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https://github.com/scratchfoundation/bgfx.git
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31 lines
856 B
Text
31 lines
856 B
Text
uniform sampler2D tex_def;
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uniform sampler2D tex_lowp;
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uniform highp sampler2D tex_highp;
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varying lowp vec2 var_lowp;
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varying mediump vec2 var_mediump;
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void main ()
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{
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lowp vec4 c4_1;
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lowp vec4 c3_2;
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lowp vec4 c2_3;
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lowp vec4 c1_4;
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c1_4 = (texture2D (tex_def, var_lowp) * 2.0);
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c2_3 = (texture2D (tex_def, var_mediump) * 2.0);
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highp vec4 tmpvar_5;
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tmpvar_5 = texture2D (tex_highp, var_mediump);
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c3_2 = (tmpvar_5 * 2.0);
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c4_1 = (texture2D (tex_lowp, var_mediump) * 2.0);
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lowp vec4 tmpvar_6;
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tmpvar_6 = abs(var_lowp.xxxx);
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gl_FragColor = ((c1_4 + c2_3) + ((c3_2 + c4_1) + tmpvar_6));
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}
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// stats: 9 alu 4 tex 0 flow
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// inputs: 2
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// #0: var_lowp (low float) 2x1 [-1]
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// #1: var_mediump (medium float) 2x1 [-1]
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// textures: 3
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// #0: tex_def (low 2d) 0x0 [-1]
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// #1: tex_lowp (low 2d) 0x0 [-1]
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// #2: tex_highp (high 2d) 0x0 [-1]
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