mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-29 02:55:36 -05:00
164 lines
3.5 KiB
Text
164 lines
3.5 KiB
Text
struct v2f {
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mediump vec4 pos;
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mediump vec4 color;
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};
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struct appdata {
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highp vec4 vertex;
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highp vec3 normal;
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};
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varying mediump vec4 xlv_TEXCOORD0;
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uniform highp vec4 unity_LightColor[4];
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uniform highp vec4 unity_LightAtten[4];
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uniform highp mat4 UNITY_MATRIX_MVP;
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attribute lowp vec4 _glesColor;
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attribute highp vec4 _glesMultiTexCoord1;
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attribute highp vec4 _glesMultiTexCoord0;
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attribute mediump vec3 _glesNormal;
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attribute highp vec4 _glesVertex;
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v2f xlat_main (
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in appdata v_1
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)
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{
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int z_2;
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int k_3;
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highp vec4 l_1_4;
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int i_3_5;
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highp vec4 l_6;
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int i_2_7;
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int j_8;
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int i_1_9;
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int i_10;
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v2f o_11;
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int tmpvar_12;
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tmpvar_12 = 0;
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i_10 = tmpvar_12;
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int tmpvar_13;
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tmpvar_13 = 0;
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i_1_9 = tmpvar_13;
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int tmpvar_14;
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tmpvar_14 = 3;
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j_8 = tmpvar_14;
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int tmpvar_15;
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tmpvar_15 = 0;
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i_2_7 = tmpvar_15;
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int tmpvar_16;
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tmpvar_16 = 0;
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i_3_5 = tmpvar_16;
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int tmpvar_17;
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tmpvar_17 = 1;
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k_3 = tmpvar_17;
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highp vec4 tmpvar_18;
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tmpvar_18 = (UNITY_MATRIX_MVP * v_1.vertex);
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o_11.pos = tmpvar_18;
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vec4 tmpvar_19;
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tmpvar_19 = vec4(0.0, 0.0, 0.0, 0.0);
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o_11.color = tmpvar_19;
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while (true) {
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if (!((i_10 < 2))) {
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break;
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};
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highp vec4 tmpvar_20;
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tmpvar_20 = (o_11.color + unity_LightColor[i_10]);
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o_11.color = tmpvar_20;
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int tmpvar_21;
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tmpvar_21 = (i_10 + 1);
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i_10 = tmpvar_21;
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};
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while (true) {
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if (!((i_1_9 < 4))) {
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break;
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};
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highp vec4 tmpvar_22;
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tmpvar_22 = (o_11.color + unity_LightColor[i_1_9]);
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o_11.color = tmpvar_22;
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int tmpvar_23;
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tmpvar_23 = (i_1_9 + 1);
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i_1_9 = tmpvar_23;
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};
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while (true) {
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if (!((j_8 >= 0))) {
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break;
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};
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highp vec4 tmpvar_24;
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tmpvar_24 = (o_11.color + unity_LightColor[j_8]);
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o_11.color = tmpvar_24;
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int tmpvar_25;
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tmpvar_25 = (j_8 - 1);
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j_8 = tmpvar_25;
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};
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while (true) {
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if (!((i_2_7 < 2))) {
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break;
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};
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highp vec4 tmpvar_26;
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tmpvar_26 = (unity_LightColor[i_2_7] * unity_LightAtten[i_2_7].x);
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l_6 = tmpvar_26;
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highp vec4 tmpvar_27;
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tmpvar_27 = (o_11.color + l_6);
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o_11.color = tmpvar_27;
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int tmpvar_28;
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tmpvar_28 = (i_2_7 + 1);
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i_2_7 = tmpvar_28;
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};
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while (true) {
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if (!((i_3_5 < 2))) {
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break;
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};
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highp vec4 tmpvar_29;
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tmpvar_29 = (unity_LightColor[i_3_5] * unity_LightAtten[i_3_5].z);
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l_1_4 = tmpvar_29;
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highp vec4 tmpvar_30;
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tmpvar_30 = (o_11.color + l_1_4);
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o_11.color = tmpvar_30;
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int tmpvar_31;
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tmpvar_31 = (i_3_5 + 1);
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i_3_5 = tmpvar_31;
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};
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while (true) {
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if (!((k_3 < 3))) {
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break;
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};
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highp vec4 tmpvar_32;
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tmpvar_32 = (o_11.color + unity_LightColor[k_3].x);
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o_11.color = tmpvar_32;
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int tmpvar_33;
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tmpvar_33 = (k_3 + 1);
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z_2 = tmpvar_33;
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int tmpvar_34;
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tmpvar_34 = z_2;
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k_3 = tmpvar_34;
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};
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return o_11;
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}
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void main ()
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{
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appdata xlt_v_35;
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v2f xl_retval_36;
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highp vec4 tmpvar_37;
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tmpvar_37 = _glesVertex.xyzw;
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highp vec4 tmpvar_38;
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tmpvar_38 = tmpvar_37;
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xlt_v_35.vertex = tmpvar_38;
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mediump vec3 tmpvar_39;
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tmpvar_39 = _glesNormal.xyz;
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mediump vec3 tmpvar_40;
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tmpvar_40 = tmpvar_39;
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xlt_v_35.normal = tmpvar_40;
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v2f tmpvar_41;
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tmpvar_41 = xlat_main (xlt_v_35);
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v2f tmpvar_42;
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tmpvar_42 = tmpvar_41;
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xl_retval_36 = tmpvar_42;
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mediump vec4 tmpvar_43;
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tmpvar_43 = xl_retval_36.pos.xyzw;
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mediump vec4 tmpvar_44;
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tmpvar_44 = tmpvar_43;
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gl_Position = tmpvar_44;
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mediump vec4 tmpvar_45;
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tmpvar_45 = xl_retval_36.color.xyzw;
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mediump vec4 tmpvar_46;
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tmpvar_46 = tmpvar_45;
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xlv_TEXCOORD0 = tmpvar_46;
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}
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