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10 lines
179 B
Text
10 lines
179 B
Text
varying highp float xlv_VFACE;
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void main ()
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{
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mediump vec4 tmpvar_1;
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highp vec4 tmpvar_2;
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tmpvar_2 = vec4(xlv_VFACE);
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tmpvar_1 = tmpvar_2;
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gl_FragData[0] = tmpvar_1;
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}
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