mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-12-12 09:11:18 -05:00
60 lines
2.1 KiB
Text
60 lines
2.1 KiB
Text
uniform sampler2D _MainTex0;
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uniform sampler2D _MainTex1;
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uniform sampler2D _MainTex10;
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uniform sampler2D _MainTex11;
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uniform sampler2D _MainTex12;
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uniform sampler2D _MainTex13;
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uniform sampler2D _MainTex14;
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uniform sampler2D _MainTex15;
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uniform sampler2D _MainTex2;
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uniform sampler2D _MainTex3;
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uniform sampler2D _MainTex4;
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uniform sampler2D _MainTex5;
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uniform sampler2D _MainTex6;
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uniform sampler2D _MainTex7;
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uniform sampler2D _MainTex8;
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uniform sampler2D _MainTex9;
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void main ()
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{
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vec2 tmpvar_1;
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tmpvar_1 = gl_TexCoord[0].xy;
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vec4 col_2;
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col_2 = (texture2D (_MainTex0, tmpvar_1) + texture2D (_MainTex1, tmpvar_1));
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col_2 = (col_2 + texture2D (_MainTex2, tmpvar_1));
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col_2 = (col_2 + texture2D (_MainTex3, tmpvar_1));
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col_2 = (col_2 + texture2D (_MainTex4, tmpvar_1));
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col_2 = (col_2 + texture2D (_MainTex5, tmpvar_1));
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col_2 = (col_2 + texture2D (_MainTex6, tmpvar_1));
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col_2 = (col_2 + texture2D (_MainTex7, tmpvar_1));
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col_2 = (col_2 + texture2D (_MainTex8, tmpvar_1));
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col_2 = (col_2 + texture2D (_MainTex9, tmpvar_1));
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col_2 = (col_2 + texture2D (_MainTex10, tmpvar_1));
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col_2 = (col_2 + texture2D (_MainTex11, tmpvar_1));
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col_2 = (col_2 + texture2D (_MainTex12, tmpvar_1));
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col_2 = (col_2 + texture2D (_MainTex13, tmpvar_1));
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col_2 = (col_2 + texture2D (_MainTex14, tmpvar_1));
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col_2 = (col_2 + texture2D (_MainTex15, tmpvar_1));
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gl_FragData[0] = col_2;
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}
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// stats: 15 alu 16 tex 0 flow
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// inputs: 1
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// #0: gl_TexCoord (high float) 4x1 [1] loc 4
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// textures: 16
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// #0: _MainTex0 (high 2d) 0x0 [-1]
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// #1: _MainTex1 (high 2d) 0x0 [-1]
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// #2: _MainTex10 (high 2d) 0x0 [-1]
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// #3: _MainTex11 (high 2d) 0x0 [-1]
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// #4: _MainTex12 (high 2d) 0x0 [-1]
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// #5: _MainTex13 (high 2d) 0x0 [-1]
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// #6: _MainTex14 (high 2d) 0x0 [-1]
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// #7: _MainTex15 (high 2d) 0x0 [-1]
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// #8: _MainTex2 (high 2d) 0x0 [-1]
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// #9: _MainTex3 (high 2d) 0x0 [-1]
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// #10: _MainTex4 (high 2d) 0x0 [-1]
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// #11: _MainTex5 (high 2d) 0x0 [-1]
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// #12: _MainTex6 (high 2d) 0x0 [-1]
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// #13: _MainTex7 (high 2d) 0x0 [-1]
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// #14: _MainTex8 (high 2d) 0x0 [-1]
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// #15: _MainTex9 (high 2d) 0x0 [-1]
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