mirror of
https://github.com/scratchfoundation/bgfx.git
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54 lines
1.4 KiB
Lua
54 lines
1.4 KiB
Lua
--
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-- Copyright 2010-2015 Branimir Karadzic. All rights reserved.
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-- License: http://www.opensource.org/licenses/BSD-2-Clause
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--
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project ("example-common")
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uuid ("21cc0e26-bf62-11e2-a01e-0291bd4c8125")
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kind "StaticLib"
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includedirs {
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path.join(BX_DIR, "include"),
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path.join(BGFX_DIR, "include"),
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path.join(BGFX_DIR, "3rdparty"),
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}
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files {
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path.join(BGFX_DIR, "3rdparty/ib-compress/**.cpp"),
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path.join(BGFX_DIR, "3rdparty/ib-compress/**.h"),
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path.join(BGFX_DIR, "3rdparty/ocornut-imgui/**.cpp"),
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path.join(BGFX_DIR, "3rdparty/ocornut-imgui/**.h"),
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path.join(BGFX_DIR, "examples/common/**.cpp"),
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path.join(BGFX_DIR, "examples/common/**.h"),
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}
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if _OPTIONS["with-sdl"] then
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defines {
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"ENTRY_CONFIG_USE_SDL=1",
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}
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includedirs {
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"$(SDL2_DIR)/include",
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}
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end
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if _OPTIONS["with-glfw"] then
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defines {
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"ENTRY_CONFIG_USE_GLFW=1",
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}
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end
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configuration { "vs2008" }
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includedirs {
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"$(DXSDK_DIR)/include",
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}
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if (_OPTIONS["vs"] == "vs2012-xp") or (_OPTIONS["vs"] == "vs2013-xp") then
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configuration { "vs201*" }
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includedirs {
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"$(DXSDK_DIR)/include",
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}
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end
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configuration { "winphone8*"}
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linkoptions {
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"/ignore:4264" -- LNK4264: archiving object file compiled with /ZW into a static library; note that when authoring Windows Runtime types it is not recommended to link with a static library that contains Windows Runtime metadata
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}
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