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33 lines
611 B
Text
33 lines
611 B
Text
void main ()
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{
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int j_1;
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vec2 c_2;
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vec2 tmpvar_3;
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tmpvar_3 = vec2(0.0, 0.0);
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c_2 = tmpvar_3;
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int tmpvar_4;
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tmpvar_4 = 0;
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j_1 = tmpvar_4;
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while (true) {
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if (!((j_1 < 2))) {
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break;
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};
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vec2 tmpvar_5;
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tmpvar_5 = vec2(vec2(0.0, 0.0)[j_1]);
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vec2 tmpvar_6;
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tmpvar_6 = abs (tmpvar_5);
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vec2 tmpvar_7;
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tmpvar_7 = (c_2 + tmpvar_6);
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c_2 = tmpvar_7;
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int tmpvar_8;
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tmpvar_8 = (j_1 + 1);
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j_1 = tmpvar_8;
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};
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vec4 tmpvar_9;
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tmpvar_9.zw = vec2(0.0, 0.0);
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tmpvar_9.xy = c_2.xy;
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vec4 tmpvar_10;
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tmpvar_10 = tmpvar_9;
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gl_FragColor = tmpvar_10;
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}
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