bgfx/3rdparty/glsl-optimizer/tests/fragment/array-constconst-outES3Metal.txt
2014-10-11 12:32:43 -07:00

21 lines
513 B
Text

#include <metal_stdlib>
using namespace metal;
struct xlatMtlShaderInput {
};
struct xlatMtlShaderOutput {
half4 _fragData [[color(0)]];
};
struct xlatMtlShaderUniform {
};
fragment xlatMtlShaderOutput xlatMtlMain (xlatMtlShaderInput _mtl_i [[stage_in]], constant xlatMtlShaderUniform& _mtl_u [[buffer(0)]])
{
xlatMtlShaderOutput _mtl_o;
half4 c_1;
c_1.zw = half2(float2(0.0, 0.0));
c_1.xy = half2(float2(-0.34413, 0.050045));
_mtl_o._fragData = c_1;
return _mtl_o;
}
// stats: 2 alu 0 tex 0 flow