mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-25 09:08:22 -05:00
261 lines
8.3 KiB
C
261 lines
8.3 KiB
C
/*
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* Copyright 2011-2014 Branimir Karadzic. All rights reserved.
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* License: http://www.opensource.org/licenses/BSD-2-Clause
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*/
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#ifndef BGFX_CONFIG_H_HEADER_GUARD
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#define BGFX_CONFIG_H_HEADER_GUARD
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#include <bx/config.h>
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#ifndef BGFX_CONFIG_DEBUG
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# define BGFX_CONFIG_DEBUG 0
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#endif // BGFX_CONFIG_DEBUG
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#if !defined(BGFX_CONFIG_RENDERER_DIRECT3D9) \
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&& !defined(BGFX_CONFIG_RENDERER_DIRECT3D11) \
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&& !defined(BGFX_CONFIG_RENDERER_DIRECT3D12) \
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&& !defined(BGFX_CONFIG_RENDERER_OPENGL) \
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&& !defined(BGFX_CONFIG_RENDERER_OPENGLES) \
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&& !defined(BGFX_CONFIG_RENDERER_NULL)
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# ifndef BGFX_CONFIG_RENDERER_DIRECT3D9
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# define BGFX_CONFIG_RENDERER_DIRECT3D9 (0 \
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|| (BX_PLATFORM_WINDOWS && BX_PLATFORM_WINDOWS < 0x0602 /*_WIN32_WINNT_WIN8*/) \
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|| BX_PLATFORM_XBOX360 \
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? 1 : 0)
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# endif // BGFX_CONFIG_RENDERER_DIRECT3D9
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# ifndef BGFX_CONFIG_RENDERER_DIRECT3D11
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# define BGFX_CONFIG_RENDERER_DIRECT3D11 (0 \
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|| (BX_PLATFORM_WINDOWS && BX_PLATFORM_WINDOWS >= 0x0601 /*_WIN32_WINNT_WIN7*/) \
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|| BX_PLATFORM_WINRT \
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? 1 : 0)
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# endif // BGFX_CONFIG_RENDERER_DIRECT3D11
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# ifndef BGFX_CONFIG_RENDERER_DIRECT3D12
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# define BGFX_CONFIG_RENDERER_DIRECT3D12 (0 \
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|| (BX_PLATFORM_WINDOWS && BX_PLATFORM_WINDOWS >= 0x0603 /*_WIN32_WINNT_WINBLUE*/) \
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? 1 : 0)
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# endif // BGFX_CONFIG_RENDERER_DIRECT3D12
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# ifndef BGFX_CONFIG_RENDERER_OPENGL
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# define BGFX_CONFIG_RENDERER_OPENGL (0 \
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|| BX_PLATFORM_WINDOWS \
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|| BX_PLATFORM_LINUX \
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|| BX_PLATFORM_FREEBSD \
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|| BX_PLATFORM_OSX \
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? 1 : 0)
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# endif // BGFX_CONFIG_RENDERER_OPENGL
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# ifndef BGFX_CONFIG_RENDERER_OPENGLES
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# define BGFX_CONFIG_RENDERER_OPENGLES (0 \
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|| BX_PLATFORM_EMSCRIPTEN \
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|| BX_PLATFORM_NACL \
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|| BX_PLATFORM_ANDROID \
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|| BX_PLATFORM_IOS \
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|| BX_PLATFORM_QNX \
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|| BX_PLATFORM_RPI \
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? 1 : 0)
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# endif // BGFX_CONFIG_RENDERER_OPENGLES
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# ifndef BGFX_CONFIG_RENDERER_NULL
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# define BGFX_CONFIG_RENDERER_NULL (!(0 \
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|| BGFX_CONFIG_RENDERER_DIRECT3D9 \
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|| BGFX_CONFIG_RENDERER_DIRECT3D11 \
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|| BGFX_CONFIG_RENDERER_DIRECT3D12 \
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|| BGFX_CONFIG_RENDERER_OPENGL \
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|| BGFX_CONFIG_RENDERER_OPENGLES \
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? 1 : 0) )
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# endif // BGFX_CONFIG_RENDERER_NULL
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#else
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# ifndef BGFX_CONFIG_RENDERER_DIRECT3D9
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# define BGFX_CONFIG_RENDERER_DIRECT3D9 0
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# endif // BGFX_CONFIG_RENDERER_DIRECT3D9
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# ifndef BGFX_CONFIG_RENDERER_DIRECT3D11
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# define BGFX_CONFIG_RENDERER_DIRECT3D11 0
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# endif // BGFX_CONFIG_RENDERER_DIRECT3D11
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# ifndef BGFX_CONFIG_RENDERER_DIRECT3D12
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# define BGFX_CONFIG_RENDERER_DIRECT3D12 0
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# endif // BGFX_CONFIG_RENDERER_DIRECT3D12
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# ifndef BGFX_CONFIG_RENDERER_OPENGL
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# define BGFX_CONFIG_RENDERER_OPENGL 0
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# endif // BGFX_CONFIG_RENDERER_OPENGL
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# ifndef BGFX_CONFIG_RENDERER_OPENGLES
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# define BGFX_CONFIG_RENDERER_OPENGLES 0
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# endif // BGFX_CONFIG_RENDERER_OPENGLES
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# ifndef BGFX_CONFIG_RENDERER_NULL
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# define BGFX_CONFIG_RENDERER_NULL 0
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# endif // BGFX_CONFIG_RENDERER_NULL
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#endif // !defined...
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#if BGFX_CONFIG_RENDERER_OPENGL && BGFX_CONFIG_RENDERER_OPENGL < 21
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# undef BGFX_CONFIG_RENDERER_OPENGL
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# define BGFX_CONFIG_RENDERER_OPENGL 21
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#endif // BGFX_CONFIG_RENDERER_OPENGL && BGFX_CONFIG_RENDERER_OPENGL < 21
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#if BGFX_CONFIG_RENDERER_OPENGLES && BGFX_CONFIG_RENDERER_OPENGLES < 20
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# undef BGFX_CONFIG_RENDERER_OPENGLES
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# define BGFX_CONFIG_RENDERER_OPENGLES 20
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#endif // BGFX_CONFIG_RENDERER_OPENGLES && BGFX_CONFIG_RENDERER_OPENGLES < 20
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#if BGFX_CONFIG_RENDERER_OPENGL && BGFX_CONFIG_RENDERER_OPENGLES
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# error "Can't define both BGFX_CONFIG_RENDERER_OPENGL and BGFX_CONFIG_RENDERER_OPENGLES"
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#endif // BGFX_CONFIG_RENDERER_OPENGL && BGFX_CONFIG_RENDERER_OPENGLES
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/// Enable use of extensions.
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#ifndef BGFX_CONFIG_RENDERER_USE_EXTENSIONS
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# define BGFX_CONFIG_RENDERER_USE_EXTENSIONS 1
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#endif // BGFX_CONFIG_RENDERER_USE_EXTENSIONS
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/// Enable use of tinystl.
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#ifndef BGFX_CONFIG_USE_TINYSTL
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# define BGFX_CONFIG_USE_TINYSTL 1
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#endif // BGFX_CONFIG_USE_TINYSTL
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/// Enable OculusVR integration.
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#ifndef BGFX_CONFIG_USE_OVR
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# define BGFX_CONFIG_USE_OVR 0
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#endif // BGFX_CONFIG_USE_OVR
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/// Enable nVidia PerfHUD integration.
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#ifndef BGFX_CONFIG_DEBUG_PERFHUD
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# define BGFX_CONFIG_DEBUG_PERFHUD 0
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#endif // BGFX_CONFIG_DEBUG_NVPERFHUD
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/// Enable PIX markers.
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#ifndef BGFX_CONFIG_DEBUG_PIX
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# define BGFX_CONFIG_DEBUG_PIX BGFX_CONFIG_DEBUG
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#endif // BGFX_CONFIG_DEBUG_PIX
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/// Enable DX11 object names.
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#ifndef BGFX_CONFIG_DEBUG_OBJECT_NAME
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# define BGFX_CONFIG_DEBUG_OBJECT_NAME BGFX_CONFIG_DEBUG
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#endif // BGFX_CONFIG_DEBUG_OBJECT_NAME
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#ifndef BGFX_CONFIG_MULTITHREADED
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# define BGFX_CONFIG_MULTITHREADED ( (!BGFX_CONFIG_RENDERER_NULL)&&(0 \
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|| BX_PLATFORM_ANDROID \
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|| BX_PLATFORM_IOS \
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|| BX_PLATFORM_LINUX \
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|| BX_PLATFORM_FREEBSD \
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|| BX_PLATFORM_NACL \
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|| BX_PLATFORM_OSX \
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|| BX_PLATFORM_QNX \
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|| BX_PLATFORM_RPI \
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|| BX_PLATFORM_WINDOWS \
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|| BX_PLATFORM_XBOX360 \
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|| BX_PLATFORM_WINRT \
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? 1 : 0) )
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#endif // BGFX_CONFIG_MULTITHREADED
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#ifndef BGFX_CONFIG_MAX_DRAW_CALLS
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# define BGFX_CONFIG_MAX_DRAW_CALLS ( (64<<10)-1)
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#endif // BGFX_CONFIG_MAX_DRAW_CALLS
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#ifndef BGFX_CONFIG_MAX_MATRIX_CACHE
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# define BGFX_CONFIG_MAX_MATRIX_CACHE (64<<10)
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#endif // BGFX_CONFIG_MAX_MATRIX_CACHE
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#ifndef BGFX_CONFIG_MAX_RECT_CACHE
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# define BGFX_CONFIG_MAX_RECT_CACHE (4<<10)
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#endif // BGFX_CONFIG_MAX_RECT_CACHE
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#ifndef BGFX_CONFIG_MAX_VIEWS
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// Do not change. Must be power of 2.
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# define BGFX_CONFIG_MAX_VIEWS 32
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#endif // BGFX_CONFIG_MAX_VIEWS
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#define BGFX_CONFIG_MAX_VIEW_NAME_RESERVED 5
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#ifndef BGFX_CONFIG_MAX_VIEW_NAME
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# define BGFX_CONFIG_MAX_VIEW_NAME 256
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#endif // BGFX_CONFIG_MAX_VIEW_NAME
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#ifndef BGFX_CONFIG_MAX_VERTEX_DECLS
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# define BGFX_CONFIG_MAX_VERTEX_DECLS 64
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#endif // BGFX_CONFIG_MAX_VERTEX_DECLS
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#ifndef BGFX_CONFIG_MAX_INDEX_BUFFERS
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# define BGFX_CONFIG_MAX_INDEX_BUFFERS (4<<10)
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#endif // BGFX_CONFIG_MAX_INDEX_BUFFERS
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#ifndef BGFX_CONFIG_MAX_VERTEX_BUFFERS
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# define BGFX_CONFIG_MAX_VERTEX_BUFFERS (4<<10)
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#endif // BGFX_CONFIG_MAX_VERTEX_BUFFERS
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#ifndef BGFX_CONFIG_MAX_DYNAMIC_INDEX_BUFFERS
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# define BGFX_CONFIG_MAX_DYNAMIC_INDEX_BUFFERS (4<<10)
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#endif // BGFX_CONFIG_MAX_DYNAMIC_INDEX_BUFFERS
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#ifndef BGFX_CONFIG_MAX_DYNAMIC_VERTEX_BUFFERS
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# define BGFX_CONFIG_MAX_DYNAMIC_VERTEX_BUFFERS (4<<10)
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#endif // BGFX_CONFIG_MAX_DYNAMIC_VERTEX_BUFFERS
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#ifndef BGFX_CONFIG_DYNAMIC_INDEX_BUFFER_SIZE
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# define BGFX_CONFIG_DYNAMIC_INDEX_BUFFER_SIZE (1<<20)
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#endif // BGFX_CONFIG_DYNAMIC_INDEX_BUFFER_SIZE
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#ifndef BGFX_CONFIG_DYNAMIC_VERTEX_BUFFER_SIZE
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# define BGFX_CONFIG_DYNAMIC_VERTEX_BUFFER_SIZE (3<<20)
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#endif // BGFX_CONFIG_DYNAMIC_VERTEX_BUFFER_SIZE
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#ifndef BGFX_CONFIG_MAX_SHADERS
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# define BGFX_CONFIG_MAX_SHADERS 512
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#endif // BGFX_CONFIG_MAX_FRAGMENT_SHADERS
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#ifndef BGFX_CONFIG_MAX_PROGRAMS
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// Must be power of 2.
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# define BGFX_CONFIG_MAX_PROGRAMS 512
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#endif // BGFX_CONFIG_MAX_PROGRAMS
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#ifndef BGFX_CONFIG_MAX_TEXTURES
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# define BGFX_CONFIG_MAX_TEXTURES (4<<10)
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#endif // BGFX_CONFIG_MAX_TEXTURES
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#ifndef BGFX_CONFIG_MAX_TEXTURE_SAMPLERS
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# define BGFX_CONFIG_MAX_TEXTURE_SAMPLERS 16
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#endif // BGFX_CONFIG_MAX_TEXTURE_SAMPLERS
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#ifndef BGFX_CONFIG_MAX_FRAME_BUFFERS
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# define BGFX_CONFIG_MAX_FRAME_BUFFERS 64
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#endif // BGFX_CONFIG_MAX_FRAME_BUFFERS
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#ifndef BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS
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# define BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS 8
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#endif // BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS
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#ifndef BGFX_CONFIG_MAX_UNIFORMS
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# define BGFX_CONFIG_MAX_UNIFORMS 512
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#endif // BGFX_CONFIG_MAX_CONSTANTS
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#ifndef BGFX_CONFIG_MAX_COMMAND_BUFFER_SIZE
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# define BGFX_CONFIG_MAX_COMMAND_BUFFER_SIZE (64<<10)
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#endif // BGFX_CONFIG_MAX_COMMAND_BUFFER_SIZE
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#ifndef BGFX_CONFIG_TRANSIENT_VERTEX_BUFFER_SIZE
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# define BGFX_CONFIG_TRANSIENT_VERTEX_BUFFER_SIZE (6<<20)
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#endif // BGFX_CONFIG_TRANSIENT_VERTEX_BUFFER_SIZE
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#ifndef BGFX_CONFIG_TRANSIENT_INDEX_BUFFER_SIZE
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# define BGFX_CONFIG_TRANSIENT_INDEX_BUFFER_SIZE (2<<20)
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#endif // BGFX_CONFIG_TRANSIENT_INDEX_BUFFER_SIZE
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#ifndef BGFX_CONFIG_MAX_CONSTANT_BUFFER_SIZE
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# define BGFX_CONFIG_MAX_CONSTANT_BUFFER_SIZE (512<<10)
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#endif // BGFX_CONFIG_MAX_CONSTANT_BUFFER_SIZE
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#ifndef BGFX_CONFIG_MAX_INSTANCE_DATA_COUNT
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# define BGFX_CONFIG_MAX_INSTANCE_DATA_COUNT 5
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#endif // BGFX_CONFIG_MAX_INSTANCE_DATA_COUNT
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#ifndef BGFX_CONFIG_MAX_CLEAR_COLOR_PALETTE
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# define BGFX_CONFIG_MAX_CLEAR_COLOR_PALETTE 16
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#endif // BGFX_CONFIG_MAX_CLEAR_COLOR_PALETTE
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#endif // BGFX_CONFIG_H_HEADER_GUARD
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