bgfx/src/glcontext_ppapi.cpp
2014-03-29 23:12:15 -07:00

177 lines
4.8 KiB
C++

/*
* Copyright 2011-2014 Branimir Karadzic. All rights reserved.
* License: http://www.opensource.org/licenses/BSD-2-Clause
*/
#include "bgfx_p.h"
#if BX_PLATFORM_NACL & (BGFX_CONFIG_RENDERER_OPENGLES|BGFX_CONFIG_RENDERER_OPENGL)
# include <bgfxplatform.h>
# include "renderer_gl.h"
namespace bgfx
{
# define GL_IMPORT(_optional, _proto, _func, _import) _proto _func
# include "glimports.h"
void naclSwapCompleteCb(void* /*_data*/, int32_t /*_result*/);
PP_CompletionCallback naclSwapComplete =
{
naclSwapCompleteCb,
NULL,
PP_COMPLETIONCALLBACK_FLAG_NONE
};
struct Ppapi
{
Ppapi()
: m_context(0)
, m_instance(0)
, m_instInterface(NULL)
, m_graphicsInterface(NULL)
, m_instancedArrays(NULL)
, m_postSwapBuffers(NULL)
, m_forceSwap(true)
{
}
bool setInterfaces(PP_Instance _instance, const PPB_Instance* _instInterface, const PPB_Graphics3D* _graphicsInterface, PostSwapBuffersFn _postSwapBuffers);
void resize(uint32_t _width, uint32_t _height, bool /*_vsync*/)
{
m_graphicsInterface->ResizeBuffers(m_context, _width, _height);
}
void swap()
{
glSetCurrentContextPPAPI(m_context);
m_graphicsInterface->SwapBuffers(m_context, naclSwapComplete);
}
bool isValid() const
{
return 0 != m_context;
}
PP_Resource m_context;
PP_Instance m_instance;
const PPB_Instance* m_instInterface;
const PPB_Graphics3D* m_graphicsInterface;
const PPB_OpenGLES2InstancedArrays* m_instancedArrays;
PostSwapBuffersFn m_postSwapBuffers;
bool m_forceSwap;
};
static Ppapi s_ppapi;
void naclSwapCompleteCb(void* /*_data*/, int32_t /*_result*/)
{
// For NaCl bgfx doesn't create render thread, but rendering is always
// multithreaded. Frame rendering is done on main thread, and context
// is initialized when PPAPI interfaces are set. Force swap is there to
// keep calling swap complete callback, so that initialization doesn't
// deadlock on semaphores.
if (s_ppapi.m_forceSwap)
{
s_ppapi.swap();
}
renderFrame();
}
static void GL_APIENTRY naclVertexAttribDivisor(GLuint _index, GLuint _divisor)
{
s_ppapi.m_instancedArrays->VertexAttribDivisorANGLE(s_ppapi.m_context, _index, _divisor);
}
static void GL_APIENTRY naclDrawArraysInstanced(GLenum _mode, GLint _first, GLsizei _count, GLsizei _primcount)
{
s_ppapi.m_instancedArrays->DrawArraysInstancedANGLE(s_ppapi.m_context, _mode, _first, _count, _primcount);
}
static void GL_APIENTRY naclDrawElementsInstanced(GLenum _mode, GLsizei _count, GLenum _type, const GLvoid* _indices, GLsizei _primcount)
{
s_ppapi.m_instancedArrays->DrawElementsInstancedANGLE(s_ppapi.m_context, _mode, _count, _type, _indices, _primcount);
}
bool naclSetInterfaces(PP_Instance _instance, const PPB_Instance* _instInterface, const PPB_Graphics3D* _graphicsInterface, PostSwapBuffersFn _postSwapBuffers)
{
return s_ppapi.setInterfaces( _instance, _instInterface, _graphicsInterface, _postSwapBuffers);
}
bool Ppapi::setInterfaces(PP_Instance _instance, const PPB_Instance* _instInterface, const PPB_Graphics3D* _graphicsInterface, PostSwapBuffersFn _postSwapBuffers)
{
BX_TRACE("PPAPI Interfaces");
m_instance = _instance;
m_instInterface = _instInterface;
m_graphicsInterface = _graphicsInterface;
m_instancedArrays = glGetInstancedArraysInterfacePPAPI();
m_postSwapBuffers = _postSwapBuffers;
int32_t attribs[] =
{
PP_GRAPHICS3DATTRIB_ALPHA_SIZE, 8,
PP_GRAPHICS3DATTRIB_DEPTH_SIZE, 24,
PP_GRAPHICS3DATTRIB_STENCIL_SIZE, 8,
PP_GRAPHICS3DATTRIB_SAMPLES, 0,
PP_GRAPHICS3DATTRIB_SAMPLE_BUFFERS, 0,
PP_GRAPHICS3DATTRIB_WIDTH, BGFX_DEFAULT_WIDTH,
PP_GRAPHICS3DATTRIB_HEIGHT, BGFX_DEFAULT_HEIGHT,
PP_GRAPHICS3DATTRIB_NONE
};
m_context = m_graphicsInterface->Create(m_instance, 0, attribs);
if (0 == m_context)
{
BX_TRACE("Failed to create context!");
return false;
}
m_instInterface->BindGraphics(m_instance, m_context);
glSetCurrentContextPPAPI(m_context);
m_graphicsInterface->SwapBuffers(m_context, naclSwapComplete);
glVertexAttribDivisor = naclVertexAttribDivisor;
glDrawArraysInstanced = naclDrawArraysInstanced;
glDrawElementsInstanced = naclDrawElementsInstanced;
// Prevent render thread creation.
RenderFrame::Enum result = renderFrame();
return RenderFrame::NoContext == result;
}
void GlContext::create(uint32_t _width, uint32_t _height)
{
BX_UNUSED(_width, _height);
BX_TRACE("GlContext::create");
}
void GlContext::destroy()
{
}
void GlContext::resize(uint32_t _width, uint32_t _height, bool _vsync)
{
s_ppapi.m_forceSwap = false;
s_ppapi.resize(_width, _height, _vsync);
}
void GlContext::swap()
{
s_ppapi.swap();
}
void GlContext::import()
{
}
bool GlContext::isValid() const
{
return s_ppapi.isValid();
}
} // namespace bgfx
#endif // BX_PLATFORM_NACL & (BGFX_CONFIG_RENDERER_OPENGLES|BGFX_CONFIG_RENDERER_OPENGL)