mirror of
https://github.com/scratchfoundation/bgfx.git
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33 lines
854 B
Text
33 lines
854 B
Text
uniform vec4 _Color;
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uniform float _Cutoff;
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uniform vec4 _LightPositionRange;
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uniform sampler2D _MainTex;
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void main ()
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{
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vec3 tmpvar_1;
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tmpvar_1 = gl_TexCoord[0].xyz;
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float x_2;
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x_2 = ((texture2D (_MainTex, gl_TexCoord[1].xy) * _Color).w - _Cutoff);
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if ((x_2 < 0.0)) {
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discard;
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};
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vec4 enc_3;
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enc_3 = (vec4(1.0, 255.0, 65025.0, 1.60581e+08) * (sqrt(
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dot (tmpvar_1, tmpvar_1)
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) * _LightPositionRange.w));
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vec4 tmpvar_4;
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tmpvar_4 = fract(enc_3);
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enc_3 = (tmpvar_4 - (tmpvar_4.yzww * 0.00392157));
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gl_FragData[0] = enc_3;
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}
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// stats: 10 alu 2 tex 1 flow
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// inputs: 1
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// #0: gl_TexCoord (high float) 4x1 [2] loc 4
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// uniforms: 3 (total size: 0)
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// #0: _Color (high float) 4x1 [-1]
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// #1: _Cutoff (high float) 1x1 [-1]
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// #2: _LightPositionRange (high float) 4x1 [-1]
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// textures: 1
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// #0: _MainTex (high 2d) 0x0 [-1]
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