bgfx/examples/runtime/shaders/glsl
Branimir Karadžić f6fe2de941 Cleanup.
2015-01-20 21:41:51 -08:00
..
cs_init_instances.bin Cleanup. 2014-12-22 20:14:48 -08:00
cs_update_instances.bin Cleanup. 2014-12-22 20:14:48 -08:00
fs_bump.bin Updated glsl-optimizer. 2014-10-11 12:32:43 -07:00
fs_callback.bin Added serialization for vertex decl attribute enums. Binary format changes. Rebuilt all meshes and shaders. 2014-08-17 17:20:15 -07:00
fs_cubes.bin Added serialization for vertex decl attribute enums. Binary format changes. Rebuilt all meshes and shaders. 2014-08-17 17:20:15 -07:00
fs_deferred_combine.bin Rebuilt shaders. 2014-08-17 23:31:46 -07:00
fs_deferred_debug.bin Rebuilt shaders. 2014-08-17 23:31:46 -07:00
fs_deferred_debug_line.bin Rebuilt shaders. 2014-08-17 23:31:46 -07:00
fs_deferred_geom.bin Rebuilt shaders. 2014-08-17 23:31:46 -07:00
fs_deferred_light.bin Rebuilt shaders. 2014-08-17 23:31:46 -07:00
fs_hdr_blur.bin Updated glsl-optimizer. 2014-10-11 12:32:43 -07:00
fs_hdr_bright.bin Updated glsl-optimizer. 2014-10-11 12:32:43 -07:00
fs_hdr_lum.bin Updated glsl-optimizer. 2014-10-11 12:32:43 -07:00
fs_hdr_lumavg.bin Updated glsl-optimizer. 2014-10-11 12:32:43 -07:00
fs_hdr_mesh.bin Added serialization for vertex decl attribute enums. Binary format changes. Rebuilt all meshes and shaders. 2014-08-17 17:20:15 -07:00
fs_hdr_skybox.bin Added serialization for vertex decl attribute enums. Binary format changes. Rebuilt all meshes and shaders. 2014-08-17 17:20:15 -07:00
fs_hdr_tonemap.bin Updated glsl-optimizer. 2014-10-11 12:32:43 -07:00
fs_ibl_mesh.bin Added serialization for vertex decl attribute enums. Binary format changes. Rebuilt all meshes and shaders. 2014-08-17 17:20:15 -07:00
fs_ibl_skybox.bin Updated glsl-optimizer. 2014-10-11 12:32:43 -07:00
fs_instancing.bin Added serialization for vertex decl attribute enums. Binary format changes. Rebuilt all meshes and shaders. 2014-08-17 17:20:15 -07:00
fs_mesh.bin Added serialization for vertex decl attribute enums. Binary format changes. Rebuilt all meshes and shaders. 2014-08-17 17:20:15 -07:00
fs_oit.bin Added serialization for vertex decl attribute enums. Binary format changes. Rebuilt all meshes and shaders. 2014-08-17 17:20:15 -07:00
fs_oit_wb.bin Cleanup. 2015-01-20 21:41:51 -08:00
fs_oit_wb_blit.bin Added serialization for vertex decl attribute enums. Binary format changes. Rebuilt all meshes and shaders. 2014-08-17 17:20:15 -07:00
fs_oit_wb_separate.bin Cleanup. 2015-01-20 21:41:51 -08:00
fs_oit_wb_separate_blit.bin Added serialization for vertex decl attribute enums. Binary format changes. Rebuilt all meshes and shaders. 2014-08-17 17:20:15 -07:00
fs_particle.bin Added 24-nbody compute shader example. 2014-12-19 21:09:58 -08:00
fs_raymarching.bin Updated glsl-optimizer. 2014-10-11 12:32:43 -07:00
fs_shadowmaps_color_black.bin Added serialization for vertex decl attribute enums. Binary format changes. Rebuilt all meshes and shaders. 2014-08-17 17:20:15 -07:00
fs_shadowmaps_color_lightning.bin Added 15-shadowmaps-simple and 16-shadowmaps. 2014-01-13 22:16:07 +01:00
fs_shadowmaps_color_lightning_esm.bin Cleanup. 2015-01-20 21:41:51 -08:00
fs_shadowmaps_color_lightning_esm_csm.bin Cleanup. 2015-01-20 21:41:51 -08:00
fs_shadowmaps_color_lightning_esm_linear.bin Cleanup. 2015-01-20 21:41:51 -08:00
fs_shadowmaps_color_lightning_esm_linear_csm.bin Cleanup. 2015-01-20 21:41:51 -08:00
fs_shadowmaps_color_lightning_esm_linear_omni.bin Cleanup. 2015-01-20 21:41:51 -08:00
fs_shadowmaps_color_lightning_esm_omni.bin Cleanup. 2015-01-20 21:41:51 -08:00
fs_shadowmaps_color_lightning_hard.bin Cleanup. 2015-01-20 21:41:51 -08:00
fs_shadowmaps_color_lightning_hard_csm.bin Cleanup. 2015-01-20 21:41:51 -08:00
fs_shadowmaps_color_lightning_hard_linear.bin Cleanup. 2015-01-20 21:41:51 -08:00
fs_shadowmaps_color_lightning_hard_linear_csm.bin Cleanup. 2015-01-20 21:41:51 -08:00
fs_shadowmaps_color_lightning_hard_linear_omni.bin Cleanup. 2015-01-20 21:41:51 -08:00
fs_shadowmaps_color_lightning_hard_omni.bin Cleanup. 2015-01-20 21:41:51 -08:00
fs_shadowmaps_color_lightning_omni.bin Added 15-shadowmaps-simple and 16-shadowmaps. 2014-01-13 22:16:07 +01:00
fs_shadowmaps_color_lightning_pcf.bin Cleanup. 2015-01-20 21:41:51 -08:00
fs_shadowmaps_color_lightning_pcf_csm.bin Cleanup. 2015-01-20 21:41:51 -08:00
fs_shadowmaps_color_lightning_pcf_linear.bin Cleanup. 2015-01-20 21:41:51 -08:00
fs_shadowmaps_color_lightning_pcf_linear_csm.bin Cleanup. 2015-01-20 21:41:51 -08:00
fs_shadowmaps_color_lightning_pcf_linear_omni.bin Cleanup. 2015-01-20 21:41:51 -08:00
fs_shadowmaps_color_lightning_pcf_omni.bin Cleanup. 2015-01-20 21:41:51 -08:00
fs_shadowmaps_color_lightning_pfc.bin Added 15-shadowmaps-simple and 16-shadowmaps. 2014-01-13 22:16:07 +01:00
fs_shadowmaps_color_lightning_vsm.bin Cleanup. 2015-01-20 21:41:51 -08:00
fs_shadowmaps_color_lightning_vsm_csm.bin Cleanup. 2015-01-20 21:41:51 -08:00
fs_shadowmaps_color_lightning_vsm_linear.bin Cleanup. 2015-01-20 21:41:51 -08:00
fs_shadowmaps_color_lightning_vsm_linear_csm.bin Cleanup. 2015-01-20 21:41:51 -08:00
fs_shadowmaps_color_lightning_vsm_linear_omni.bin Cleanup. 2015-01-20 21:41:51 -08:00
fs_shadowmaps_color_lightning_vsm_omni.bin Cleanup. 2015-01-20 21:41:51 -08:00
fs_shadowmaps_color_texture.bin Added serialization for vertex decl attribute enums. Binary format changes. Rebuilt all meshes and shaders. 2014-08-17 17:20:15 -07:00
fs_shadowmaps_depth.bin Added 15-shadowmaps-simple and 16-shadowmaps. 2014-01-13 22:16:07 +01:00
fs_shadowmaps_hblur.bin Cleanup. 2015-01-20 21:41:51 -08:00
fs_shadowmaps_hblur_vsm.bin Updated glsl-optimizer. 2014-10-11 12:32:43 -07:00
fs_shadowmaps_packdepth.bin Cleanup. 2015-01-20 21:41:51 -08:00
fs_shadowmaps_packdepth_linear.bin Cleanup. 2015-01-20 21:41:51 -08:00
fs_shadowmaps_packdepth_vsm.bin Added serialization for vertex decl attribute enums. Binary format changes. Rebuilt all meshes and shaders. 2014-08-17 17:20:15 -07:00
fs_shadowmaps_packdepth_vsm_linear.bin Added serialization for vertex decl attribute enums. Binary format changes. Rebuilt all meshes and shaders. 2014-08-17 17:20:15 -07:00
fs_shadowmaps_texture.bin Added serialization for vertex decl attribute enums. Binary format changes. Rebuilt all meshes and shaders. 2014-08-17 17:20:15 -07:00
fs_shadowmaps_unpackdepth.bin Cleanup. 2015-01-20 21:41:51 -08:00
fs_shadowmaps_unpackdepth_vsm.bin Added serialization for vertex decl attribute enums. Binary format changes. Rebuilt all meshes and shaders. 2014-08-17 17:20:15 -07:00
fs_shadowmaps_vblur.bin Cleanup. 2015-01-20 21:41:51 -08:00
fs_shadowmaps_vblur_vsm.bin Updated glsl-optimizer. 2014-10-11 12:32:43 -07:00
fs_shadowvolume_color_lightning.bin Updated glsl-optimizer. 2014-10-11 12:32:43 -07:00
fs_shadowvolume_color_texture.bin Added serialization for vertex decl attribute enums. Binary format changes. Rebuilt all meshes and shaders. 2014-08-17 17:20:15 -07:00
fs_shadowvolume_svbackblank.bin Added serialization for vertex decl attribute enums. Binary format changes. Rebuilt all meshes and shaders. 2014-08-17 17:20:15 -07:00
fs_shadowvolume_svbackcolor.bin Added serialization for vertex decl attribute enums. Binary format changes. Rebuilt all meshes and shaders. 2014-08-17 17:20:15 -07:00
fs_shadowvolume_svbacktex1.bin Added serialization for vertex decl attribute enums. Binary format changes. Rebuilt all meshes and shaders. 2014-08-17 17:20:15 -07:00
fs_shadowvolume_svbacktex2.bin Added serialization for vertex decl attribute enums. Binary format changes. Rebuilt all meshes and shaders. 2014-08-17 17:20:15 -07:00
fs_shadowvolume_svfrontblank.bin Added serialization for vertex decl attribute enums. Binary format changes. Rebuilt all meshes and shaders. 2014-08-17 17:20:15 -07:00
fs_shadowvolume_svfrontcolor.bin Added serialization for vertex decl attribute enums. Binary format changes. Rebuilt all meshes and shaders. 2014-08-17 17:20:15 -07:00
fs_shadowvolume_svfronttex1.bin Added serialization for vertex decl attribute enums. Binary format changes. Rebuilt all meshes and shaders. 2014-08-17 17:20:15 -07:00
fs_shadowvolume_svfronttex2.bin Added serialization for vertex decl attribute enums. Binary format changes. Rebuilt all meshes and shaders. 2014-08-17 17:20:15 -07:00
fs_shadowvolume_svside.bin Added serialization for vertex decl attribute enums. Binary format changes. Rebuilt all meshes and shaders. 2014-08-17 17:20:15 -07:00
fs_shadowvolume_svsideblank.bin Added serialization for vertex decl attribute enums. Binary format changes. Rebuilt all meshes and shaders. 2014-08-17 17:20:15 -07:00
fs_shadowvolume_svsidecolor.bin Added serialization for vertex decl attribute enums. Binary format changes. Rebuilt all meshes and shaders. 2014-08-17 17:20:15 -07:00
fs_shadowvolume_svsidetex.bin Added serialization for vertex decl attribute enums. Binary format changes. Rebuilt all meshes and shaders. 2014-08-17 17:20:15 -07:00
fs_shadowvolume_texture.bin Added serialization for vertex decl attribute enums. Binary format changes. Rebuilt all meshes and shaders. 2014-08-17 17:20:15 -07:00
fs_shadowvolume_texture_lightning.bin Updated glsl-optimizer. 2014-10-11 12:32:43 -07:00
fs_sms_mesh.bin Updated glsl-optimizer. 2014-10-11 12:32:43 -07:00
fs_sms_mesh_pd.bin Cleanup. 2015-01-20 21:41:51 -08:00
fs_sms_shadow.bin Added serialization for vertex decl attribute enums. Binary format changes. Rebuilt all meshes and shaders. 2014-08-17 17:20:15 -07:00
fs_sms_shadow_pd.bin Cleanup. 2015-01-20 21:41:51 -08:00
fs_stencil_color_black.bin Added serialization for vertex decl attribute enums. Binary format changes. Rebuilt all meshes and shaders. 2014-08-17 17:20:15 -07:00
fs_stencil_color_lightning.bin Updated glsl-optimizer. 2014-10-11 12:32:43 -07:00
fs_stencil_color_texture.bin Added serialization for vertex decl attribute enums. Binary format changes. Rebuilt all meshes and shaders. 2014-08-17 17:20:15 -07:00
fs_stencil_texture.bin Added serialization for vertex decl attribute enums. Binary format changes. Rebuilt all meshes and shaders. 2014-08-17 17:20:15 -07:00
fs_stencil_texture_lightning.bin Updated glsl-optimizer. 2014-10-11 12:32:43 -07:00
fs_tree.bin Added serialization for vertex decl attribute enums. Binary format changes. Rebuilt all meshes and shaders. 2014-08-17 17:20:15 -07:00
fs_update.bin Added serialization for vertex decl attribute enums. Binary format changes. Rebuilt all meshes and shaders. 2014-08-17 17:20:15 -07:00
fs_update_cmp.bin Added serialization for vertex decl attribute enums. Binary format changes. Rebuilt all meshes and shaders. 2014-08-17 17:20:15 -07:00
fs_vectordisplay_blit.bin Added 23-vectordisplay shaders and screenshot. 2014-11-15 17:00:51 -08:00
fs_vectordisplay_blur.bin Added 23-vectordisplay shaders and screenshot. 2014-11-15 17:00:51 -08:00
fs_vectordisplay_fb.bin Added 23-vectordisplay shaders and screenshot. 2014-11-15 17:00:51 -08:00
vs_bump.bin Added serialization for vertex decl attribute enums. Binary format changes. Rebuilt all meshes and shaders. 2014-08-17 17:20:15 -07:00
vs_bump_instanced.bin Added serialization for vertex decl attribute enums. Binary format changes. Rebuilt all meshes and shaders. 2014-08-17 17:20:15 -07:00
vs_callback.bin Added serialization for vertex decl attribute enums. Binary format changes. Rebuilt all meshes and shaders. 2014-08-17 17:20:15 -07:00
vs_cubes.bin Added serialization for vertex decl attribute enums. Binary format changes. Rebuilt all meshes and shaders. 2014-08-17 17:20:15 -07:00
vs_deferred_combine.bin Rebuilt shaders. 2014-08-17 23:31:46 -07:00
vs_deferred_debug.bin Rebuilt shaders. 2014-08-17 23:31:46 -07:00
vs_deferred_debug_line.bin Rebuilt shaders. 2014-08-17 23:31:46 -07:00
vs_deferred_geom.bin Rebuilt shaders. 2014-08-17 23:31:46 -07:00
vs_deferred_light.bin Rebuilt shaders. 2014-08-17 23:31:46 -07:00
vs_hdr_blur.bin Updated glsl-optimizer. 2014-10-11 12:32:43 -07:00
vs_hdr_bright.bin Added serialization for vertex decl attribute enums. Binary format changes. Rebuilt all meshes and shaders. 2014-08-17 17:20:15 -07:00
vs_hdr_lum.bin Added serialization for vertex decl attribute enums. Binary format changes. Rebuilt all meshes and shaders. 2014-08-17 17:20:15 -07:00
vs_hdr_lumavg.bin Added serialization for vertex decl attribute enums. Binary format changes. Rebuilt all meshes and shaders. 2014-08-17 17:20:15 -07:00
vs_hdr_mesh.bin Updated glsl-optimizer. 2014-10-11 12:32:43 -07:00
vs_hdr_skybox.bin Added serialization for vertex decl attribute enums. Binary format changes. Rebuilt all meshes and shaders. 2014-08-17 17:20:15 -07:00
vs_hdr_tonemap.bin Added serialization for vertex decl attribute enums. Binary format changes. Rebuilt all meshes and shaders. 2014-08-17 17:20:15 -07:00
vs_ibl_mesh.bin Added serialization for vertex decl attribute enums. Binary format changes. Rebuilt all meshes and shaders. 2014-08-17 17:20:15 -07:00
vs_ibl_skybox.bin Added serialization for vertex decl attribute enums. Binary format changes. Rebuilt all meshes and shaders. 2014-08-17 17:20:15 -07:00
vs_instancing.bin Added serialization for vertex decl attribute enums. Binary format changes. Rebuilt all meshes and shaders. 2014-08-17 17:20:15 -07:00
vs_mesh.bin Updated glsl-optimizer. 2014-10-11 12:32:43 -07:00
vs_oit.bin Updated glsl-optimizer. 2014-10-11 12:32:43 -07:00
vs_oit_blit.bin Added serialization for vertex decl attribute enums. Binary format changes. Rebuilt all meshes and shaders. 2014-08-17 17:20:15 -07:00
vs_particle.bin Added 24-nbody compute shader example. 2014-12-19 21:09:58 -08:00
vs_raymarching.bin Added serialization for vertex decl attribute enums. Binary format changes. Rebuilt all meshes and shaders. 2014-08-17 17:20:15 -07:00
vs_shadowmaps_color.bin Added serialization for vertex decl attribute enums. Binary format changes. Rebuilt all meshes and shaders. 2014-08-17 17:20:15 -07:00
vs_shadowmaps_color_lightning.bin Added serialization for vertex decl attribute enums. Binary format changes. Rebuilt all meshes and shaders. 2014-08-17 17:20:15 -07:00
vs_shadowmaps_color_lightning_csm.bin Added serialization for vertex decl attribute enums. Binary format changes. Rebuilt all meshes and shaders. 2014-08-17 17:20:15 -07:00
vs_shadowmaps_color_lightning_linear.bin Updated glsl-optimizer. 2014-10-11 12:32:43 -07:00
vs_shadowmaps_color_lightning_linear_csm.bin Updated glsl-optimizer. 2014-10-11 12:32:43 -07:00
vs_shadowmaps_color_lightning_linear_omni.bin Updated glsl-optimizer. 2014-10-11 12:32:43 -07:00
vs_shadowmaps_color_lightning_omni.bin Updated glsl-optimizer. 2014-10-11 12:32:43 -07:00
vs_shadowmaps_color_texture.bin Added serialization for vertex decl attribute enums. Binary format changes. Rebuilt all meshes and shaders. 2014-08-17 17:20:15 -07:00
vs_shadowmaps_depth.bin Added serialization for vertex decl attribute enums. Binary format changes. Rebuilt all meshes and shaders. 2014-08-17 17:20:15 -07:00
vs_shadowmaps_hblur.bin Added serialization for vertex decl attribute enums. Binary format changes. Rebuilt all meshes and shaders. 2014-08-17 17:20:15 -07:00
vs_shadowmaps_packdepth.bin Updated glsl-optimizer. 2014-10-11 12:32:43 -07:00
vs_shadowmaps_packdepth_linear.bin Updated glsl-optimizer. 2014-10-11 12:32:43 -07:00
vs_shadowmaps_texture.bin Added serialization for vertex decl attribute enums. Binary format changes. Rebuilt all meshes and shaders. 2014-08-17 17:20:15 -07:00
vs_shadowmaps_texture_lightning.bin Added serialization for vertex decl attribute enums. Binary format changes. Rebuilt all meshes and shaders. 2014-08-17 17:20:15 -07:00
vs_shadowmaps_unpackdepth.bin Added serialization for vertex decl attribute enums. Binary format changes. Rebuilt all meshes and shaders. 2014-08-17 17:20:15 -07:00
vs_shadowmaps_vblur.bin Added serialization for vertex decl attribute enums. Binary format changes. Rebuilt all meshes and shaders. 2014-08-17 17:20:15 -07:00
vs_shadowvolume_color_lightning.bin Removed flipV from 14-shadowvolumes example. 2014-08-18 20:18:48 +01:00
vs_shadowvolume_color_texture.bin Added serialization for vertex decl attribute enums. Binary format changes. Rebuilt all meshes and shaders. 2014-08-17 17:20:15 -07:00
vs_shadowvolume_svback.bin Added serialization for vertex decl attribute enums. Binary format changes. Rebuilt all meshes and shaders. 2014-08-17 17:20:15 -07:00
vs_shadowvolume_svfront.bin Added serialization for vertex decl attribute enums. Binary format changes. Rebuilt all meshes and shaders. 2014-08-17 17:20:15 -07:00
vs_shadowvolume_svside.bin Added serialization for vertex decl attribute enums. Binary format changes. Rebuilt all meshes and shaders. 2014-08-17 17:20:15 -07:00
vs_shadowvolume_texture.bin Added serialization for vertex decl attribute enums. Binary format changes. Rebuilt all meshes and shaders. 2014-08-17 17:20:15 -07:00
vs_shadowvolume_texture_lightning.bin Removed flipV from 14-shadowvolumes example. 2014-08-18 20:18:48 +01:00
vs_sms_mesh.bin Added serialization for vertex decl attribute enums. Binary format changes. Rebuilt all meshes and shaders. 2014-08-17 17:20:15 -07:00
vs_sms_shadow.bin Added serialization for vertex decl attribute enums. Binary format changes. Rebuilt all meshes and shaders. 2014-08-17 17:20:15 -07:00
vs_sms_shadow_pd.bin Updated glsl-optimizer. 2014-10-11 12:32:43 -07:00
vs_stencil_color.bin Added serialization for vertex decl attribute enums. Binary format changes. Rebuilt all meshes and shaders. 2014-08-17 17:20:15 -07:00
vs_stencil_color_lightning.bin Added serialization for vertex decl attribute enums. Binary format changes. Rebuilt all meshes and shaders. 2014-08-17 17:20:15 -07:00
vs_stencil_color_texture.bin Added serialization for vertex decl attribute enums. Binary format changes. Rebuilt all meshes and shaders. 2014-08-17 17:20:15 -07:00
vs_stencil_texture.bin Added serialization for vertex decl attribute enums. Binary format changes. Rebuilt all meshes and shaders. 2014-08-17 17:20:15 -07:00
vs_stencil_texture_lightning.bin Added serialization for vertex decl attribute enums. Binary format changes. Rebuilt all meshes and shaders. 2014-08-17 17:20:15 -07:00
vs_tree.bin Updated glsl-optimizer. 2014-10-11 12:32:43 -07:00
vs_update.bin Added serialization for vertex decl attribute enums. Binary format changes. Rebuilt all meshes and shaders. 2014-08-17 17:20:15 -07:00
vs_vectordisplay_fb.bin Added 23-vectordisplay shaders and screenshot. 2014-11-15 17:00:51 -08:00