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14 lines
279 B
Text
14 lines
279 B
Text
void main ()
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{
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vec4 c_1;
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c_1 = vec4(0.0, 0.0, 0.0, 0.0);
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if (((gl_FragCoord.x > 0.5) && (gl_FragCoord.y > 0.5))) {
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c_1 = vec4(0.5, 0.5, 0.5, 0.5);
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};
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gl_FragColor = c_1;
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}
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// stats: 5 alu 0 tex 1 flow
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// inputs: 1
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// #0: gl_FragCoord (high float) 4x1 [-1] loc 0
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