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10 lines
250 B
Text
10 lines
250 B
Text
vec4 xlat_main( in vec2 pos );
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vec4 xlat_main( in vec2 pos ) {
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return vec4( pos, 0.000000, 0.000000);
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}
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varying vec2 xlv_VPOS;
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void main() {
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vec4 xl_retval;
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xl_retval = xlat_main( vec2(xlv_VPOS));
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gl_FragData[0] = vec4( xl_retval);
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}
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