mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-12-11 00:31:28 -05:00
38 lines
1.2 KiB
Text
38 lines
1.2 KiB
Text
uniform vec4 _Color;
|
|
uniform sampler2D _Illum;
|
|
uniform sampler2D _LightBuffer;
|
|
uniform sampler2D _MainTex;
|
|
uniform sampler2D unity_Lightmap;
|
|
uniform sampler2D unity_LightmapInd;
|
|
void main ()
|
|
{
|
|
vec4 tmpvar_1;
|
|
tmpvar_1 = gl_TexCoord[0];
|
|
vec3 tmpvar_2;
|
|
tmpvar_2 = gl_TexCoord[2].xyz;
|
|
vec4 col_3;
|
|
vec4 light_4;
|
|
vec4 c_5;
|
|
c_5 = (texture2D (_MainTex, tmpvar_1.xy) * _Color);
|
|
light_4 = -(log2(texture2DProj (_LightBuffer, gl_TexCoord[1])));
|
|
light_4.xyz = (light_4.xyz + mix ((2.0 * texture2D (unity_LightmapInd, tmpvar_2.xy).xyz), (2.0 * texture2D (unity_Lightmap, tmpvar_2.xy).xyz), vec3(clamp (tmpvar_2.z, 0.0, 1.0))));
|
|
vec4 c_6;
|
|
c_6.xyz = (c_5.xyz * light_4.xyz);
|
|
c_6.w = c_5.w;
|
|
col_3.w = c_6.w;
|
|
col_3.xyz = (c_6.xyz + (c_5.xyz * texture2D (_Illum, tmpvar_1.zw).w));
|
|
gl_FragData[0] = col_3;
|
|
}
|
|
|
|
|
|
// stats: 11 alu 5 tex 0 flow
|
|
// inputs: 1
|
|
// #0: gl_TexCoord (high float) 4x1 [3] loc 4
|
|
// uniforms: 1 (total size: 0)
|
|
// #0: _Color (high float) 4x1 [-1]
|
|
// textures: 5
|
|
// #0: _Illum (high 2d) 0x0 [-1]
|
|
// #1: _LightBuffer (high 2d) 0x0 [-1]
|
|
// #2: _MainTex (high 2d) 0x0 [-1]
|
|
// #3: unity_Lightmap (high 2d) 0x0 [-1]
|
|
// #4: unity_LightmapInd (high 2d) 0x0 [-1]
|