mirror of
https://github.com/scratchfoundation/bgfx.git
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41 lines
1.2 KiB
Text
41 lines
1.2 KiB
Text
varying vec4 position;
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varying vec3 varyingNormalDirection;
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uniform mat4 v_inv;
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void main ()
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{
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vec3 specularReflection_1;
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vec3 tmpvar_2;
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tmpvar_2 = normalize(varyingNormalDirection);
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vec3 tmpvar_3;
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tmpvar_3 = normalize(((v_inv * vec4(0.0, 0.0, 0.0, 1.0)) - position).xyz);
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vec3 tmpvar_4;
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tmpvar_4 = (vec4(0.0, 3.0, 0.0, 1.0) - position).xyz;
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float tmpvar_5;
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tmpvar_5 = dot (tmpvar_4, tmpvar_4);
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vec3 tmpvar_6;
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tmpvar_6 = (inversesqrt(tmpvar_5) * tmpvar_4);
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float tmpvar_7;
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tmpvar_7 = (2.0 * inversesqrt(tmpvar_5));
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vec3 tmpvar_8;
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tmpvar_8 = ((vec3(tmpvar_7) * vec3(1.0, 0.8, 0.8)) * max (0.0, dot (tmpvar_2, tmpvar_6)));
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float tmpvar_9;
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tmpvar_9 = dot (tmpvar_2, tmpvar_6);
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if ((tmpvar_9 < 0.0)) {
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specularReflection_1 = vec3(0.0, 0.0, 0.0);
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} else {
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vec3 I_10;
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I_10 = -(tmpvar_6);
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specularReflection_1 = (vec3(tmpvar_7) * pow (max (0.0,
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dot ((I_10 - (2.0 * (
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dot (tmpvar_2, I_10)
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* tmpvar_2))), tmpvar_3)
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), 5.0));
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};
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vec4 tmpvar_11;
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tmpvar_11.w = 1.0;
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tmpvar_11.xyz = ((vec3(0.04, 0.04, 0.04) + tmpvar_8) + specularReflection_1);
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gl_FragColor = tmpvar_11;
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}
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// inputs: 2, stats: 29 alu 0 tex 1 flow
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