mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-12-01 11:56:58 -05:00
748 lines
18 KiB
C++
748 lines
18 KiB
C++
/*
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* Copyright 2014 Dario Manesku. All rights reserved.
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* License: http://www.opensource.org/licenses/BSD-2-Clause
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*/
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#include <vector>
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#include <string>
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#include "common.h"
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#include "bgfx_utils.h"
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#include "imgui/imgui.h"
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#include "nanovg/nanovg.h"
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#include <bx/readerwriter.h>
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#include <bx/string.h>
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static float s_texelHalf = 0.0f;
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struct Uniforms
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{
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void init()
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{
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m_time = 0.0f;
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bx::mtxIdentity(m_mtx);
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u_time = bgfx::createUniform("u_time", bgfx::UniformType::Uniform1f);
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u_mtx = bgfx::createUniform("u_mtx", bgfx::UniformType::Uniform4x4fv);
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u_params = bgfx::createUniform("u_params", bgfx::UniformType::Uniform4fv);
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u_flags = bgfx::createUniform("u_flags", bgfx::UniformType::Uniform4fv);
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u_camPos = bgfx::createUniform("u_camPos", bgfx::UniformType::Uniform3fv);
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u_rgbDiff = bgfx::createUniform("u_rgbDiff", bgfx::UniformType::Uniform3fv);
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u_rgbSpec = bgfx::createUniform("u_rgbSpec", bgfx::UniformType::Uniform3fv);
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}
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// Call this once per frame.
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void submitPerFrameUniforms()
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{
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bgfx::setUniform(u_time, &m_time);
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bgfx::setUniform(u_mtx, m_mtx);
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bgfx::setUniform(u_flags, m_flags);
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bgfx::setUniform(u_camPos, m_camPos);
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bgfx::setUniform(u_rgbDiff, m_rgbDiff);
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bgfx::setUniform(u_rgbSpec, m_rgbSpec);
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}
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// Call this before each draw call.
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void submitPerDrawUniforms()
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{
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bgfx::setUniform(u_params, m_params);
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}
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void destroy()
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{
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bgfx::destroyUniform(u_rgbSpec);
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bgfx::destroyUniform(u_rgbDiff);
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bgfx::destroyUniform(u_camPos);
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bgfx::destroyUniform(u_flags);
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bgfx::destroyUniform(u_params);
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bgfx::destroyUniform(u_mtx);
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bgfx::destroyUniform(u_time);
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}
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union
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{
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struct
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{
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float m_glossiness;
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float m_exposure;
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float m_diffspec;
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float m_unused0;
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};
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float m_params[4];
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};
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union
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{
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struct
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{
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float m_diffuse;
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float m_specular;
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float m_diffuseIbl;
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float m_specularIbl;
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};
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float m_flags[4];
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};
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float m_time;
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float m_mtx[16];
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float m_camPos[3];
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float m_rgbDiff[3];
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float m_rgbSpec[3];
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bgfx::UniformHandle u_time;
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bgfx::UniformHandle u_mtx;
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bgfx::UniformHandle u_params;
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bgfx::UniformHandle u_flags;
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bgfx::UniformHandle u_camPos;
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bgfx::UniformHandle u_rgbDiff;
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bgfx::UniformHandle u_rgbSpec;
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};
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static Uniforms s_uniforms;
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struct Aabb
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{
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float m_min[3];
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float m_max[3];
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};
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struct Obb
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{
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float m_mtx[16];
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};
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struct Sphere
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{
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float m_center[3];
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float m_radius;
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};
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struct Primitive
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{
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uint32_t m_startIndex;
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uint32_t m_numIndices;
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uint32_t m_startVertex;
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uint32_t m_numVertices;
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Sphere m_sphere;
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Aabb m_aabb;
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Obb m_obb;
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};
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typedef std::vector<Primitive> PrimitiveArray;
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struct Group
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{
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Group()
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{
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reset();
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}
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void reset()
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{
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m_vbh.idx = bgfx::invalidHandle;
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m_ibh.idx = bgfx::invalidHandle;
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m_prims.clear();
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}
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bgfx::VertexBufferHandle m_vbh;
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bgfx::IndexBufferHandle m_ibh;
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Sphere m_sphere;
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Aabb m_aabb;
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Obb m_obb;
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PrimitiveArray m_prims;
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};
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namespace bgfx
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{
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int32_t read(bx::ReaderI* _reader, bgfx::VertexDecl& _decl);
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}
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struct Mesh
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{
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void load(const char* _filePath)
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{
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#define BGFX_CHUNK_MAGIC_VB BX_MAKEFOURCC('V', 'B', ' ', 0x1)
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#define BGFX_CHUNK_MAGIC_IB BX_MAKEFOURCC('I', 'B', ' ', 0x0)
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#define BGFX_CHUNK_MAGIC_PRI BX_MAKEFOURCC('P', 'R', 'I', 0x0)
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bx::CrtFileReader reader;
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reader.open(_filePath);
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Group group;
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uint32_t chunk;
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while (4 == bx::read(&reader, chunk) )
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{
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switch (chunk)
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{
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case BGFX_CHUNK_MAGIC_VB:
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{
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bx::read(&reader, group.m_sphere);
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bx::read(&reader, group.m_aabb);
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bx::read(&reader, group.m_obb);
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bgfx::read(&reader, m_decl);
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uint16_t stride = m_decl.getStride();
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uint16_t numVertices;
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bx::read(&reader, numVertices);
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const bgfx::Memory* mem = bgfx::alloc(numVertices*stride);
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bx::read(&reader, mem->data, mem->size);
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group.m_vbh = bgfx::createVertexBuffer(mem, m_decl);
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}
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break;
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case BGFX_CHUNK_MAGIC_IB:
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{
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uint32_t numIndices;
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bx::read(&reader, numIndices);
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const bgfx::Memory* mem = bgfx::alloc(numIndices*2);
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bx::read(&reader, mem->data, mem->size);
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group.m_ibh = bgfx::createIndexBuffer(mem);
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}
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break;
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case BGFX_CHUNK_MAGIC_PRI:
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{
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uint16_t len;
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bx::read(&reader, len);
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std::string material;
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material.resize(len);
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bx::read(&reader, const_cast<char*>(material.c_str() ), len);
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uint16_t num;
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bx::read(&reader, num);
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for (uint32_t ii = 0; ii < num; ++ii)
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{
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bx::read(&reader, len);
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std::string name;
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name.resize(len);
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bx::read(&reader, const_cast<char*>(name.c_str() ), len);
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Primitive prim;
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bx::read(&reader, prim.m_startIndex);
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bx::read(&reader, prim.m_numIndices);
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bx::read(&reader, prim.m_startVertex);
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bx::read(&reader, prim.m_numVertices);
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bx::read(&reader, prim.m_sphere);
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bx::read(&reader, prim.m_aabb);
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bx::read(&reader, prim.m_obb);
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group.m_prims.push_back(prim);
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}
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m_groups.push_back(group);
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group.reset();
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}
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break;
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default:
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DBG("%08x at %d", chunk, reader.seek() );
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break;
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}
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}
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reader.close();
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}
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void unload()
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{
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for (GroupArray::const_iterator it = m_groups.begin(), itEnd = m_groups.end(); it != itEnd; ++it)
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{
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const Group& group = *it;
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bgfx::destroyVertexBuffer(group.m_vbh);
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if (bgfx::isValid(group.m_ibh) )
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{
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bgfx::destroyIndexBuffer(group.m_ibh);
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}
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}
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m_groups.clear();
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}
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void submit(uint8_t _view, bgfx::ProgramHandle _program, float* _mtx)
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{
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for (GroupArray::const_iterator it = m_groups.begin(), itEnd = m_groups.end(); it != itEnd; ++it)
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{
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const Group& group = *it;
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// Set uniforms.
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s_uniforms.submitPerDrawUniforms();
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// Set model matrix for rendering.
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bgfx::setTransform(_mtx);
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bgfx::setProgram(_program);
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bgfx::setIndexBuffer(group.m_ibh);
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bgfx::setVertexBuffer(group.m_vbh);
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// Set render states.
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bgfx::setState(0
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| BGFX_STATE_RGB_WRITE
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| BGFX_STATE_ALPHA_WRITE
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| BGFX_STATE_DEPTH_WRITE
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| BGFX_STATE_DEPTH_TEST_LESS
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| BGFX_STATE_CULL_CCW
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| BGFX_STATE_MSAA
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);
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// Submit primitive for rendering to view 0.
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bgfx::submit(_view);
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}
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}
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bgfx::VertexDecl m_decl;
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typedef std::vector<Group> GroupArray;
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GroupArray m_groups;
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};
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struct PosColorTexCoord0Vertex
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{
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float m_x;
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float m_y;
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float m_z;
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uint32_t m_rgba;
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float m_u;
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float m_v;
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static void init()
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{
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ms_decl
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.begin()
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.add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float)
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.add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true)
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.add(bgfx::Attrib::TexCoord0, 2, bgfx::AttribType::Float)
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.end();
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}
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static bgfx::VertexDecl ms_decl;
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};
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bgfx::VertexDecl PosColorTexCoord0Vertex::ms_decl;
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void screenSpaceQuad(float _textureWidth, float _textureHeight, bool _originBottomLeft = false, float _width = 1.0f, float _height = 1.0f)
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{
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if (bgfx::checkAvailTransientVertexBuffer(3, PosColorTexCoord0Vertex::ms_decl) )
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{
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bgfx::TransientVertexBuffer vb;
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bgfx::allocTransientVertexBuffer(&vb, 3, PosColorTexCoord0Vertex::ms_decl);
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PosColorTexCoord0Vertex* vertex = (PosColorTexCoord0Vertex*)vb.data;
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const float zz = 0.0f;
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const float minx = -_width;
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const float maxx = _width;
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const float miny = 0.0f;
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const float maxy = _height*2.0f;
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const float texelHalfW = s_texelHalf/_textureWidth;
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const float texelHalfH = s_texelHalf/_textureHeight;
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const float minu = -1.0f + texelHalfW;
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const float maxu = 1.0f + texelHalfW;
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float minv = texelHalfH;
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float maxv = 2.0f + texelHalfH;
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if (_originBottomLeft)
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{
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std::swap(minv, maxv);
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minv -= 1.0f;
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maxv -= 1.0f;
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}
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vertex[0].m_x = minx;
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vertex[0].m_y = miny;
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vertex[0].m_z = zz;
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vertex[0].m_rgba = 0xffffffff;
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vertex[0].m_u = minu;
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vertex[0].m_v = minv;
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vertex[1].m_x = maxx;
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vertex[1].m_y = miny;
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vertex[1].m_z = zz;
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vertex[1].m_rgba = 0xffffffff;
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vertex[1].m_u = maxu;
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vertex[1].m_v = minv;
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vertex[2].m_x = maxx;
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vertex[2].m_y = maxy;
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vertex[2].m_z = zz;
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vertex[2].m_rgba = 0xffffffff;
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vertex[2].m_u = maxu;
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vertex[2].m_v = maxv;
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bgfx::setVertexBuffer(&vb);
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}
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}
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struct LightProbe
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{
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enum Enum
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{
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Wells,
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Uffizi,
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Pisa,
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Ennis,
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Grace,
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Count
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};
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void load(const char* _name)
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{
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char filePath[512];
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strcpy(filePath, _name);
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strcat(filePath, "_lod.dds");
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m_tex = loadTexture(filePath, BGFX_TEXTURE_U_CLAMP|BGFX_TEXTURE_V_CLAMP|BGFX_TEXTURE_W_CLAMP);
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strcpy(filePath, _name);
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strcat(filePath, "_irr.dds");
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m_texIrr = loadTexture(filePath, BGFX_TEXTURE_U_CLAMP|BGFX_TEXTURE_V_CLAMP|BGFX_TEXTURE_W_CLAMP);
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}
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void destroy()
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{
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bgfx::destroyTexture(m_tex);
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bgfx::destroyTexture(m_texIrr);
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}
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bgfx::TextureHandle m_tex;
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bgfx::TextureHandle m_texIrr;
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};
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int _main_(int /*_argc*/, char** /*_argv*/)
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{
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uint32_t width = 1280;
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uint32_t height = 720;
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uint32_t debug = BGFX_DEBUG_TEXT;
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uint32_t reset = BGFX_RESET_VSYNC;
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bgfx::init();
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bgfx::reset(width, height, reset);
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// Enable debug text.
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bgfx::setDebug(debug);
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// Set views clear state.
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bgfx::setViewClear(0
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, BGFX_CLEAR_COLOR_BIT|BGFX_CLEAR_DEPTH_BIT
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, 0x303030ff
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, 1.0f
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, 0
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);
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// Imgui.
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void* data = load("font/droidsans.ttf");
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imguiCreate(data);
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free(data);
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// Uniforms.
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s_uniforms.init();
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// Vertex declarations.
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PosColorTexCoord0Vertex::init();
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LightProbe lightProbes[LightProbe::Count];
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lightProbes[LightProbe::Wells ].load("wells");
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lightProbes[LightProbe::Uffizi].load("uffizi");
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lightProbes[LightProbe::Pisa ].load("pisa");
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lightProbes[LightProbe::Ennis ].load("ennis");
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lightProbes[LightProbe::Grace ].load("grace");
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LightProbe::Enum currentLightProbe = LightProbe::Wells;
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bgfx::UniformHandle u_time = bgfx::createUniform("u_time", bgfx::UniformType::Uniform1f);
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bgfx::UniformHandle u_mtx = bgfx::createUniform("u_mtx", bgfx::UniformType::Uniform4x4fv);
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bgfx::UniformHandle u_params = bgfx::createUniform("u_params", bgfx::UniformType::Uniform4fv);
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bgfx::UniformHandle u_flags = bgfx::createUniform("u_flags", bgfx::UniformType::Uniform4fv);
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bgfx::UniformHandle u_camPos = bgfx::createUniform("u_camPos", bgfx::UniformType::Uniform3fv);
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bgfx::UniformHandle u_texCube = bgfx::createUniform("u_texCube", bgfx::UniformType::Uniform1i);
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bgfx::UniformHandle u_texCubeIrr = bgfx::createUniform("u_texCubeIrr", bgfx::UniformType::Uniform1i);
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bgfx::ProgramHandle programMesh = loadProgram("vs_ibl_mesh", "fs_ibl_mesh");
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bgfx::ProgramHandle programSky = loadProgram("vs_ibl_skybox", "fs_ibl_skybox");
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Mesh meshBunny;
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meshBunny.load("meshes/bunny.bin");
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struct Settings
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{
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float m_speed;
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float m_glossiness;
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float m_exposure;
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float m_diffspec;
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float m_rgbDiff[3];
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float m_rgbSpec[3];
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bool m_diffuse;
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bool m_specular;
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bool m_diffuseIbl;
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bool m_specularIbl;
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bool m_showDiffColorWheel;
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bool m_showSpecColorWheel;
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bool m_crossCubemapPreview;
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};
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Settings settings;
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settings.m_speed = 0.37f;
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settings.m_glossiness = 1.0f;
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settings.m_exposure = 0.0f;
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settings.m_diffspec = 0.65f;
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settings.m_rgbDiff[0] = 0.2f;
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settings.m_rgbDiff[1] = 0.2f;
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settings.m_rgbDiff[2] = 0.2f;
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settings.m_rgbSpec[0] = 1.0f;
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settings.m_rgbSpec[1] = 1.0f;
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settings.m_rgbSpec[2] = 1.0f;
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settings.m_diffuse = true;
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settings.m_specular = true;
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settings.m_diffuseIbl = true;
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settings.m_specularIbl = true;
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settings.m_showDiffColorWheel = false;
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settings.m_showSpecColorWheel = false;
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settings.m_crossCubemapPreview = false;
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float time = 0.0f;
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int32_t leftScrollArea = 0;
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entry::MouseState mouseState;
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while (!entry::processEvents(width, height, debug, reset, &mouseState) )
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{
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imguiBeginFrame(mouseState.m_mx
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, mouseState.m_my
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, (mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0)
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| (mouseState.m_buttons[entry::MouseButton::Right ] ? IMGUI_MBUT_RIGHT : 0)
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, 0
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, width
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, height
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);
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static int32_t rightScrollArea = 0;
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imguiBeginScrollArea("Settings", width - 256 - 10, 10, 256, 590, &rightScrollArea);
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imguiLabel("Shade:");
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imguiSeparator();
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imguiBool("Diffuse", settings.m_diffuse);
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imguiBool("Specular", settings.m_specular);
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imguiBool("IBL Diffuse", settings.m_diffuseIbl);
|
|
imguiBool("IBL Specular", settings.m_specularIbl);
|
|
|
|
imguiSeparatorLine();
|
|
imguiSlider("Speed", settings.m_speed, 0.0f, 1.0f, 0.01f);
|
|
imguiSeparatorLine();
|
|
|
|
imguiSeparator();
|
|
imguiSlider("Exposure", settings.m_exposure, -8.0f, 8.0f, 0.01f);
|
|
imguiSeparator();
|
|
|
|
imguiLabel("Environment:");
|
|
currentLightProbe = LightProbe::Enum(imguiChoose(currentLightProbe
|
|
, "Wells"
|
|
, "Uffizi"
|
|
, "Pisa"
|
|
, "Ennis"
|
|
, "Grace"
|
|
) );
|
|
static float lod = 0.0f;
|
|
if (imguiCube(lightProbes[currentLightProbe].m_tex, lod, settings.m_crossCubemapPreview))
|
|
{
|
|
settings.m_crossCubemapPreview = !settings.m_crossCubemapPreview;
|
|
}
|
|
imguiSlider("Texture LOD", lod, float(0.0f), 10.1f, 0.1f);
|
|
|
|
imguiEndScrollArea();
|
|
|
|
imguiBeginScrollArea("Settings", 10, 70, 256, 576, &leftScrollArea);
|
|
|
|
imguiLabel("Material properties:");
|
|
imguiSeparator();
|
|
imguiSlider("Diffuse - Specular", settings.m_diffspec, 0.0f, 1.0f, 0.01f);
|
|
imguiSlider("Glossiness" , settings.m_glossiness, 0.0f, 1.0f, 0.01f);
|
|
imguiSeparator();
|
|
|
|
imguiColorWheel("Diffuse color:", &settings.m_rgbDiff[0], settings.m_showDiffColorWheel);
|
|
imguiSeparator();
|
|
imguiColorWheel("Specular color:", &settings.m_rgbSpec[0], settings.m_showSpecColorWheel);
|
|
|
|
imguiSeparator();
|
|
imguiLabel("Predefined materials:");
|
|
imguiSeparator();
|
|
|
|
if (imguiButton("Gold") )
|
|
{
|
|
settings.m_glossiness = 0.8f;
|
|
settings.m_diffspec = 1.0f;
|
|
|
|
settings.m_rgbDiff[0] = 0.0f;
|
|
settings.m_rgbDiff[1] = 0.0f;
|
|
settings.m_rgbDiff[2] = 0.0f;
|
|
|
|
settings.m_rgbSpec[0] = 1.0f;
|
|
settings.m_rgbSpec[1] = 0.86f;
|
|
settings.m_rgbSpec[2] = 0.58f;
|
|
}
|
|
|
|
if (imguiButton("Copper") )
|
|
{
|
|
settings.m_glossiness = 0.67f;
|
|
settings.m_diffspec = 1.0f;
|
|
|
|
settings.m_rgbDiff[0] = 0.0f;
|
|
settings.m_rgbDiff[1] = 0.0f;
|
|
settings.m_rgbDiff[2] = 0.0f;
|
|
|
|
settings.m_rgbSpec[0] = 0.98f;
|
|
settings.m_rgbSpec[1] = 0.82f;
|
|
settings.m_rgbSpec[2] = 0.76f;
|
|
}
|
|
|
|
if (imguiButton("Titanium") )
|
|
{
|
|
settings.m_glossiness = 0.57f;
|
|
settings.m_diffspec = 1.0f;
|
|
|
|
settings.m_rgbDiff[0] = 0.0f;
|
|
settings.m_rgbDiff[1] = 0.0f;
|
|
settings.m_rgbDiff[2] = 0.0f;
|
|
|
|
settings.m_rgbSpec[0] = 0.76f;
|
|
settings.m_rgbSpec[1] = 0.73f;
|
|
settings.m_rgbSpec[2] = 0.71f;
|
|
}
|
|
|
|
if (imguiButton("Steel") )
|
|
{
|
|
settings.m_glossiness = 0.82f;
|
|
settings.m_diffspec = 1.0f;
|
|
|
|
settings.m_rgbDiff[0] = 0.0f;
|
|
settings.m_rgbDiff[1] = 0.0f;
|
|
settings.m_rgbDiff[2] = 0.0f;
|
|
|
|
settings.m_rgbSpec[0] = 0.77f;
|
|
settings.m_rgbSpec[1] = 0.78f;
|
|
settings.m_rgbSpec[2] = 0.77f;
|
|
}
|
|
|
|
imguiEndScrollArea();
|
|
|
|
imguiEndFrame();
|
|
|
|
s_uniforms.m_glossiness = settings.m_glossiness;
|
|
s_uniforms.m_exposure = settings.m_exposure;
|
|
s_uniforms.m_diffspec = settings.m_diffspec;
|
|
s_uniforms.m_flags[0] = float(settings.m_diffuse);
|
|
s_uniforms.m_flags[1] = float(settings.m_specular);
|
|
s_uniforms.m_flags[2] = float(settings.m_diffuseIbl);
|
|
s_uniforms.m_flags[3] = float(settings.m_specularIbl);
|
|
memcpy(s_uniforms.m_rgbDiff, settings.m_rgbDiff, 3*sizeof(float));
|
|
memcpy(s_uniforms.m_rgbSpec, settings.m_rgbSpec, 3*sizeof(float));
|
|
|
|
s_uniforms.submitPerFrameUniforms();
|
|
|
|
int64_t now = bx::getHPCounter();
|
|
static int64_t last = now;
|
|
const int64_t frameTime = now - last;
|
|
last = now;
|
|
const double freq = double(bx::getHPFrequency() );
|
|
const double toMs = 1000.0/freq;
|
|
|
|
time += (float)(frameTime*settings.m_speed/freq);
|
|
s_uniforms.m_time = time;
|
|
|
|
// Use debug font to print information about this example.
|
|
bgfx::dbgTextClear();
|
|
bgfx::dbgTextPrintf(0, 1, 0x4f, "bgfx/examples/18-ibl");
|
|
bgfx::dbgTextPrintf(0, 2, 0x6f, "Description: Image based lightning.");
|
|
bgfx::dbgTextPrintf(0, 3, 0x0f, "Frame: % 7.3f[ms]", double(frameTime)*toMs);
|
|
|
|
float at[3] = { 0.0f, 0.0f, 0.0f };
|
|
float eye[3] = { 0.0f, 0.0f, -3.0f };
|
|
|
|
bx::mtxRotateXY(s_uniforms.m_mtx
|
|
, 0.0f
|
|
, time
|
|
);
|
|
|
|
float view[16];
|
|
float proj[16];
|
|
|
|
bx::mtxIdentity(view);
|
|
bx::mtxOrtho(proj, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 100.0f);
|
|
bgfx::setViewTransform(0, view, proj);
|
|
|
|
bx::mtxLookAt(view, eye, at);
|
|
memcpy(s_uniforms.m_camPos, eye, 3*sizeof(float));
|
|
bx::mtxProj(proj, 60.0f, float(width)/float(height), 0.1f, 100.0f);
|
|
bgfx::setViewTransform(1, view, proj);
|
|
|
|
bgfx::setViewRect(0, 0, 0, width, height);
|
|
bgfx::setViewRect(1, 0, 0, width, height);
|
|
|
|
// View 0.
|
|
bgfx::setTexture(4, u_texCube, lightProbes[currentLightProbe].m_tex);
|
|
bgfx::setProgram(programSky);
|
|
bgfx::setState(BGFX_STATE_RGB_WRITE|BGFX_STATE_ALPHA_WRITE);
|
|
screenSpaceQuad( (float)width, (float)height, true);
|
|
s_uniforms.submitPerDrawUniforms();
|
|
bgfx::submit(0);
|
|
|
|
// View 1.
|
|
float mtx[16];
|
|
bx::mtxSRT(mtx
|
|
, 1.0f
|
|
, 1.0f
|
|
, 1.0f
|
|
, 0.0f
|
|
, bx::pi+time
|
|
, 0.0f
|
|
, 0.0f
|
|
, -1.0f
|
|
, 0.0f
|
|
);
|
|
|
|
bgfx::setTexture(4, u_texCube, lightProbes[currentLightProbe].m_tex);
|
|
bgfx::setTexture(5, u_texCubeIrr, lightProbes[currentLightProbe].m_texIrr);
|
|
meshBunny.submit(1, programMesh, mtx);
|
|
|
|
// Advance to next frame. Rendering thread will be kicked to
|
|
// process submitted rendering primitives.
|
|
bgfx::frame();
|
|
}
|
|
|
|
meshBunny.unload();
|
|
|
|
// Cleanup.
|
|
bgfx::destroyProgram(programMesh);
|
|
bgfx::destroyProgram(programSky);
|
|
|
|
bgfx::destroyUniform(u_camPos);
|
|
bgfx::destroyUniform(u_flags);
|
|
bgfx::destroyUniform(u_params);
|
|
bgfx::destroyUniform(u_mtx);
|
|
bgfx::destroyUniform(u_time);
|
|
|
|
bgfx::destroyUniform(u_texCube);
|
|
bgfx::destroyUniform(u_texCubeIrr);
|
|
|
|
for (uint8_t ii = 0; ii < LightProbe::Count; ++ii)
|
|
{
|
|
lightProbes[ii].destroy();
|
|
}
|
|
|
|
s_uniforms.destroy();
|
|
|
|
imguiDestroy();
|
|
|
|
// Shutdown bgfx.
|
|
bgfx::shutdown();
|
|
|
|
return 0;
|
|
}
|