mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-12-01 11:56:58 -05:00
611 lines
20 KiB
C++
611 lines
20 KiB
C++
/*
|
|
* Copyright 2011-2012 Branimir Karadzic. All rights reserved.
|
|
* License: http://www.opensource.org/licenses/BSD-2-Clause
|
|
*/
|
|
|
|
#ifndef __BGFX_H__
|
|
#define __BGFX_H__
|
|
|
|
#include <stdint.h> // uint32_t
|
|
#include <stdlib.h> // size_t
|
|
|
|
#define BGFX_STATE_DEPTH_WRITE UINT64_C(0x0000000000000001)
|
|
|
|
#define BGFX_STATE_ALPHA_TEST UINT64_C(0x0000000000000004)
|
|
#define BGFX_STATE_ALPHA_WRITE UINT64_C(0x0000000000000008)
|
|
#define BGFX_STATE_ALPHA_MASK UINT64_C(0x000000000000000c)
|
|
|
|
#define BGFX_STATE_DEPTH_TEST_LESS UINT64_C(0x0000000000000010)
|
|
#define BGFX_STATE_DEPTH_TEST_LEQUAL UINT64_C(0x0000000000000020)
|
|
#define BGFX_STATE_DEPTH_TEST_EQUAL UINT64_C(0x0000000000000030)
|
|
#define BGFX_STATE_DEPTH_TEST_GEQUAL UINT64_C(0x0000000000000040)
|
|
#define BGFX_STATE_DEPTH_TEST_GREATER UINT64_C(0x0000000000000050)
|
|
#define BGFX_STATE_DEPTH_TEST_NOTEQUAL UINT64_C(0x0000000000000060)
|
|
#define BGFX_STATE_DEPTH_TEST_NEVER UINT64_C(0x0000000000000070)
|
|
#define BGFX_STATE_DEPTH_TEST_ALWAYS UINT64_C(0x0000000000000080)
|
|
#define BGFX_STATE_DEPTH_TEST_SHIFT 4
|
|
#define BGFX_STATE_DEPTH_TEST_MASK UINT64_C(0x00000000000000f0)
|
|
|
|
#define BGFX_STATE_ALPHA_TEST_LESS UINT64_C(0x0000000000000100)
|
|
#define BGFX_STATE_ALPHA_TEST_LEQUAL UINT64_C(0x0000000000000200)
|
|
#define BGFX_STATE_ALPHA_TEST_EQUAL UINT64_C(0x0000000000000300)
|
|
#define BGFX_STATE_ALPHA_TEST_GEQUAL UINT64_C(0x0000000000000400)
|
|
#define BGFX_STATE_ALPHA_TEST_GREATER UINT64_C(0x0000000000000500)
|
|
#define BGFX_STATE_ALPHA_TEST_NOTEQUAL UINT64_C(0x0000000000000600)
|
|
#define BGFX_STATE_ALPHA_TEST_NEVER UINT64_C(0x0000000000000700)
|
|
#define BGFX_STATE_ALPHA_TEST_ALWAYS UINT64_C(0x0000000000000800)
|
|
#define BGFX_STATE_ALPHA_TEST_SHIFT 8
|
|
#define BGFX_STATE_ALPHA_TEST_MASK UINT64_C(0x0000000000000f00)
|
|
|
|
#define BGFX_STATE_BLEND_ZERO UINT64_C(0x0000000000001000)
|
|
#define BGFX_STATE_BLEND_ONE UINT64_C(0x0000000000002000)
|
|
#define BGFX_STATE_BLEND_SRC_COLOR UINT64_C(0x0000000000003000)
|
|
#define BGFX_STATE_BLEND_INV_SRC_COLOR UINT64_C(0x0000000000004000)
|
|
#define BGFX_STATE_BLEND_SRC_ALPHA UINT64_C(0x0000000000005000)
|
|
#define BGFX_STATE_BLEND_INV_SRC_ALPHA UINT64_C(0x0000000000006000)
|
|
#define BGFX_STATE_BLEND_DST_ALPHA UINT64_C(0x0000000000007000)
|
|
#define BGFX_STATE_BLEND_INV_DST_ALPHA UINT64_C(0x0000000000008000)
|
|
#define BGFX_STATE_BLEND_DST_COLOR UINT64_C(0x0000000000009000)
|
|
#define BGFX_STATE_BLEND_INV_DST_COLOR UINT64_C(0x000000000000a000)
|
|
#define BGFX_STATE_BLEND_SRC_ALPHA_SAT UINT64_C(0x000000000000b000)
|
|
#define BGFX_STATE_BLEND_SHIFT 12
|
|
#define BGFX_STATE_BLEND_MASK UINT64_C(0x000000000ffff000)
|
|
|
|
#define BGFX_STATE_CULL_CW UINT64_C(0x0000000010000000)
|
|
#define BGFX_STATE_CULL_CCW UINT64_C(0x0000000020000000)
|
|
#define BGFX_STATE_CULL_SHIFT 28
|
|
#define BGFX_STATE_CULL_MASK UINT64_C(0x0000000030000000)
|
|
|
|
#define BGFX_STATE_RGB_WRITE UINT64_C(0x0000000040000000)
|
|
|
|
#define BGFX_STATE_ALPHA_REF_SHIFT 32
|
|
#define BGFX_STATE_ALPHA_REF_MASK UINT64_C(0x000000ff00000000)
|
|
|
|
#define BGFX_STATE_PT_LINES UINT64_C(0x0000010000000000)
|
|
#define BGFX_STATE_PT_POINTS UINT64_C(0x0000020000000000)
|
|
#define BGFX_STATE_PT_SHIFT 40
|
|
#define BGFX_STATE_PT_MASK UINT64_C(0x0000030000000000)
|
|
|
|
#define BGFX_STATE_POINT_SIZE_SHIFT 44
|
|
#define BGFX_STATE_POINT_SIZE_MASK UINT64_C(0x000ff00000000000)
|
|
|
|
#define BGFX_STATE_SRGBWRITE UINT64_C(0x0010000000000000)
|
|
#define BGFX_STATE_MSAA UINT64_C(0x0020000000000000)
|
|
|
|
#define BGFX_STATE_RESERVED UINT64_C(0xff00000000000000)
|
|
|
|
#define BGFX_STATE_NONE UINT64_C(0x0000000000000000)
|
|
#define BGFX_STATE_MASK UINT64_C(0xffffffffffffffff)
|
|
#define BGFX_STATE_DEFAULT (0 \
|
|
| BGFX_STATE_RGB_WRITE \
|
|
| BGFX_STATE_ALPHA_WRITE \
|
|
| BGFX_STATE_DEPTH_TEST_LESS \
|
|
| BGFX_STATE_DEPTH_WRITE \
|
|
| BGFX_STATE_CULL_CW \
|
|
| BGFX_STATE_MSAA \
|
|
)
|
|
|
|
#define BGFX_STATE_ALPHA_REF(_ref) ( (uint64_t(_ref)<<BGFX_STATE_ALPHA_REF_SHIFT)&BGFX_STATE_ALPHA_REF_MASK)
|
|
#define BGFX_STATE_POINT_SIZE(_size) ( (uint64_t(_size)<<BGFX_STATE_POINT_SIZE_SHIFT)&BGFX_STATE_POINT_SIZE_MASK)
|
|
|
|
#define BGFX_CLEAR_NONE UINT8_C(0x00)
|
|
#define BGFX_CLEAR_COLOR_BIT UINT8_C(0x01)
|
|
#define BGFX_CLEAR_DEPTH_BIT UINT8_C(0x02)
|
|
#define BGFX_CLEAR_STENCIL_BIT UINT8_C(0x04)
|
|
|
|
#define BGFX_DEBUG_NONE UINT32_C(0x00000000)
|
|
#define BGFX_DEBUG_WIREFRAME UINT32_C(0x00000001)
|
|
#define BGFX_DEBUG_IFH UINT32_C(0x00000002)
|
|
#define BGFX_DEBUG_STATS UINT32_C(0x00000004)
|
|
#define BGFX_DEBUG_TEXT UINT32_C(0x00000008)
|
|
|
|
#define BGFX_TEXTURE_NONE UINT32_C(0x00000000)
|
|
#define BGFX_TEXTURE_U_REPEAT UINT32_C(0x00000000)
|
|
#define BGFX_TEXTURE_U_MIRROR UINT32_C(0x00000001)
|
|
#define BGFX_TEXTURE_U_CLAMP UINT32_C(0x00000002)
|
|
#define BGFX_TEXTURE_U_SHIFT 0
|
|
#define BGFX_TEXTURE_U_MASK UINT32_C(0x00000003)
|
|
#define BGFX_TEXTURE_V_REPEAT UINT32_C(0x00000000)
|
|
#define BGFX_TEXTURE_V_MIRROR UINT32_C(0x00000010)
|
|
#define BGFX_TEXTURE_V_CLAMP UINT32_C(0x00000020)
|
|
#define BGFX_TEXTURE_V_SHIFT 4
|
|
#define BGFX_TEXTURE_V_MASK UINT32_C(0x00000030)
|
|
#define BGFX_TEXTURE_W_REPEAT UINT32_C(0x00000000)
|
|
#define BGFX_TEXTURE_W_MIRROR UINT32_C(0x00000100)
|
|
#define BGFX_TEXTURE_W_CLAMP UINT32_C(0x00000200)
|
|
#define BGFX_TEXTURE_W_SHIFT 8
|
|
#define BGFX_TEXTURE_W_MASK UINT32_C(0x00000300)
|
|
#define BGFX_TEXTURE_MIN_POINT UINT32_C(0x00001000)
|
|
#define BGFX_TEXTURE_MIN_SHIFT 12
|
|
#define BGFX_TEXTURE_MIN_MASK UINT32_C(0x00001000)
|
|
#define BGFX_TEXTURE_MAG_POINT UINT32_C(0x00010000)
|
|
#define BGFX_TEXTURE_MAG_SHIFT 16
|
|
#define BGFX_TEXTURE_MAG_MASK UINT32_C(0x00010000)
|
|
#define BGFX_TEXTURE_MIP_POINT UINT32_C(0x00100000)
|
|
#define BGFX_TEXTURE_MIP_SHIFT 20
|
|
#define BGFX_TEXTURE_MIP_MASK UINT32_C(0x00100000)
|
|
#define BGFX_TEXTURE_SRGB UINT32_C(0x00200000)
|
|
|
|
#define BGFX_RENDER_TARGET_NONE UINT32_C(0x00000000)
|
|
#define BGFX_RENDER_TARGET_COLOR_RGBA UINT32_C(0x00000001)
|
|
#define BGFX_RENDER_TARGET_COLOR_R32F UINT32_C(0x00000002)
|
|
#define BGFX_RENDER_TARGET_COLOR_SHIFT 0
|
|
#define BGFX_RENDER_TARGET_COLOR_MASK UINT32_C(0x000000ff)
|
|
#define BGFX_RENDER_TARGET_DEPTH UINT32_C(0x00000100)
|
|
#define BGFX_RENDER_TARGET_DEPTH_SHIFT 8
|
|
#define BGFX_RENDER_TARGET_DEPTH_MASK UINT32_C(0x0000ff00)
|
|
#define BGFX_RENDER_TARGET_MSAA_X2 UINT32_C(0x00010000)
|
|
#define BGFX_RENDER_TARGET_MSAA_X4 UINT32_C(0x00020000)
|
|
#define BGFX_RENDER_TARGET_MSAA_X8 UINT32_C(0x00030000)
|
|
#define BGFX_RENDER_TARGET_MSAA_X16 UINT32_C(0x00040000)
|
|
#define BGFX_RENDER_TARGET_MSAA_SHIFT 16
|
|
#define BGFX_RENDER_TARGET_MSAA_MASK UINT32_C(0x00070000)
|
|
#define BGFX_RENDER_TARGET_SRGBWRITE UINT32_C(0x00080000)
|
|
|
|
#define BGFX_RESET_NONE UINT32_C(0x00000000)
|
|
#define BGFX_RESET_FULLSCREEN UINT32_C(0x00000001)
|
|
#define BGFX_RESET_FULLSCREEN_FAKE UINT32_C(0x00000002)
|
|
#define BGFX_RESET_FULLSCREEN_SHIFT 0
|
|
#define BGFX_RESET_FULLSCREEN_MASK UINT32_C(0x00000003)
|
|
#define BGFX_RESET_MSAA_X2 UINT32_C(0x00000010)
|
|
#define BGFX_RESET_MSAA_X4 UINT32_C(0x00000020)
|
|
#define BGFX_RESET_MSAA_X8 UINT32_C(0x00000030)
|
|
#define BGFX_RESET_MSAA_X16 UINT32_C(0x00000040)
|
|
#define BGFX_RESET_MSAA_SHIFT 4
|
|
#define BGFX_RESET_MSAA_MASK UINT32_C(0x00000070)
|
|
#define BGFX_RESET_VSYNC UINT32_C(0x00000080)
|
|
|
|
#define BGFX_HANDLE(_name) struct _name { uint16_t idx; }
|
|
#define BGFX_INVALID_HANDLE { bgfx::invalidHandle }
|
|
|
|
namespace bgfx
|
|
{
|
|
struct Fatal
|
|
{
|
|
enum Enum
|
|
{
|
|
MinimumRequiredSpecs = 1,
|
|
D3D9_UnableToCreateInterface,
|
|
D3D9_UnableToCreateDevice,
|
|
D3D9_UnableToCreateRenderTarget,
|
|
D3D9_UnableToCreateTexture,
|
|
D3D11_UnableToInitialize,
|
|
OPENGL_UnableToCreateContext,
|
|
};
|
|
};
|
|
|
|
struct RendererType
|
|
{
|
|
enum Enum
|
|
{
|
|
Null,
|
|
Direct3D9,
|
|
Direct3D11,
|
|
OpenGLES2,
|
|
OpenGLES3,
|
|
OpenGL,
|
|
|
|
Count
|
|
};
|
|
};
|
|
|
|
struct Attrib
|
|
{
|
|
enum Enum
|
|
{
|
|
Position,
|
|
Normal,
|
|
Tangent,
|
|
Color0,
|
|
Color1,
|
|
Indices,
|
|
Weight,
|
|
TexCoord0,
|
|
TexCoord1,
|
|
TexCoord2,
|
|
TexCoord3,
|
|
TexCoord4,
|
|
TexCoord5,
|
|
TexCoord6,
|
|
TexCoord7,
|
|
|
|
Count
|
|
};
|
|
};
|
|
|
|
struct AttribType
|
|
{
|
|
enum Enum
|
|
{
|
|
Uint8,
|
|
Uint16,
|
|
Half,
|
|
Float,
|
|
|
|
Count
|
|
};
|
|
};
|
|
|
|
struct TextureFormat
|
|
{
|
|
enum Enum
|
|
{
|
|
Dxt1,
|
|
Dxt3,
|
|
Dxt5,
|
|
Unknown,
|
|
L8,
|
|
XRGB8,
|
|
ARGB8,
|
|
ABGR16,
|
|
|
|
Count
|
|
};
|
|
};
|
|
|
|
struct UniformType
|
|
{
|
|
enum Enum
|
|
{
|
|
Uniform1i,
|
|
Uniform1f,
|
|
End,
|
|
|
|
Uniform1iv,
|
|
Uniform1fv,
|
|
Uniform2fv,
|
|
Uniform3fv,
|
|
Uniform4fv,
|
|
Uniform3x3fv,
|
|
Uniform4x4fv,
|
|
|
|
Count
|
|
};
|
|
};
|
|
|
|
static const uint16_t invalidHandle = UINT16_MAX;
|
|
|
|
BGFX_HANDLE(DynamicIndexBufferHandle);
|
|
BGFX_HANDLE(DynamicVertexBufferHandle);
|
|
BGFX_HANDLE(FragmentShaderHandle);
|
|
BGFX_HANDLE(IndexBufferHandle);
|
|
BGFX_HANDLE(ProgramHandle);
|
|
BGFX_HANDLE(RenderTargetHandle);
|
|
BGFX_HANDLE(TextureHandle);
|
|
BGFX_HANDLE(UniformHandle);
|
|
BGFX_HANDLE(VertexBufferHandle);
|
|
BGFX_HANDLE(VertexDeclHandle);
|
|
BGFX_HANDLE(VertexShaderHandle);
|
|
|
|
typedef void (*FatalFn)(Fatal::Enum _code, const char* _str);
|
|
typedef void* (*ReallocFn)(void* _ptr, size_t _size);
|
|
typedef void (*FreeFn)(void* _ptr);
|
|
typedef void (*CacheFn)(uint64_t _id, bool _store, void* _data, uint32_t& _length);
|
|
|
|
struct Memory
|
|
{
|
|
uint8_t* data;
|
|
uint32_t size;
|
|
};
|
|
|
|
struct TransientIndexBuffer
|
|
{
|
|
uint8_t* data;
|
|
uint32_t size;
|
|
IndexBufferHandle handle;
|
|
uint32_t startIndex;
|
|
};
|
|
|
|
struct TransientVertexBuffer
|
|
{
|
|
uint8_t* data;
|
|
uint32_t size;
|
|
uint32_t startVertex;
|
|
uint16_t stride;
|
|
VertexBufferHandle handle;
|
|
VertexDeclHandle decl;
|
|
};
|
|
|
|
struct InstanceDataBuffer
|
|
{
|
|
uint8_t* data;
|
|
uint32_t size;
|
|
uint32_t offset;
|
|
uint16_t stride;
|
|
uint16_t num;
|
|
VertexBufferHandle handle;
|
|
};
|
|
|
|
struct TextureInfo
|
|
{
|
|
TextureFormat::Enum format;
|
|
uint16_t width;
|
|
uint16_t height;
|
|
uint16_t depth;
|
|
};
|
|
|
|
struct VertexDecl
|
|
{
|
|
/// Start VertexDecl.
|
|
void begin(RendererType::Enum _renderer = RendererType::Null);
|
|
|
|
/// End VertexDecl.
|
|
void end();
|
|
|
|
/// Add attribute to VertexDecl. Note: Must be called between begin/end.
|
|
void add(Attrib::Enum _attrib, uint8_t _num, AttribType::Enum _type, bool _normalized = false);
|
|
|
|
/// Decode attribute.
|
|
void decode(Attrib::Enum _attrib, uint8_t& _num, AttribType::Enum& _type, bool& _normalized) const;
|
|
|
|
/// Returns true if VertexDecl contains attribute.
|
|
bool has(Attrib::Enum _attrib) const { return 0xff != m_attributes[_attrib]; }
|
|
|
|
/// Returns relative attribute offset from the vertex.
|
|
uint16_t getOffset(Attrib::Enum _attrib) const { return m_offset[_attrib]; }
|
|
|
|
/// Returns vertex stride.
|
|
uint16_t getStride() const { return m_stride; }
|
|
|
|
/// Returns size of vertex buffer for number of vertices.
|
|
uint32_t getSize(uint32_t _num) const { return _num*m_stride; }
|
|
|
|
uint32_t m_hash;
|
|
uint16_t m_stride;
|
|
uint16_t m_offset[Attrib::Count];
|
|
uint8_t m_attributes[Attrib::Count];
|
|
};
|
|
|
|
/// Returns renderer backend API type.
|
|
RendererType::Enum getRendererType();
|
|
|
|
///
|
|
void init(FatalFn _fatal = NULL, ReallocFn _realloc = NULL, FreeFn _free = NULL, CacheFn _cache = NULL);
|
|
|
|
///
|
|
void shutdown();
|
|
|
|
///
|
|
void reset(uint32_t _width, uint32_t _height, uint32_t _flags = BGFX_RESET_NONE);
|
|
|
|
/// Advance to next frame. When using multithreaded renderer, this call
|
|
/// just swaps internal buffers, kicks render thread, and returns. In
|
|
/// singlethreaded renderer this call does frame rendering.
|
|
void frame();
|
|
|
|
/// Allocate buffer to pass to bgfx calls. Data will be freed inside bgfx.
|
|
const Memory* alloc(uint32_t _size);
|
|
|
|
/// Make reference to data to pass to bgfx. Unlike bgfx::alloc this call
|
|
/// doesn't allocate memory for data. It just copies pointer to data.
|
|
/// You must make sure data is available for at least 2 bgfx::frame calls.
|
|
const Memory* makeRef(const void* _data, uint32_t _size);
|
|
|
|
/// Set debug flags.
|
|
///
|
|
/// Available flags:
|
|
///
|
|
/// BGFX_DEBUG_IFH - Infinitely fast hardware. When this flag is set
|
|
/// all rendering calls will be skipped. It's useful for quickly
|
|
/// assessing bottleneck between CPU and GPU.
|
|
///
|
|
/// BGFX_DEBUG_STATS - Display internal statistics.
|
|
///
|
|
/// BGFX_DEBUG_TEXT - Display debug text.
|
|
///
|
|
/// BGFX_DEBUG_WIREFRAME - Wireframe rendering. All rendering
|
|
/// primitives will be rendered as lines.
|
|
///
|
|
void setDebug(uint32_t _debug);
|
|
|
|
/// Clear internal debug text buffer.
|
|
void dbgTextClear(uint8_t _attr = 0, bool _small = false);
|
|
|
|
/// Print into internal debug text buffer.
|
|
void dbgTextPrintf(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, ...);
|
|
|
|
///
|
|
IndexBufferHandle createIndexBuffer(const Memory* _mem);
|
|
|
|
///
|
|
void destroyIndexBuffer(IndexBufferHandle _handle);
|
|
|
|
///
|
|
VertexBufferHandle createVertexBuffer(const Memory* _mem, const VertexDecl& _decl);
|
|
|
|
///
|
|
void destroyVertexBuffer(VertexBufferHandle _handle);
|
|
|
|
///
|
|
DynamicIndexBufferHandle createDynamicIndexBuffer(uint16_t _num);
|
|
|
|
///
|
|
DynamicIndexBufferHandle createDynamicIndexBuffer(const Memory* _mem);
|
|
|
|
///
|
|
void updateDynamicIndexBuffer(DynamicIndexBufferHandle _handle, const Memory* _mem);
|
|
|
|
///
|
|
void destroyDynamicIndexBuffer(DynamicIndexBufferHandle _handle);
|
|
|
|
///
|
|
DynamicVertexBufferHandle createDynamicVertexBuffer(uint16_t _num, const VertexDecl& _decl);
|
|
|
|
///
|
|
DynamicVertexBufferHandle createDynamicVertexBuffer(const Memory* _mem, const VertexDecl& _decl);
|
|
|
|
///
|
|
void updateDynamicVertexBuffer(DynamicVertexBufferHandle _handle, const Memory* _mem);
|
|
|
|
///
|
|
void destroyDynamicVertexBuffer(DynamicVertexBufferHandle _handle);
|
|
|
|
/// Returns true if internal transient index buffer has enough space.
|
|
bool checkAvailTransientIndexBuffer(uint16_t _num);
|
|
|
|
///
|
|
const TransientIndexBuffer* allocTransientIndexBuffer(uint16_t _num);
|
|
|
|
/// Returns true if internal transient vertex buffer has enough space.
|
|
bool checkAvailTransientVertexBuffer(uint16_t _num, const VertexDecl& _decl);
|
|
|
|
///
|
|
const TransientVertexBuffer* allocTransientVertexBuffer(uint16_t _num, const VertexDecl& _decl);
|
|
|
|
///
|
|
const InstanceDataBuffer* allocInstanceDataBuffer(uint16_t _num, uint16_t _stride);
|
|
|
|
/// Create vertex shader from memory buffer.
|
|
VertexShaderHandle createVertexShader(const Memory* _mem);
|
|
|
|
/// Destroy vertex shader. Once program is created with vertex shader
|
|
/// it is safe to destroy vertex shader.
|
|
void destroyVertexShader(VertexShaderHandle _handle);
|
|
|
|
/// Create fragment shader from memory buffer.
|
|
FragmentShaderHandle createFragmentShader(const Memory* _mem);
|
|
|
|
/// Destroy fragment shader. Once program is created with fragment shader
|
|
/// it is safe to destroy fragment shader.
|
|
void destroyFragmentShader(FragmentShaderHandle _handle);
|
|
|
|
/// Create program with vertex and fragment shaders.
|
|
ProgramHandle createProgram(VertexShaderHandle _vsh, FragmentShaderHandle _fsh);
|
|
|
|
/// Destroy program.
|
|
void destroyProgram(ProgramHandle _handle);
|
|
|
|
/// Create texture from memory buffer.
|
|
TextureHandle createTexture(const Memory* _mem, uint32_t _flags = BGFX_TEXTURE_NONE, TextureInfo* _info = NULL);
|
|
|
|
///
|
|
TextureHandle createTexture2D(uint16_t _width, uint16_t _height, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags = BGFX_TEXTURE_NONE, const Memory* _mem = NULL);
|
|
|
|
///
|
|
TextureHandle createTexture3D(uint16_t _width, uint16_t _height, uint16_t _depth, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags = BGFX_TEXTURE_NONE, const Memory* _mem = NULL);
|
|
|
|
///
|
|
TextureHandle createTextureCube(uint16_t _sides, uint16_t _width, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags = BGFX_TEXTURE_NONE, const Memory* _mem = NULL);
|
|
|
|
///
|
|
void updateTexture2D(TextureHandle _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const Memory* _mem);
|
|
|
|
///
|
|
void updateTexture3D(TextureHandle _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _z, uint16_t _width, uint16_t _height, uint16_t _depth, const Memory* _mem);
|
|
|
|
///
|
|
void updateTextureCube(TextureHandle _handle, uint8_t _side, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const Memory* _mem);
|
|
|
|
///
|
|
void destroyTexture(TextureHandle _handle);
|
|
|
|
///
|
|
RenderTargetHandle createRenderTarget(uint16_t _width, uint16_t _height, uint32_t _flags = BGFX_RENDER_TARGET_COLOR_RGBA, uint32_t _textureFlags = BGFX_TEXTURE_U_CLAMP|BGFX_TEXTURE_V_CLAMP);
|
|
|
|
///
|
|
void destroyRenderTarget(RenderTargetHandle _handle);
|
|
|
|
///
|
|
UniformHandle createUniform(const char* _name, UniformType::Enum _type, uint16_t _num = 1);
|
|
|
|
///
|
|
void destroyUniform(UniformHandle _handle);
|
|
|
|
/// Set view rectangle. Draw primitive outside view will be clipped.
|
|
void setViewRect(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height);
|
|
|
|
///
|
|
void setViewRectMask(uint32_t _viewMask, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height);
|
|
|
|
/// Set view clear flags.
|
|
void setViewClear(uint8_t _id, uint8_t _flags, uint32_t _rgba = 0x000000ff, float _depth = 1.0f, uint8_t _stencil = 0);
|
|
|
|
///
|
|
void setViewClearMask(uint32_t _viewMask, uint8_t _flags, uint32_t _rgba = 0x000000ff, float _depth = 1.0f, uint8_t _stencil = 0);
|
|
|
|
/// Set view into sequential mode. Draw calls will be sorted in the same
|
|
/// order in which submit calls were called.
|
|
void setViewSeq(uint8_t _id, bool _enabled);
|
|
|
|
///
|
|
void setViewSeqMask(uint32_t _viewMask, bool _enabled);
|
|
|
|
/// Set view render target. View without render target draws primitives
|
|
/// into default backbuffer.
|
|
void setViewRenderTarget(uint8_t _id, RenderTargetHandle _handle);
|
|
|
|
///
|
|
void setViewRenderTargetMask(uint32_t _viewMask, RenderTargetHandle _handle);
|
|
|
|
/// Set view view and projection matrices, all draw primitives in this
|
|
/// view will use these matrices.
|
|
void setViewTransform(uint8_t _id, const void* _view, const void* _proj, uint8_t _other = 0xff);
|
|
|
|
///
|
|
void setViewTransformMask(uint32_t _viewMask, const void* _view, const void* _proj, uint8_t _other = 0xff);
|
|
|
|
/// Set render states for draw primitive.
|
|
/// BGFX_STATE_*
|
|
void setState(uint64_t _state);
|
|
|
|
/// Set model matrix for draw primitive. If it is not called model will
|
|
/// be rendered with identity model matrix.
|
|
///
|
|
/// Returns index into matrix cache in case the same model matrix has to
|
|
/// be used for other draw primitive call.
|
|
uint32_t setTransform(const void* _mtx, uint16_t _num = 1);
|
|
|
|
/// Set model matrix from matrix cache for draw primitive.
|
|
void setTransform(uint32_t _cache, uint16_t _num = 1);
|
|
|
|
///
|
|
void setUniform(UniformHandle _handle, const void* _value, uint16_t _num = 1);
|
|
|
|
///
|
|
void setIndexBuffer(IndexBufferHandle _handle, uint32_t _firstIndex, uint32_t _numIndices);
|
|
|
|
///
|
|
void setIndexBuffer(IndexBufferHandle _handle);
|
|
|
|
///
|
|
void setIndexBuffer(DynamicIndexBufferHandle _handle, uint32_t _firstIndex, uint32_t _numIndices);
|
|
|
|
///
|
|
void setIndexBuffer(DynamicIndexBufferHandle _handle);
|
|
|
|
///
|
|
void setIndexBuffer(const TransientIndexBuffer* _ib, uint32_t _numIndices = UINT32_MAX);
|
|
|
|
///
|
|
void setVertexBuffer(VertexBufferHandle _handle, uint32_t _numVertices = UINT32_MAX);
|
|
|
|
///
|
|
void setVertexBuffer(DynamicVertexBufferHandle _handle, uint32_t _numVertices = UINT32_MAX);
|
|
|
|
///
|
|
void setVertexBuffer(const TransientVertexBuffer* _vb, uint32_t _numVertices = UINT32_MAX);
|
|
|
|
///
|
|
void setInstanceDataBuffer(const InstanceDataBuffer* _idb, uint16_t _num = UINT16_MAX);
|
|
|
|
///
|
|
void setProgram(ProgramHandle _handle);
|
|
|
|
///
|
|
void setTexture(uint8_t _stage, UniformHandle _sampler, TextureHandle _handle);
|
|
|
|
///
|
|
void setTexture(uint8_t _stage, UniformHandle _sampler, RenderTargetHandle _handle, bool _depth = false);
|
|
|
|
/// Submit primitive for rendering into single view.
|
|
void submit(uint8_t _id, int32_t _depth = 0);
|
|
|
|
/// Submit primitive for rendering into multiple views.
|
|
void submitMask(uint32_t _viewMask, int32_t _depth = 0);
|
|
|
|
///
|
|
void saveScreenShot(const char* _filePath);
|
|
|
|
} // namespace bgfx
|
|
|
|
#endif // __BGFX_H__
|