mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-12-01 20:07:01 -05:00
2239 lines
53 KiB
C++
2239 lines
53 KiB
C++
/*
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* Copyright 2011-2013 Branimir Karadzic. All rights reserved.
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* License: http://www.opensource.org/licenses/BSD-2-Clause
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*/
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#include "bgfx_p.h"
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namespace bgfx
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{
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#define BGFX_MAIN_THREAD_MAGIC 0x78666762
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#if BGFX_CONFIG_MULTITHREADED && !BX_PLATFORM_OSX && !BX_PLATFORM_IOS
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# define BGFX_CHECK_MAIN_THREAD() \
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BX_CHECK(NULL != s_ctx, "Library is not initialized yet."); \
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BX_CHECK(BGFX_MAIN_THREAD_MAGIC == s_threadIndex, "Must be called from main thread.")
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# define BGFX_CHECK_RENDER_THREAD() BX_CHECK(BGFX_MAIN_THREAD_MAGIC != s_threadIndex, "Must be called from render thread.")
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#else
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# define BGFX_CHECK_MAIN_THREAD()
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# define BGFX_CHECK_RENDER_THREAD()
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#endif // BGFX_CONFIG_MULTITHREADED && !BX_PLATFORM_OSX && !BX_PLATFORM_IOS
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#if BX_PLATFORM_ANDROID
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::ANativeWindow* g_bgfxAndroidWindow = NULL;
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void androidSetWindow(::ANativeWindow* _window)
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{
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g_bgfxAndroidWindow = _window;
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}
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#elif BX_PLATFORM_IOS
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void* g_bgfxEaglLayer = NULL;
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void iosSetEaglLayer(void* _layer)
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{
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g_bgfxEaglLayer = _layer;
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}
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#elif BX_PLATFORM_OSX
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void* g_bgfxNSWindow = NULL;
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void osxSetNSWindow(void* _window)
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{
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g_bgfxNSWindow = _window;
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}
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#elif BX_PLATFORM_WINDOWS
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::HWND g_bgfxHwnd = NULL;
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void winSetHwnd(::HWND _window)
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{
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g_bgfxHwnd = _window;
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}
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#endif // BX_PLATFORM_*
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#if BGFX_CONFIG_USE_TINYSTL
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void* TinyStlAllocator::static_allocate(size_t _bytes)
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{
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return BX_ALLOC(g_allocator, _bytes);
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}
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void TinyStlAllocator::static_deallocate(void* _ptr, size_t /*_bytes*/)
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{
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if (NULL != _ptr)
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{
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BX_FREE(g_allocator, _ptr);
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}
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}
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#endif // BGFX_CONFIG_USE_TINYSTL
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struct CallbackStub : public CallbackI
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{
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virtual ~CallbackStub()
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{
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}
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virtual void fatal(Fatal::Enum _code, const char* _str) BX_OVERRIDE
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{
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if (Fatal::DebugCheck == _code)
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{
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bx::debugBreak();
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}
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else
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{
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BX_TRACE("0x%08x: %s", _code, _str);
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BX_UNUSED(_code, _str);
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abort();
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}
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}
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virtual uint32_t cacheReadSize(uint64_t /*_id*/) BX_OVERRIDE
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{
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return 0;
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}
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virtual bool cacheRead(uint64_t /*_id*/, void* /*_data*/, uint32_t /*_size*/) BX_OVERRIDE
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{
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return false;
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}
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virtual void cacheWrite(uint64_t /*_id*/, const void* /*_data*/, uint32_t /*_size*/) BX_OVERRIDE
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{
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}
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virtual void screenShot(const char* /*_filePath*/, uint32_t /*_width*/, uint32_t /*_height*/, uint32_t /*_pitch*/, const void* /*_data*/, uint32_t /*_size*/, bool /*_yflip*/) BX_OVERRIDE
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{
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}
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virtual void captureBegin(uint32_t /*_width*/, uint32_t /*_height*/, uint32_t /*_pitch*/, TextureFormat::Enum /*_format*/, bool /*_yflip*/) BX_OVERRIDE
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{
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BX_TRACE("Warning: using capture without callback (a.k.a. pointless).");
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}
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virtual void captureEnd() BX_OVERRIDE
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{
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}
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virtual void captureFrame(const void* /*_data*/, uint32_t /*_size*/) BX_OVERRIDE
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{
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}
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};
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class AllocatorStub : public bx::ReallocatorI
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{
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public:
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AllocatorStub()
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#if BGFX_CONFIG_DEBUG
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: m_numBlocks(0)
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, m_maxBlocks(0)
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#endif // BGFX_CONFIG_DEBUG
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{
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}
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virtual void* alloc(size_t _size, const char* _file, uint32_t _line) BX_OVERRIDE
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{
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#if BGFX_CONFIG_DEBUG
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{
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bx::LwMutexScope scope(m_mutex);
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++m_numBlocks;
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m_maxBlocks = bx::uint32_max(m_maxBlocks, m_numBlocks);
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}
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#endif // BGFX_CONFIG_DEBUG
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BX_UNUSED(_file, _line);
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return ::malloc(_size);
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}
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virtual void free(void* _ptr, const char* _file, uint32_t _line) BX_OVERRIDE
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{
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if (NULL != _ptr)
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{
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#if BGFX_CONFIG_DEBUG
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{
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bx::LwMutexScope scope(m_mutex);
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BX_CHECK(m_numBlocks > 0, "Number of blocks is 0. Possible alloc/free mismatch?");
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--m_numBlocks;
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}
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#endif // BGFX_CONFIG_DEBUG
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BX_UNUSED(_file, _line);
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::free(_ptr);
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}
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}
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virtual void* realloc(void* _ptr, size_t _size, const char* _file, uint32_t _line) BX_OVERRIDE
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{
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#if BGFX_CONFIG_DEBUG
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if (NULL == _ptr)
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{
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bx::LwMutexScope scope(m_mutex);
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++m_numBlocks;
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m_maxBlocks = bx::uint32_max(m_maxBlocks, m_numBlocks);
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}
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#endif // BGFX_CONFIG_DEBUG
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BX_UNUSED(_file, _line);
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return ::realloc(_ptr, _size);
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}
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void checkLeaks()
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{
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BX_WARN(0 == m_numBlocks, "MEMORY LEAK: %d (max: %d)", m_numBlocks, m_maxBlocks);
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}
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protected:
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#if BGFX_CONFIG_DEBUG
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bx::LwMutex m_mutex;
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uint32_t m_numBlocks;
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uint32_t m_maxBlocks;
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#endif // BGFX_CONFIG_DEBUG
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};
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static CallbackStub* s_callbackStub = NULL;
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static AllocatorStub* s_allocatorStub = NULL;
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static bool s_graphicsDebuggerPresent = false;
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CallbackI* g_callback = NULL;
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bx::ReallocatorI* g_allocator = NULL;
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Caps g_caps;
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static BX_THREAD uint32_t s_threadIndex = 0;
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static Context* s_ctx = NULL;
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bool hasContext()
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{
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return NULL != s_ctx;
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}
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void setGraphicsDebuggerPresent(bool _present)
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{
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BX_TRACE("Graphics debugger is %spresent.", _present ? "" : "not ");
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s_graphicsDebuggerPresent = _present;
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}
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bool isGraphicsDebuggerPresent()
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{
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return s_graphicsDebuggerPresent;
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}
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void fatal(Fatal::Enum _code, const char* _format, ...)
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{
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char temp[8192];
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va_list argList;
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va_start(argList, _format);
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bx::vsnprintf(temp, sizeof(temp), _format, argList);
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va_end(argList);
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temp[sizeof(temp)-1] = '\0';
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g_callback->fatal(_code, temp);
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}
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inline void vec4MulMtx(float* __restrict _result, const float* __restrict _vec, const float* __restrict _mat)
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{
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_result[0] = _vec[0] * _mat[ 0] + _vec[1] * _mat[4] + _vec[2] * _mat[ 8] + _vec[3] * _mat[12];
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_result[1] = _vec[0] * _mat[ 1] + _vec[1] * _mat[5] + _vec[2] * _mat[ 9] + _vec[3] * _mat[13];
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_result[2] = _vec[0] * _mat[ 2] + _vec[1] * _mat[6] + _vec[2] * _mat[10] + _vec[3] * _mat[14];
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_result[3] = _vec[0] * _mat[ 3] + _vec[1] * _mat[7] + _vec[2] * _mat[11] + _vec[3] * _mat[15];
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}
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void mtxMul(float* __restrict _result, const float* __restrict _a, const float* __restrict _b)
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{
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vec4MulMtx(&_result[ 0], &_a[ 0], _b);
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vec4MulMtx(&_result[ 4], &_a[ 4], _b);
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vec4MulMtx(&_result[ 8], &_a[ 8], _b);
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vec4MulMtx(&_result[12], &_a[12], _b);
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}
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void mtxOrtho(float* _result, float _left, float _right, float _bottom, float _top, float _near, float _far)
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{
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const float aa = 2.0f/(_right - _left);
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const float bb = 2.0f/(_top - _bottom);
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const float cc = 1.0f/(_far - _near);
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const float dd = (_left + _right)/(_left - _right);
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const float ee = (_top + _bottom)/(_bottom - _top);
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const float ff = _near / (_near - _far);
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memset(_result, 0, sizeof(float)*16);
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_result[0] = aa;
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_result[5] = bb;
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_result[10] = cc;
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_result[12] = dd;
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_result[13] = ee;
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_result[14] = ff;
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_result[15] = 1.0f;
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}
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#include "charset.h"
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void charsetFillTexture(const uint8_t* _charset, uint8_t* _rgba, uint32_t _height, uint32_t _pitch, uint32_t _bpp)
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{
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for (uint32_t ii = 0; ii < 256; ++ii)
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{
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uint8_t* pix = &_rgba[ii*8*_bpp];
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for (uint32_t yy = 0; yy < _height; ++yy)
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{
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for (uint32_t xx = 0; xx < 8; ++xx)
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{
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uint8_t bit = 1<<(7-xx);
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memset(&pix[xx*_bpp], _charset[ii*_height+yy]&bit ? 255 : 0, _bpp);
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}
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pix += _pitch;
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}
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}
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}
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static const uint32_t numCharsPerBatch = 1024;
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static const uint32_t numBatchVertices = numCharsPerBatch*4;
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static const uint32_t numBatchIndices = numCharsPerBatch*6;
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void TextVideoMemBlitter::init()
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{
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BGFX_CHECK_MAIN_THREAD();
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m_decl.begin();
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m_decl.add(Attrib::Position, 3, AttribType::Float);
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m_decl.add(Attrib::Color0, 4, AttribType::Uint8, true);
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m_decl.add(Attrib::Color1, 4, AttribType::Uint8, true);
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m_decl.add(Attrib::TexCoord0, 2, AttribType::Float);
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m_decl.end();
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uint16_t width = 2048;
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uint16_t height = 24;
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uint8_t bpp = 1;
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uint32_t pitch = width*bpp;
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const Memory* mem;
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mem = alloc(pitch*height);
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uint8_t* rgba = mem->data;
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charsetFillTexture(vga8x8, rgba, 8, pitch, bpp);
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charsetFillTexture(vga8x16, &rgba[8*pitch], 16, pitch, bpp);
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m_texture = createTexture2D(width, height, 1, TextureFormat::L8
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, BGFX_TEXTURE_MIN_POINT
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| BGFX_TEXTURE_MAG_POINT
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| BGFX_TEXTURE_MIP_POINT
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| BGFX_TEXTURE_U_CLAMP
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| BGFX_TEXTURE_V_CLAMP
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, mem
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);
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#if BGFX_CONFIG_RENDERER_DIRECT3D9
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mem = makeRef(vs_debugfont_dx9, sizeof(vs_debugfont_dx9) );
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#elif BGFX_CONFIG_RENDERER_DIRECT3D11
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mem = makeRef(vs_debugfont_dx11, sizeof(vs_debugfont_dx11) );
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#else
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mem = makeRef(vs_debugfont_glsl, sizeof(vs_debugfont_glsl) );
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#endif // BGFX_CONFIG_RENDERER_
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VertexShaderHandle vsh = createVertexShader(mem);
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#if BGFX_CONFIG_RENDERER_DIRECT3D9
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mem = makeRef(fs_debugfont_dx9, sizeof(fs_debugfont_dx9) );
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#elif BGFX_CONFIG_RENDERER_DIRECT3D11
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mem = makeRef(fs_debugfont_dx11, sizeof(fs_debugfont_dx11) );
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#else
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mem = makeRef(fs_debugfont_glsl, sizeof(fs_debugfont_glsl) );
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#endif // BGFX_CONFIG_RENDERER_
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FragmentShaderHandle fsh = createFragmentShader(mem);
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m_program = createProgram(vsh, fsh);
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destroyVertexShader(vsh);
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destroyFragmentShader(fsh);
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m_vb = s_ctx->createTransientVertexBuffer(numBatchVertices*m_decl.m_stride, &m_decl);
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m_ib = s_ctx->createTransientIndexBuffer(numBatchIndices*2);
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}
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void TextVideoMemBlitter::shutdown()
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{
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BGFX_CHECK_MAIN_THREAD();
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destroyProgram(m_program);
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destroyTexture(m_texture);
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s_ctx->destroyTransientVertexBuffer(m_vb);
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s_ctx->destroyTransientIndexBuffer(m_ib);
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}
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void TextVideoMemBlitter::blit(const TextVideoMem& _mem)
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{
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BGFX_CHECK_RENDER_THREAD();
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struct Vertex
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{
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float m_x;
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float m_y;
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float m_z;
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uint32_t m_fg;
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uint32_t m_bg;
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float m_u;
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float m_v;
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};
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static uint32_t palette[16] =
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{
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0x0,
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0xff0000cc,
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0xff069a4e,
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0xff00a0c4,
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0xffa46534,
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0xff7b5075,
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0xff9a9806,
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0xffcfd7d3,
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0xff535755,
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0xff2929ef,
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0xff34e28a,
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0xff4fe9fc,
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0xffcf9f72,
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0xffa87fad,
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0xffe2e234,
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0xffeceeee,
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};
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uint32_t yy = 0;
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uint32_t xx = 0;
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const float texelWidth = 1.0f/2048.0f;
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const float texelWidthHalf = texelWidth*0.5f;
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const float texelHeight = 1.0f/24.0f;
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#if BGFX_CONFIG_RENDERER_DIRECT3D9
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const float texelHeightHalf = texelHeight*0.5f;
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#else
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const float texelHeightHalf = 0.0f;
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#endif // BGFX_CONFIG_RENDERER_
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const float utop = (_mem.m_small ? 0.0f : 8.0f)*texelHeight + texelHeightHalf;
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const float ubottom = (_mem.m_small ? 8.0f : 24.0f)*texelHeight + texelHeightHalf;
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const float fontHeight = (_mem.m_small ? 8.0f : 16.0f);
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setup();
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for (;yy < _mem.m_height;)
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{
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Vertex* vertex = (Vertex*)m_vb->data;
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uint16_t* indices = (uint16_t*)m_ib->data;
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uint32_t startVertex = 0;
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uint32_t numIndices = 0;
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for (; yy < _mem.m_height && numIndices < numBatchIndices; ++yy)
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{
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xx = xx < _mem.m_width ? xx : 0;
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const uint8_t* line = &_mem.m_mem[(yy*_mem.m_width+xx)*2];
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for (; xx < _mem.m_width && numIndices < numBatchIndices; ++xx)
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{
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uint8_t ch = line[0];
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uint8_t attr = line[1];
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if (0 != (ch|attr)
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&& (' ' != ch || 0 != (attr&0xf0) ) )
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{
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uint32_t fg = palette[attr&0xf];
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uint32_t bg = palette[(attr>>4)&0xf];
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Vertex vert[4] =
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{
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{ (xx )*8.0f, (yy )*fontHeight, 0.0f, fg, bg, (ch )*8.0f*texelWidth - texelWidthHalf, utop },
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{ (xx+1)*8.0f, (yy )*fontHeight, 0.0f, fg, bg, (ch+1)*8.0f*texelWidth - texelWidthHalf, utop },
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{ (xx+1)*8.0f, (yy+1)*fontHeight, 0.0f, fg, bg, (ch+1)*8.0f*texelWidth - texelWidthHalf, ubottom },
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{ (xx )*8.0f, (yy+1)*fontHeight, 0.0f, fg, bg, (ch )*8.0f*texelWidth - texelWidthHalf, ubottom },
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};
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memcpy(vertex, vert, sizeof(vert) );
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vertex += 4;
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indices[0] = startVertex+0;
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indices[1] = startVertex+1;
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indices[2] = startVertex+2;
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indices[3] = startVertex+2;
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indices[4] = startVertex+3;
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indices[5] = startVertex+0;
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startVertex += 4;
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indices += 6;
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numIndices += 6;
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}
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line += 2;
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}
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if (numIndices >= numBatchIndices)
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{
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break;
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}
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}
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render(numIndices);
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}
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}
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void ClearQuad::init()
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{
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BGFX_CHECK_MAIN_THREAD();
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#if BGFX_CONFIG_CLEAR_QUAD
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m_decl.begin();
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m_decl.add(Attrib::Position, 3, AttribType::Float);
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m_decl.add(Attrib::Color0, 4, AttribType::Uint8, true);
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m_decl.end();
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const Memory* mem;
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# if BGFX_CONFIG_RENDERER_DIRECT3D11
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mem = makeRef(vs_clear_dx11, sizeof(vs_clear_dx11) );
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# elif BGFX_CONFIG_RENDERER_OPENGL
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mem = makeRef(vs_clear_glsl, sizeof(vs_clear_glsl) );
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# endif // BGFX_CONFIG_RENDERER_*
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|
VertexShaderHandle vsh = createVertexShader(mem);
|
|
|
|
# if BGFX_CONFIG_RENDERER_DIRECT3D11
|
|
mem = makeRef(fs_clear_dx11, sizeof(fs_clear_dx11) );
|
|
# elif BGFX_CONFIG_RENDERER_OPENGL
|
|
mem = makeRef(fs_clear_glsl, sizeof(fs_clear_glsl) );
|
|
# endif // BGFX_CONFIG_RENDERER_*
|
|
FragmentShaderHandle fsh = createFragmentShader(mem);
|
|
|
|
m_program = createProgram(vsh, fsh);
|
|
destroyVertexShader(vsh);
|
|
destroyFragmentShader(fsh);
|
|
|
|
m_vb = s_ctx->createTransientVertexBuffer(4*m_decl.m_stride, &m_decl);
|
|
|
|
mem = alloc(6*sizeof(uint16_t) );
|
|
uint16_t* indices = (uint16_t*)mem->data;
|
|
indices[0] = 0;
|
|
indices[1] = 1;
|
|
indices[2] = 2;
|
|
indices[3] = 2;
|
|
indices[4] = 3;
|
|
indices[5] = 0;
|
|
m_ib = s_ctx->createIndexBuffer(mem);
|
|
#endif // BGFX_CONFIG_CLEAR_QUAD
|
|
}
|
|
|
|
void ClearQuad::shutdown()
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
|
|
#if BGFX_CONFIG_CLEAR_QUAD
|
|
destroyProgram(m_program);
|
|
destroyIndexBuffer(m_ib);
|
|
s_ctx->destroyTransientVertexBuffer(m_vb);
|
|
#endif // BGFX_CONFIG_CLEAR_QUAD
|
|
}
|
|
|
|
static const char* s_predefinedName[PredefinedUniform::Count] =
|
|
{
|
|
"u_viewRect",
|
|
"u_viewTexel",
|
|
"u_view",
|
|
"u_viewProj",
|
|
"u_viewProjX",
|
|
"u_model",
|
|
"u_modelView",
|
|
"u_modelViewProj",
|
|
"u_modelViewProjX",
|
|
"u_alphaRef",
|
|
};
|
|
|
|
const char* getPredefinedUniformName(PredefinedUniform::Enum _enum)
|
|
{
|
|
return s_predefinedName[_enum];
|
|
}
|
|
|
|
PredefinedUniform::Enum nameToPredefinedUniformEnum(const char* _name)
|
|
{
|
|
for (uint32_t ii = 0; ii < PredefinedUniform::Count; ++ii)
|
|
{
|
|
if (0 == strcmp(_name, s_predefinedName[ii]) )
|
|
{
|
|
return PredefinedUniform::Enum(ii);
|
|
}
|
|
}
|
|
|
|
return PredefinedUniform::Count;
|
|
}
|
|
|
|
uint32_t Frame::submit(uint8_t _id, int32_t _depth)
|
|
{
|
|
if (m_discard)
|
|
{
|
|
discard();
|
|
return m_num;
|
|
}
|
|
|
|
if (BGFX_CONFIG_MAX_DRAW_CALLS-1 <= m_num
|
|
|| (0 == m_state.m_numVertices && 0 == m_state.m_numIndices) )
|
|
{
|
|
++m_numDropped;
|
|
return m_num;
|
|
}
|
|
|
|
BX_WARN(invalidHandle != m_key.m_program, "Program with invalid handle");
|
|
if (invalidHandle != m_key.m_program)
|
|
{
|
|
m_key.m_depth = _depth;
|
|
m_key.m_view = _id;
|
|
m_key.m_seq = s_ctx->m_seq[_id] & s_ctx->m_seqMask[_id];
|
|
s_ctx->m_seq[_id]++;
|
|
uint64_t key = m_key.encode();
|
|
m_sortKeys[m_num] = key;
|
|
m_sortValues[m_num] = m_numRenderStates;
|
|
++m_num;
|
|
|
|
m_state.m_constEnd = m_constantBuffer->getPos();
|
|
m_state.m_flags |= m_flags;
|
|
m_renderState[m_numRenderStates] = m_state;
|
|
++m_numRenderStates;
|
|
}
|
|
|
|
m_state.clear();
|
|
m_flags = BGFX_STATE_NONE;
|
|
|
|
return m_num;
|
|
}
|
|
|
|
uint32_t Frame::submitMask(uint32_t _viewMask, int32_t _depth)
|
|
{
|
|
if (m_discard)
|
|
{
|
|
discard();
|
|
return m_num;
|
|
}
|
|
|
|
if (BGFX_CONFIG_MAX_DRAW_CALLS-1 <= m_num
|
|
|| (0 == m_state.m_numVertices && 0 == m_state.m_numIndices) )
|
|
{
|
|
m_numDropped += bx::uint32_cntbits(_viewMask);
|
|
return m_num;
|
|
}
|
|
|
|
BX_WARN(invalidHandle != m_key.m_program, "Program with invalid handle");
|
|
if (invalidHandle != m_key.m_program)
|
|
{
|
|
m_key.m_depth = _depth;
|
|
|
|
for (uint32_t id = 0, viewMask = _viewMask, ntz = bx::uint32_cnttz(_viewMask); 0 != viewMask; viewMask >>= 1, id += 1, ntz = bx::uint32_cnttz(viewMask) )
|
|
{
|
|
viewMask >>= ntz;
|
|
id += ntz;
|
|
|
|
m_key.m_view = id;
|
|
m_key.m_seq = s_ctx->m_seq[id] & s_ctx->m_seqMask[id];
|
|
s_ctx->m_seq[id]++;
|
|
uint64_t key = m_key.encode();
|
|
m_sortKeys[m_num] = key;
|
|
m_sortValues[m_num] = m_numRenderStates;
|
|
++m_num;
|
|
}
|
|
|
|
m_state.m_constEnd = m_constantBuffer->getPos();
|
|
m_state.m_flags |= m_flags;
|
|
m_renderState[m_numRenderStates] = m_state;
|
|
++m_numRenderStates;
|
|
}
|
|
|
|
m_state.clear();
|
|
m_flags = BGFX_STATE_NONE;
|
|
|
|
return m_num;
|
|
}
|
|
|
|
void Frame::sort()
|
|
{
|
|
bx::radixSort64(m_sortKeys, s_ctx->m_tempKeys, m_sortValues, s_ctx->m_tempValues, m_num);
|
|
}
|
|
|
|
const Caps* getCaps()
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
return &g_caps;
|
|
}
|
|
|
|
RendererType::Enum getRendererType()
|
|
{
|
|
#if BGFX_CONFIG_RENDERER_DIRECT3D9
|
|
return RendererType::Direct3D9;
|
|
#elif BGFX_CONFIG_RENDERER_DIRECT3D11
|
|
return RendererType::Direct3D11;
|
|
#elif BGFX_CONFIG_RENDERER_OPENGL
|
|
return RendererType::OpenGL;
|
|
#elif BGFX_CONFIG_RENDERER_OPENGLES2
|
|
return RendererType::OpenGLES2;
|
|
#elif BGFX_CONFIG_RENDERER_OPENGLES3
|
|
return RendererType::OpenGLES3;
|
|
#else
|
|
return RendererType::Null;
|
|
#endif // BGFX_CONFIG_RENDERER_
|
|
}
|
|
|
|
void init(CallbackI* _callback, bx::ReallocatorI* _allocator)
|
|
{
|
|
BX_TRACE("Init...");
|
|
|
|
memset(&g_caps, 0, sizeof(g_caps) );
|
|
g_caps.rendererType = getRendererType();
|
|
g_caps.supported = 0
|
|
| (BGFX_CONFIG_MULTITHREADED ? BGFX_CAPS_RENDERER_MULTITHREADED : 0)
|
|
;
|
|
g_caps.emulated = 0
|
|
| BGFX_CAPS_TEXTURE_FORMAT_BC1
|
|
| BGFX_CAPS_TEXTURE_FORMAT_BC2
|
|
| BGFX_CAPS_TEXTURE_FORMAT_BC3
|
|
| BGFX_CAPS_TEXTURE_FORMAT_BC4
|
|
| BGFX_CAPS_TEXTURE_FORMAT_BC5
|
|
| BGFX_CAPS_TEXTURE_FORMAT_ETC1
|
|
| BGFX_CAPS_TEXTURE_FORMAT_ETC2
|
|
| BGFX_CAPS_TEXTURE_FORMAT_ETC2A
|
|
| BGFX_CAPS_TEXTURE_FORMAT_ETC2A1
|
|
;
|
|
g_caps.maxDrawCalls = BGFX_CONFIG_MAX_DRAW_CALLS;
|
|
|
|
if (NULL != _allocator)
|
|
{
|
|
g_allocator = _allocator;
|
|
}
|
|
else
|
|
{
|
|
bx::CrtAllocator allocator;
|
|
g_allocator =
|
|
s_allocatorStub = BX_NEW(&allocator, AllocatorStub);
|
|
}
|
|
|
|
if (NULL != _callback)
|
|
{
|
|
g_callback = _callback;
|
|
}
|
|
else
|
|
{
|
|
g_callback =
|
|
s_callbackStub = BX_NEW(g_allocator, CallbackStub);
|
|
}
|
|
|
|
s_threadIndex = BGFX_MAIN_THREAD_MAGIC;
|
|
|
|
s_ctx = BX_NEW(g_allocator, Context);
|
|
|
|
// On NaCl and iOS renderer is on the main thread.
|
|
s_ctx->init(!BX_PLATFORM_NACL && !BX_PLATFORM_IOS);
|
|
|
|
BX_TRACE("Init complete.");
|
|
}
|
|
|
|
void shutdown()
|
|
{
|
|
BX_TRACE("Shutdown...");
|
|
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
s_ctx->shutdown();
|
|
|
|
BX_DELETE(g_allocator, s_ctx);
|
|
|
|
if (NULL != s_callbackStub)
|
|
{
|
|
BX_DELETE(g_allocator, s_callbackStub);
|
|
s_callbackStub = NULL;
|
|
}
|
|
|
|
if (NULL != s_allocatorStub)
|
|
{
|
|
s_allocatorStub->checkLeaks();
|
|
|
|
bx::CrtAllocator allocator;
|
|
BX_DELETE(&allocator, s_allocatorStub);
|
|
s_allocatorStub = NULL;
|
|
}
|
|
|
|
s_threadIndex = 0;
|
|
g_callback = NULL;
|
|
g_allocator = NULL;
|
|
|
|
BX_TRACE("Shutdown complete.");
|
|
}
|
|
|
|
void reset(uint32_t _width, uint32_t _height, uint32_t _flags)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
s_ctx->reset(_width, _height, _flags);
|
|
}
|
|
|
|
uint32_t frame()
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
return s_ctx->frame();
|
|
}
|
|
|
|
bool renderFrame()
|
|
{
|
|
BGFX_CHECK_RENDER_THREAD();
|
|
return s_ctx->renderFrame();
|
|
}
|
|
|
|
const uint32_t g_uniformTypeSize[UniformType::Count+1] =
|
|
{
|
|
sizeof(int32_t),
|
|
sizeof(float),
|
|
0,
|
|
1*sizeof(int32_t),
|
|
1*sizeof(float),
|
|
2*sizeof(float),
|
|
3*sizeof(float),
|
|
4*sizeof(float),
|
|
3*3*sizeof(float),
|
|
4*4*sizeof(float),
|
|
1,
|
|
};
|
|
|
|
void ConstantBuffer::writeUniform(UniformType::Enum _type, uint16_t _loc, const void* _value, uint16_t _num)
|
|
{
|
|
uint32_t opcode = encodeOpcode(_type, _loc, _num, true);
|
|
write(opcode);
|
|
write(_value, g_uniformTypeSize[_type]*_num);
|
|
}
|
|
|
|
void ConstantBuffer::writeUniformRef(UniformType::Enum _type, uint16_t _loc, const void* _value, uint16_t _num)
|
|
{
|
|
uint32_t opcode = encodeOpcode(_type, _loc, _num, false);
|
|
write(opcode);
|
|
write(&_value, sizeof(void*) );
|
|
}
|
|
|
|
void ConstantBuffer::writeMarker(const char* _marker)
|
|
{
|
|
uint16_t num = (uint16_t)strlen(_marker)+1;
|
|
uint32_t opcode = encodeOpcode(bgfx::UniformType::Count, 0, num, true);
|
|
write(opcode);
|
|
write(_marker, num);
|
|
}
|
|
|
|
void Context::init(bool _createRenderThread)
|
|
{
|
|
BX_CHECK(!m_rendererInitialized, "Already initialized?");
|
|
|
|
m_exit = false;
|
|
m_frames = 0;
|
|
m_render = &m_frame[0];
|
|
m_submit = &m_frame[1];
|
|
m_debug = BGFX_DEBUG_NONE;
|
|
|
|
m_submit->create();
|
|
m_render->create();
|
|
|
|
#if BGFX_CONFIG_MULTITHREADED
|
|
if (_createRenderThread)
|
|
{
|
|
m_thread.init(renderThread, this);
|
|
}
|
|
#else
|
|
BX_UNUSED(_createRenderThread);
|
|
#endif // BGFX_CONFIG_MULTITHREADED
|
|
|
|
memset(m_rt, 0xff, sizeof(m_rt) );
|
|
memset(m_clear, 0, sizeof(m_clear) );
|
|
memset(m_rect, 0, sizeof(m_rect) );
|
|
memset(m_scissor, 0, sizeof(m_scissor) );
|
|
memset(m_seq, 0, sizeof(m_seq) );
|
|
memset(m_seqMask, 0, sizeof(m_seqMask) );
|
|
|
|
for (uint32_t ii = 0; ii < BX_COUNTOF(m_rect); ++ii)
|
|
{
|
|
m_rect[ii].m_width = 1;
|
|
m_rect[ii].m_height = 1;
|
|
}
|
|
|
|
m_declRef.init();
|
|
|
|
frameNoRenderWait();
|
|
|
|
getCommandBuffer(CommandBuffer::RendererInit);
|
|
|
|
m_textVideoMemBlitter.init();
|
|
m_clearQuad.init();
|
|
|
|
m_submit->m_transientVb = createTransientVertexBuffer(BGFX_CONFIG_TRANSIENT_VERTEX_BUFFER_SIZE);
|
|
m_submit->m_transientIb = createTransientIndexBuffer(BGFX_CONFIG_TRANSIENT_INDEX_BUFFER_SIZE);
|
|
frame();
|
|
m_submit->m_transientVb = createTransientVertexBuffer(BGFX_CONFIG_TRANSIENT_VERTEX_BUFFER_SIZE);
|
|
m_submit->m_transientIb = createTransientIndexBuffer(BGFX_CONFIG_TRANSIENT_INDEX_BUFFER_SIZE);
|
|
frame();
|
|
|
|
for (uint8_t ii = 0; ii < BGFX_CONFIG_MAX_VIEWS; ++ii)
|
|
{
|
|
char name[256];
|
|
bx::snprintf(name, sizeof(name), "%02d view", ii);
|
|
setViewName(ii, name);
|
|
}
|
|
|
|
BX_TRACE("Init complete.");
|
|
}
|
|
|
|
void Context::shutdown()
|
|
{
|
|
getCommandBuffer(CommandBuffer::RendererShutdownBegin);
|
|
frame();
|
|
|
|
destroyTransientVertexBuffer(m_submit->m_transientVb);
|
|
destroyTransientIndexBuffer(m_submit->m_transientIb);
|
|
m_textVideoMemBlitter.shutdown();
|
|
m_clearQuad.shutdown();
|
|
frame();
|
|
|
|
destroyTransientVertexBuffer(m_submit->m_transientVb);
|
|
destroyTransientIndexBuffer(m_submit->m_transientIb);
|
|
frame();
|
|
|
|
frame(); // If any VertexDecls needs to be destroyed.
|
|
|
|
getCommandBuffer(CommandBuffer::RendererShutdownEnd);
|
|
frame();
|
|
|
|
m_declRef.shutdown(m_vertexDeclHandle);
|
|
|
|
#if BGFX_CONFIG_MULTITHREADED
|
|
if (m_thread.isRunning() )
|
|
{
|
|
m_thread.shutdown();
|
|
}
|
|
#endif // BGFX_CONFIG_MULTITHREADED
|
|
|
|
renderSemWait();
|
|
|
|
m_submit->destroy();
|
|
m_render->destroy();
|
|
|
|
#if BGFX_CONFIG_DEBUG
|
|
# define CHECK_HANDLE_LEAK(_handleAlloc) \
|
|
do { \
|
|
BX_WARN(0 == _handleAlloc.getNumHandles() \
|
|
, "LEAK: " #_handleAlloc " %d (max: %d)" \
|
|
, _handleAlloc.getNumHandles() \
|
|
, _handleAlloc.getMaxHandles() \
|
|
); \
|
|
} while (0)
|
|
|
|
CHECK_HANDLE_LEAK(m_dynamicIndexBufferHandle);
|
|
CHECK_HANDLE_LEAK(m_dynamicVertexBufferHandle);
|
|
CHECK_HANDLE_LEAK(m_indexBufferHandle);
|
|
CHECK_HANDLE_LEAK(m_vertexDeclHandle);
|
|
CHECK_HANDLE_LEAK(m_vertexBufferHandle);
|
|
CHECK_HANDLE_LEAK(m_vertexShaderHandle);
|
|
CHECK_HANDLE_LEAK(m_fragmentShaderHandle);
|
|
CHECK_HANDLE_LEAK(m_programHandle);
|
|
CHECK_HANDLE_LEAK(m_textureHandle);
|
|
CHECK_HANDLE_LEAK(m_renderTargetHandle);
|
|
CHECK_HANDLE_LEAK(m_uniformHandle);
|
|
|
|
# undef CHECK_HANDLE_LEAK
|
|
#endif // BGFX_CONFIG_DEBUG
|
|
}
|
|
|
|
void Context::freeDynamicBuffers()
|
|
{
|
|
for (uint16_t ii = 0, num = m_numFreeDynamicIndexBufferHandles; ii < num; ++ii)
|
|
{
|
|
destroyDynamicIndexBufferInternal(m_freeDynamicIndexBufferHandle[ii]);
|
|
}
|
|
m_numFreeDynamicIndexBufferHandles = 0;
|
|
|
|
for (uint16_t ii = 0, num = m_numFreeDynamicVertexBufferHandles; ii < num; ++ii)
|
|
{
|
|
destroyDynamicVertexBufferInternal(m_freeDynamicVertexBufferHandle[ii]);
|
|
}
|
|
m_numFreeDynamicVertexBufferHandles = 0;
|
|
}
|
|
|
|
void Context::freeAllHandles(Frame* _frame)
|
|
{
|
|
for (uint16_t ii = 0, num = _frame->m_numFreeIndexBufferHandles; ii < num; ++ii)
|
|
{
|
|
m_indexBufferHandle.free(_frame->m_freeIndexBufferHandle[ii].idx);
|
|
}
|
|
|
|
for (uint16_t ii = 0, num = _frame->m_numFreeVertexDeclHandles; ii < num; ++ii)
|
|
{
|
|
m_vertexDeclHandle.free(_frame->m_freeVertexDeclHandle[ii].idx);
|
|
}
|
|
|
|
for (uint16_t ii = 0, num = _frame->m_numFreeVertexBufferHandles; ii < num; ++ii)
|
|
{
|
|
destroyVertexBufferInternal(_frame->m_freeVertexBufferHandle[ii]);
|
|
}
|
|
|
|
for (uint16_t ii = 0, num = _frame->m_numFreeVertexShaderHandles; ii < num; ++ii)
|
|
{
|
|
m_vertexShaderHandle.free(_frame->m_freeVertexShaderHandle[ii].idx);
|
|
}
|
|
|
|
for (uint16_t ii = 0, num = _frame->m_numFreeFragmentShaderHandles; ii < num; ++ii)
|
|
{
|
|
m_fragmentShaderHandle.free(_frame->m_freeFragmentShaderHandle[ii].idx);
|
|
}
|
|
|
|
for (uint16_t ii = 0, num = _frame->m_numFreeProgramHandles; ii < num; ++ii)
|
|
{
|
|
m_programHandle.free(_frame->m_freeProgramHandle[ii].idx);
|
|
}
|
|
|
|
for (uint16_t ii = 0, num = _frame->m_numFreeTextureHandles; ii < num; ++ii)
|
|
{
|
|
m_textureHandle.free(_frame->m_freeTextureHandle[ii].idx);
|
|
}
|
|
|
|
for (uint16_t ii = 0, num = _frame->m_numFreeRenderTargetHandles; ii < num; ++ii)
|
|
{
|
|
m_renderTargetHandle.free(_frame->m_freeRenderTargetHandle[ii].idx);
|
|
}
|
|
|
|
for (uint16_t ii = 0, num = _frame->m_numFreeUniformHandles; ii < num; ++ii)
|
|
{
|
|
m_uniformHandle.free(_frame->m_freeUniformHandle[ii].idx);
|
|
}
|
|
}
|
|
|
|
uint32_t Context::frame()
|
|
{
|
|
// wait for render thread to finish
|
|
renderSemWait();
|
|
frameNoRenderWait();
|
|
|
|
return m_frames;
|
|
}
|
|
|
|
void Context::frameNoRenderWait()
|
|
{
|
|
swap();
|
|
|
|
// release render thread
|
|
gameSemPost();
|
|
|
|
#if !BGFX_CONFIG_MULTITHREADED
|
|
renderFrame();
|
|
#endif // BGFX_CONFIG_MULTITHREADED
|
|
}
|
|
|
|
void Context::swap()
|
|
{
|
|
freeDynamicBuffers();
|
|
m_submit->m_resolution = m_resolution;
|
|
m_submit->m_debug = m_debug;
|
|
memcpy(m_submit->m_rt, m_rt, sizeof(m_rt) );
|
|
memcpy(m_submit->m_clear, m_clear, sizeof(m_clear) );
|
|
memcpy(m_submit->m_rect, m_rect, sizeof(m_rect) );
|
|
memcpy(m_submit->m_scissor, m_scissor, sizeof(m_scissor) );
|
|
memcpy(m_submit->m_view, m_view, sizeof(m_view) );
|
|
memcpy(m_submit->m_proj, m_proj, sizeof(m_proj) );
|
|
memcpy(m_submit->m_other, m_other, sizeof(m_other) );
|
|
m_submit->finish();
|
|
|
|
Frame* temp = m_render;
|
|
m_render = m_submit;
|
|
m_submit = temp;
|
|
|
|
m_frames++;
|
|
m_submit->start();
|
|
|
|
memset(m_seq, 0, sizeof(m_seq) );
|
|
freeAllHandles(m_submit);
|
|
|
|
m_submit->resetFreeHandles();
|
|
m_submit->m_textVideoMem->resize(m_render->m_textVideoMem->m_small, m_resolution.m_width, m_resolution.m_height);
|
|
}
|
|
|
|
bool Context::renderFrame()
|
|
{
|
|
rendererFlip();
|
|
|
|
gameSemWait();
|
|
|
|
rendererExecCommands(m_render->m_cmdPre);
|
|
if (m_rendererInitialized)
|
|
{
|
|
rendererSubmit();
|
|
}
|
|
rendererExecCommands(m_render->m_cmdPost);
|
|
|
|
renderSemPost();
|
|
|
|
return m_exit;
|
|
}
|
|
|
|
void Context::rendererUpdateUniforms(ConstantBuffer* _constantBuffer, uint32_t _begin, uint32_t _end)
|
|
{
|
|
_constantBuffer->reset(_begin);
|
|
while (_constantBuffer->getPos() < _end)
|
|
{
|
|
uint32_t opcode = _constantBuffer->read();
|
|
|
|
if (UniformType::End == opcode)
|
|
{
|
|
break;
|
|
}
|
|
|
|
UniformType::Enum type;
|
|
uint16_t loc;
|
|
uint16_t num;
|
|
uint16_t copy;
|
|
ConstantBuffer::decodeOpcode(opcode, type, loc, num, copy);
|
|
|
|
uint32_t size = g_uniformTypeSize[type]*num;
|
|
const char* data = _constantBuffer->read(size);
|
|
if (UniformType::Count > type)
|
|
{
|
|
rendererUpdateUniform(loc, data, size);
|
|
}
|
|
else
|
|
{
|
|
rendererSetMarker(data, size);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Context::flushTextureUpdateBatch(CommandBuffer& _cmdbuf)
|
|
{
|
|
if (m_textureUpdateBatch.sort() )
|
|
{
|
|
const uint32_t pos = _cmdbuf.m_pos;
|
|
|
|
uint32_t currentKey = UINT32_MAX;
|
|
|
|
for (uint32_t ii = 0, num = m_textureUpdateBatch.m_num; ii < num; ++ii)
|
|
{
|
|
_cmdbuf.m_pos = m_textureUpdateBatch.m_values[ii];
|
|
|
|
TextureHandle handle;
|
|
_cmdbuf.read(handle);
|
|
|
|
uint8_t side;
|
|
_cmdbuf.read(side);
|
|
|
|
uint8_t mip;
|
|
_cmdbuf.read(mip);
|
|
|
|
Rect rect;
|
|
_cmdbuf.read(rect);
|
|
|
|
uint16_t zz;
|
|
_cmdbuf.read(zz);
|
|
|
|
uint16_t depth;
|
|
_cmdbuf.read(depth);
|
|
|
|
Memory* mem;
|
|
_cmdbuf.read(mem);
|
|
|
|
uint32_t key = m_textureUpdateBatch.m_keys[ii];
|
|
if (key != currentKey)
|
|
{
|
|
if (currentKey != UINT32_MAX)
|
|
{
|
|
rendererUpdateTextureEnd();
|
|
}
|
|
currentKey = key;
|
|
rendererUpdateTextureBegin(handle, side, mip);
|
|
}
|
|
|
|
rendererUpdateTexture(handle, side, mip, rect, zz, depth, mem);
|
|
|
|
release(mem);
|
|
}
|
|
|
|
if (currentKey != UINT32_MAX)
|
|
{
|
|
rendererUpdateTextureEnd();
|
|
}
|
|
|
|
m_textureUpdateBatch.reset();
|
|
|
|
_cmdbuf.m_pos = pos;
|
|
}
|
|
}
|
|
|
|
void Context::rendererExecCommands(CommandBuffer& _cmdbuf)
|
|
{
|
|
_cmdbuf.reset();
|
|
|
|
bool end = false;
|
|
|
|
do
|
|
{
|
|
uint8_t command;
|
|
_cmdbuf.read(command);
|
|
|
|
switch (command)
|
|
{
|
|
case CommandBuffer::RendererInit:
|
|
{
|
|
BX_CHECK(!m_rendererInitialized, "This shouldn't happen! Bad synchronization?");
|
|
rendererInit();
|
|
m_rendererInitialized = true;
|
|
}
|
|
break;
|
|
|
|
case CommandBuffer::RendererShutdownBegin:
|
|
{
|
|
BX_CHECK(m_rendererInitialized, "This shouldn't happen! Bad synchronization?");
|
|
m_rendererInitialized = false;
|
|
}
|
|
break;
|
|
|
|
case CommandBuffer::RendererShutdownEnd:
|
|
{
|
|
BX_CHECK(!m_rendererInitialized && !m_exit, "This shouldn't happen! Bad synchronization?");
|
|
rendererShutdown();
|
|
m_exit = true;
|
|
}
|
|
break;
|
|
|
|
case CommandBuffer::CreateIndexBuffer:
|
|
{
|
|
IndexBufferHandle handle;
|
|
_cmdbuf.read(handle);
|
|
|
|
Memory* mem;
|
|
_cmdbuf.read(mem);
|
|
|
|
rendererCreateIndexBuffer(handle, mem);
|
|
|
|
release(mem);
|
|
}
|
|
break;
|
|
|
|
case CommandBuffer::DestroyIndexBuffer:
|
|
{
|
|
IndexBufferHandle handle;
|
|
_cmdbuf.read(handle);
|
|
|
|
rendererDestroyIndexBuffer(handle);
|
|
}
|
|
break;
|
|
|
|
case CommandBuffer::CreateVertexDecl:
|
|
{
|
|
VertexDeclHandle handle;
|
|
_cmdbuf.read(handle);
|
|
|
|
VertexDecl decl;
|
|
_cmdbuf.read(decl);
|
|
|
|
rendererCreateVertexDecl(handle, decl);
|
|
}
|
|
break;
|
|
|
|
case CommandBuffer::DestroyVertexDecl:
|
|
{
|
|
VertexDeclHandle handle;
|
|
_cmdbuf.read(handle);
|
|
|
|
rendererDestroyVertexDecl(handle);
|
|
}
|
|
break;
|
|
|
|
case CommandBuffer::CreateVertexBuffer:
|
|
{
|
|
VertexBufferHandle handle;
|
|
_cmdbuf.read(handle);
|
|
|
|
Memory* mem;
|
|
_cmdbuf.read(mem);
|
|
|
|
VertexDeclHandle declHandle;
|
|
_cmdbuf.read(declHandle);
|
|
|
|
rendererCreateVertexBuffer(handle, mem, declHandle);
|
|
|
|
release(mem);
|
|
}
|
|
break;
|
|
|
|
case CommandBuffer::DestroyVertexBuffer:
|
|
{
|
|
VertexBufferHandle handle;
|
|
_cmdbuf.read(handle);
|
|
|
|
rendererDestroyVertexBuffer(handle);
|
|
}
|
|
break;
|
|
|
|
case CommandBuffer::CreateDynamicIndexBuffer:
|
|
{
|
|
IndexBufferHandle handle;
|
|
_cmdbuf.read(handle);
|
|
|
|
uint32_t size;
|
|
_cmdbuf.read(size);
|
|
|
|
rendererCreateDynamicIndexBuffer(handle, size);
|
|
}
|
|
break;
|
|
|
|
case CommandBuffer::UpdateDynamicIndexBuffer:
|
|
{
|
|
IndexBufferHandle handle;
|
|
_cmdbuf.read(handle);
|
|
|
|
uint32_t offset;
|
|
_cmdbuf.read(offset);
|
|
|
|
uint32_t size;
|
|
_cmdbuf.read(size);
|
|
|
|
Memory* mem;
|
|
_cmdbuf.read(mem);
|
|
|
|
rendererUpdateDynamicIndexBuffer(handle, offset, size, mem);
|
|
|
|
release(mem);
|
|
}
|
|
break;
|
|
|
|
case CommandBuffer::DestroyDynamicIndexBuffer:
|
|
{
|
|
IndexBufferHandle handle;
|
|
_cmdbuf.read(handle);
|
|
|
|
rendererDestroyDynamicIndexBuffer(handle);
|
|
}
|
|
break;
|
|
|
|
case CommandBuffer::CreateDynamicVertexBuffer:
|
|
{
|
|
VertexBufferHandle handle;
|
|
_cmdbuf.read(handle);
|
|
|
|
uint32_t size;
|
|
_cmdbuf.read(size);
|
|
|
|
rendererCreateDynamicVertexBuffer(handle, size);
|
|
}
|
|
break;
|
|
|
|
case CommandBuffer::UpdateDynamicVertexBuffer:
|
|
{
|
|
VertexBufferHandle handle;
|
|
_cmdbuf.read(handle);
|
|
|
|
uint32_t offset;
|
|
_cmdbuf.read(offset);
|
|
|
|
uint32_t size;
|
|
_cmdbuf.read(size);
|
|
|
|
Memory* mem;
|
|
_cmdbuf.read(mem);
|
|
|
|
rendererUpdateDynamicVertexBuffer(handle, offset, size, mem);
|
|
|
|
release(mem);
|
|
}
|
|
break;
|
|
|
|
case CommandBuffer::DestroyDynamicVertexBuffer:
|
|
{
|
|
VertexBufferHandle handle;
|
|
_cmdbuf.read(handle);
|
|
|
|
rendererDestroyDynamicVertexBuffer(handle);
|
|
}
|
|
break;
|
|
|
|
case CommandBuffer::CreateVertexShader:
|
|
{
|
|
VertexShaderHandle handle;
|
|
_cmdbuf.read(handle);
|
|
|
|
Memory* mem;
|
|
_cmdbuf.read(mem);
|
|
|
|
rendererCreateVertexShader(handle, mem);
|
|
|
|
release(mem);
|
|
}
|
|
break;
|
|
|
|
case CommandBuffer::DestroyVertexShader:
|
|
{
|
|
VertexShaderHandle handle;
|
|
_cmdbuf.read(handle);
|
|
|
|
rendererDestroyVertexShader(handle);
|
|
}
|
|
break;
|
|
|
|
case CommandBuffer::CreateFragmentShader:
|
|
{
|
|
FragmentShaderHandle handle;
|
|
_cmdbuf.read(handle);
|
|
|
|
Memory* mem;
|
|
_cmdbuf.read(mem);
|
|
|
|
rendererCreateFragmentShader(handle, mem);
|
|
|
|
release(mem);
|
|
}
|
|
break;
|
|
|
|
case CommandBuffer::DestroyFragmentShader:
|
|
{
|
|
FragmentShaderHandle handle;
|
|
_cmdbuf.read(handle);
|
|
|
|
rendererDestroyFragmentShader(handle);
|
|
}
|
|
break;
|
|
|
|
case CommandBuffer::CreateProgram:
|
|
{
|
|
ProgramHandle handle;
|
|
_cmdbuf.read(handle);
|
|
|
|
VertexShaderHandle vsh;
|
|
_cmdbuf.read(vsh);
|
|
|
|
FragmentShaderHandle fsh;
|
|
_cmdbuf.read(fsh);
|
|
|
|
rendererCreateProgram(handle, vsh, fsh);
|
|
}
|
|
break;
|
|
|
|
case CommandBuffer::DestroyProgram:
|
|
{
|
|
FragmentShaderHandle handle;
|
|
_cmdbuf.read(handle);
|
|
|
|
rendererDestroyProgram(handle);
|
|
}
|
|
break;
|
|
|
|
case CommandBuffer::CreateTexture:
|
|
{
|
|
TextureHandle handle;
|
|
_cmdbuf.read(handle);
|
|
|
|
Memory* mem;
|
|
_cmdbuf.read(mem);
|
|
|
|
uint32_t flags;
|
|
_cmdbuf.read(flags);
|
|
|
|
rendererCreateTexture(handle, mem, flags);
|
|
|
|
bx::MemoryReader reader(mem->data, mem->size);
|
|
|
|
uint32_t magic;
|
|
bx::read(&reader, magic);
|
|
|
|
if (BGFX_CHUNK_MAGIC_TEX == magic)
|
|
{
|
|
TextureCreate tc;
|
|
bx::read(&reader, tc);
|
|
|
|
if (NULL != tc.m_mem)
|
|
{
|
|
release(tc.m_mem);
|
|
}
|
|
}
|
|
|
|
release(mem);
|
|
}
|
|
break;
|
|
|
|
case CommandBuffer::UpdateTexture:
|
|
{
|
|
if (m_textureUpdateBatch.isFull() )
|
|
{
|
|
flushTextureUpdateBatch(_cmdbuf);
|
|
}
|
|
|
|
uint32_t value = _cmdbuf.m_pos;
|
|
|
|
TextureHandle handle;
|
|
_cmdbuf.read(handle);
|
|
|
|
uint8_t side;
|
|
_cmdbuf.read(side);
|
|
|
|
uint8_t mip;
|
|
_cmdbuf.read(mip);
|
|
|
|
_cmdbuf.skip(sizeof(Rect)+sizeof(uint16_t)+sizeof(uint16_t)+sizeof(Memory*) );
|
|
|
|
uint32_t key = (handle.idx<<16)
|
|
| (side<<8)
|
|
| mip
|
|
;
|
|
|
|
m_textureUpdateBatch.add(key, value);
|
|
}
|
|
break;
|
|
|
|
case CommandBuffer::DestroyTexture:
|
|
{
|
|
TextureHandle handle;
|
|
_cmdbuf.read(handle);
|
|
|
|
rendererDestroyTexture(handle);
|
|
}
|
|
break;
|
|
|
|
case CommandBuffer::CreateRenderTarget:
|
|
{
|
|
RenderTargetHandle handle;
|
|
_cmdbuf.read(handle);
|
|
|
|
uint16_t width;
|
|
_cmdbuf.read(width);
|
|
|
|
uint16_t height;
|
|
_cmdbuf.read(height);
|
|
|
|
uint32_t flags;
|
|
_cmdbuf.read(flags);
|
|
|
|
uint32_t textureFlags;
|
|
_cmdbuf.read(textureFlags);
|
|
|
|
rendererCreateRenderTarget(handle, width, height, flags, textureFlags);
|
|
}
|
|
break;
|
|
|
|
case CommandBuffer::DestroyRenderTarget:
|
|
{
|
|
RenderTargetHandle handle;
|
|
_cmdbuf.read(handle);
|
|
|
|
rendererDestroyRenderTarget(handle);
|
|
}
|
|
break;
|
|
|
|
case CommandBuffer::CreateUniform:
|
|
{
|
|
UniformHandle handle;
|
|
_cmdbuf.read(handle);
|
|
|
|
UniformType::Enum type;
|
|
_cmdbuf.read(type);
|
|
|
|
uint16_t num;
|
|
_cmdbuf.read(num);
|
|
|
|
uint8_t len;
|
|
_cmdbuf.read(len);
|
|
|
|
const char* name = (const char*)_cmdbuf.skip(len);
|
|
|
|
rendererCreateUniform(handle, type, num, name);
|
|
}
|
|
break;
|
|
|
|
case CommandBuffer::DestroyUniform:
|
|
{
|
|
UniformHandle handle;
|
|
_cmdbuf.read(handle);
|
|
|
|
rendererDestroyUniform(handle);
|
|
}
|
|
break;
|
|
|
|
case CommandBuffer::SaveScreenShot:
|
|
{
|
|
uint16_t len;
|
|
_cmdbuf.read(len);
|
|
|
|
const char* filePath = (const char*)_cmdbuf.skip(len);
|
|
|
|
rendererSaveScreenShot(filePath);
|
|
}
|
|
break;
|
|
|
|
case CommandBuffer::UpdateViewName:
|
|
{
|
|
uint8_t id;
|
|
_cmdbuf.read(id);
|
|
|
|
uint16_t len;
|
|
_cmdbuf.read(len);
|
|
|
|
const char* name = (const char*)_cmdbuf.skip(len);
|
|
|
|
rendererUpdateViewName(id, name);
|
|
}
|
|
break;
|
|
|
|
case CommandBuffer::End:
|
|
end = true;
|
|
break;
|
|
|
|
default:
|
|
BX_CHECK(false, "WTF!");
|
|
break;
|
|
}
|
|
} while (!end);
|
|
|
|
flushTextureUpdateBatch(_cmdbuf);
|
|
}
|
|
|
|
const Memory* alloc(uint32_t _size)
|
|
{
|
|
Memory* mem = (Memory*)BX_ALLOC(g_allocator, sizeof(Memory) + _size);
|
|
mem->size = _size;
|
|
mem->data = (uint8_t*)mem + sizeof(Memory);
|
|
return mem;
|
|
}
|
|
|
|
const Memory* makeRef(const void* _data, uint32_t _size)
|
|
{
|
|
Memory* mem = (Memory*)BX_ALLOC(g_allocator, sizeof(Memory) );
|
|
mem->size = _size;
|
|
mem->data = (uint8_t*)_data;
|
|
return mem;
|
|
}
|
|
|
|
void release(const Memory* _mem)
|
|
{
|
|
BX_CHECK(NULL != _mem, "_mem can't be NULL");
|
|
BX_FREE(g_allocator, const_cast<Memory*>(_mem) );
|
|
}
|
|
|
|
void setDebug(uint32_t _debug)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
s_ctx->setDebug(_debug);
|
|
}
|
|
|
|
void dbgTextClear(uint8_t _attr, bool _small)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
s_ctx->dbgTextClear(_attr, _small);
|
|
}
|
|
|
|
void dbgTextPrintf(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, ...)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
va_list argList;
|
|
va_start(argList, _format);
|
|
s_ctx->dbgTextPrintfVargs(_x, _y, _attr, _format, argList);
|
|
va_end(argList);
|
|
}
|
|
|
|
IndexBufferHandle createIndexBuffer(const Memory* _mem)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
return s_ctx->createIndexBuffer(_mem);
|
|
}
|
|
|
|
void destroyIndexBuffer(IndexBufferHandle _handle)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
s_ctx->destroyIndexBuffer(_handle);
|
|
}
|
|
|
|
VertexBufferHandle createVertexBuffer(const Memory* _mem, const VertexDecl& _decl)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
|
|
return s_ctx->createVertexBuffer(_mem, _decl);
|
|
}
|
|
|
|
void destroyVertexBuffer(VertexBufferHandle _handle)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
s_ctx->destroyVertexBuffer(_handle);
|
|
}
|
|
|
|
DynamicIndexBufferHandle createDynamicIndexBuffer(uint32_t _num)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
return s_ctx->createDynamicIndexBuffer(_num);
|
|
}
|
|
|
|
DynamicIndexBufferHandle createDynamicIndexBuffer(const Memory* _mem)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
BX_CHECK(NULL != _mem, "_mem can't be NULL");
|
|
return s_ctx->createDynamicIndexBuffer(_mem);
|
|
}
|
|
|
|
void updateDynamicIndexBuffer(DynamicIndexBufferHandle _handle, const Memory* _mem)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
BX_CHECK(NULL != _mem, "_mem can't be NULL");
|
|
s_ctx->updateDynamicIndexBuffer(_handle, _mem);
|
|
}
|
|
|
|
void destroyDynamicIndexBuffer(DynamicIndexBufferHandle _handle)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
s_ctx->destroyDynamicIndexBuffer(_handle);
|
|
}
|
|
|
|
DynamicVertexBufferHandle createDynamicVertexBuffer(uint16_t _num, const VertexDecl& _decl)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
|
|
return s_ctx->createDynamicVertexBuffer(_num, _decl);
|
|
}
|
|
|
|
DynamicVertexBufferHandle createDynamicVertexBuffer(const Memory* _mem, const VertexDecl& _decl)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
BX_CHECK(NULL != _mem, "_mem can't be NULL");
|
|
BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
|
|
return s_ctx->createDynamicVertexBuffer(_mem, _decl);
|
|
}
|
|
|
|
void updateDynamicVertexBuffer(DynamicVertexBufferHandle _handle, const Memory* _mem)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
BX_CHECK(NULL != _mem, "_mem can't be NULL");
|
|
s_ctx->updateDynamicVertexBuffer(_handle, _mem);
|
|
}
|
|
|
|
void destroyDynamicVertexBuffer(DynamicVertexBufferHandle _handle)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
s_ctx->destroyDynamicVertexBuffer(_handle);
|
|
}
|
|
|
|
bool checkAvailTransientIndexBuffer(uint32_t _num)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
BX_CHECK(0 < _num, "Requesting 0 indices.");
|
|
return s_ctx->checkAvailTransientIndexBuffer(_num);
|
|
}
|
|
|
|
bool checkAvailTransientVertexBuffer(uint32_t _num, const VertexDecl& _decl)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
BX_CHECK(0 < _num, "Requesting 0 vertices.");
|
|
BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
|
|
return s_ctx->checkAvailTransientVertexBuffer(_num, _decl.m_stride);
|
|
}
|
|
|
|
bool checkAvailInstanceDataBuffer(uint32_t _num, uint16_t _stride)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
BX_CHECK(0 < _num, "Requesting 0 instances.");
|
|
return s_ctx->checkAvailTransientVertexBuffer(_num, _stride);
|
|
}
|
|
|
|
bool checkAvailTransientBuffers(uint32_t _numVertices, const VertexDecl& _decl, uint32_t _numIndices)
|
|
{
|
|
BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
|
|
return checkAvailTransientVertexBuffer(_numVertices, _decl)
|
|
&& checkAvailTransientIndexBuffer(_numIndices)
|
|
;
|
|
}
|
|
|
|
void allocTransientIndexBuffer(TransientIndexBuffer* _tib, uint32_t _num)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
BX_CHECK(NULL != _tib, "_tib can't be NULL");
|
|
BX_CHECK(0 < _num, "Requesting 0 indices.");
|
|
return s_ctx->allocTransientIndexBuffer(_tib, _num);
|
|
}
|
|
|
|
void allocTransientVertexBuffer(TransientVertexBuffer* _tvb, uint32_t _num, const VertexDecl& _decl)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
BX_CHECK(NULL != _tvb, "_tvb can't be NULL");
|
|
BX_CHECK(0 < _num, "Requesting 0 vertices.");
|
|
BX_CHECK(UINT16_MAX >= _num, "Requesting %d vertices (max: %d).", _num, UINT16_MAX);
|
|
BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
|
|
return s_ctx->allocTransientVertexBuffer(_tvb, _num, _decl);
|
|
}
|
|
|
|
const InstanceDataBuffer* allocInstanceDataBuffer(uint32_t _num, uint16_t _stride)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
BX_CHECK(0 != (g_caps.supported & BGFX_CAPS_INSTANCING), "Instancing is not supported! Use bgfx::getCaps to check backend renderer capabilities.");
|
|
BX_CHECK(0 < _num, "Requesting 0 instanced data vertices.");
|
|
return s_ctx->allocInstanceDataBuffer(_num, _stride);
|
|
}
|
|
|
|
VertexShaderHandle createVertexShader(const Memory* _mem)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
BX_CHECK(NULL != _mem, "_mem can't be NULL");
|
|
return s_ctx->createVertexShader(_mem);
|
|
}
|
|
|
|
void destroyVertexShader(VertexShaderHandle _handle)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
s_ctx->destroyVertexShader(_handle);
|
|
}
|
|
|
|
FragmentShaderHandle createFragmentShader(const Memory* _mem)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
BX_CHECK(NULL != _mem, "_mem can't be NULL");
|
|
return s_ctx->createFragmentShader(_mem);
|
|
}
|
|
|
|
void destroyFragmentShader(FragmentShaderHandle _handle)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
s_ctx->destroyFragmentShader(_handle);
|
|
}
|
|
|
|
ProgramHandle createProgram(VertexShaderHandle _vsh, FragmentShaderHandle _fsh)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
return s_ctx->createProgram(_vsh, _fsh);
|
|
}
|
|
|
|
void destroyProgram(ProgramHandle _handle)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
s_ctx->destroyProgram(_handle);
|
|
}
|
|
|
|
void calcTextureSize(TextureInfo& _info, uint16_t _width, uint16_t _height, uint16_t _depth, uint8_t _numMips, TextureFormat::Enum _format)
|
|
{
|
|
_width = bx::uint32_max(1, _width);
|
|
_height = bx::uint32_max(1, _height);
|
|
_depth = bx::uint32_max(1, _depth);
|
|
_numMips = bx::uint32_max(1, _numMips);
|
|
|
|
uint32_t width = _width;
|
|
uint32_t height = _height;
|
|
uint32_t depth = _depth;
|
|
|
|
uint32_t bpp = getBitsPerPixel(_format);
|
|
uint32_t size = 0;
|
|
|
|
for (uint32_t lod = 0; lod < _numMips; ++lod)
|
|
{
|
|
width = bx::uint32_max(1, width);
|
|
height = bx::uint32_max(1, height);
|
|
depth = bx::uint32_max(1, depth);
|
|
|
|
size += _width*_height*depth*bpp/8;
|
|
|
|
width >>= 1;
|
|
height >>= 1;
|
|
depth >>= 1;
|
|
}
|
|
|
|
_info.format = _format;
|
|
_info.storageSize = size;
|
|
_info.width = _width;
|
|
_info.height = _height;
|
|
_info.depth = _depth;
|
|
_info.numMips = _numMips;
|
|
_info.bitsPerPixel = bpp;
|
|
}
|
|
|
|
TextureHandle createTexture(const Memory* _mem, uint32_t _flags, TextureInfo* _info)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
BX_CHECK(NULL != _mem, "_mem can't be NULL");
|
|
return s_ctx->createTexture(_mem, _flags, _info);
|
|
}
|
|
|
|
TextureHandle createTexture2D(uint16_t _width, uint16_t _height, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags, const Memory* _mem)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
|
|
#if BGFX_CONFIG_DEBUG
|
|
if (NULL != _mem)
|
|
{
|
|
TextureInfo ti;
|
|
calcTextureSize(ti, _width, _height, 1, _numMips, _format);
|
|
BX_CHECK(ti.storageSize == _mem->size
|
|
, "createTexture2D: Texture storage size doesn't match passed memory size (storage size: %d, memory size: %d)"
|
|
, ti.storageSize
|
|
, _mem->size
|
|
);
|
|
}
|
|
#endif // BGFX_CONFIG_DEBUG
|
|
|
|
uint32_t size = sizeof(uint32_t)+sizeof(TextureCreate);
|
|
const Memory* mem = alloc(size);
|
|
|
|
bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
|
|
uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
|
|
bx::write(&writer, magic);
|
|
|
|
TextureCreate tc;
|
|
tc.m_flags = _flags;
|
|
tc.m_width = _width;
|
|
tc.m_height = _height;
|
|
tc.m_sides = 0;
|
|
tc.m_depth = 0;
|
|
tc.m_numMips = _numMips;
|
|
tc.m_format = uint8_t(_format);
|
|
tc.m_cubeMap = false;
|
|
tc.m_mem = _mem;
|
|
bx::write(&writer, tc);
|
|
|
|
return s_ctx->createTexture(mem, _flags, NULL);
|
|
}
|
|
|
|
TextureHandle createTexture3D(uint16_t _width, uint16_t _height, uint16_t _depth, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags, const Memory* _mem)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
BX_CHECK(0 != (g_caps.supported & BGFX_CAPS_TEXTURE_3D), "Texture3D is not supported! Use bgfx::getCaps to check backend renderer capabilities.");
|
|
|
|
#if BGFX_CONFIG_DEBUG
|
|
if (NULL != _mem)
|
|
{
|
|
TextureInfo ti;
|
|
calcTextureSize(ti, _width, _height, _depth, _numMips, _format);
|
|
BX_CHECK(ti.storageSize == _mem->size
|
|
, "createTexture3D: Texture storage size doesn't match passed memory size (storage size: %d, memory size: %d)"
|
|
, ti.storageSize
|
|
, _mem->size
|
|
);
|
|
}
|
|
#endif // BGFX_CONFIG_DEBUG
|
|
|
|
uint32_t size = sizeof(uint32_t)+sizeof(TextureCreate);
|
|
const Memory* mem = alloc(size);
|
|
|
|
bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
|
|
uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
|
|
bx::write(&writer, magic);
|
|
|
|
TextureCreate tc;
|
|
tc.m_flags = _flags;
|
|
tc.m_width = _width;
|
|
tc.m_height = _height;
|
|
tc.m_sides = 0;
|
|
tc.m_depth = _depth;
|
|
tc.m_numMips = _numMips;
|
|
tc.m_format = uint8_t(_format);
|
|
tc.m_cubeMap = false;
|
|
tc.m_mem = _mem;
|
|
bx::write(&writer, tc);
|
|
|
|
return s_ctx->createTexture(mem, _flags, NULL);
|
|
}
|
|
|
|
TextureHandle createTextureCube(uint16_t _sides, uint16_t _width, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags, const Memory* _mem)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
|
|
#if BGFX_CONFIG_DEBUG
|
|
if (NULL != _mem)
|
|
{
|
|
TextureInfo ti;
|
|
calcTextureSize(ti, _width, _width, 1, _numMips, _format);
|
|
BX_CHECK(ti.storageSize*_sides == _mem->size
|
|
, "createTextureCube: Texture storage size doesn't match passed memory size (storage size: %d, memory size: %d)"
|
|
, ti.storageSize*_sides
|
|
, _mem->size
|
|
);
|
|
}
|
|
#endif // BGFX_CONFIG_DEBUG
|
|
|
|
uint32_t size = sizeof(uint32_t)+sizeof(TextureCreate);
|
|
const Memory* mem = alloc(size);
|
|
|
|
bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
|
|
uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
|
|
bx::write(&writer, magic);
|
|
|
|
TextureCreate tc;
|
|
tc.m_flags = _flags;
|
|
tc.m_width = _width;
|
|
tc.m_height = _width;
|
|
tc.m_sides = _sides;
|
|
tc.m_depth = 0;
|
|
tc.m_numMips = _numMips;
|
|
tc.m_format = uint8_t(_format);
|
|
tc.m_cubeMap = true;
|
|
tc.m_mem = _mem;
|
|
bx::write(&writer, tc);
|
|
|
|
return s_ctx->createTexture(mem, _flags, NULL);
|
|
}
|
|
|
|
void destroyTexture(TextureHandle _handle)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
s_ctx->destroyTexture(_handle);
|
|
}
|
|
|
|
void updateTexture2D(TextureHandle _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const Memory* _mem)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
BX_CHECK(NULL != _mem, "_mem can't be NULL");
|
|
if (_width == 0
|
|
|| _height == 0)
|
|
{
|
|
release(_mem);
|
|
}
|
|
else
|
|
{
|
|
s_ctx->updateTexture(_handle, 0, _mip, _x, _y, 0, _width, _height, 1, _mem);
|
|
}
|
|
}
|
|
|
|
void updateTexture3D(TextureHandle _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _z, uint16_t _width, uint16_t _height, uint16_t _depth, const Memory* _mem)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
BX_CHECK(NULL != _mem, "_mem can't be NULL");
|
|
if (_width == 0
|
|
|| _height == 0
|
|
|| _depth == 0)
|
|
{
|
|
release(_mem);
|
|
}
|
|
else
|
|
{
|
|
s_ctx->updateTexture(_handle, 0, _mip, _x, _y, _z, _width, _height, _depth, _mem);
|
|
}
|
|
}
|
|
|
|
void updateTextureCube(TextureHandle _handle, uint8_t _side, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const Memory* _mem)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
BX_CHECK(NULL != _mem, "_mem can't be NULL");
|
|
BX_CHECK(_side <= 5, "Invalid side %d.", _side);
|
|
if (_width == 0
|
|
|| _height == 0)
|
|
{
|
|
release(_mem);
|
|
}
|
|
else
|
|
{
|
|
s_ctx->updateTexture(_handle, _side, _mip, _x, _y, 0, _width, _height, 1, _mem);
|
|
}
|
|
}
|
|
|
|
RenderTargetHandle createRenderTarget(uint16_t _width, uint16_t _height, uint32_t _flags, uint32_t _textureFlags)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
BX_WARN(0 != _width && 0 != _height, "Render target resolution width or height cannot be 0 (width %d, height %d).", _width, _height);
|
|
return s_ctx->createRenderTarget(bx::uint16_max(1, _width), bx::uint16_max(1, _height), _flags, _textureFlags);
|
|
}
|
|
|
|
void destroyRenderTarget(RenderTargetHandle _handle)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
s_ctx->destroyRenderTarget(_handle);
|
|
}
|
|
|
|
UniformHandle createUniform(const char* _name, UniformType::Enum _type, uint16_t _num)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
return s_ctx->createUniform(_name, _type, _num);
|
|
}
|
|
|
|
void destroyUniform(UniformHandle _handle)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
s_ctx->destroyUniform(_handle);
|
|
}
|
|
|
|
void setViewName(uint8_t _id, const char* _name)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
s_ctx->setViewName(_id, _name);
|
|
}
|
|
|
|
void setViewRect(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
s_ctx->setViewRect(_id, _x, _y, _width, _height);
|
|
}
|
|
|
|
void setViewRectMask(uint32_t _viewMask, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
s_ctx->setViewRectMask(_viewMask, _x, _y, _width, _height);
|
|
}
|
|
|
|
void setViewScissor(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
s_ctx->setViewScissor(_id, _x, _y, _width, _height);
|
|
}
|
|
|
|
void setViewScissorMask(uint32_t _viewMask, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
s_ctx->setViewScissorMask(_viewMask, _x, _y, _width, _height);
|
|
}
|
|
|
|
void setViewClear(uint8_t _id, uint8_t _flags, uint32_t _rgba, float _depth, uint8_t _stencil)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
s_ctx->setViewClear(_id, _flags, _rgba, _depth, _stencil);
|
|
}
|
|
|
|
void setViewClearMask(uint32_t _viewMask, uint8_t _flags, uint32_t _rgba, float _depth, uint8_t _stencil)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
s_ctx->setViewClearMask(_viewMask, _flags, _rgba, _depth, _stencil);
|
|
}
|
|
|
|
void setViewSeq(uint8_t _id, bool _enabled)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
s_ctx->setViewSeq(_id, _enabled);
|
|
}
|
|
|
|
void setViewSeqMask(uint32_t _viewMask, bool _enabled)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
s_ctx->setViewSeqMask(_viewMask, _enabled);
|
|
}
|
|
|
|
void setViewRenderTarget(uint8_t _id, RenderTargetHandle _handle)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
s_ctx->setViewRenderTarget(_id, _handle);
|
|
}
|
|
|
|
void setViewRenderTargetMask(uint32_t _mask, RenderTargetHandle _handle)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
s_ctx->setViewRenderTargetMask(_mask, _handle);
|
|
}
|
|
|
|
void setViewTransform(uint8_t _id, const void* _view, const void* _proj, uint8_t _other)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
s_ctx->setViewTransform(_id, _view, _proj, _other);
|
|
}
|
|
|
|
void setViewTransformMask(uint32_t _viewMask, const void* _view, const void* _proj, uint8_t _other)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
s_ctx->setViewTransformMask(_viewMask, _view, _proj, _other);
|
|
}
|
|
|
|
void setMarker(const char* _marker)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
s_ctx->setMarker(_marker);
|
|
}
|
|
|
|
void setState(uint64_t _state, uint32_t _rgba)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
s_ctx->setState(_state, _rgba);
|
|
}
|
|
|
|
void setStencil(uint32_t _fstencil, uint32_t _bstencil)
|
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{
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BGFX_CHECK_MAIN_THREAD();
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s_ctx->setStencil(_fstencil, _bstencil);
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}
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uint16_t setScissor(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
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{
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BGFX_CHECK_MAIN_THREAD();
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return s_ctx->setScissor(_x, _y, _width, _height);
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}
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void setScissor(uint16_t _cache)
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{
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BGFX_CHECK_MAIN_THREAD();
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s_ctx->setScissor(_cache);
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}
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uint32_t setTransform(const void* _mtx, uint16_t _num)
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{
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BGFX_CHECK_MAIN_THREAD();
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return s_ctx->setTransform(_mtx, _num);
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}
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void setTransform(uint32_t _cache, uint16_t _num)
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{
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BGFX_CHECK_MAIN_THREAD();
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s_ctx->setTransform(_cache, _num);
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}
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void setUniform(UniformHandle _handle, const void* _value, uint16_t _num)
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{
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BGFX_CHECK_MAIN_THREAD();
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s_ctx->setUniform(_handle, _value, _num);
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}
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void setIndexBuffer(IndexBufferHandle _handle, uint32_t _firstIndex, uint32_t _numIndices)
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{
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BGFX_CHECK_MAIN_THREAD();
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s_ctx->setIndexBuffer(_handle, _firstIndex, _numIndices);
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}
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void setIndexBuffer(DynamicIndexBufferHandle _handle, uint32_t _firstIndex, uint32_t _numIndices)
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{
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BGFX_CHECK_MAIN_THREAD();
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s_ctx->setIndexBuffer(_handle, _firstIndex, _numIndices);
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}
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void setIndexBuffer(const TransientIndexBuffer* _tib, uint32_t _numIndices)
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|
{
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BGFX_CHECK_MAIN_THREAD();
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BX_CHECK(NULL != _tib, "_tib can't be NULL");
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uint32_t numIndices = bx::uint32_min(_numIndices, _tib->size/2);
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s_ctx->setIndexBuffer(_tib, numIndices);
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}
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void setVertexBuffer(VertexBufferHandle _handle, uint32_t _numVertices)
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|
{
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BGFX_CHECK_MAIN_THREAD();
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s_ctx->setVertexBuffer(_handle, _numVertices);
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}
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void setVertexBuffer(DynamicVertexBufferHandle _handle, uint32_t _numVertices)
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|
{
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BGFX_CHECK_MAIN_THREAD();
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s_ctx->setVertexBuffer(_handle, _numVertices);
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|
}
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void setVertexBuffer(const TransientVertexBuffer* _tvb, uint32_t _numVertices)
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|
{
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|
BGFX_CHECK_MAIN_THREAD();
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|
BX_CHECK(NULL != _tvb, "_tvb can't be NULL");
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s_ctx->setVertexBuffer(_tvb, _numVertices);
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}
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void setInstanceDataBuffer(const InstanceDataBuffer* _idb, uint16_t _num)
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|
{
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|
BGFX_CHECK_MAIN_THREAD();
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|
s_ctx->setInstanceDataBuffer(_idb, _num);
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|
}
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|
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|
void setProgram(ProgramHandle _handle)
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|
{
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|
BGFX_CHECK_MAIN_THREAD();
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|
s_ctx->setProgram(_handle);
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|
}
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|
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void setTexture(uint8_t _stage, UniformHandle _sampler, TextureHandle _handle, uint32_t _flags)
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|
{
|
|
BGFX_CHECK_MAIN_THREAD();
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|
s_ctx->setTexture(_stage, _sampler, _handle, _flags);
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|
}
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|
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|
void setTexture(uint8_t _stage, UniformHandle _sampler, RenderTargetHandle _handle, bool _depth, uint32_t _flags)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
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|
s_ctx->setTexture(_stage, _sampler, _handle, _depth, _flags);
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|
}
|
|
|
|
uint32_t submit(uint8_t _id, int32_t _depth)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
return s_ctx->submit(_id, _depth);
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|
}
|
|
|
|
uint32_t submitMask(uint32_t _viewMask, int32_t _depth)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
return s_ctx->submitMask(_viewMask, _depth);
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|
}
|
|
|
|
void discard()
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
s_ctx->discard();
|
|
}
|
|
|
|
void saveScreenShot(const char* _filePath)
|
|
{
|
|
BGFX_CHECK_MAIN_THREAD();
|
|
s_ctx->saveScreenShot(_filePath);
|
|
}
|
|
}
|