mirror of
https://github.com/scratchfoundation/bgfx.git
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166 lines
5.4 KiB
C++
166 lines
5.4 KiB
C++
//-----------------------------------------------------------------------------
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// Product: OpenCTM tools
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// File: ctm.h
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// Description: Implementation of the OpenCTM file format importer/exporter.
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//-----------------------------------------------------------------------------
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// Copyright (c) 2009-2010 Marcus Geelnard
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would be
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// appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not
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// be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source
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// distribution.
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//-----------------------------------------------------------------------------
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#include <stdexcept>
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#include <openctm.h>
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#include "ctm.h"
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using namespace std;
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/// Import an OpenCTM file from a file.
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void Import_CTM(const char * aFileName, Mesh * aMesh)
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{
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// Clear the mesh
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aMesh->Clear();
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// Load the file using the OpenCTM API
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CTMimporter ctm;
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// Load the file
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ctm.Load(aFileName);
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// Extract file comment
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const char * comment = ctm.GetString(CTM_FILE_COMMENT);
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if(comment)
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aMesh->mComment = string(comment);
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// Extract indices
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CTMuint numTriangles = ctm.GetInteger(CTM_TRIANGLE_COUNT);
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aMesh->mIndices.resize(numTriangles * 3);
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const CTMuint * indices = ctm.GetIntegerArray(CTM_INDICES);
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for(CTMuint i = 0; i < numTriangles * 3; ++ i)
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aMesh->mIndices[i] = indices[i];
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// Extract vertices
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CTMuint numVertices = ctm.GetInteger(CTM_VERTEX_COUNT);
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aMesh->mVertices.resize(numVertices);
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const CTMfloat * vertices = ctm.GetFloatArray(CTM_VERTICES);
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for(CTMuint i = 0; i < numVertices; ++ i)
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{
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aMesh->mVertices[i].x = vertices[i * 3];
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aMesh->mVertices[i].y = vertices[i * 3 + 1];
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aMesh->mVertices[i].z = vertices[i * 3 + 2];
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}
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// Extract normals
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if(ctm.GetInteger(CTM_HAS_NORMALS) == CTM_TRUE)
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{
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aMesh->mNormals.resize(numVertices);
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const CTMfloat * normals = ctm.GetFloatArray(CTM_NORMALS);
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for(CTMuint i = 0; i < numVertices; ++ i)
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{
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aMesh->mNormals[i].x = normals[i * 3];
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aMesh->mNormals[i].y = normals[i * 3 + 1];
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aMesh->mNormals[i].z = normals[i * 3 + 2];
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}
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}
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// Extract texture coordinates
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if(ctm.GetInteger(CTM_UV_MAP_COUNT) > 0)
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{
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aMesh->mTexCoords.resize(numVertices);
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const CTMfloat * texCoords = ctm.GetFloatArray(CTM_UV_MAP_1);
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for(CTMuint i = 0; i < numVertices; ++ i)
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{
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aMesh->mTexCoords[i].u = texCoords[i * 2];
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aMesh->mTexCoords[i].v = texCoords[i * 2 + 1];
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}
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const char * str = ctm.GetUVMapString(CTM_UV_MAP_1, CTM_FILE_NAME);
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if(str)
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aMesh->mTexFileName = string(str);
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else
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aMesh->mTexFileName = string("");
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}
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// Extract colors
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CTMenum colorAttrib = ctm.GetNamedAttribMap("Color");
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if(colorAttrib != CTM_NONE)
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{
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aMesh->mColors.resize(numVertices);
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const CTMfloat * colors = ctm.GetFloatArray(colorAttrib);
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for(CTMuint i = 0; i < numVertices; ++ i)
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{
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aMesh->mColors[i].x = colors[i * 4];
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aMesh->mColors[i].y = colors[i * 4 + 1];
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aMesh->mColors[i].z = colors[i * 4 + 2];
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aMesh->mColors[i].w = colors[i * 4 + 3];
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}
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}
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}
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/// Export an OpenCTM file to a file.
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void Export_CTM(const char * aFileName, Mesh * aMesh, Options &aOptions)
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{
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// Save the file using the OpenCTM API
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CTMexporter ctm;
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// Define mesh
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CTMfloat * normals = 0;
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if(aMesh->HasNormals() && !aOptions.mNoNormals)
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normals = &aMesh->mNormals[0].x;
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ctm.DefineMesh((CTMfloat *) &aMesh->mVertices[0].x, aMesh->mVertices.size(),
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(const CTMuint*) &aMesh->mIndices[0], aMesh->mIndices.size() / 3,
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normals);
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// Define texture coordinates
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if(aMesh->HasTexCoords())
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{
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const char * fileName = NULL;
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if(aMesh->mTexFileName.size() > 0)
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fileName = aMesh->mTexFileName.c_str();
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CTMenum map = ctm.AddUVMap(&aMesh->mTexCoords[0].u, "Diffuse color", fileName);
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ctm.UVCoordPrecision(map, aOptions.mTexMapPrecision);
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}
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// Define vertex colors
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if(aMesh->HasColors())
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{
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CTMenum map = ctm.AddAttribMap(&aMesh->mColors[0].x, "Color");
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ctm.AttribPrecision(map, aOptions.mColorPrecision);
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}
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// Set file comment
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if(aMesh->mComment.size() > 0)
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ctm.FileComment(aMesh->mComment.c_str());
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// Set compression method and level
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ctm.CompressionMethod(aOptions.mMethod);
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ctm.CompressionLevel(aOptions.mLevel);
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// Set vertex precision
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if(aOptions.mVertexPrecision > 0.0f)
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ctm.VertexPrecision(aOptions.mVertexPrecision);
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else
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ctm.VertexPrecisionRel(aOptions.mVertexPrecisionRel);
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// Set normal precision
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ctm.NormalPrecision(aOptions.mNormalPrecision);
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// Export file
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ctm.Save(aFileName);
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}
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