mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-12-11 00:31:28 -05:00
551 lines
13 KiB
Text
551 lines
13 KiB
Text
struct v2f {
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highp vec4 pos;
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highp vec2 uv;
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lowp vec4 color;
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};
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struct appdata_full {
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highp vec4 vertex;
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highp vec4 tangent;
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highp vec3 normal;
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highp vec4 texcoord;
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highp vec4 texcoord1;
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highp vec4 color;
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};
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varying lowp vec4 xlv_TEXCOORD1;
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varying highp vec2 xlv_TEXCOORD0;
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varying highp vec4 xlv_SV_POSITION;
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attribute vec4 TANGENT;
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uniform highp mat4 glstate_matrix_mvp;
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uniform highp vec3 _WorldSpaceCameraPos;
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uniform highp mat4 _World2Object;
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uniform highp float _VerticalBillboarding;
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uniform highp float _TimeOnDuration;
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uniform highp float _TimeOffDuration;
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uniform highp vec4 _Time;
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uniform highp float _SizeGrowStartDist;
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uniform highp float _SizeGrowEndDist;
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uniform highp float _NoiseAmount;
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uniform highp float _Multiplier;
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uniform highp float _MaxGrowSize;
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uniform highp float _FadeOutDistNear;
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uniform highp float _FadeOutDistFar;
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uniform highp vec4 _Color;
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uniform highp float _BlinkingTimeOffsScale;
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uniform highp float _Bias;
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attribute lowp vec4 _glesColor;
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attribute highp vec4 _glesMultiTexCoord1;
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attribute highp vec4 _glesMultiTexCoord0;
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attribute mediump vec3 _glesNormal;
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attribute highp vec4 _glesVertex;
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float xll_mod (
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in float x_1,
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in float y_2
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)
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{
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float f_3;
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float d_4;
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float tmpvar_5;
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tmpvar_5 = (x_1 / y_2);
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d_4 = tmpvar_5;
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float tmpvar_6;
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tmpvar_6 = abs (d_4);
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float tmpvar_7;
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tmpvar_7 = fract (tmpvar_6);
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float tmpvar_8;
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tmpvar_8 = (tmpvar_7 * y_2);
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f_3 = tmpvar_8;
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float tmpvar_9;
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if ((d_4 >= 0.0)) {
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tmpvar_9 = f_3;
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} else {
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tmpvar_9 = -(f_3);
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};
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return tmpvar_9;
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}
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vec2 xll_mod (
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in vec2 x_10,
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in vec2 y_11
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)
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{
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vec2 f_12;
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vec2 d_13;
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vec2 tmpvar_14;
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tmpvar_14 = (x_10 / y_11);
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d_13 = tmpvar_14;
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vec2 tmpvar_15;
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tmpvar_15 = abs (d_13);
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vec2 tmpvar_16;
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tmpvar_16 = fract (tmpvar_15);
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vec2 tmpvar_17;
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tmpvar_17 = (tmpvar_16 * y_11);
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f_12 = tmpvar_17;
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float tmpvar_18;
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if ((d_13.x >= 0.0)) {
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tmpvar_18 = f_12.x;
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} else {
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tmpvar_18 = -(f_12.x);
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};
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float tmpvar_19;
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if ((d_13.y >= 0.0)) {
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tmpvar_19 = f_12.y;
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} else {
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tmpvar_19 = -(f_12.y);
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};
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vec2 tmpvar_20;
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tmpvar_20.x = tmpvar_18;
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tmpvar_20.y = tmpvar_19;
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return tmpvar_20;
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}
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vec3 xll_mod (
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in vec3 x_21,
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in vec3 y_22
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)
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{
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vec3 f_23;
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vec3 d_24;
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vec3 tmpvar_25;
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tmpvar_25 = (x_21 / y_22);
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d_24 = tmpvar_25;
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vec3 tmpvar_26;
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tmpvar_26 = abs (d_24);
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vec3 tmpvar_27;
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tmpvar_27 = fract (tmpvar_26);
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vec3 tmpvar_28;
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tmpvar_28 = (tmpvar_27 * y_22);
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f_23 = tmpvar_28;
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float tmpvar_29;
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if ((d_24.x >= 0.0)) {
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tmpvar_29 = f_23.x;
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} else {
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tmpvar_29 = -(f_23.x);
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};
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float tmpvar_30;
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if ((d_24.y >= 0.0)) {
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tmpvar_30 = f_23.y;
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} else {
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tmpvar_30 = -(f_23.y);
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};
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float tmpvar_31;
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if ((d_24.z >= 0.0)) {
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tmpvar_31 = f_23.z;
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} else {
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tmpvar_31 = -(f_23.z);
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};
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vec3 tmpvar_32;
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tmpvar_32.x = tmpvar_29;
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tmpvar_32.y = tmpvar_30;
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tmpvar_32.z = tmpvar_31;
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return tmpvar_32;
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}
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vec4 xll_mod (
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in vec4 x_33,
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in vec4 y_34
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)
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{
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vec4 f_35;
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vec4 d_36;
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vec4 tmpvar_37;
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tmpvar_37 = (x_33 / y_34);
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d_36 = tmpvar_37;
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vec4 tmpvar_38;
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tmpvar_38 = abs (d_36);
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vec4 tmpvar_39;
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tmpvar_39 = fract (tmpvar_38);
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vec4 tmpvar_40;
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tmpvar_40 = (tmpvar_39 * y_34);
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f_35 = tmpvar_40;
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float tmpvar_41;
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if ((d_36.x >= 0.0)) {
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tmpvar_41 = f_35.x;
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} else {
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tmpvar_41 = -(f_35.x);
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};
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float tmpvar_42;
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if ((d_36.y >= 0.0)) {
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tmpvar_42 = f_35.y;
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} else {
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tmpvar_42 = -(f_35.y);
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};
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float tmpvar_43;
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if ((d_36.z >= 0.0)) {
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tmpvar_43 = f_35.z;
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} else {
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tmpvar_43 = -(f_35.z);
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};
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float tmpvar_44;
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if ((d_36.w >= 0.0)) {
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tmpvar_44 = f_35.w;
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} else {
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tmpvar_44 = -(f_35.w);
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};
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vec4 tmpvar_45;
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tmpvar_45.x = tmpvar_41;
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tmpvar_45.y = tmpvar_42;
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tmpvar_45.z = tmpvar_43;
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tmpvar_45.w = tmpvar_44;
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return tmpvar_45;
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}
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float xll_saturate (
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in float x_46
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)
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{
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float tmpvar_47;
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tmpvar_47 = clamp (x_46, 0.0, 1.0);
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return tmpvar_47;
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}
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vec2 xll_saturate (
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in vec2 x_48
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)
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{
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vec2 tmpvar_49;
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tmpvar_49 = clamp (x_48, 0.0, 1.0);
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return tmpvar_49;
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}
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vec3 xll_saturate (
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in vec3 x_50
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)
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{
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vec3 tmpvar_51;
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tmpvar_51 = clamp (x_50, 0.0, 1.0);
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return tmpvar_51;
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}
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vec4 xll_saturate (
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in vec4 x_52
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)
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{
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vec4 tmpvar_53;
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tmpvar_53 = clamp (x_52, 0.0, 1.0);
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return tmpvar_53;
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}
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mat2 xll_saturate (
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in mat2 m_54
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)
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{
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vec2 tmpvar_55;
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tmpvar_55 = clamp (m_54[0], 0.0, 1.0);
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vec2 tmpvar_56;
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tmpvar_56 = clamp (m_54[1], 0.0, 1.0);
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mat2 tmpvar_57;
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vec2 tmpvar_58;
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tmpvar_58 = tmpvar_55;
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tmpvar_57[0] = tmpvar_58;
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vec2 tmpvar_59;
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tmpvar_59 = tmpvar_56;
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tmpvar_57[1] = tmpvar_59;
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return tmpvar_57;
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}
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mat3 xll_saturate (
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in mat3 m_60
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)
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{
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vec3 tmpvar_61;
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tmpvar_61 = clamp (m_60[0], 0.0, 1.0);
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vec3 tmpvar_62;
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tmpvar_62 = clamp (m_60[1], 0.0, 1.0);
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vec3 tmpvar_63;
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tmpvar_63 = clamp (m_60[2], 0.0, 1.0);
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mat3 tmpvar_64;
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vec3 tmpvar_65;
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tmpvar_65 = tmpvar_61;
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tmpvar_64[0] = tmpvar_65;
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vec3 tmpvar_66;
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tmpvar_66 = tmpvar_62;
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tmpvar_64[1] = tmpvar_66;
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vec3 tmpvar_67;
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tmpvar_67 = tmpvar_63;
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tmpvar_64[2] = tmpvar_67;
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return tmpvar_64;
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}
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mat4 xll_saturate (
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in mat4 m_68
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)
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{
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vec4 tmpvar_69;
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tmpvar_69 = clamp (m_68[0], 0.0, 1.0);
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vec4 tmpvar_70;
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tmpvar_70 = clamp (m_68[1], 0.0, 1.0);
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vec4 tmpvar_71;
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tmpvar_71 = clamp (m_68[2], 0.0, 1.0);
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vec4 tmpvar_72;
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tmpvar_72 = clamp (m_68[3], 0.0, 1.0);
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mat4 tmpvar_73;
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vec4 tmpvar_74;
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tmpvar_74 = tmpvar_69;
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tmpvar_73[0] = tmpvar_74;
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vec4 tmpvar_75;
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tmpvar_75 = tmpvar_70;
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tmpvar_73[1] = tmpvar_75;
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vec4 tmpvar_76;
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tmpvar_76 = tmpvar_71;
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tmpvar_73[2] = tmpvar_76;
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vec4 tmpvar_77;
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tmpvar_77 = tmpvar_72;
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tmpvar_73[3] = tmpvar_77;
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return tmpvar_73;
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}
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void CalcOrthonormalBasis (
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in highp vec3 dir_78,
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out highp vec3 right_79,
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out highp vec3 up_80
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)
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{
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highp float tmpvar_81;
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tmpvar_81 = abs (dir_78.y);
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vec3 tmpvar_82;
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if ((tmpvar_81 > 0.999)) {
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tmpvar_82 = vec3(0.0, 0.0, 1.0);
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} else {
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tmpvar_82 = vec3(0.0, 1.0, 0.0);
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};
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vec3 tmpvar_83;
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tmpvar_83 = tmpvar_82;
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up_80 = tmpvar_83;
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highp vec3 tmpvar_84;
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tmpvar_84 = cross (up_80, dir_78);
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highp vec3 tmpvar_85;
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tmpvar_85 = normalize (tmpvar_84);
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highp vec3 tmpvar_86;
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tmpvar_86 = tmpvar_85;
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right_79 = tmpvar_86;
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highp vec3 tmpvar_87;
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tmpvar_87 = cross (dir_78, right_79);
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highp vec3 tmpvar_88;
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tmpvar_88 = tmpvar_87;
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up_80 = tmpvar_88;
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}
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float CalcFadeOutFactor (
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in highp float dist_89
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)
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{
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highp float ffadeout_90;
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highp float nfadeout_91;
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float tmpvar_92;
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tmpvar_92 = xll_saturate ((dist_89 / _FadeOutDistNear));
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float tmpvar_93;
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tmpvar_93 = tmpvar_92;
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nfadeout_91 = tmpvar_93;
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highp float tmpvar_94;
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tmpvar_94 = max ((dist_89 - _FadeOutDistFar), 0.0);
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float tmpvar_95;
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tmpvar_95 = xll_saturate ((tmpvar_94 * 0.2));
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float tmpvar_96;
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tmpvar_96 = (1.0 - tmpvar_95);
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ffadeout_90 = tmpvar_96;
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highp float tmpvar_97;
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tmpvar_97 = (ffadeout_90 * ffadeout_90);
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ffadeout_90 = tmpvar_97;
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highp float tmpvar_98;
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tmpvar_98 = (nfadeout_91 * nfadeout_91);
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nfadeout_91 = tmpvar_98;
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highp float tmpvar_99;
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tmpvar_99 = (nfadeout_91 * nfadeout_91);
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nfadeout_91 = tmpvar_99;
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highp float tmpvar_100;
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tmpvar_100 = (nfadeout_91 * ffadeout_90);
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nfadeout_91 = tmpvar_100;
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return nfadeout_91;
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}
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float CalcDistScale (
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in highp float dist_101
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)
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{
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highp float distScale_102;
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highp float tmpvar_103;
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tmpvar_103 = max ((dist_101 - _SizeGrowStartDist), 0.0);
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highp float tmpvar_104;
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tmpvar_104 = min ((tmpvar_103 / _SizeGrowEndDist), 1.0);
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highp float tmpvar_105;
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tmpvar_105 = tmpvar_104;
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distScale_102 = tmpvar_105;
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return ((distScale_102 * distScale_102) * _MaxGrowSize);
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}
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v2f xlat_main (
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in appdata_full v_106
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)
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{
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v2f o_107;
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highp float noiseWave_108;
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highp float noise_109;
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highp float noiseTime_110;
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highp float wave_111;
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highp float fracTime_112;
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highp float time_113;
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highp vec3 BBLocalPos_114;
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highp vec3 BBNormal_115;
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highp float distScale_116;
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highp vec3 upLocal_117;
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highp vec3 rightLocal_118;
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highp float localDirLength_119;
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highp vec3 localDir_120;
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highp vec3 viewerLocal_121;
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highp vec3 centerLocal_122;
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highp vec3 centerOffs_123;
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highp vec3 tmpvar_124;
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tmpvar_124.z = 0.0;
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tmpvar_124.xy = (vec2(0.5, 0.5) - v_106.color.xy).xy;
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highp vec3 tmpvar_125;
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tmpvar_125 = (tmpvar_124 * v_106.texcoord1.xyy);
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centerOffs_123 = tmpvar_125;
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highp vec3 tmpvar_126;
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tmpvar_126 = (v_106.vertex.xyz + centerOffs_123.xyz);
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centerLocal_122 = tmpvar_126;
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highp vec4 tmpvar_127;
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tmpvar_127.w = 1.0;
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tmpvar_127.xyz = _WorldSpaceCameraPos.xyz;
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highp vec3 tmpvar_128;
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tmpvar_128 = (_World2Object * tmpvar_127).xyz;
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highp vec3 tmpvar_129;
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tmpvar_129 = tmpvar_128;
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viewerLocal_121 = tmpvar_129;
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highp vec3 tmpvar_130;
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tmpvar_130 = (viewerLocal_121 - centerLocal_122);
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localDir_120 = tmpvar_130;
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highp float tmpvar_131;
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tmpvar_131 = mix (0.0, localDir_120.y, _VerticalBillboarding);
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highp float tmpvar_132;
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tmpvar_132 = tmpvar_131;
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localDir_120.y = vec2(tmpvar_132).y;
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highp float tmpvar_133;
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tmpvar_133 = length (localDir_120);
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highp float tmpvar_134;
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tmpvar_134 = tmpvar_133;
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localDirLength_119 = tmpvar_134;
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CalcOrthonormalBasis ((localDir_120 / localDirLength_119), rightLocal_118, upLocal_117);
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highp float tmpvar_135;
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tmpvar_135 = CalcDistScale (localDirLength_119);
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highp float tmpvar_136;
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tmpvar_136 = (tmpvar_135 * v_106.color.w);
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distScale_116 = tmpvar_136;
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highp vec3 tmpvar_137;
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tmpvar_137 = ((rightLocal_118 * v_106.normal.x) + (upLocal_117 * v_106.normal.y));
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BBNormal_115 = tmpvar_137;
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highp vec3 tmpvar_138;
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tmpvar_138 = ((centerLocal_122 - ((rightLocal_118 * centerOffs_123.x) + (upLocal_117 * centerOffs_123.y))) + (BBNormal_115 * distScale_116));
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BBLocalPos_114 = tmpvar_138;
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highp float tmpvar_139;
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tmpvar_139 = (_Time.y + (_BlinkingTimeOffsScale * v_106.color.z));
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time_113 = tmpvar_139;
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float tmpvar_140;
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tmpvar_140 = xll_mod (time_113, (_TimeOnDuration + _TimeOffDuration));
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float tmpvar_141;
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tmpvar_141 = tmpvar_140;
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fracTime_112 = tmpvar_141;
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highp float tmpvar_142;
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tmpvar_142 = smoothstep (0.0, (_TimeOnDuration * 0.25), fracTime_112);
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highp float tmpvar_143;
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tmpvar_143 = smoothstep ((_TimeOnDuration * 0.75), _TimeOnDuration, fracTime_112);
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highp float tmpvar_144;
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tmpvar_144 = (tmpvar_142 * (1.0 - tmpvar_143));
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wave_111 = tmpvar_144;
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highp float tmpvar_145;
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tmpvar_145 = (time_113 * (6.28319 / _TimeOnDuration));
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noiseTime_110 = tmpvar_145;
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highp float tmpvar_146;
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tmpvar_146 = sin (noiseTime_110);
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highp float tmpvar_147;
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tmpvar_147 = cos (((noiseTime_110 * 0.6366) + 56.7272));
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highp float tmpvar_148;
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tmpvar_148 = (tmpvar_146 * ((0.5 * tmpvar_147) + 0.5));
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noise_109 = tmpvar_148;
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highp float tmpvar_149;
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tmpvar_149 = ((_NoiseAmount * noise_109) + (1.0 - _NoiseAmount));
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noiseWave_108 = tmpvar_149;
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highp float tmpvar_150;
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if ((_NoiseAmount < 0.01)) {
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tmpvar_150 = wave_111;
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} else {
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tmpvar_150 = noiseWave_108;
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};
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highp float tmpvar_151;
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tmpvar_151 = tmpvar_150;
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wave_111 = tmpvar_151;
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highp float tmpvar_152;
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tmpvar_152 = (wave_111 + _Bias);
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wave_111 = tmpvar_152;
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highp vec2 tmpvar_153;
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tmpvar_153 = v_106.texcoord.xy;
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o_107.uv = tmpvar_153;
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highp vec4 tmpvar_154;
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tmpvar_154.w = 1.0;
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tmpvar_154.xyz = BBLocalPos_114.xyz;
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highp vec4 tmpvar_155;
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tmpvar_155 = (glstate_matrix_mvp * tmpvar_154);
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o_107.pos = tmpvar_155;
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highp float tmpvar_156;
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tmpvar_156 = CalcFadeOutFactor (localDirLength_119);
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highp vec4 tmpvar_157;
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tmpvar_157 = (((tmpvar_156 * _Color) * _Multiplier) * wave_111);
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o_107.color = tmpvar_157;
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return o_107;
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|
}
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|
|
|
void main ()
|
|
{
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|
appdata_full xlt_v_158;
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|
v2f xl_retval_159;
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highp vec4 tmpvar_160;
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|
tmpvar_160 = _glesVertex.xyzw;
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|
highp vec4 tmpvar_161;
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|
tmpvar_161 = tmpvar_160;
|
|
xlt_v_158.vertex = tmpvar_161;
|
|
vec4 tmpvar_162;
|
|
tmpvar_162 = TANGENT.xyzw;
|
|
vec4 tmpvar_163;
|
|
tmpvar_163 = tmpvar_162;
|
|
xlt_v_158.tangent = tmpvar_163;
|
|
mediump vec3 tmpvar_164;
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|
tmpvar_164 = _glesNormal.xyz;
|
|
mediump vec3 tmpvar_165;
|
|
tmpvar_165 = tmpvar_164;
|
|
xlt_v_158.normal = tmpvar_165;
|
|
highp vec4 tmpvar_166;
|
|
tmpvar_166 = _glesMultiTexCoord0.xyzw;
|
|
highp vec4 tmpvar_167;
|
|
tmpvar_167 = tmpvar_166;
|
|
xlt_v_158.texcoord = tmpvar_167;
|
|
highp vec4 tmpvar_168;
|
|
tmpvar_168 = _glesMultiTexCoord1.xyzw;
|
|
highp vec4 tmpvar_169;
|
|
tmpvar_169 = tmpvar_168;
|
|
xlt_v_158.texcoord1 = tmpvar_169;
|
|
lowp vec4 tmpvar_170;
|
|
tmpvar_170 = _glesColor.xyzw;
|
|
lowp vec4 tmpvar_171;
|
|
tmpvar_171 = tmpvar_170;
|
|
xlt_v_158.color = tmpvar_171;
|
|
v2f tmpvar_172;
|
|
tmpvar_172 = xlat_main (xlt_v_158);
|
|
v2f tmpvar_173;
|
|
tmpvar_173 = tmpvar_172;
|
|
xl_retval_159 = tmpvar_173;
|
|
highp vec4 tmpvar_174;
|
|
tmpvar_174 = xl_retval_159.pos.xyzw;
|
|
highp vec4 tmpvar_175;
|
|
tmpvar_175 = tmpvar_174;
|
|
xlv_SV_POSITION = tmpvar_175;
|
|
highp vec2 tmpvar_176;
|
|
tmpvar_176 = xl_retval_159.uv.xy;
|
|
highp vec2 tmpvar_177;
|
|
tmpvar_177 = tmpvar_176;
|
|
xlv_TEXCOORD0 = tmpvar_177;
|
|
lowp vec4 tmpvar_178;
|
|
tmpvar_178 = xl_retval_159.color.xyzw;
|
|
lowp vec4 tmpvar_179;
|
|
tmpvar_179 = tmpvar_178;
|
|
xlv_TEXCOORD1 = tmpvar_179;
|
|
}
|
|
|