mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-25 09:08:22 -05:00
202 lines
4.6 KiB
C++
202 lines
4.6 KiB
C++
/*
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* Copyright 2011-2015 Branimir Karadzic. All rights reserved.
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* License: http://www.opensource.org/licenses/BSD-2-Clause
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*/
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#include "bgfx_p.h"
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#if BGFX_CONFIG_RENDERER_NULL
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namespace bgfx { namespace noop
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{
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struct RendererContextNULL : public RendererContextI
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{
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RendererContextNULL()
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{
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}
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~RendererContextNULL()
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{
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}
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RendererType::Enum getRendererType() const BX_OVERRIDE
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{
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return RendererType::Null;
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}
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const char* getRendererName() const BX_OVERRIDE
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{
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return BGFX_RENDERER_NULL_NAME;
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}
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void flip(HMD& /*_hmd*/) BX_OVERRIDE
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{
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}
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void createIndexBuffer(IndexBufferHandle /*_handle*/, Memory* /*_mem*/, uint16_t /*_flags*/) BX_OVERRIDE
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{
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}
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void destroyIndexBuffer(IndexBufferHandle /*_handle*/) BX_OVERRIDE
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{
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}
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void createVertexDecl(VertexDeclHandle /*_handle*/, const VertexDecl& /*_decl*/) BX_OVERRIDE
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{
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}
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void destroyVertexDecl(VertexDeclHandle /*_handle*/) BX_OVERRIDE
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{
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}
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void createVertexBuffer(VertexBufferHandle /*_handle*/, Memory* /*_mem*/, VertexDeclHandle /*_declHandle*/, uint16_t /*_flags*/) BX_OVERRIDE
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{
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}
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void destroyVertexBuffer(VertexBufferHandle /*_handle*/) BX_OVERRIDE
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{
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}
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void createDynamicIndexBuffer(IndexBufferHandle /*_handle*/, uint32_t /*_size*/, uint16_t /*_flags*/) BX_OVERRIDE
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{
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}
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void updateDynamicIndexBuffer(IndexBufferHandle /*_handle*/, uint32_t /*_offset*/, uint32_t /*_size*/, Memory* /*_mem*/) BX_OVERRIDE
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{
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}
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void destroyDynamicIndexBuffer(IndexBufferHandle /*_handle*/) BX_OVERRIDE
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{
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}
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void createDynamicVertexBuffer(VertexBufferHandle /*_handle*/, uint32_t /*_size*/, uint16_t /*_flags*/) BX_OVERRIDE
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{
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}
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void updateDynamicVertexBuffer(VertexBufferHandle /*_handle*/, uint32_t /*_offset*/, uint32_t /*_size*/, Memory* /*_mem*/) BX_OVERRIDE
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{
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}
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void destroyDynamicVertexBuffer(VertexBufferHandle /*_handle*/) BX_OVERRIDE
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{
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}
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void createShader(ShaderHandle /*_handle*/, Memory* /*_mem*/) BX_OVERRIDE
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{
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}
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void destroyShader(ShaderHandle /*_handle*/) BX_OVERRIDE
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{
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}
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void createProgram(ProgramHandle /*_handle*/, ShaderHandle /*_vsh*/, ShaderHandle /*_fsh*/) BX_OVERRIDE
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{
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}
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void destroyProgram(ProgramHandle /*_handle*/) BX_OVERRIDE
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{
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}
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void createTexture(TextureHandle /*_handle*/, Memory* /*_mem*/, uint32_t /*_flags*/, uint8_t /*_skip*/) BX_OVERRIDE
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{
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}
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void updateTextureBegin(TextureHandle /*_handle*/, uint8_t /*_side*/, uint8_t /*_mip*/) BX_OVERRIDE
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{
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}
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void updateTexture(TextureHandle /*_handle*/, uint8_t /*_side*/, uint8_t /*_mip*/, const Rect& /*_rect*/, uint16_t /*_z*/, uint16_t /*_depth*/, uint16_t /*_pitch*/, const Memory* /*_mem*/) BX_OVERRIDE
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{
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}
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void updateTextureEnd() BX_OVERRIDE
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{
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}
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void resizeTexture(TextureHandle /*_handle*/, uint16_t /*_width*/, uint16_t /*_height*/) BX_OVERRIDE
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{
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}
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void destroyTexture(TextureHandle /*_handle*/) BX_OVERRIDE
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{
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}
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void createFrameBuffer(FrameBufferHandle /*_handle*/, uint8_t /*_num*/, const TextureHandle* /*_textureHandles*/) BX_OVERRIDE
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{
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}
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void createFrameBuffer(FrameBufferHandle /*_handle*/, void* /*_nwh*/, uint32_t /*_width*/, uint32_t /*_height*/, TextureFormat::Enum /*_depthFormat*/) BX_OVERRIDE
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{
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}
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void destroyFrameBuffer(FrameBufferHandle /*_handle*/) BX_OVERRIDE
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{
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}
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void createUniform(UniformHandle /*_handle*/, UniformType::Enum /*_type*/, uint16_t /*_num*/, const char* /*_name*/) BX_OVERRIDE
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{
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}
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void destroyUniform(UniformHandle /*_handle*/) BX_OVERRIDE
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{
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}
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void saveScreenShot(const char* /*_filePath*/) BX_OVERRIDE
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{
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}
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void updateViewName(uint8_t /*_id*/, const char* /*_name*/) BX_OVERRIDE
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{
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}
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void updateUniform(uint16_t /*_loc*/, const void* /*_data*/, uint32_t /*_size*/) BX_OVERRIDE
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{
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}
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void setMarker(const char* /*_marker*/, uint32_t /*_size*/) BX_OVERRIDE
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{
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}
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void submit(Frame* /*_render*/, ClearQuad& /*_clearQuad*/, TextVideoMemBlitter& /*_textVideoMemBlitter*/) BX_OVERRIDE
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{
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}
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void blitSetup(TextVideoMemBlitter& /*_blitter*/) BX_OVERRIDE
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{
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}
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void blitRender(TextVideoMemBlitter& /*_blitter*/, uint32_t /*_numIndices*/) BX_OVERRIDE
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{
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}
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};
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static RendererContextNULL* s_renderNULL;
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RendererContextI* rendererCreate()
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{
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s_renderNULL = BX_NEW(g_allocator, RendererContextNULL);
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return s_renderNULL;
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}
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void rendererDestroy()
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{
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BX_DELETE(g_allocator, s_renderNULL);
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s_renderNULL = NULL;
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}
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} /* namespace noop */ } // namespace bgfx
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#else
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namespace bgfx { namespace noop
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{
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RendererContextI* rendererCreate()
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{
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return NULL;
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}
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void rendererDestroy()
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{
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}
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} /* namespace noop */ } // namespace bgfx
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#endif // BGFX_CONFIG_RENDERER_NULL
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