
|
bool tmpvar_84;
|
|
tmpvar_84 = !((tmpvar_82 && tmpvar_83));
|
|
if (!(tmpvar_83)) {
|
|
posP_7.x = (posP_7.x + (tmpvar_50 * 2.0));
|
|
};
|
|
if (!(tmpvar_83)) {
|
|
posP_7.y = (posP_7.y + (tmpvar_51 * 2.0));
|
|
};
|
|
if (tmpvar_84) {
|
|
if (!(tmpvar_82)) {
|
|
lumaEndN_6 = texture2DLod (_MainTex, posN_8, 0.0).w;
|
|
};
|
|
if (!(tmpvar_83)) {
|
|
lumaEndP_5 = texture2DLod (_MainTex, posP_7, 0.0).w;
|
|
};
|
|
if (!(tmpvar_82)) {
|
|
lumaEndN_6 = (lumaEndN_6 - (lumaNN_10 * 0.5));
|
|
};
|
|
if (!(tmpvar_83)) {
|
|
lumaEndP_5 = (lumaEndP_5 - (lumaNN_10 * 0.5));
|
|
};
|
|
bool tmpvar_85;
|
|
tmpvar_85 = (abs(lumaEndN_6) >= tmpvar_56);
|
|
bool tmpvar_86;
|
|
tmpvar_86 = (abs(lumaEndP_5) >= tmpvar_56);
|
|
if (!(tmpvar_85)) {
|
|
posN_8.x = (posN_8.x - (tmpvar_50 * 2.0));
|
|
};
|
|
if (!(tmpvar_85)) {
|
|
posN_8.y = (posN_8.y - (tmpvar_51 * 2.0));
|
|
};
|
|
bool tmpvar_87;
|
|
tmpvar_87 = !((tmpvar_85 && tmpvar_86));
|
|
if (!(tmpvar_86)) {
|
|
posP_7.x = (posP_7.x + (tmpvar_50 * 2.0));
|
|
};
|
|
if (!(tmpvar_86)) {
|
|
posP_7.y = (posP_7.y + (tmpvar_51 * 2.0));
|
|
};
|
|
if (tmpvar_87) {
|
|
if (!(tmpvar_85)) {
|
|
lumaEndN_6 = texture2DLod (_MainTex, posN_8, 0.0).w;
|
|
};
|
|
if (!(tmpvar_86)) {
|
|
lumaEndP_5 = texture2DLod (_MainTex, posP_7, 0.0).w;
|
|
};
|
|
if (!(tmpvar_85)) {
|
|
lumaEndN_6 = (lumaEndN_6 - (lumaNN_10 * 0.5));
|
|
};
|
|
if (!(tmpvar_86)) {
|
|
lumaEndP_5 = (lumaEndP_5 - (lumaNN_10 * 0.5));
|
|
};
|
|
bool tmpvar_88;
|
|
tmpvar_88 = (abs(lumaEndN_6) >= tmpvar_56);
|
|
bool tmpvar_89;
|
|
tmpvar_89 = (abs(lumaEndP_5) >= tmpvar_56);
|
|
if (!(tmpvar_88)) {
|
|
posN_8.x = (posN_8.x - (tmpvar_50 * 4.0));
|
|
};
|
|
if (!(tmpvar_88)) {
|
|
posN_8.y = (posN_8.y - (tmpvar_51 * 4.0));
|
|
};
|
|
bool tmpvar_90;
|
|
tmpvar_90 = !((tmpvar_88 && tmpvar_89));
|
|
if (!(tmpvar_89)) {
|
|
posP_7.x = (posP_7.x + (tmpvar_50 * 4.0));
|
|
};
|
|
if (!(tmpvar_89)) {
|
|
posP_7.y = (posP_7.y + (tmpvar_51 * 4.0));
|
|
};
|
|
if (tmpvar_90) {
|
|
if (!(tmpvar_88)) {
|
|
lumaEndN_6 = texture2DLod (_MainTex, posN_8, 0.0).w;
|
|
};
|
|
if (!(tmpvar_89)) {
|
|
lumaEndP_5 = texture2DLod (_MainTex, posP_7, 0.0).w;
|
|
};
|
|
if (!(tmpvar_88)) {
|
|
lumaEndN_6 = (lumaEndN_6 - (lumaNN_10 * 0.5));
|
|
};
|
|
if (!(tmpvar_89)) {
|
|
lumaEndP_5 = (lumaEndP_5 - (lumaNN_10 * 0.5));
|
|
};
|
|
bool tmpvar_91;
|
|
tmpvar_91 = (abs(lumaEndN_6) >= tmpvar_56);
|
|
bool tmpvar_92;
|
|
tmpvar_92 = (abs(lumaEndP_5) >= tmpvar_56);
|
|
if (!(tmpvar_91)) {
|
|
posN_8.x = (posN_8.x - (tmpvar_50 * 8.0));
|
|
};
|
|
if (!(tmpvar_91)) {
|
|
posN_8.y = (posN_8.y - (tmpvar_51 * 8.0));
|
|
};
|
|
if (!(tmpvar_92)) {
|
|
posP_7.x = (posP_7.x + (tmpvar_50 * 8.0));
|
|
};
|
|
if (!(tmpvar_92)) {
|
|
posP_7.y = (posP_7.y + (tmpvar_51 * 8.0));
|
|
};
|
|
};
|
|
};
|
|
};
|
|
};
|
|
};
|
|
};
|
|
};
|
|
};
|
|
};
|
|
};
|
|
dstN_4 = (xlv_TEXCOORD0.x - posN_8.x);
|
|
dstP_3 = (posP_7.x - xlv_TEXCOORD0.x);
|
|
if (!(tmpvar_41)) {
|
|
dstN_4 = (xlv_TEXCOORD0.y - posN_8.y);
|
|
};
|
|
if (!(tmpvar_41)) {
|
|
dstP_3 = (posP_7.y - xlv_TEXCOORD0.y);
|
|
};
|
|
bool tmpvar_93;
|
|
tmpvar_93 = ((lumaEndN_6 < 0.0) != tmpvar_58);
|
|
bool tmpvar_94;
|
|
tmpvar_94 = ((lumaEndP_5 < 0.0) != tmpvar_58);
|
|
float tmpvar_95;
|
|
tmpvar_95 = (1.0/((dstP_3 + dstN_4)));
|
|
float tmpvar_96;
|
|
tmpvar_96 = min (dstN_4, dstP_3);
|
|
bool tmpvar_97;
|
|
if ((dstN_4 < dstP_3)) {
|
|
tmpvar_97 = tmpvar_93;
|
|
} else {
|
|
tmpvar_97 = tmpvar_94;
|
|
};
|
|
float tmpvar_98;
|
|
tmpvar_98 = ((tmpvar_96 * -(tmpvar_95)) + 0.5);
|
|
float tmpvar_99;
|
|
tmpvar_99 = ((tmpvar_57 * tmpvar_57) * 0.75);
|
|
float tmpvar_100;
|
|
if (tmpvar_97) {
|
|
tmpvar_100 = tmpvar_98;
|
|
} else {
|
|
tmpvar_100 = 0.0;
|
|
};
|
|
float tmpvar_101;
|
|
tmpvar_101 = max (tmpvar_100, tmpvar_99);
|
|
if (!(tmpvar_41)) {
|
|
posM_14.x = (xlv_TEXCOORD0.x + (tmpvar_101 * lengthSign_11));
|
|
};
|
|
if (tmpvar_41) {
|
|
posM_14.y = (xlv_TEXCOORD0.y + (tmpvar_101 * lengthSign_11));
|
|
};
|
|
vec4 tmpvar_102;
|
|
tmpvar_102.xyz = texture2DLod (_MainTex, posM_14, 0.0).xyz;
|
|
tmpvar_102.w = tmpvar_15.w;
|
|
tmpvar_2 = tmpvar_102;
|
|
};
|
|
gl_FragData[0] = tmpvar_2;
|
|
}
|
|
|
|
|
|
// inputs: 1, stats: 399 alu 32 tex 110 flow
|