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15 lines
337 B
Text
15 lines
337 B
Text
uniform float _Shininess;
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void main ()
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{
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vec4 res_1;
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res_1.xyz = ((gl_TexCoord[0].xyz * vec3(0.5, 0.5, -0.5)) + 0.5);
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res_1.w = _Shininess;
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gl_FragData[0] = res_1;
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}
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// stats: 2 alu 0 tex 0 flow
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// inputs: 1
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// #0: gl_TexCoord (high float) 4x1 [1] loc 4
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// uniforms: 1 (total size: 0)
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// #0: _Shininess (high float) 1x1 [-1]
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