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16 lines
380 B
Text
16 lines
380 B
Text
uniform vec4 v3c;
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uniform vec4 v3b;
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uniform vec4 v3a;
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uniform mat3 m3c;
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uniform mat3 m3b;
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uniform mat3 m3a;
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uniform mat4 mvp;
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void main ()
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{
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gl_Position = (mvp * gl_Vertex);
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vec4 tmpvar_1;
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tmpvar_1.w = 1.0;
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tmpvar_1.xyz = (((m3a * (gl_Vertex.xyz - v3a.xyz)) + (m3b * (gl_Vertex.xyz - (mvp * v3b).xyz))) + (m3c * (gl_Vertex.xyz - v3c.xyz)));
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gl_FrontColor = tmpvar_1;
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}
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