bgfx/3rdparty/glsl-optimizer/tests/fragment/loop-for-inES3.txt
2014-10-11 12:32:43 -07:00

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#version 300 es
out lowp vec4 _fragData;
struct v2f {
highp vec2 uv;
mediump vec3 nl;
};
uniform sampler2D _MainTex;
uniform mediump vec4 _TerrainTreeLightColors[4];
lowp vec4 xlat_main (in v2f i) {
highp int j = 0;
lowp vec4 col = texture2D( _MainTex, i.uv);
mediump vec3 light = vec3(0.0);
for ( ; (j < 3); (j++)) {
light += col.xyz * i.nl[j] * _TerrainTreeLightColors[j].xyz;
}
return vec4(light, 1.0);
}
in highp vec2 xlv_uv;
in mediump vec3 xlv_nl;
void main() {
v2f i;
i.uv = xlv_uv;
i.nl = xlv_nl;
_fragData = xlat_main(i);
}