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18 lines
483 B
Text
18 lines
483 B
Text
uniform vec4 unity_Ambient;
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uniform sampler2D _MainTex;
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uniform sampler2D _LightBuffer;
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void main ()
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{
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vec4 tmpvar_1;
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tmpvar_1 = gl_TexCoord[0];
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vec4 light_2;
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vec4 tmpvar_3;
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tmpvar_3 = -(log2(texture2DProj (_LightBuffer, gl_TexCoord[1])));
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light_2.w = tmpvar_3.w;
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light_2.xyz = (tmpvar_3.xyz + unity_Ambient.xyz);
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vec4 c_4;
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c_4.xyz = (texture2D (_MainTex, ((tmpvar_1.xy / tmpvar_1.w) * vec2(2.0, 1.0))).xyz * light_2.xyz);
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c_4.w = 0.0;
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gl_FragData[0] = c_4;
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}
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