mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-12-01 11:56:58 -05:00
49 lines
1.4 KiB
Text
49 lines
1.4 KiB
Text
uniform mat4 _LightMatrix0;
|
|
uniform mat4 _Object2World;
|
|
uniform vec4 _WorldSpaceLightPos0;
|
|
uniform vec4 unity_Scale;
|
|
varying vec4 xlv_FOG;
|
|
void main ()
|
|
{
|
|
vec4 pos_1;
|
|
pos_1 = (gl_ModelViewProjectionMatrix * gl_Vertex);
|
|
mat3 tmpvar_2;
|
|
tmpvar_2[0] = _Object2World[0].xyz;
|
|
tmpvar_2[1] = _Object2World[1].xyz;
|
|
tmpvar_2[2] = _Object2World[2].xyz;
|
|
gl_Position = pos_1;
|
|
vec4 tmpvar_3;
|
|
tmpvar_3.yzw = vec3(0.0, 0.0, 0.0);
|
|
tmpvar_3.x = pos_1.z;
|
|
xlv_FOG = tmpvar_3;
|
|
vec4 tmpvar_4;
|
|
tmpvar_4.w = 0.0;
|
|
tmpvar_4.xyz = ((gl_Normal * 0.5) + 0.5);
|
|
gl_TexCoord[0] = tmpvar_4;
|
|
vec4 tmpvar_5;
|
|
tmpvar_5.w = 0.0;
|
|
tmpvar_5.xyz = (tmpvar_2 * (gl_Normal * unity_Scale.w));
|
|
gl_TexCoord[1] = tmpvar_5;
|
|
vec4 tmpvar_6;
|
|
tmpvar_6.w = 0.0;
|
|
vec4 tmpvar_7;
|
|
tmpvar_7 = (_Object2World * gl_Vertex);
|
|
tmpvar_6.xyz = (_WorldSpaceLightPos0.xyz - tmpvar_7.xyz);
|
|
gl_TexCoord[2] = tmpvar_6;
|
|
vec4 tmpvar_8;
|
|
tmpvar_8.w = 0.0;
|
|
tmpvar_8.xyz = (_LightMatrix0 * tmpvar_7).xyz;
|
|
gl_TexCoord[3] = tmpvar_8;
|
|
}
|
|
|
|
|
|
// stats: 13 alu 0 tex 0 flow
|
|
// inputs: 2
|
|
// #0: gl_Normal (high float) 3x1 [-1] loc 2
|
|
// #1: gl_Vertex (high float) 4x1 [-1] loc 0
|
|
// uniforms: 5 (total size: 0)
|
|
// #0: gl_ModelViewProjectionMatrix (high float) 4x4 [-1]
|
|
// #1: _LightMatrix0 (high float) 4x4 [-1]
|
|
// #2: _Object2World (high float) 4x4 [-1]
|
|
// #3: _WorldSpaceLightPos0 (high float) 4x1 [-1]
|
|
// #4: unity_Scale (high float) 4x1 [-1]
|