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10 lines
160 B
Text
10 lines
160 B
Text
void main ()
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{
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mediump vec4 c_1;
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c_1.zw = vec2(0.0, 0.0);
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c_1.xy = vec2(-0.3441301, 0.05004501);
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gl_FragData[0] = c_1;
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}
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// stats: 2 alu 0 tex 0 flow
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