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16 lines
270 B
Text
16 lines
270 B
Text
varying vec4 var4ok;
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varying float var1;
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varying vec4 var4;
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void main ()
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{
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vec4 tmpvar_1;
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tmpvar_1 = vec4(0.0, 0.0, 0.0, 0.0);
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var4 = tmpvar_1;
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float tmpvar_2;
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tmpvar_2 = 0.5;
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var1 = tmpvar_2;
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vec4 tmpvar_3;
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tmpvar_3 = gl_Vertex;
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var4ok = tmpvar_3;
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}
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