mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-12-01 11:56:58 -05:00
290 lines
7.8 KiB
C++
290 lines
7.8 KiB
C++
/*
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* Copyright © 2008, 2009 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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#include <getopt.h>
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/** @file main.cpp
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*
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* This file is the main() routine and scaffolding for producing
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* builtin_compiler (which doesn't include builtins itself and is used
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* to generate the profile information for builtin_function.cpp), and
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* for glsl_compiler (which does include builtins and can be used to
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* offline compile GLSL code and examine the resulting GLSL IR.
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*/
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#include "ast.h"
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#include "glsl_parser_extras.h"
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#include "ir_optimization.h"
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#include "ir_print_visitor.h"
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#include "program.h"
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#include "loop_analysis.h"
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#include "standalone_scaffolding.h"
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static void
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initialize_context(struct gl_context *ctx, gl_api api)
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{
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initialize_context_to_defaults(ctx, api);
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/* The standalone compiler needs to claim support for almost
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* everything in order to compile the built-in functions.
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*/
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ctx->Const.GLSLVersion = 140;
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ctx->Const.MaxClipPlanes = 8;
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ctx->Const.MaxDrawBuffers = 2;
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/* More than the 1.10 minimum to appease parser tests taken from
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* apps that (hopefully) already checked the number of coords.
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*/
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ctx->Const.MaxTextureCoordUnits = 4;
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ctx->Driver.NewShader = _mesa_new_shader;
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}
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/* Returned string will have 'ctx' as its ralloc owner. */
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static char *
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load_text_file(void *ctx, const char *file_name)
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{
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char *text = NULL;
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size_t size;
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size_t total_read = 0;
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FILE *fp = fopen(file_name, "rb");
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if (!fp) {
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return NULL;
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}
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fseek(fp, 0L, SEEK_END);
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size = ftell(fp);
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fseek(fp, 0L, SEEK_SET);
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text = (char *) ralloc_size(ctx, size + 1);
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if (text != NULL) {
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do {
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size_t bytes = fread(text + total_read,
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1, size - total_read, fp);
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if (bytes < size - total_read) {
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free(text);
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text = NULL;
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break;
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}
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if (bytes == 0) {
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break;
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}
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total_read += bytes;
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} while (total_read < size);
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text[total_read] = '\0';
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}
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fclose(fp);
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return text;
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}
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int glsl_es = 0;
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int dump_ast = 0;
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int dump_hir = 0;
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int dump_lir = 0;
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int do_link = 0;
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const struct option compiler_opts[] = {
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{ "glsl-es", 0, &glsl_es, 1 },
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{ "dump-ast", 0, &dump_ast, 1 },
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{ "dump-hir", 0, &dump_hir, 1 },
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{ "dump-lir", 0, &dump_lir, 1 },
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{ "link", 0, &do_link, 1 },
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{ NULL, 0, NULL, 0 }
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};
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/**
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* \brief Print proper usage and exit with failure.
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*/
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void
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usage_fail(const char *name)
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{
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const char *header =
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"usage: %s [options] <file.vert | file.geom | file.frag>\n"
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"\n"
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"Possible options are:\n";
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printf(header, name, name);
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for (const struct option *o = compiler_opts; o->name != 0; ++o) {
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printf(" --%s\n", o->name);
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}
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exit(EXIT_FAILURE);
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}
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void
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compile_shader(struct gl_context *ctx, struct gl_shader *shader)
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{
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struct _mesa_glsl_parse_state *state =
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new(shader) _mesa_glsl_parse_state(ctx, shader->Type, shader);
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const char *source = shader->Source;
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state->error = glcpp_preprocess(state, &source, &state->info_log,
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state->extensions, ctx->API) != 0;
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if (!state->error) {
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_mesa_glsl_lexer_ctor(state, source);
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_mesa_glsl_parse(state);
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_mesa_glsl_lexer_dtor(state);
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}
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if (dump_ast) {
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foreach_list_const(n, &state->translation_unit) {
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ast_node *ast = exec_node_data(ast_node, n, link);
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ast->print();
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}
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printf("\n\n");
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}
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shader->ir = new(shader) exec_list;
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if (!state->error && !state->translation_unit.is_empty())
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_mesa_ast_to_hir(shader->ir, state);
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/* Print out the unoptimized IR. */
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if (!state->error && dump_hir) {
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validate_ir_tree(shader->ir);
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_mesa_print_ir(shader->ir, state);
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}
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/* Optimization passes */
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if (!state->error && !shader->ir->is_empty()) {
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bool progress;
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do {
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progress = do_common_optimization(shader->ir, false, false, 32);
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} while (progress);
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validate_ir_tree(shader->ir);
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}
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/* Print out the resulting IR */
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if (!state->error && dump_lir) {
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_mesa_print_ir(shader->ir, state);
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}
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shader->symbols = state->symbols;
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shader->CompileStatus = !state->error;
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shader->Version = state->language_version;
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memcpy(shader->builtins_to_link, state->builtins_to_link,
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sizeof(shader->builtins_to_link[0]) * state->num_builtins_to_link);
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shader->num_builtins_to_link = state->num_builtins_to_link;
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if (shader->InfoLog)
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ralloc_free(shader->InfoLog);
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shader->InfoLog = state->info_log;
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/* Retain any live IR, but trash the rest. */
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reparent_ir(shader->ir, shader);
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ralloc_free(state);
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return;
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}
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int
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main(int argc, char **argv)
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{
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int status = EXIT_SUCCESS;
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struct gl_context local_ctx;
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struct gl_context *ctx = &local_ctx;
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int c;
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int idx = 0;
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while ((c = getopt_long(argc, argv, "", compiler_opts, &idx)) != -1)
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/* empty */ ;
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if (argc <= optind)
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usage_fail(argv[0]);
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initialize_context(ctx, (glsl_es) ? API_OPENGLES2 : API_OPENGL);
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struct gl_shader_program *whole_program;
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whole_program = rzalloc (NULL, struct gl_shader_program);
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assert(whole_program != NULL);
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whole_program->InfoLog = ralloc_strdup(whole_program, "");
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for (/* empty */; argc > optind; optind++) {
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whole_program->Shaders =
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reralloc(whole_program, whole_program->Shaders,
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struct gl_shader *, whole_program->NumShaders + 1);
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assert(whole_program->Shaders != NULL);
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struct gl_shader *shader = rzalloc(whole_program, gl_shader);
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whole_program->Shaders[whole_program->NumShaders] = shader;
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whole_program->NumShaders++;
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const unsigned len = strlen(argv[optind]);
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if (len < 6)
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usage_fail(argv[0]);
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const char *const ext = & argv[optind][len - 5];
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if (strncmp(".vert", ext, 5) == 0 || strncmp(".glsl", ext, 5) == 0)
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shader->Type = GL_VERTEX_SHADER;
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else if (strncmp(".geom", ext, 5) == 0)
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shader->Type = GL_GEOMETRY_SHADER;
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else if (strncmp(".frag", ext, 5) == 0)
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shader->Type = GL_FRAGMENT_SHADER;
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else
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usage_fail(argv[0]);
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shader->Source = load_text_file(whole_program, argv[optind]);
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if (shader->Source == NULL) {
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printf("File \"%s\" does not exist.\n", argv[optind]);
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exit(EXIT_FAILURE);
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}
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compile_shader(ctx, shader);
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if (!shader->CompileStatus) {
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printf("Info log for %s:\n%s\n", argv[optind], shader->InfoLog);
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status = EXIT_FAILURE;
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break;
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}
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}
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if ((status == EXIT_SUCCESS) && do_link) {
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link_shaders(ctx, whole_program);
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status = (whole_program->LinkStatus) ? EXIT_SUCCESS : EXIT_FAILURE;
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if (strlen(whole_program->InfoLog) > 0)
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printf("Info log for linking:\n%s\n", whole_program->InfoLog);
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}
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for (unsigned i = 0; i < MESA_SHADER_TYPES; i++)
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ralloc_free(whole_program->_LinkedShaders[i]);
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ralloc_free(whole_program);
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_mesa_glsl_release_types();
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_mesa_glsl_release_functions();
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return status;
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}
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