mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-25 17:18:12 -05:00
71 lines
1.6 KiB
Text
71 lines
1.6 KiB
Text
void xll_clip(float x) {
|
|
if ( x<0.0 ) discard;
|
|
}
|
|
struct v2f_vertex_lit {
|
|
vec2 uv;
|
|
vec4 diff;
|
|
vec4 spec;
|
|
};
|
|
struct v2f_img {
|
|
vec4 pos;
|
|
vec2 uv;
|
|
};
|
|
struct appdata_img {
|
|
vec4 vertex;
|
|
vec2 texcoord;
|
|
};
|
|
struct v2f {
|
|
vec4 pos;
|
|
vec2 uv;
|
|
vec4 nz;
|
|
};
|
|
struct appdata {
|
|
vec4 vertex;
|
|
vec3 normal;
|
|
vec4 color;
|
|
vec4 texcoord;
|
|
};
|
|
uniform float _Cutoff;
|
|
uniform sampler2D _MainTex;
|
|
vec2 EncodeViewNormalStereo( in vec3 n );
|
|
vec2 EncodeFloatRG( in float v );
|
|
vec4 EncodeDepthNormal( in float depth, in vec3 normal );
|
|
vec4 frag( in v2f i );
|
|
vec2 EncodeViewNormalStereo( in vec3 n ) {
|
|
float kScale = 1.77770;
|
|
vec2 enc;
|
|
enc = (n.xy / (n.z + 1.00000));
|
|
enc /= kScale;
|
|
enc = ((enc * 0.500000) + 0.500000);
|
|
return enc;
|
|
}
|
|
vec2 EncodeFloatRG( in float v ) {
|
|
vec2 kEncodeMul = vec2( 1.00000, 255.000);
|
|
float kEncodeBit = 0.00392157;
|
|
vec2 enc;
|
|
enc = (kEncodeMul * v);
|
|
enc = fract( enc );
|
|
enc.x -= (enc.y * kEncodeBit);
|
|
return enc;
|
|
}
|
|
vec4 EncodeDepthNormal( in float depth, in vec3 normal ) {
|
|
vec4 enc;
|
|
enc.xy = EncodeViewNormalStereo( normal);
|
|
enc.zw = EncodeFloatRG( depth);
|
|
return enc;
|
|
}
|
|
vec4 frag( in v2f i ) {
|
|
vec4 texcol;
|
|
texcol = texture2D( _MainTex, i.uv);
|
|
xll_clip( (texcol.w - _Cutoff) );
|
|
return EncodeDepthNormal( i.nz.w , i.nz.xyz );
|
|
}
|
|
void main() {
|
|
vec4 xl_retval;
|
|
v2f xlt_i;
|
|
xlt_i.pos = vec4(0.0);
|
|
xlt_i.uv = vec2( gl_TexCoord[0]);
|
|
xlt_i.nz = vec4( gl_TexCoord[1]);
|
|
xl_retval = frag( xlt_i);
|
|
gl_FragData[0] = vec4( xl_retval);
|
|
}
|