mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-25 09:08:22 -05:00
226 lines
5.1 KiB
Text
226 lines
5.1 KiB
Text
struct SurfaceOutput {
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vec3 Albedo;
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vec3 Normal;
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vec3 Emission;
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float Specular;
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float Gloss;
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float Alpha;
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};
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struct Input {
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vec2 uv_MainTex;
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};
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struct v2f_surf {
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vec4 pos;
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float fog;
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vec2 hip_pack0;
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vec3 normal;
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vec3 lightDir;
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vec3 viewDir;
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vec4 _LightCoord;
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};
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varying vec4 xlv_FOG;
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uniform vec4 _SpecColor;
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uniform float _Shininess;
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uniform sampler2D _MainTex;
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uniform sampler2D _LightTextureB0;
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uniform sampler2D _LightTexture0;
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uniform vec4 _LightColor0;
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uniform vec4 _Color;
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void surf (
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in Input IN_1,
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inout SurfaceOutput o_2
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)
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{
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vec4 tex_3;
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vec4 tmpvar_4;
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tmpvar_4 = texture2D (_MainTex, IN_1.uv_MainTex);
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vec4 tmpvar_5;
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tmpvar_5 = tmpvar_4;
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tex_3 = tmpvar_5;
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vec3 tmpvar_6;
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tmpvar_6 = (tex_3.xyz * _Color.xyz);
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o_2.Albedo = tmpvar_6;
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float tmpvar_7;
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tmpvar_7 = tex_3.w;
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o_2.Gloss = tmpvar_7;
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float tmpvar_8;
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tmpvar_8 = (tex_3.w * _Color.w);
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o_2.Alpha = tmpvar_8;
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float tmpvar_9;
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tmpvar_9 = _Shininess;
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o_2.Specular = tmpvar_9;
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}
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float UnitySpotCookie (
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in vec4 LightCoord_10
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)
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{
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vec4 tmpvar_11;
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tmpvar_11 = texture2D (_LightTexture0, ((LightCoord_10.xy / LightCoord_10.w) + 0.5));
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return tmpvar_11.w;
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}
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float UnitySpotAttenuate (
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in vec3 LightCoord_12
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)
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{
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float tmpvar_13;
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tmpvar_13 = dot (LightCoord_12, LightCoord_12);
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vec2 tmpvar_14;
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tmpvar_14 = vec2(tmpvar_13);
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vec2 tmpvar_15;
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tmpvar_15 = tmpvar_14.xy;
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vec4 tmpvar_16;
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tmpvar_16 = texture2D (_LightTextureB0, tmpvar_15);
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return tmpvar_16.w;
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}
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vec4 LightingBlinnPhong (
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in SurfaceOutput s_17,
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in vec3 lightDir_18,
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in vec3 viewDir_19,
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in float atten_20
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)
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{
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vec4 c_21;
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float spec_22;
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float nh_23;
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float diff_24;
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vec3 h_25;
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vec3 tmpvar_26;
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tmpvar_26 = normalize ((lightDir_18 + viewDir_19));
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vec3 tmpvar_27;
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tmpvar_27 = tmpvar_26;
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h_25 = tmpvar_27;
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float tmpvar_28;
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tmpvar_28 = dot (s_17.Normal, lightDir_18);
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float tmpvar_29;
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tmpvar_29 = max (0.0, tmpvar_28);
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float tmpvar_30;
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tmpvar_30 = tmpvar_29;
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diff_24 = tmpvar_30;
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float tmpvar_31;
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tmpvar_31 = dot (s_17.Normal, h_25);
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float tmpvar_32;
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tmpvar_32 = max (0.0, tmpvar_31);
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float tmpvar_33;
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tmpvar_33 = tmpvar_32;
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nh_23 = tmpvar_33;
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float tmpvar_34;
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tmpvar_34 = pow (nh_23, (s_17.Specular * 128.0));
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float tmpvar_35;
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tmpvar_35 = (tmpvar_34 * s_17.Gloss);
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spec_22 = tmpvar_35;
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vec3 tmpvar_36;
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tmpvar_36 = ((((s_17.Albedo * _LightColor0.xyz) * diff_24) + ((_LightColor0.xyz * _SpecColor.xyz) * spec_22)) * (atten_20 * 2.0));
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c_21.xyz = tmpvar_36.xyz.xyz;
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float tmpvar_37;
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tmpvar_37 = (s_17.Alpha + (((_LightColor0.w * _SpecColor.w) * spec_22) * atten_20));
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c_21.w = vec4(tmpvar_37).w;
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return c_21;
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}
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vec4 frag_surf (
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in v2f_surf IN_38
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)
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{
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vec4 c_39;
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vec3 lightDir_40;
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SurfaceOutput o_41;
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Input surfIN_42;
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vec2 tmpvar_43;
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tmpvar_43 = IN_38.hip_pack0.xy;
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surfIN_42.uv_MainTex = tmpvar_43;
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vec3 tmpvar_44;
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tmpvar_44 = vec3(0.0, 0.0, 0.0);
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o_41.Albedo = tmpvar_44;
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vec3 tmpvar_45;
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tmpvar_45 = vec3(0.0, 0.0, 0.0);
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o_41.Emission = tmpvar_45;
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float tmpvar_46;
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tmpvar_46 = 0.0;
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o_41.Specular = tmpvar_46;
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float tmpvar_47;
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tmpvar_47 = 0.0;
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o_41.Alpha = tmpvar_47;
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float tmpvar_48;
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tmpvar_48 = 0.0;
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o_41.Gloss = tmpvar_48;
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vec3 tmpvar_49;
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tmpvar_49 = IN_38.normal;
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o_41.Normal = tmpvar_49;
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surf (surfIN_42, o_41);
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vec3 tmpvar_50;
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tmpvar_50 = IN_38.lightDir;
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lightDir_40 = tmpvar_50;
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vec3 tmpvar_51;
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tmpvar_51 = normalize (lightDir_40);
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vec3 tmpvar_52;
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tmpvar_52 = tmpvar_51;
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lightDir_40 = tmpvar_52;
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vec3 tmpvar_53;
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tmpvar_53 = IN_38.viewDir.xyz;
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vec3 tmpvar_54;
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tmpvar_54 = normalize (tmpvar_53);
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float tmpvar_55;
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tmpvar_55 = UnitySpotCookie (IN_38._LightCoord);
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float tmpvar_56;
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tmpvar_56 = UnitySpotAttenuate (IN_38._LightCoord.xyz);
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vec4 tmpvar_57;
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tmpvar_57 = LightingBlinnPhong (o_41, lightDir_40, tmpvar_54, ((float((IN_38._LightCoord.z > 0.0)) * tmpvar_55) * tmpvar_56));
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vec4 tmpvar_58;
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tmpvar_58 = tmpvar_57;
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c_39 = tmpvar_58;
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float tmpvar_59;
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tmpvar_59 = 0.0;
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c_39.w = vec4(tmpvar_59).w;
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return c_39;
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}
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void main ()
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{
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v2f_surf xlt_IN_60;
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vec4 xl_retval_61;
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vec4 tmpvar_62;
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tmpvar_62 = vec4(0.0, 0.0, 0.0, 0.0);
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xlt_IN_60.pos = tmpvar_62;
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float tmpvar_63;
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tmpvar_63 = xlv_FOG.x;
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xlt_IN_60.fog = tmpvar_63;
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vec2 tmpvar_64;
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tmpvar_64 = gl_TexCoord[0].xy;
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vec2 tmpvar_65;
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tmpvar_65 = tmpvar_64;
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xlt_IN_60.hip_pack0 = tmpvar_65;
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vec3 tmpvar_66;
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tmpvar_66 = gl_TexCoord[1].xyz;
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vec3 tmpvar_67;
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tmpvar_67 = tmpvar_66;
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xlt_IN_60.normal = tmpvar_67;
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vec3 tmpvar_68;
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tmpvar_68 = gl_TexCoord[2].xyz;
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vec3 tmpvar_69;
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tmpvar_69 = tmpvar_68;
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xlt_IN_60.lightDir = tmpvar_69;
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vec3 tmpvar_70;
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tmpvar_70 = gl_TexCoord[3].xyz;
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vec3 tmpvar_71;
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tmpvar_71 = tmpvar_70;
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xlt_IN_60.viewDir = tmpvar_71;
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vec4 tmpvar_72;
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tmpvar_72 = gl_TexCoord[4].xyzw;
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vec4 tmpvar_73;
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tmpvar_73 = tmpvar_72;
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xlt_IN_60._LightCoord = tmpvar_73;
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vec4 tmpvar_74;
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tmpvar_74 = frag_surf (xlt_IN_60);
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vec4 tmpvar_75;
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tmpvar_75 = tmpvar_74;
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xl_retval_61 = tmpvar_75;
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vec4 tmpvar_76;
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tmpvar_76 = xl_retval_61.xyzw;
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vec4 tmpvar_77;
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tmpvar_77 = tmpvar_76;
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gl_FragData[0] = tmpvar_77;
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}
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