bgfx/3rdparty/glsl-optimizer/tests/fragment/bug-op-parens-out.txt
2014-02-10 23:06:13 -08:00

9 lines
159 B
Text

uniform float value;
uniform float otherValue;
void main ()
{
gl_FragColor = vec4((otherValue / (1.0/(value))));
}
// inputs: 0, stats: 2 alu 0 tex 0 flow