mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-12-02 20:36:50 -05:00
3080 lines
75 KiB
C++
Executable file
3080 lines
75 KiB
C++
Executable file
/*
|
|
* Copyright 2011-2013 Branimir Karadzic. All rights reserved.
|
|
* License: http://www.opensource.org/licenses/BSD-2-Clause
|
|
*/
|
|
|
|
#ifndef __BGFX_P_H__
|
|
#define __BGFX_P_H__
|
|
|
|
#include "bgfx.h"
|
|
#include "config.h"
|
|
|
|
#include <inttypes.h>
|
|
#include <stdarg.h> // va_list
|
|
#include <stdio.h>
|
|
#include <stdlib.h>
|
|
#include <string.h>
|
|
#include <alloca.h>
|
|
|
|
namespace bgfx
|
|
{
|
|
void fatal(Fatal::Enum _code, const char* _format, ...);
|
|
void dbgPrintf(const char* _format, ...);
|
|
}
|
|
|
|
#if BGFX_CONFIG_DEBUG
|
|
# define BX_TRACE(_format, ...) \
|
|
do { \
|
|
bgfx::dbgPrintf(BX_FILE_LINE_LITERAL "BGFX " _format "\n", ##__VA_ARGS__); \
|
|
} while(0)
|
|
|
|
# define BX_WARN(_condition, _format, ...) \
|
|
do { \
|
|
if (!(_condition) ) \
|
|
{ \
|
|
BX_TRACE("WARN " _format, ##__VA_ARGS__); \
|
|
} \
|
|
} while(0)
|
|
|
|
# define BX_CHECK(_condition, _format, ...) \
|
|
do { \
|
|
if (!(_condition) ) \
|
|
{ \
|
|
BX_TRACE("CHECK " _format, ##__VA_ARGS__); \
|
|
bgfx::fatal(bgfx::Fatal::DebugCheck, _format, ##__VA_ARGS__); \
|
|
} \
|
|
} while(0)
|
|
#endif // 0
|
|
|
|
#define BGFX_FATAL(_condition, _err, _format, ...) \
|
|
do { \
|
|
if (!(_condition) ) \
|
|
{ \
|
|
fatal(_err, _format, ##__VA_ARGS__); \
|
|
} \
|
|
} while(0)
|
|
|
|
#define BX_NAMESPACE 1
|
|
#include <bx/bx.h>
|
|
#include <bx/debug.h>
|
|
#include <bx/blockalloc.h>
|
|
#include <bx/countof.h>
|
|
#include <bx/endian.h>
|
|
#include <bx/handlealloc.h>
|
|
#include <bx/hash.h>
|
|
#include <bx/radixsort.h>
|
|
#include <bx/ringbuffer.h>
|
|
#include <bx/uint32_t.h>
|
|
#include <bx/readerwriter.h>
|
|
#include <bx/string.h>
|
|
|
|
#include "dds.h"
|
|
|
|
#define BGFX_CHUNK_MAGIC_FSH BX_MAKEFOURCC('F', 'S', 'H', 0x1)
|
|
#define BGFX_CHUNK_MAGIC_TEX BX_MAKEFOURCC('T', 'E', 'X', 0x0)
|
|
#define BGFX_CHUNK_MAGIC_VSH BX_MAKEFOURCC('V', 'S', 'H', 0x1)
|
|
|
|
#if BGFX_CONFIG_USE_TINYSTL
|
|
|
|
namespace tinystl
|
|
{
|
|
struct bgfx_allocator
|
|
{
|
|
static void* static_allocate(size_t _bytes);
|
|
static void static_deallocate(void* _ptr, size_t /*_bytes*/);
|
|
};
|
|
} // namespace tinystl
|
|
# define TINYSTL_ALLOCATOR tinystl::bgfx_allocator
|
|
|
|
# include <TINYSTL/string.h>
|
|
# include <TINYSTL/unordered_map.h>
|
|
# include <TINYSTL/unordered_set.h>
|
|
namespace stl = tinystl;
|
|
#else
|
|
# include <string>
|
|
# include <unordered_map>
|
|
# include <unordered_set>
|
|
namespace std { namespace tr1 {} }
|
|
namespace stl {
|
|
using namespace std;
|
|
using namespace std::tr1;
|
|
}
|
|
#endif // BGFX_CONFIG_USE_TINYSTL
|
|
#include <list>
|
|
|
|
#if BX_PLATFORM_ANDROID
|
|
# include <android/native_window.h>
|
|
#elif BX_PLATFORM_WINDOWS
|
|
# include <windows.h>
|
|
#elif BX_PLATFORM_XBOX360
|
|
# include <malloc.h>
|
|
# include <xtl.h>
|
|
#endif // BX_PLATFORM_*
|
|
|
|
#include <bx/cpu.h>
|
|
#include <bx/thread.h>
|
|
#include <bx/timer.h>
|
|
|
|
#include "vertexdecl.h"
|
|
|
|
#define BGFX_DEFAULT_WIDTH 1280
|
|
#define BGFX_DEFAULT_HEIGHT 720
|
|
|
|
#define BGFX_STATE_TEX0 UINT64_C(0x0100000000000000)
|
|
#define BGFX_STATE_TEX1 UINT64_C(0x0200000000000000)
|
|
#define BGFX_STATE_TEX2 UINT64_C(0x0400000000000000)
|
|
#define BGFX_STATE_TEX3 UINT64_C(0x0800000000000000)
|
|
#define BGFX_STATE_TEX4 UINT64_C(0x1000000000000000)
|
|
#define BGFX_STATE_TEX5 UINT64_C(0x2000000000000000)
|
|
#define BGFX_STATE_TEX6 UINT64_C(0x4000000000000000)
|
|
#define BGFX_STATE_TEX7 UINT64_C(0x8000000000000000)
|
|
#define BGFX_STATE_TEX_MASK UINT64_C(0xff00000000000000)
|
|
#define BGFX_STATE_TEX_COUNT 8
|
|
|
|
#define BGFX_SAMPLER_TEXTURE UINT16_C(0x0000)
|
|
#define BGFX_SAMPLER_RENDERTARGET_COLOR UINT16_C(0x0001)
|
|
#define BGFX_SAMPLER_RENDERTARGET_DEPTH UINT16_C(0x0002)
|
|
#define BGFX_SAMPLER_TYPE_MASK UINT16_C(0x0003)
|
|
|
|
#if BGFX_CONFIG_RENDERER_DIRECT3D9
|
|
# define BGFX_RENDERER_NAME "Direct3D 9"
|
|
#elif BGFX_CONFIG_RENDERER_DIRECT3D11
|
|
# define BGFX_RENDERER_NAME "Direct3D 11"
|
|
#elif BGFX_CONFIG_RENDERER_OPENGL
|
|
# if BGFX_CONFIG_RENDERER_OPENGL >= 31
|
|
# define BGFX_RENDERER_NAME "OpenGL 3.1"
|
|
# else
|
|
# define BGFX_RENDERER_NAME "OpenGL 2.1"
|
|
# endif // BGFX_CONFIG_RENDERER_OPENGL
|
|
#elif BGFX_CONFIG_RENDERER_OPENGLES2
|
|
# define BGFX_RENDERER_NAME "OpenGL ES 2"
|
|
#elif BGFX_CONFIG_RENDERER_OPENGLES3
|
|
# define BGFX_RENDERER_NAME "OpenGL ES 3"
|
|
#endif // BGFX_CONFIG_RENDERER_
|
|
|
|
namespace bgfx
|
|
{
|
|
#if BX_PLATFORM_ANDROID
|
|
extern ::ANativeWindow* g_bgfxAndroidWindow;
|
|
#elif BX_PLATFORM_OSX
|
|
extern void* g_bgfxNSWindow;
|
|
#elif BX_PLATFORM_WINDOWS
|
|
extern ::HWND g_bgfxHwnd;
|
|
#endif // BX_PLATFORM_*
|
|
|
|
struct Clear
|
|
{
|
|
uint32_t m_rgba;
|
|
float m_depth;
|
|
uint8_t m_stencil;
|
|
uint8_t m_flags;
|
|
};
|
|
|
|
struct Rect
|
|
{
|
|
uint16_t m_x;
|
|
uint16_t m_y;
|
|
uint16_t m_width;
|
|
uint16_t m_height;
|
|
};
|
|
|
|
struct TextureCreate
|
|
{
|
|
uint32_t m_flags;
|
|
uint16_t m_width;
|
|
uint16_t m_height;
|
|
uint16_t m_sides;
|
|
uint16_t m_depth;
|
|
uint8_t m_numMips;
|
|
uint8_t m_format;
|
|
bool m_cubeMap;
|
|
const Memory* m_mem;
|
|
};
|
|
|
|
extern const uint32_t g_uniformTypeSize[UniformType::Count];
|
|
extern CallbackI* g_callback;
|
|
extern ReallocFn g_realloc;
|
|
extern FreeFn g_free;
|
|
|
|
void release(const Memory* _mem);
|
|
void saveTga(const char* _filePath, uint32_t _width, uint32_t _height, uint32_t _srcPitch, const void* _src, bool _grayscale = false, bool _yflip = false);
|
|
const char* getAttribName(Attrib::Enum _attr);
|
|
bool renderFrame();
|
|
|
|
inline uint32_t gcd(uint32_t _a, uint32_t _b)
|
|
{
|
|
do
|
|
{
|
|
uint32_t tmp = _a % _b;
|
|
_a = _b;
|
|
_b = tmp;
|
|
}
|
|
while (_b);
|
|
|
|
return _a;
|
|
}
|
|
|
|
inline uint32_t lcm(uint32_t _a, uint32_t _b)
|
|
{
|
|
return _a * (_b / gcd(_a, _b) );
|
|
}
|
|
|
|
inline uint32_t strideAlign(uint32_t _offset, uint32_t _stride)
|
|
{
|
|
const uint32_t mod = uint32_mod(_offset, _stride);
|
|
const uint32_t add = uint32_sub(_stride, mod);
|
|
const uint32_t mask = uint32_cmpeq(mod, 0);
|
|
const uint32_t tmp = uint32_selb(mask, 0, add);
|
|
const uint32_t result = uint32_add(_offset, tmp);
|
|
|
|
return result;
|
|
}
|
|
|
|
inline uint32_t strideAlign16(uint32_t _offset, uint32_t _stride)
|
|
{
|
|
uint32_t align = lcm(16, _stride);
|
|
return _offset+align-(_offset%align);
|
|
}
|
|
|
|
inline uint32_t strideAlign256(uint32_t _offset, uint32_t _stride)
|
|
{
|
|
uint32_t align = lcm(256, _stride);
|
|
return _offset+align-(_offset%align);
|
|
}
|
|
|
|
BX_FORCE_INLINE uint32_t castfu(float _value)
|
|
{
|
|
union { float fl; uint32_t ui; } un;
|
|
un.fl = _value;
|
|
return un.ui;
|
|
}
|
|
|
|
inline uint64_t packStencil(uint32_t _fstencil, uint32_t _bstencil)
|
|
{
|
|
return (uint64_t(_bstencil)<<32)|uint64_t(_fstencil);
|
|
}
|
|
|
|
inline uint32_t unpackStencil(uint8_t _0or1, uint64_t _stencil)
|
|
{
|
|
return uint32_t( (_stencil >> (32*_0or1) ) );
|
|
}
|
|
|
|
void dump(const VertexDecl& _decl);
|
|
|
|
struct TextVideoMem
|
|
{
|
|
TextVideoMem()
|
|
: m_mem(NULL)
|
|
, m_size(0)
|
|
, m_width(0)
|
|
, m_height(0)
|
|
, m_small(false)
|
|
{
|
|
resize();
|
|
clear();
|
|
}
|
|
|
|
~TextVideoMem()
|
|
{
|
|
g_free(m_mem);
|
|
}
|
|
|
|
void resize(bool _small = false, uint16_t _width = BGFX_DEFAULT_WIDTH, uint16_t _height = BGFX_DEFAULT_HEIGHT)
|
|
{
|
|
uint32_t width = uint32_max(1, _width/8);
|
|
uint32_t height = uint32_max(1, _height/(_small ? 8 : 16) );
|
|
|
|
if (NULL == m_mem
|
|
|| m_width != width
|
|
|| m_height != height
|
|
|| m_small != _small)
|
|
{
|
|
m_small = _small;
|
|
m_width = (uint16_t)width;
|
|
m_height = (uint16_t)height;
|
|
|
|
uint32_t size = m_size;
|
|
m_size = m_width * m_height * 2;
|
|
|
|
m_mem = (uint8_t*)g_realloc(m_mem, m_size);
|
|
|
|
if (size < m_size)
|
|
{
|
|
memset(&m_mem[size], 0, m_size-size);
|
|
}
|
|
}
|
|
}
|
|
|
|
void clear(uint8_t _attr = 0)
|
|
{
|
|
uint8_t* mem = m_mem;
|
|
for (uint32_t ii = 0, num = m_size/2; ii < num; ++ii)
|
|
{
|
|
mem[0] = 0;
|
|
mem[1] = _attr;
|
|
mem += 2;
|
|
}
|
|
}
|
|
|
|
void printfVargs(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, va_list _argList)
|
|
{
|
|
if (_x < m_width && _y < m_height)
|
|
{
|
|
char* temp = (char*)alloca(m_width);
|
|
|
|
uint32_t num = bx::vsnprintf(temp, m_width, _format, _argList);
|
|
|
|
uint8_t* mem = &m_mem[(_y*m_width+_x)*2];
|
|
for (uint32_t ii = 0, xx = _x; ii < num && xx < m_width; ++ii, ++xx)
|
|
{
|
|
mem[0] = temp[ii];
|
|
mem[1] = _attr;
|
|
mem += 2;
|
|
}
|
|
}
|
|
}
|
|
|
|
void printf(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, ...)
|
|
{
|
|
va_list argList;
|
|
va_start(argList, _format);
|
|
printfVargs(_x, _y, _attr, _format, argList);
|
|
va_end(argList);
|
|
}
|
|
|
|
uint8_t* m_mem;
|
|
uint32_t m_size;
|
|
uint16_t m_width;
|
|
uint16_t m_height;
|
|
bool m_small;
|
|
};
|
|
|
|
struct TextVideoMemBlitter
|
|
{
|
|
void init();
|
|
void shutdown();
|
|
|
|
void blit(const TextVideoMem* _mem)
|
|
{
|
|
blit(*_mem);
|
|
}
|
|
|
|
void blit(const TextVideoMem& _mem);
|
|
void setup();
|
|
void render(uint32_t _numIndices);
|
|
|
|
TextureHandle m_texture;
|
|
TransientVertexBuffer* m_vb;
|
|
TransientIndexBuffer* m_ib;
|
|
VertexDecl m_decl;
|
|
ProgramHandle m_program;
|
|
bool m_init;
|
|
};
|
|
|
|
template <uint32_t maxKeys>
|
|
struct UpdateBatchT
|
|
{
|
|
UpdateBatchT()
|
|
: m_num(0)
|
|
{
|
|
}
|
|
|
|
void add(uint32_t _key, uint32_t _value)
|
|
{
|
|
uint32_t num = m_num++;
|
|
m_keys[num] = _key;
|
|
m_values[num] = _value;
|
|
}
|
|
|
|
bool sort()
|
|
{
|
|
if (0 < m_num)
|
|
{
|
|
uint32_t* tempKeys = (uint32_t*)alloca(sizeof(m_keys) );
|
|
uint32_t* tempValues = (uint32_t*)alloca(sizeof(m_values) );
|
|
bx::radixSort32(m_keys, tempKeys, m_values, tempValues, m_num);
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool isFull() const
|
|
{
|
|
return m_num >= maxKeys;
|
|
}
|
|
|
|
void reset()
|
|
{
|
|
m_num = 0;
|
|
}
|
|
|
|
uint32_t m_num;
|
|
uint32_t m_keys[maxKeys];
|
|
uint32_t m_values[maxKeys];
|
|
};
|
|
|
|
struct ClearQuad
|
|
{
|
|
void init();
|
|
void shutdown();
|
|
void clear(const Rect& _rect, const Clear& _clear, uint32_t _height = 0);
|
|
|
|
TransientVertexBuffer* m_vb;
|
|
IndexBufferHandle m_ib;
|
|
VertexDecl m_decl;
|
|
ProgramHandle m_program;
|
|
};
|
|
|
|
struct PredefinedUniform
|
|
{
|
|
enum Enum
|
|
{
|
|
ViewRect,
|
|
ViewTexel,
|
|
View,
|
|
ViewProj,
|
|
ViewProjX,
|
|
Model,
|
|
ModelView,
|
|
ModelViewProj,
|
|
ModelViewProjX,
|
|
AlphaRef,
|
|
Count
|
|
};
|
|
|
|
uint32_t m_loc;
|
|
uint16_t m_count;
|
|
uint8_t m_type;
|
|
};
|
|
|
|
const char* getPredefinedUniformName(PredefinedUniform::Enum _enum);
|
|
PredefinedUniform::Enum nameToPredefinedUniformEnum(const char* _name);
|
|
|
|
struct CommandBuffer
|
|
{
|
|
CommandBuffer()
|
|
: m_pos(0)
|
|
, m_size(BGFX_CONFIG_MAX_COMMAND_BUFFER_SIZE)
|
|
{
|
|
finish();
|
|
}
|
|
|
|
enum Enum
|
|
{
|
|
RendererInit,
|
|
RendererShutdownBegin,
|
|
CreateVertexDecl,
|
|
CreateIndexBuffer,
|
|
CreateVertexBuffer,
|
|
CreateDynamicIndexBuffer,
|
|
UpdateDynamicIndexBuffer,
|
|
CreateDynamicVertexBuffer,
|
|
UpdateDynamicVertexBuffer,
|
|
CreateVertexShader,
|
|
CreateFragmentShader,
|
|
CreateProgram,
|
|
CreateTexture,
|
|
UpdateTexture,
|
|
CreateRenderTarget,
|
|
CreateUniform,
|
|
End,
|
|
RendererShutdownEnd,
|
|
DestroyVertexDecl,
|
|
DestroyIndexBuffer,
|
|
DestroyVertexBuffer,
|
|
DestroyDynamicIndexBuffer,
|
|
DestroyDynamicVertexBuffer,
|
|
DestroyVertexShader,
|
|
DestroyFragmentShader,
|
|
DestroyProgram,
|
|
DestroyTexture,
|
|
DestroyRenderTarget,
|
|
DestroyUniform,
|
|
SaveScreenShot,
|
|
};
|
|
|
|
void write(const void* _data, uint32_t _size)
|
|
{
|
|
BX_CHECK(m_pos < m_size, "");
|
|
memcpy(&m_buffer[m_pos], _data, _size);
|
|
m_pos += _size;
|
|
}
|
|
|
|
template<typename Type>
|
|
void write(const Type& _in)
|
|
{
|
|
write(reinterpret_cast<const uint8_t*>(&_in), sizeof(Type) );
|
|
}
|
|
|
|
void read(void* _data, uint32_t _size)
|
|
{
|
|
BX_CHECK(m_pos < m_size, "");
|
|
memcpy(_data, &m_buffer[m_pos], _size);
|
|
m_pos += _size;
|
|
}
|
|
|
|
template<typename Type>
|
|
void read(Type& _in)
|
|
{
|
|
read(reinterpret_cast<uint8_t*>(&_in), sizeof(Type) );
|
|
}
|
|
|
|
void skip(uint32_t _size)
|
|
{
|
|
BX_CHECK(m_pos < m_size, "");
|
|
m_pos += _size;
|
|
}
|
|
|
|
void reset()
|
|
{
|
|
m_pos = 0;
|
|
}
|
|
|
|
void finish()
|
|
{
|
|
uint8_t cmd = End;
|
|
write(cmd);
|
|
m_pos = 0;
|
|
}
|
|
|
|
uint32_t m_pos;
|
|
uint32_t m_size;
|
|
uint8_t m_buffer[BGFX_CONFIG_MAX_COMMAND_BUFFER_SIZE];
|
|
|
|
private:
|
|
CommandBuffer(const CommandBuffer&);
|
|
void operator=(const CommandBuffer&);
|
|
};
|
|
|
|
struct SortKey
|
|
{
|
|
uint64_t encode()
|
|
{
|
|
// | 3 2 1 0|
|
|
// |fedcba9876543210fedcba9876543210fedcba9876543210fedcba9876543210|
|
|
// | vvvvvsssssssssssttmmmmmmmmmdddddddddddddddddddddddd|
|
|
// | ^ ^ ^ ^ ^|
|
|
// | | | | | ||
|
|
|
|
uint64_t tmp0 = m_depth;
|
|
uint64_t tmp1 = uint64_t(m_program)<<0x18;
|
|
uint64_t tmp2 = uint64_t(m_trans)<<0x21;
|
|
uint64_t tmp3 = uint64_t(m_seq)<<0x23;
|
|
uint64_t tmp4 = uint64_t(m_view)<<0x2e;
|
|
uint64_t key = tmp0|tmp1|tmp2|tmp3|tmp4;
|
|
return key;
|
|
}
|
|
|
|
void decode(uint64_t _key)
|
|
{
|
|
m_depth = _key&0xffffffff;
|
|
m_program = (_key>>0x18)&(BGFX_CONFIG_MAX_PROGRAMS-1);
|
|
m_trans = (_key>>0x21)&0x3;
|
|
m_seq = (_key>>0x23)&0x7ff;
|
|
m_view = (_key>>0x2e)&(BGFX_CONFIG_MAX_VIEWS-1);
|
|
}
|
|
|
|
void reset()
|
|
{
|
|
m_depth = 0;
|
|
m_program = 0;
|
|
m_seq = 0;
|
|
m_view = 0;
|
|
m_trans = 0;
|
|
}
|
|
|
|
int32_t m_depth;
|
|
uint16_t m_program;
|
|
uint16_t m_seq;
|
|
uint8_t m_view;
|
|
uint8_t m_trans;
|
|
};
|
|
|
|
BX_ALIGN_STRUCT_16(struct) Matrix4
|
|
{
|
|
float val[16];
|
|
|
|
void setIdentity()
|
|
{
|
|
memset(val, 0, sizeof(val) );
|
|
val[0] = val[5] = val[10] = val[15] = 1.0f;
|
|
}
|
|
};
|
|
|
|
void mtxMul(float* __restrict _result, const float* __restrict _a, const float* __restrict _b);
|
|
void mtxOrtho(float* _result, float _left, float _right, float _bottom, float _top, float _near, float _far);
|
|
|
|
struct MatrixCache
|
|
{
|
|
MatrixCache()
|
|
: m_num(1)
|
|
{
|
|
m_cache[0].setIdentity();
|
|
}
|
|
|
|
void reset()
|
|
{
|
|
m_num = 1;
|
|
}
|
|
|
|
uint32_t add(const void* _mtx, uint16_t _num)
|
|
{
|
|
if (NULL != _mtx)
|
|
{
|
|
BX_CHECK(m_num+_num < BGFX_CONFIG_MAX_MATRIX_CACHE, "Matrix cache overflow. %d (max: %d)", m_num+_num, BGFX_CONFIG_MAX_MATRIX_CACHE);
|
|
|
|
uint32_t num = uint32_min(BGFX_CONFIG_MAX_MATRIX_CACHE-m_num, _num);
|
|
uint32_t first = m_num;
|
|
memcpy(&m_cache[m_num], _mtx, sizeof(Matrix4)*num);
|
|
m_num += num;
|
|
return first;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
Matrix4 m_cache[BGFX_CONFIG_MAX_MATRIX_CACHE];
|
|
uint32_t m_num;
|
|
};
|
|
|
|
struct Sampler
|
|
{
|
|
uint16_t m_idx;
|
|
uint16_t m_flags;
|
|
};
|
|
|
|
struct Uniform
|
|
{
|
|
UniformType::Enum m_type;
|
|
uint16_t m_num;
|
|
};
|
|
|
|
#define CONSTANT_OPCODE_MASK(_bits) ( (1<<_bits)-1)
|
|
|
|
#define CONSTANT_OPCODE_TYPE_BITS 5
|
|
#define CONSTANT_OPCODE_TYPE_MASK CONSTANT_OPCODE_MASK(CONSTANT_OPCODE_TYPE_BITS)
|
|
#define CONSTANT_OPCODE_LOC_BITS 16
|
|
#define CONSTANT_OPCODE_LOC_MASK CONSTANT_OPCODE_MASK(CONSTANT_OPCODE_LOC_BITS)
|
|
#define CONSTANT_OPCODE_NUM_BITS 10
|
|
#define CONSTANT_OPCODE_NUM_MASK CONSTANT_OPCODE_MASK(CONSTANT_OPCODE_NUM_BITS)
|
|
#define CONSTANT_OPCODE_COPY_BITS 1
|
|
#define CONSTANT_OPCODE_COPY_MASK CONSTANT_OPCODE_MASK(CONSTANT_OPCODE_COPY_BITS)
|
|
|
|
#define BGFX_UNIFORM_FRAGMENTBIT UINT8_C(0x10)
|
|
|
|
class ConstantBuffer
|
|
{
|
|
public:
|
|
static ConstantBuffer* create(uint32_t _size)
|
|
{
|
|
uint32_t size = BX_ALIGN_16(uint32_max(_size, sizeof(ConstantBuffer) ) );
|
|
void* data = g_realloc(NULL, size);
|
|
return ::new(data) ConstantBuffer(_size);
|
|
}
|
|
|
|
static void destroy(ConstantBuffer* _constantBuffer)
|
|
{
|
|
_constantBuffer->~ConstantBuffer();
|
|
g_free(_constantBuffer);
|
|
}
|
|
|
|
static uint32_t encodeOpcode(UniformType::Enum _type, uint16_t _loc, uint16_t _num, uint16_t _copy)
|
|
{
|
|
uint32_t opcode = 0;
|
|
|
|
opcode <<= CONSTANT_OPCODE_TYPE_BITS;
|
|
opcode |= _type&CONSTANT_OPCODE_TYPE_MASK;
|
|
|
|
opcode <<= CONSTANT_OPCODE_LOC_BITS;
|
|
opcode |= _loc&CONSTANT_OPCODE_LOC_MASK;
|
|
|
|
opcode <<= CONSTANT_OPCODE_NUM_BITS;
|
|
opcode |= _num&CONSTANT_OPCODE_NUM_MASK;
|
|
|
|
opcode <<= CONSTANT_OPCODE_COPY_BITS;
|
|
opcode |= _copy&CONSTANT_OPCODE_COPY_MASK;
|
|
|
|
return opcode;
|
|
}
|
|
|
|
static void decodeOpcode(uint32_t _opcode, UniformType::Enum& _type, uint16_t& _loc, uint16_t& _num, uint16_t& _copy)
|
|
{
|
|
uint32_t copy;
|
|
uint32_t num;
|
|
uint32_t loc;
|
|
|
|
copy = _opcode&CONSTANT_OPCODE_COPY_MASK;
|
|
_opcode >>= CONSTANT_OPCODE_COPY_BITS;
|
|
|
|
num = _opcode&CONSTANT_OPCODE_NUM_MASK;
|
|
_opcode >>= CONSTANT_OPCODE_NUM_BITS;
|
|
|
|
loc = _opcode&CONSTANT_OPCODE_LOC_MASK;
|
|
_opcode >>= CONSTANT_OPCODE_LOC_BITS;
|
|
|
|
_type = (UniformType::Enum)(_opcode&CONSTANT_OPCODE_TYPE_MASK);
|
|
_opcode >>= CONSTANT_OPCODE_TYPE_BITS;
|
|
|
|
_copy = (uint16_t)copy;
|
|
_num = (uint16_t)num;
|
|
_loc = (uint16_t)loc;
|
|
}
|
|
|
|
void write(const void* _data, uint32_t _size)
|
|
{
|
|
BX_CHECK(m_pos + _size < m_size, "Write would go out of bounds. pos %d + size %d > max size: %d).", m_pos, _size, m_size);
|
|
|
|
if (m_pos + _size < m_size)
|
|
{
|
|
memcpy(&m_buffer[m_pos], _data, _size);
|
|
m_pos += _size;
|
|
}
|
|
}
|
|
|
|
void write(uint32_t _value)
|
|
{
|
|
write(&_value, sizeof(uint32_t) );
|
|
}
|
|
|
|
const char* read(uint32_t _size)
|
|
{
|
|
BX_CHECK(m_pos < m_size, "Out of bounds %d (size: %d).", m_pos, m_size);
|
|
const char* result = &m_buffer[m_pos];
|
|
m_pos += _size;
|
|
return result;
|
|
}
|
|
|
|
uint32_t read()
|
|
{
|
|
const char* result = read(sizeof(uint32_t) );
|
|
return *( (uint32_t*)result);
|
|
}
|
|
|
|
bool isEmpty() const
|
|
{
|
|
return 0 == m_pos;
|
|
}
|
|
|
|
uint32_t getPos() const
|
|
{
|
|
return m_pos;
|
|
}
|
|
|
|
void reset(uint32_t _pos = 0)
|
|
{
|
|
m_pos = _pos;
|
|
}
|
|
|
|
void finish()
|
|
{
|
|
write(UniformType::End);
|
|
m_pos = 0;
|
|
}
|
|
|
|
void writeUniform(UniformType::Enum _type, uint16_t _loc, const void* _value, uint16_t _num = 1);
|
|
void writeUniformRef(UniformType::Enum _type, uint16_t _loc, const void* _value, uint16_t _num = 1);
|
|
void commit();
|
|
|
|
private:
|
|
ConstantBuffer(uint32_t _size)
|
|
: m_size(_size-sizeof(m_buffer) )
|
|
, m_pos(0)
|
|
{
|
|
BX_TRACE("ConstantBuffer %d, %d", _size, m_size);
|
|
finish();
|
|
}
|
|
|
|
~ConstantBuffer()
|
|
{
|
|
}
|
|
|
|
uint32_t m_size;
|
|
uint32_t m_pos;
|
|
char m_buffer[8];
|
|
};
|
|
|
|
typedef const void* (*UniformFn)(const void* _data);
|
|
|
|
struct UniformInfo
|
|
{
|
|
const void* m_data;
|
|
UniformFn m_func;
|
|
};
|
|
|
|
class UniformRegistry
|
|
{
|
|
public:
|
|
UniformRegistry()
|
|
{
|
|
}
|
|
|
|
~UniformRegistry()
|
|
{
|
|
}
|
|
|
|
const UniformInfo* find(const char* _name) const
|
|
{
|
|
UniformHashMap::const_iterator it = m_uniforms.find(_name);
|
|
if (it != m_uniforms.end() )
|
|
{
|
|
return &it->second;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
const UniformInfo& add(const char* _name, const void* _data, UniformFn _func = NULL)
|
|
{
|
|
UniformHashMap::iterator it = m_uniforms.find(_name);
|
|
if (it == m_uniforms.end() )
|
|
{
|
|
UniformInfo info;
|
|
info.m_data = _data;
|
|
info.m_func = _func;
|
|
|
|
stl::pair<UniformHashMap::iterator, bool> result = m_uniforms.insert(UniformHashMap::value_type(_name, info) );
|
|
return result.first->second;
|
|
}
|
|
|
|
return it->second;
|
|
}
|
|
|
|
private:
|
|
typedef stl::unordered_map<stl::string, UniformInfo> UniformHashMap;
|
|
UniformHashMap m_uniforms;
|
|
};
|
|
|
|
struct RenderState
|
|
{
|
|
void reset()
|
|
{
|
|
m_constEnd = 0;
|
|
clear();
|
|
}
|
|
|
|
void clear()
|
|
{
|
|
m_constBegin = m_constEnd;
|
|
m_flags = BGFX_STATE_DEFAULT;
|
|
m_stencil = packStencil(BGFX_STENCIL_DEFAULT, BGFX_STENCIL_DEFAULT);
|
|
m_rgba = UINT32_MAX;
|
|
m_matrix = 0;
|
|
m_startIndex = 0;
|
|
m_numIndices = UINT32_MAX;
|
|
m_startVertex = 0;
|
|
m_numVertices = UINT32_MAX;
|
|
m_instanceDataOffset = 0;
|
|
m_instanceDataStride = 0;
|
|
m_numInstances = 1;
|
|
m_num = 1;
|
|
m_vertexBuffer.idx = invalidHandle;
|
|
m_vertexDecl.idx = invalidHandle;
|
|
m_indexBuffer.idx = invalidHandle;
|
|
m_instanceDataBuffer.idx = invalidHandle;
|
|
|
|
for (uint32_t ii = 0; ii < BGFX_STATE_TEX_COUNT; ++ii)
|
|
{
|
|
m_sampler[ii].m_idx = invalidHandle;
|
|
m_sampler[ii].m_flags = BGFX_SAMPLER_TEXTURE;
|
|
}
|
|
}
|
|
|
|
uint64_t m_flags;
|
|
uint64_t m_stencil;
|
|
uint32_t m_rgba;
|
|
uint32_t m_constBegin;
|
|
uint32_t m_constEnd;
|
|
uint32_t m_matrix;
|
|
uint32_t m_startIndex;
|
|
uint32_t m_numIndices;
|
|
uint32_t m_startVertex;
|
|
uint32_t m_numVertices;
|
|
uint32_t m_instanceDataOffset;
|
|
uint16_t m_instanceDataStride;
|
|
uint16_t m_numInstances;
|
|
uint16_t m_num;
|
|
|
|
VertexBufferHandle m_vertexBuffer;
|
|
VertexDeclHandle m_vertexDecl;
|
|
IndexBufferHandle m_indexBuffer;
|
|
VertexBufferHandle m_instanceDataBuffer;
|
|
Sampler m_sampler[BGFX_STATE_TEX_COUNT];
|
|
};
|
|
|
|
struct Resolution
|
|
{
|
|
Resolution()
|
|
: m_width(BGFX_DEFAULT_WIDTH)
|
|
, m_height(BGFX_DEFAULT_HEIGHT)
|
|
, m_flags(BGFX_RESET_NONE)
|
|
{
|
|
}
|
|
|
|
uint32_t m_width;
|
|
uint32_t m_height;
|
|
uint32_t m_flags;
|
|
};
|
|
|
|
struct DynamicIndexBuffer
|
|
{
|
|
IndexBufferHandle m_handle;
|
|
uint32_t m_offset;
|
|
uint32_t m_size;
|
|
};
|
|
|
|
struct DynamicVertexBuffer
|
|
{
|
|
VertexBufferHandle m_handle;
|
|
uint32_t m_offset;
|
|
uint32_t m_size;
|
|
uint32_t m_startVertex;
|
|
uint32_t m_numVertices;
|
|
uint32_t m_stride;
|
|
VertexDeclHandle m_decl;
|
|
};
|
|
|
|
struct Frame
|
|
{
|
|
BX_CACHE_LINE_ALIGN_MARKER();
|
|
|
|
Frame()
|
|
{
|
|
}
|
|
|
|
~Frame()
|
|
{
|
|
}
|
|
|
|
void create()
|
|
{
|
|
m_constantBuffer = ConstantBuffer::create(BGFX_CONFIG_MAX_CONSTANT_BUFFER_SIZE);
|
|
reset();
|
|
finish();
|
|
m_textVideoMem = new TextVideoMem;
|
|
}
|
|
|
|
void destroy()
|
|
{
|
|
ConstantBuffer::destroy(m_constantBuffer);
|
|
delete m_textVideoMem;
|
|
}
|
|
|
|
void reset()
|
|
{
|
|
m_state.reset();
|
|
m_matrixCache.reset();
|
|
m_key.reset();
|
|
m_num = 0;
|
|
m_numRenderStates = 0;
|
|
m_numDropped = 0;
|
|
m_iboffset = 0;
|
|
m_vboffset = 0;
|
|
m_cmdPre.reset();
|
|
m_cmdPost.reset();
|
|
m_constantBuffer->reset();
|
|
m_discard = false;
|
|
resetFreeHandles();
|
|
}
|
|
|
|
void finish()
|
|
{
|
|
m_cmdPre.finish();
|
|
m_cmdPost.finish();
|
|
m_constantBuffer->finish();
|
|
|
|
if (0 < m_numDropped)
|
|
{
|
|
BX_TRACE("Too many draw calls: %d, dropped %d (max: %d)"
|
|
, m_num+m_numDropped
|
|
, m_numDropped
|
|
, BGFX_CONFIG_MAX_DRAW_CALLS
|
|
);
|
|
}
|
|
}
|
|
|
|
void setState(uint64_t _state, uint32_t _rgba)
|
|
{
|
|
uint8_t blend = ( (_state&BGFX_STATE_BLEND_MASK)>>BGFX_STATE_BLEND_SHIFT)&0xff;
|
|
// transparency sort order table
|
|
m_key.m_trans = "\x0\x1\x1\x2\x2\x1\x2\x1\x2\x1\x1\x1\x1\x1\x1\x1\x1\x1\x1"[( (blend)&0xf) + (!!blend)];
|
|
m_state.m_flags = _state;
|
|
m_state.m_rgba = _rgba;
|
|
}
|
|
|
|
void setStencil(uint32_t _fstencil, uint32_t _bstencil)
|
|
{
|
|
m_state.m_stencil = packStencil(_fstencil, _bstencil);
|
|
}
|
|
|
|
uint32_t setTransform(const void* _mtx, uint16_t _num)
|
|
{
|
|
m_state.m_matrix = m_matrixCache.add(_mtx, _num);
|
|
m_state.m_num = _num;
|
|
|
|
return m_state.m_matrix;
|
|
}
|
|
|
|
void setTransform(uint32_t _cache, uint16_t _num)
|
|
{
|
|
m_state.m_matrix = _cache;
|
|
m_state.m_num = _num;
|
|
}
|
|
|
|
void setIndexBuffer(IndexBufferHandle _handle, uint32_t _firstIndex, uint32_t _numIndices)
|
|
{
|
|
m_state.m_startIndex = _firstIndex;
|
|
m_state.m_numIndices = _numIndices;
|
|
m_state.m_indexBuffer = _handle;
|
|
}
|
|
|
|
void setIndexBuffer(const TransientIndexBuffer* _tib, uint32_t _numIndices)
|
|
{
|
|
m_state.m_indexBuffer = _tib->handle;
|
|
m_state.m_startIndex = _tib->startIndex;
|
|
m_state.m_numIndices = _numIndices;
|
|
m_discard = 0 == _numIndices;
|
|
}
|
|
|
|
void setVertexBuffer(VertexBufferHandle _handle, uint32_t _numVertices)
|
|
{
|
|
BX_CHECK(_handle.idx < BGFX_CONFIG_MAX_VERTEX_BUFFERS, "Invalid vertex buffer handle. %d (< %d)", _handle.idx, BGFX_CONFIG_MAX_VERTEX_BUFFERS);
|
|
m_state.m_startVertex = 0;
|
|
m_state.m_numVertices = _numVertices;
|
|
m_state.m_vertexBuffer = _handle;
|
|
}
|
|
|
|
void setVertexBuffer(const DynamicVertexBuffer& _dvb, uint32_t _numVertices)
|
|
{
|
|
m_state.m_startVertex = _dvb.m_startVertex;
|
|
m_state.m_numVertices = uint32_min(_dvb.m_numVertices, _numVertices);
|
|
m_state.m_vertexBuffer = _dvb.m_handle;
|
|
m_state.m_vertexDecl = _dvb.m_decl;
|
|
}
|
|
|
|
void setVertexBuffer(const TransientVertexBuffer* _tvb, uint32_t _numVertices)
|
|
{
|
|
m_state.m_startVertex = _tvb->startVertex;
|
|
m_state.m_numVertices = uint32_min(_tvb->size/_tvb->stride, _numVertices);
|
|
m_state.m_vertexBuffer = _tvb->handle;
|
|
m_state.m_vertexDecl = _tvb->decl;
|
|
}
|
|
|
|
void setInstanceDataBuffer(const InstanceDataBuffer* _idb, uint16_t _num)
|
|
{
|
|
m_state.m_instanceDataOffset = _idb->offset;
|
|
m_state.m_instanceDataStride = _idb->stride;
|
|
m_state.m_numInstances = uint16_min( (uint16_t)_idb->num, _num);
|
|
m_state.m_instanceDataBuffer = _idb->handle;
|
|
g_free(const_cast<InstanceDataBuffer*>(_idb) );
|
|
}
|
|
|
|
void setProgram(ProgramHandle _handle)
|
|
{
|
|
BX_CHECK(invalidHandle != _handle.idx, "Can't set program with invalid handle.");
|
|
m_key.m_program = _handle.idx;
|
|
}
|
|
|
|
void setTexture(uint8_t _stage, UniformHandle _sampler, TextureHandle _handle)
|
|
{
|
|
m_flags |= BGFX_STATE_TEX0<<_stage;
|
|
Sampler& sampler = m_state.m_sampler[_stage];
|
|
sampler.m_idx = _handle.idx;
|
|
sampler.m_flags = BGFX_SAMPLER_TEXTURE;
|
|
|
|
if (invalidHandle != _sampler.idx)
|
|
{
|
|
uint32_t stage = _stage;
|
|
setUniform(_sampler, &stage);
|
|
}
|
|
}
|
|
|
|
void setTexture(uint8_t _stage, UniformHandle _sampler, RenderTargetHandle _handle, bool _depth)
|
|
{
|
|
m_flags |= BGFX_STATE_TEX0<<_stage;
|
|
Sampler& sampler = m_state.m_sampler[_stage];
|
|
sampler.m_idx = _handle.idx;
|
|
sampler.m_flags = _depth ? BGFX_SAMPLER_RENDERTARGET_DEPTH : BGFX_SAMPLER_RENDERTARGET_COLOR;
|
|
|
|
if (invalidHandle != _sampler.idx)
|
|
{
|
|
uint32_t stage = _stage;
|
|
setUniform(_sampler, &stage);
|
|
}
|
|
}
|
|
|
|
void submit(uint8_t _id, int32_t _depth);
|
|
void submitMask(uint32_t _viewMask, int32_t _depth);
|
|
void sort();
|
|
|
|
bool checkAvailTransientIndexBuffer(uint32_t _num)
|
|
{
|
|
uint32_t offset = m_iboffset;
|
|
uint32_t iboffset = offset + _num*sizeof(uint16_t);
|
|
iboffset = uint32_min(iboffset, BGFX_CONFIG_TRANSIENT_INDEX_BUFFER_SIZE);
|
|
uint32_t num = (iboffset-offset)/sizeof(uint16_t);
|
|
return num == _num;
|
|
}
|
|
|
|
uint32_t allocTransientIndexBuffer(uint32_t& _num)
|
|
{
|
|
uint32_t offset = m_iboffset;
|
|
m_iboffset = offset + _num*sizeof(uint16_t);
|
|
m_iboffset = uint32_min(m_iboffset, BGFX_CONFIG_TRANSIENT_INDEX_BUFFER_SIZE);
|
|
_num = (m_iboffset-offset)/sizeof(uint16_t);
|
|
return offset;
|
|
}
|
|
|
|
bool checkAvailTransientVertexBuffer(uint32_t _num, uint16_t _stride)
|
|
{
|
|
uint32_t offset = strideAlign(m_vboffset, _stride);
|
|
uint32_t vboffset = offset + _num * _stride;
|
|
vboffset = uint32_min(vboffset, BGFX_CONFIG_TRANSIENT_VERTEX_BUFFER_SIZE);
|
|
uint32_t num = (vboffset-offset)/_stride;
|
|
return num == _num;
|
|
}
|
|
|
|
uint32_t allocTransientVertexBuffer(uint32_t& _num, uint16_t _stride)
|
|
{
|
|
uint32_t offset = strideAlign(m_vboffset, _stride);
|
|
m_vboffset = offset + _num * _stride;
|
|
m_vboffset = uint32_min(m_vboffset, BGFX_CONFIG_TRANSIENT_VERTEX_BUFFER_SIZE);
|
|
_num = (m_vboffset-offset)/_stride;
|
|
return offset;
|
|
}
|
|
|
|
void writeConstant(UniformType::Enum _type, UniformHandle _handle, const void* _value, uint16_t _num)
|
|
{
|
|
m_constantBuffer->writeUniform(_type, _handle.idx, _value, _num);
|
|
}
|
|
|
|
void free(IndexBufferHandle _handle)
|
|
{
|
|
m_freeIndexBufferHandle[m_numFreeIndexBufferHandles] = _handle;
|
|
++m_numFreeIndexBufferHandles;
|
|
}
|
|
|
|
void free(VertexDeclHandle _handle)
|
|
{
|
|
m_freeVertexDeclHandle[m_numFreeVertexDeclHandles] = _handle;
|
|
++m_numFreeVertexDeclHandles;
|
|
}
|
|
|
|
void free(VertexBufferHandle _handle)
|
|
{
|
|
m_freeVertexBufferHandle[m_numFreeVertexBufferHandles] = _handle;
|
|
++m_numFreeVertexBufferHandles;
|
|
}
|
|
|
|
void free(VertexShaderHandle _handle)
|
|
{
|
|
m_freeVertexShaderHandle[m_numFreeVertexShaderHandles] = _handle;
|
|
++m_numFreeVertexShaderHandles;
|
|
}
|
|
|
|
void free(FragmentShaderHandle _handle)
|
|
{
|
|
m_freeFragmentShaderHandle[m_numFreeFragmentShaderHandles] = _handle;
|
|
++m_numFreeFragmentShaderHandles;
|
|
}
|
|
|
|
void free(ProgramHandle _handle)
|
|
{
|
|
m_freeProgramHandle[m_numFreeProgramHandles] = _handle;
|
|
++m_numFreeProgramHandles;
|
|
}
|
|
|
|
void free(TextureHandle _handle)
|
|
{
|
|
m_freeTextureHandle[m_numFreeTextureHandles] = _handle;
|
|
++m_numFreeTextureHandles;
|
|
}
|
|
|
|
void free(RenderTargetHandle _handle)
|
|
{
|
|
m_freeRenderTargetHandle[m_numFreeRenderTargetHandles] = _handle;
|
|
++m_numFreeRenderTargetHandles;
|
|
}
|
|
|
|
void free(UniformHandle _handle)
|
|
{
|
|
m_freeUniformHandle[m_numFreeUniformHandles] = _handle;
|
|
++m_numFreeUniformHandles;
|
|
}
|
|
|
|
void resetFreeHandles()
|
|
{
|
|
m_numFreeIndexBufferHandles = 0;
|
|
m_numFreeVertexDeclHandles = 0;
|
|
m_numFreeVertexBufferHandles = 0;
|
|
m_numFreeVertexShaderHandles = 0;
|
|
m_numFreeFragmentShaderHandles = 0;
|
|
m_numFreeFragmentShaderHandles = 0;
|
|
m_numFreeProgramHandles = 0;
|
|
m_numFreeTextureHandles = 0;
|
|
m_numFreeRenderTargetHandles = 0;
|
|
m_numFreeUniformHandles = 0;
|
|
}
|
|
|
|
SortKey m_key;
|
|
|
|
RenderTargetHandle m_rt[BGFX_CONFIG_MAX_VIEWS];
|
|
Clear m_clear[BGFX_CONFIG_MAX_VIEWS];
|
|
Rect m_rect[BGFX_CONFIG_MAX_VIEWS];
|
|
Matrix4 m_view[BGFX_CONFIG_MAX_VIEWS];
|
|
Matrix4 m_proj[BGFX_CONFIG_MAX_VIEWS];
|
|
uint8_t m_other[BGFX_CONFIG_MAX_VIEWS];
|
|
|
|
uint64_t m_sortKeys[BGFX_CONFIG_MAX_DRAW_CALLS];
|
|
uint16_t m_sortValues[BGFX_CONFIG_MAX_DRAW_CALLS];
|
|
RenderState m_renderState[BGFX_CONFIG_MAX_DRAW_CALLS];
|
|
RenderState m_state;
|
|
uint64_t m_flags;
|
|
|
|
ConstantBuffer* m_constantBuffer;
|
|
|
|
uint16_t m_num;
|
|
uint16_t m_numRenderStates;
|
|
uint16_t m_numDropped;
|
|
|
|
MatrixCache m_matrixCache;
|
|
|
|
uint32_t m_iboffset;
|
|
uint32_t m_vboffset;
|
|
TransientIndexBuffer* m_transientIb;
|
|
TransientVertexBuffer* m_transientVb;
|
|
|
|
Resolution m_resolution;
|
|
uint32_t m_debug;
|
|
|
|
CommandBuffer m_cmdPre;
|
|
CommandBuffer m_cmdPost;
|
|
|
|
uint16_t m_numFreeIndexBufferHandles;
|
|
uint16_t m_numFreeVertexDeclHandles;
|
|
uint16_t m_numFreeVertexBufferHandles;
|
|
uint16_t m_numFreeVertexShaderHandles;
|
|
uint16_t m_numFreeFragmentShaderHandles;
|
|
uint16_t m_numFreeProgramHandles;
|
|
uint16_t m_numFreeTextureHandles;
|
|
uint16_t m_numFreeRenderTargetHandles;
|
|
uint16_t m_numFreeUniformHandles;
|
|
|
|
IndexBufferHandle m_freeIndexBufferHandle[BGFX_CONFIG_MAX_INDEX_BUFFERS];
|
|
VertexDeclHandle m_freeVertexDeclHandle[BGFX_CONFIG_MAX_VERTEX_DECLS];
|
|
VertexBufferHandle m_freeVertexBufferHandle[BGFX_CONFIG_MAX_VERTEX_BUFFERS];
|
|
VertexShaderHandle m_freeVertexShaderHandle[BGFX_CONFIG_MAX_VERTEX_SHADERS];
|
|
FragmentShaderHandle m_freeFragmentShaderHandle[BGFX_CONFIG_MAX_FRAGMENT_SHADERS];
|
|
ProgramHandle m_freeProgramHandle[BGFX_CONFIG_MAX_PROGRAMS];
|
|
TextureHandle m_freeTextureHandle[BGFX_CONFIG_MAX_TEXTURES];
|
|
RenderTargetHandle m_freeRenderTargetHandle[BGFX_CONFIG_MAX_RENDER_TARGETS];
|
|
UniformHandle m_freeUniformHandle[BGFX_CONFIG_MAX_UNIFORMS];
|
|
TextVideoMem* m_textVideoMem;
|
|
|
|
int64_t m_waitSubmit;
|
|
int64_t m_waitRender;
|
|
|
|
bool m_discard;
|
|
};
|
|
|
|
struct VertexDeclRef
|
|
{
|
|
VertexDeclRef()
|
|
{
|
|
}
|
|
|
|
void init()
|
|
{
|
|
memset(m_vertexDeclRef, 0, sizeof(m_vertexDeclRef) );
|
|
memset(m_vertexBufferRef, 0xff, sizeof(m_vertexBufferRef) );
|
|
}
|
|
|
|
void shutdown(HandleAlloc& _handleAlloc)
|
|
{
|
|
for (VertexDeclMap::iterator it = m_vertexDeclMap.begin(), itEnd = m_vertexDeclMap.end(); it != itEnd; ++it)
|
|
{
|
|
_handleAlloc.free(it->second.idx);
|
|
}
|
|
|
|
m_vertexDeclMap.clear();
|
|
}
|
|
|
|
VertexDeclHandle find(uint32_t _hash)
|
|
{
|
|
VertexDeclMap::const_iterator it = m_vertexDeclMap.find(_hash);
|
|
if (it != m_vertexDeclMap.end() )
|
|
{
|
|
return it->second;
|
|
}
|
|
|
|
VertexDeclHandle result = BGFX_INVALID_HANDLE;
|
|
return result;
|
|
}
|
|
|
|
void add(VertexBufferHandle _handle, VertexDeclHandle _declHandle, uint32_t _hash)
|
|
{
|
|
m_vertexBufferRef[_handle.idx] = _declHandle;
|
|
m_vertexDeclRef[_declHandle.idx]++;
|
|
m_vertexDeclMap.insert(stl::make_pair(_hash, _declHandle) );
|
|
}
|
|
|
|
VertexDeclHandle release(VertexBufferHandle _handle)
|
|
{
|
|
VertexDeclHandle declHandle = m_vertexBufferRef[_handle.idx];
|
|
m_vertexDeclRef[declHandle.idx]--;
|
|
|
|
if (0 != m_vertexDeclRef[declHandle.idx])
|
|
{
|
|
VertexDeclHandle invalid = BGFX_INVALID_HANDLE;
|
|
return invalid;
|
|
}
|
|
|
|
return declHandle;
|
|
}
|
|
|
|
typedef stl::unordered_map<uint32_t, VertexDeclHandle> VertexDeclMap;
|
|
VertexDeclMap m_vertexDeclMap;
|
|
uint16_t m_vertexDeclRef[BGFX_CONFIG_MAX_VERTEX_DECLS];
|
|
VertexDeclHandle m_vertexBufferRef[BGFX_CONFIG_MAX_VERTEX_BUFFERS];
|
|
};
|
|
|
|
// First-fit non-local allocator.
|
|
class NonLocalAllocator
|
|
{
|
|
public:
|
|
static const uint64_t invalidBlock = UINT64_MAX;
|
|
|
|
NonLocalAllocator()
|
|
{
|
|
}
|
|
|
|
~NonLocalAllocator()
|
|
{
|
|
}
|
|
|
|
void reset()
|
|
{
|
|
m_free.clear();
|
|
m_used.clear();
|
|
}
|
|
|
|
void add(uint64_t _ptr, uint32_t _size)
|
|
{
|
|
m_free.push_back(Free(_ptr, _size) );
|
|
}
|
|
|
|
uint64_t alloc(uint32_t _size)
|
|
{
|
|
for (FreeList::iterator it = m_free.begin(), itEnd = m_free.end(); it != itEnd; ++it)
|
|
{
|
|
if (it->m_size >= _size)
|
|
{
|
|
uint64_t ptr = it->m_ptr;
|
|
|
|
m_used.insert(stl::make_pair(ptr, _size) );
|
|
|
|
if (it->m_size != _size)
|
|
{
|
|
it->m_size -= _size;
|
|
it->m_ptr += _size;
|
|
}
|
|
else
|
|
{
|
|
m_free.erase(it);
|
|
}
|
|
|
|
return ptr;
|
|
}
|
|
}
|
|
|
|
// there is no block large enough.
|
|
return invalidBlock;
|
|
}
|
|
|
|
void free(uint64_t _block)
|
|
{
|
|
UsedList::iterator it = m_used.find(_block);
|
|
if (it != m_used.end() )
|
|
{
|
|
m_free.push_front(Free(it->first, it->second) );
|
|
m_used.erase(it);
|
|
}
|
|
}
|
|
|
|
void compact()
|
|
{
|
|
m_free.sort();
|
|
|
|
for (FreeList::iterator it = m_free.begin(), next = it, itEnd = m_free.end(); next != itEnd;)
|
|
{
|
|
if ( (it->m_ptr + it->m_size) == next->m_ptr)
|
|
{
|
|
it->m_size += next->m_size;
|
|
next = m_free.erase(next);
|
|
}
|
|
else
|
|
{
|
|
it = next;
|
|
++next;
|
|
}
|
|
}
|
|
}
|
|
|
|
private:
|
|
struct Free
|
|
{
|
|
Free(uint64_t _ptr, uint32_t _size)
|
|
: m_ptr(_ptr)
|
|
, m_size(_size)
|
|
{
|
|
}
|
|
|
|
bool operator<(const Free& rhs) const
|
|
{
|
|
return m_ptr < rhs.m_ptr;
|
|
}
|
|
|
|
uint64_t m_ptr;
|
|
uint32_t m_size;
|
|
};
|
|
|
|
typedef std::list<Free> FreeList;
|
|
FreeList m_free;
|
|
|
|
typedef stl::unordered_map<uint64_t, uint32_t> UsedList;
|
|
UsedList m_used;
|
|
};
|
|
|
|
struct Context
|
|
{
|
|
Context()
|
|
: m_render(&m_frame[0])
|
|
, m_submit(&m_frame[1])
|
|
, m_dynamicIndexBufferHandle(BGFX_CONFIG_MAX_DYNAMIC_INDEX_BUFFERS)
|
|
, m_dynamicVertexBufferHandle(BGFX_CONFIG_MAX_DYNAMIC_VERTEX_BUFFERS)
|
|
, m_indexBufferHandle(BGFX_CONFIG_MAX_INDEX_BUFFERS)
|
|
, m_vertexDeclHandle(BGFX_CONFIG_MAX_VERTEX_DECLS)
|
|
, m_vertexBufferHandle(BGFX_CONFIG_MAX_VERTEX_BUFFERS)
|
|
, m_vertexShaderHandle(BGFX_CONFIG_MAX_VERTEX_SHADERS)
|
|
, m_fragmentShaderHandle(BGFX_CONFIG_MAX_FRAGMENT_SHADERS)
|
|
, m_programHandle(BGFX_CONFIG_MAX_PROGRAMS)
|
|
, m_textureHandle(BGFX_CONFIG_MAX_TEXTURES)
|
|
, m_renderTargetHandle(BGFX_CONFIG_MAX_RENDER_TARGETS)
|
|
, m_uniformHandle(BGFX_CONFIG_MAX_UNIFORMS)
|
|
, m_frames(0)
|
|
, m_debug(BGFX_DEBUG_NONE)
|
|
, m_rendererInitialized(false)
|
|
, m_exit(false)
|
|
{
|
|
}
|
|
|
|
~Context()
|
|
{
|
|
}
|
|
|
|
static int32_t renderThread(void* _userData)
|
|
{
|
|
BX_TRACE("render thread start");
|
|
Context* ctx = (Context*)_userData;
|
|
while (!ctx->renderFrame() );
|
|
BX_TRACE("render thread exit");
|
|
return EXIT_SUCCESS;
|
|
}
|
|
|
|
// game thread
|
|
void init(bool _createRenderThread);
|
|
void shutdown();
|
|
|
|
void frame()
|
|
{
|
|
// wait for render thread to finish
|
|
renderSemWait();
|
|
frameNoRenderWait();
|
|
}
|
|
|
|
void frameNoRenderWait()
|
|
{
|
|
swap();
|
|
|
|
// release render thread
|
|
gameSemPost();
|
|
|
|
#if !BGFX_CONFIG_MULTITHREADED
|
|
renderFrame();
|
|
#endif // BGFX_CONFIG_MULTITHREADED
|
|
}
|
|
|
|
CommandBuffer& getCommandBuffer(CommandBuffer::Enum _cmd)
|
|
{
|
|
CommandBuffer& cmdbuf = _cmd < CommandBuffer::End ? m_submit->m_cmdPre : m_submit->m_cmdPost;
|
|
uint8_t cmd = (uint8_t)_cmd;
|
|
cmdbuf.write(cmd);
|
|
return cmdbuf;
|
|
}
|
|
|
|
void reset(uint32_t _width, uint32_t _height, uint32_t _flags)
|
|
{
|
|
BX_WARN(0 != _width && 0 != _height, "Frame buffer resolution width or height cannot be 0 (width %d, height %d).", _width, _height);
|
|
m_resolution.m_width = uint32_max(1, _width);
|
|
m_resolution.m_height = uint32_max(1, _height);
|
|
m_resolution.m_flags = _flags;
|
|
|
|
memset(m_rt, 0xff, sizeof(m_rt) );
|
|
}
|
|
|
|
void dbgTextClear(uint8_t _attr, bool _small)
|
|
{
|
|
m_submit->m_textVideoMem->resize(_small, (uint16_t)m_resolution.m_width, (uint16_t)m_resolution.m_height);
|
|
m_submit->m_textVideoMem->clear(_attr);
|
|
}
|
|
|
|
void dbgTextPrintfVargs(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, va_list _argList)
|
|
{
|
|
m_submit->m_textVideoMem->printfVargs(_x, _y, _attr, _format, _argList);
|
|
}
|
|
|
|
IndexBufferHandle createIndexBuffer(const Memory* _mem)
|
|
{
|
|
IndexBufferHandle handle = { m_indexBufferHandle.alloc() };
|
|
|
|
BX_WARN(invalidHandle != handle.idx, "Failed to allocate index buffer handle.");
|
|
if (invalidHandle != handle.idx)
|
|
{
|
|
CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateIndexBuffer);
|
|
cmdbuf.write(handle);
|
|
cmdbuf.write(_mem);
|
|
}
|
|
|
|
return handle;
|
|
}
|
|
|
|
void destroyIndexBuffer(IndexBufferHandle _handle)
|
|
{
|
|
CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::DestroyIndexBuffer);
|
|
cmdbuf.write(_handle);
|
|
m_submit->free(_handle);
|
|
}
|
|
|
|
VertexDeclHandle findVertexDecl(const VertexDecl& _decl)
|
|
{
|
|
VertexDeclHandle declHandle = m_declRef.find(_decl.m_hash);
|
|
|
|
if (invalidHandle == declHandle.idx)
|
|
{
|
|
VertexDeclHandle temp = { m_vertexDeclHandle.alloc() };
|
|
declHandle = temp;
|
|
CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateVertexDecl);
|
|
cmdbuf.write(declHandle);
|
|
cmdbuf.write(_decl);
|
|
}
|
|
|
|
return declHandle;
|
|
}
|
|
|
|
VertexBufferHandle createVertexBuffer(const Memory* _mem, const VertexDecl& _decl)
|
|
{
|
|
VertexBufferHandle handle = { m_vertexBufferHandle.alloc() };
|
|
|
|
BX_WARN(invalidHandle != handle.idx, "Failed to allocate vertex buffer handle.");
|
|
if (invalidHandle != handle.idx)
|
|
{
|
|
VertexDeclHandle declHandle = findVertexDecl(_decl);
|
|
m_declRef.add(handle, declHandle, _decl.m_hash);
|
|
|
|
CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateVertexBuffer);
|
|
cmdbuf.write(handle);
|
|
cmdbuf.write(_mem);
|
|
cmdbuf.write(declHandle);
|
|
}
|
|
|
|
return handle;
|
|
}
|
|
|
|
void destroyVertexBuffer(VertexBufferHandle _handle)
|
|
{
|
|
VertexDeclHandle declHandle = m_declRef.release(_handle);
|
|
if (invalidHandle != declHandle.idx)
|
|
{
|
|
CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::DestroyVertexDecl);
|
|
cmdbuf.write(declHandle);
|
|
}
|
|
|
|
CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::DestroyVertexBuffer);
|
|
cmdbuf.write(_handle);
|
|
m_submit->free(_handle);
|
|
}
|
|
|
|
DynamicIndexBufferHandle createDynamicIndexBuffer(uint16_t _num)
|
|
{
|
|
DynamicIndexBufferHandle handle = BGFX_INVALID_HANDLE;
|
|
uint32_t size = BX_ALIGN_16(uint32_t(_num*2) );
|
|
uint64_t ptr = m_dynamicIndexBufferAllocator.alloc(size);
|
|
if (ptr == NonLocalAllocator::invalidBlock)
|
|
{
|
|
IndexBufferHandle indexBufferHandle = { m_indexBufferHandle.alloc() };
|
|
BX_WARN(invalidHandle != indexBufferHandle.idx, "Failed to allocate index buffer handle.");
|
|
if (indexBufferHandle.idx == invalidHandle)
|
|
{
|
|
return handle;
|
|
}
|
|
|
|
CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateDynamicIndexBuffer);
|
|
cmdbuf.write(indexBufferHandle);
|
|
cmdbuf.write(BGFX_CONFIG_DYNAMIC_INDEX_BUFFER_SIZE);
|
|
|
|
m_dynamicIndexBufferAllocator.add(uint64_t(indexBufferHandle.idx)<<32, BGFX_CONFIG_DYNAMIC_INDEX_BUFFER_SIZE);
|
|
ptr = m_dynamicIndexBufferAllocator.alloc(size);
|
|
}
|
|
|
|
handle.idx = m_dynamicIndexBufferHandle.alloc();
|
|
BX_WARN(invalidHandle != handle.idx, "Failed to allocate dynamic index buffer handle.");
|
|
if (handle.idx == invalidHandle)
|
|
{
|
|
return handle;
|
|
}
|
|
|
|
DynamicIndexBuffer& dib = m_dynamicIndexBuffers[handle.idx];
|
|
dib.m_handle.idx = uint16_t(ptr>>32);
|
|
dib.m_offset = uint32_t(ptr);
|
|
dib.m_size = size;
|
|
|
|
return handle;
|
|
}
|
|
|
|
DynamicIndexBufferHandle createDynamicIndexBuffer(const Memory* _mem)
|
|
{
|
|
DynamicIndexBufferHandle handle = createDynamicIndexBuffer(_mem->size/2);
|
|
if (invalidHandle != handle.idx)
|
|
{
|
|
updateDynamicIndexBuffer(handle, _mem);
|
|
}
|
|
return handle;
|
|
}
|
|
|
|
void updateDynamicIndexBuffer(DynamicIndexBufferHandle _handle, const Memory* _mem)
|
|
{
|
|
DynamicIndexBuffer& dib = m_dynamicIndexBuffers[_handle.idx];
|
|
CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::UpdateDynamicIndexBuffer);
|
|
cmdbuf.write(dib.m_handle);
|
|
cmdbuf.write(dib.m_offset);
|
|
cmdbuf.write(dib.m_size);
|
|
cmdbuf.write(_mem);
|
|
}
|
|
|
|
void destroyDynamicIndexBuffer(DynamicIndexBufferHandle _handle)
|
|
{
|
|
m_freeDynamicIndexBufferHandle[m_numFreeDynamicIndexBufferHandles++] = _handle;
|
|
}
|
|
|
|
void destroyDynamicIndexBufferInternal(DynamicIndexBufferHandle _handle)
|
|
{
|
|
DynamicIndexBuffer& dib = m_dynamicIndexBuffers[_handle.idx];
|
|
m_dynamicIndexBufferAllocator.free(uint64_t(dib.m_handle.idx)<<32 | dib.m_offset);
|
|
m_dynamicIndexBufferHandle.free(_handle.idx);
|
|
}
|
|
|
|
DynamicVertexBufferHandle createDynamicVertexBuffer(uint16_t _num, const VertexDecl& _decl)
|
|
{
|
|
DynamicVertexBufferHandle handle = BGFX_INVALID_HANDLE;
|
|
uint32_t size = strideAlign16(_num*_decl.m_stride, _decl.m_stride);
|
|
uint64_t ptr = m_dynamicVertexBufferAllocator.alloc(size);
|
|
if (ptr == NonLocalAllocator::invalidBlock)
|
|
{
|
|
VertexBufferHandle vertexBufferHandle = { m_vertexBufferHandle.alloc() };
|
|
|
|
BX_WARN(invalidHandle != handle.idx, "Failed to allocate dynamic vertex buffer handle.");
|
|
if (vertexBufferHandle.idx == invalidHandle)
|
|
{
|
|
return handle;
|
|
}
|
|
|
|
CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateDynamicVertexBuffer);
|
|
cmdbuf.write(vertexBufferHandle);
|
|
cmdbuf.write(BGFX_CONFIG_DYNAMIC_VERTEX_BUFFER_SIZE);
|
|
|
|
m_dynamicVertexBufferAllocator.add(uint64_t(vertexBufferHandle.idx)<<32, BGFX_CONFIG_DYNAMIC_VERTEX_BUFFER_SIZE);
|
|
ptr = m_dynamicVertexBufferAllocator.alloc(size);
|
|
}
|
|
|
|
VertexDeclHandle declHandle = findVertexDecl(_decl);
|
|
|
|
handle.idx = m_dynamicVertexBufferHandle.alloc();
|
|
DynamicVertexBuffer& dvb = m_dynamicVertexBuffers[handle.idx];
|
|
dvb.m_handle.idx = uint16_t(ptr>>32);
|
|
dvb.m_offset = uint32_t(ptr);
|
|
dvb.m_size = size;
|
|
dvb.m_startVertex = dvb.m_offset/_decl.m_stride;
|
|
dvb.m_numVertices = dvb.m_size/_decl.m_stride;
|
|
dvb.m_decl = declHandle;
|
|
m_declRef.add(dvb.m_handle, declHandle, _decl.m_hash);
|
|
|
|
return handle;
|
|
}
|
|
|
|
DynamicVertexBufferHandle createDynamicVertexBuffer(const Memory* _mem, const VertexDecl& _decl)
|
|
{
|
|
DynamicVertexBufferHandle handle = createDynamicVertexBuffer(_mem->size/_decl.m_stride, _decl);
|
|
if (invalidHandle != handle.idx)
|
|
{
|
|
updateDynamicVertexBuffer(handle, _mem);
|
|
}
|
|
return handle;
|
|
}
|
|
|
|
void updateDynamicVertexBuffer(DynamicVertexBufferHandle _handle, const Memory* _mem)
|
|
{
|
|
DynamicVertexBuffer& dvb = m_dynamicVertexBuffers[_handle.idx];
|
|
CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::UpdateDynamicVertexBuffer);
|
|
cmdbuf.write(dvb.m_handle);
|
|
cmdbuf.write(dvb.m_offset);
|
|
cmdbuf.write(dvb.m_size);
|
|
cmdbuf.write(_mem);
|
|
}
|
|
|
|
void destroyDynamicVertexBuffer(DynamicVertexBufferHandle _handle)
|
|
{
|
|
m_freeDynamicVertexBufferHandle[m_numFreeDynamicVertexBufferHandles++] = _handle;
|
|
}
|
|
|
|
void destroyDynamicVertexBufferInternal(DynamicVertexBufferHandle _handle)
|
|
{
|
|
DynamicVertexBuffer& dvb = m_dynamicVertexBuffers[_handle.idx];
|
|
|
|
VertexDeclHandle declHandle = m_declRef.release(dvb.m_handle);
|
|
if (invalidHandle != declHandle.idx)
|
|
{
|
|
CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::DestroyVertexDecl);
|
|
cmdbuf.write(declHandle);
|
|
}
|
|
|
|
m_dynamicVertexBufferAllocator.free(uint64_t(dvb.m_handle.idx)<<32 | dvb.m_offset);
|
|
m_dynamicVertexBufferHandle.free(_handle.idx);
|
|
}
|
|
|
|
TransientIndexBuffer* createTransientIndexBuffer(uint32_t _size)
|
|
{
|
|
TransientIndexBuffer* ib = NULL;
|
|
|
|
IndexBufferHandle handle = { m_indexBufferHandle.alloc() };
|
|
BX_WARN(invalidHandle != handle.idx, "Failed to allocate transient index buffer handle.");
|
|
if (invalidHandle != handle.idx)
|
|
{
|
|
CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateDynamicIndexBuffer);
|
|
cmdbuf.write(handle);
|
|
cmdbuf.write(_size);
|
|
|
|
ib = (TransientIndexBuffer*)g_realloc(NULL, sizeof(TransientIndexBuffer)+_size);
|
|
ib->data = (uint8_t*)&ib[1];
|
|
ib->size = _size;
|
|
ib->handle = handle;
|
|
}
|
|
|
|
return ib;
|
|
}
|
|
|
|
void destroyTransientIndexBuffer(TransientIndexBuffer* _ib)
|
|
{
|
|
CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::DestroyDynamicIndexBuffer);
|
|
cmdbuf.write(_ib->handle);
|
|
|
|
m_submit->free(_ib->handle);
|
|
g_free(const_cast<TransientIndexBuffer*>(_ib) );
|
|
}
|
|
|
|
void allocTransientIndexBuffer(TransientIndexBuffer* _tib, uint32_t _num)
|
|
{
|
|
uint32_t offset = m_submit->allocTransientIndexBuffer(_num);
|
|
|
|
TransientIndexBuffer& dib = *m_submit->m_transientIb;
|
|
|
|
_tib->data = &dib.data[offset];
|
|
_tib->size = _num * sizeof(uint16_t);
|
|
_tib->handle = dib.handle;
|
|
_tib->startIndex = offset/sizeof(uint16_t);
|
|
}
|
|
|
|
TransientVertexBuffer* createTransientVertexBuffer(uint32_t _size, const VertexDecl* _decl = NULL)
|
|
{
|
|
TransientVertexBuffer* vb = NULL;
|
|
|
|
VertexBufferHandle handle = { m_vertexBufferHandle.alloc() };
|
|
|
|
BX_WARN(invalidHandle != handle.idx, "Failed to allocate transient vertex buffer handle.");
|
|
if (invalidHandle != handle.idx)
|
|
{
|
|
uint16_t stride = 0;
|
|
VertexDeclHandle declHandle = BGFX_INVALID_HANDLE;
|
|
|
|
if (NULL != _decl)
|
|
{
|
|
declHandle = findVertexDecl(*_decl);
|
|
m_declRef.add(handle, declHandle, _decl->m_hash);
|
|
|
|
stride = _decl->m_stride;
|
|
}
|
|
|
|
CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateDynamicVertexBuffer);
|
|
cmdbuf.write(handle);
|
|
cmdbuf.write(_size);
|
|
|
|
vb = (TransientVertexBuffer*)g_realloc(NULL, sizeof(TransientVertexBuffer)+_size);
|
|
vb->data = (uint8_t*)&vb[1];
|
|
vb->size = _size;
|
|
vb->startVertex = 0;
|
|
vb->stride = stride;
|
|
vb->handle = handle;
|
|
vb->decl = declHandle;
|
|
}
|
|
|
|
return vb;
|
|
}
|
|
|
|
void destroyTransientVertexBuffer(TransientVertexBuffer* _vb)
|
|
{
|
|
CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::DestroyDynamicVertexBuffer);
|
|
cmdbuf.write(_vb->handle);
|
|
|
|
m_submit->free(_vb->handle);
|
|
g_free(const_cast<TransientVertexBuffer*>(_vb) );
|
|
}
|
|
|
|
void allocTransientVertexBuffer(TransientVertexBuffer* _tvb, uint32_t _num, const VertexDecl& _decl)
|
|
{
|
|
VertexDeclHandle declHandle = m_declRef.find(_decl.m_hash);
|
|
|
|
TransientVertexBuffer& dvb = *m_submit->m_transientVb;
|
|
|
|
if (invalidHandle == declHandle.idx)
|
|
{
|
|
VertexDeclHandle temp = { m_vertexDeclHandle.alloc() };
|
|
declHandle = temp;
|
|
CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateVertexDecl);
|
|
cmdbuf.write(declHandle);
|
|
cmdbuf.write(_decl);
|
|
m_declRef.add(dvb.handle, declHandle, _decl.m_hash);
|
|
}
|
|
|
|
uint32_t offset = m_submit->allocTransientVertexBuffer(_num, _decl.m_stride);
|
|
|
|
_tvb->data = &dvb.data[offset];
|
|
_tvb->size = _num * _decl.m_stride;
|
|
_tvb->startVertex = offset/_decl.m_stride;
|
|
_tvb->stride = _decl.m_stride;
|
|
_tvb->handle = dvb.handle;
|
|
_tvb->decl = declHandle;
|
|
}
|
|
|
|
const InstanceDataBuffer* allocInstanceDataBuffer(uint32_t _num, uint16_t _stride)
|
|
{
|
|
uint16_t stride = BX_ALIGN_16(_stride);
|
|
uint32_t offset = m_submit->allocTransientVertexBuffer(_num, stride);
|
|
|
|
TransientVertexBuffer& dvb = *m_submit->m_transientVb;
|
|
InstanceDataBuffer* idb = (InstanceDataBuffer*)g_realloc(NULL, sizeof(InstanceDataBuffer) );
|
|
idb->data = &dvb.data[offset];
|
|
idb->size = _num * stride;
|
|
idb->offset = offset;
|
|
idb->stride = stride;
|
|
idb->num = _num;
|
|
idb->handle = dvb.handle;
|
|
|
|
return idb;
|
|
}
|
|
|
|
VertexShaderHandle createVertexShader(const Memory* _mem)
|
|
{
|
|
bx::MemoryReader reader(_mem->data, _mem->size);
|
|
|
|
uint32_t magic;
|
|
bx::read(&reader, magic);
|
|
|
|
if (BGFX_CHUNK_MAGIC_VSH != magic)
|
|
{
|
|
BX_WARN(false, "Invalid vertex shader signature! 0x%08x", magic);
|
|
VertexShaderHandle invalid = BGFX_INVALID_HANDLE;
|
|
return invalid;
|
|
}
|
|
|
|
VertexShaderHandle handle = { m_vertexShaderHandle.alloc() };
|
|
|
|
BX_WARN(invalidHandle != handle.idx, "Failed to allocate vertex shader handle.");
|
|
if (invalidHandle != handle.idx)
|
|
{
|
|
VertexShaderRef& vsr = m_vertexShaderRef[handle.idx];
|
|
vsr.m_refCount = 1;
|
|
bx::read(&reader, vsr.m_outputHash);
|
|
|
|
CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateVertexShader);
|
|
cmdbuf.write(handle);
|
|
cmdbuf.write(_mem);
|
|
}
|
|
|
|
return handle;
|
|
}
|
|
|
|
void destroyVertexShader(VertexShaderHandle _handle)
|
|
{
|
|
if (invalidHandle == _handle.idx)
|
|
{
|
|
BX_WARN(false, "Passing invalid vertex shader handle to bgfx::destroyVertexShader");
|
|
return;
|
|
}
|
|
|
|
vertexShaderDecRef(_handle);
|
|
}
|
|
|
|
void vertexShaderIncRef(VertexShaderHandle _handle)
|
|
{
|
|
VertexShaderRef& vsr = m_vertexShaderRef[_handle.idx];
|
|
++vsr.m_refCount;
|
|
}
|
|
|
|
void vertexShaderDecRef(VertexShaderHandle _handle)
|
|
{
|
|
VertexShaderRef& vsr = m_vertexShaderRef[_handle.idx];
|
|
int32_t refs = --vsr.m_refCount;
|
|
if (0 == refs)
|
|
{
|
|
CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::DestroyVertexShader);
|
|
cmdbuf.write(_handle);
|
|
m_submit->free(_handle);
|
|
}
|
|
}
|
|
|
|
FragmentShaderHandle createFragmentShader(const Memory* _mem)
|
|
{
|
|
bx::MemoryReader reader(_mem->data, _mem->size);
|
|
|
|
uint32_t magic;
|
|
bx::read(&reader, magic);
|
|
|
|
if (BGFX_CHUNK_MAGIC_FSH != magic)
|
|
{
|
|
BX_WARN(false, "Invalid fragment shader signature! 0x%08x", magic);
|
|
FragmentShaderHandle invalid = BGFX_INVALID_HANDLE;
|
|
return invalid;
|
|
}
|
|
|
|
FragmentShaderHandle handle = { m_fragmentShaderHandle.alloc() };
|
|
|
|
BX_WARN(invalidHandle != handle.idx, "Failed to allocate fragment shader handle.");
|
|
if (invalidHandle != handle.idx)
|
|
{
|
|
FragmentShaderRef& fsr = m_fragmentShaderRef[handle.idx];
|
|
fsr.m_refCount = 1;
|
|
bx::read(&reader, fsr.m_inputHash);
|
|
|
|
CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateFragmentShader);
|
|
cmdbuf.write(handle);
|
|
cmdbuf.write(_mem);
|
|
}
|
|
|
|
return handle;
|
|
}
|
|
|
|
void destroyFragmentShader(FragmentShaderHandle _handle)
|
|
{
|
|
if (invalidHandle == _handle.idx)
|
|
{
|
|
BX_WARN(false, "Passing invalid fragment shader handle to bgfx::destroyFragmentShader");
|
|
return;
|
|
}
|
|
|
|
fragmentShaderDecRef(_handle);
|
|
}
|
|
|
|
void fragmentShaderIncRef(FragmentShaderHandle _handle)
|
|
{
|
|
FragmentShaderRef& fsr = m_fragmentShaderRef[_handle.idx];
|
|
++fsr.m_refCount;
|
|
}
|
|
|
|
void fragmentShaderDecRef(FragmentShaderHandle _handle)
|
|
{
|
|
FragmentShaderRef& fsr = m_fragmentShaderRef[_handle.idx];
|
|
int32_t refs = --fsr.m_refCount;
|
|
if (0 == refs)
|
|
{
|
|
CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::DestroyFragmentShader);
|
|
cmdbuf.write(_handle);
|
|
m_submit->free(_handle);
|
|
}
|
|
}
|
|
|
|
ProgramHandle createProgram(VertexShaderHandle _vsh, FragmentShaderHandle _fsh)
|
|
{
|
|
if (invalidHandle == _vsh.idx
|
|
|| invalidHandle == _fsh.idx)
|
|
{
|
|
BX_WARN(false, "Vertex/fragment shader is invalid (vsh %d, fsh %d).", _vsh.idx, _fsh.idx);
|
|
ProgramHandle invalid = BGFX_INVALID_HANDLE;
|
|
return invalid;
|
|
}
|
|
|
|
const VertexShaderRef& vsr = m_vertexShaderRef[_vsh.idx];
|
|
const FragmentShaderRef& fsr = m_fragmentShaderRef[_fsh.idx];
|
|
if (vsr.m_outputHash != fsr.m_inputHash)
|
|
{
|
|
BX_WARN(vsr.m_outputHash == fsr.m_inputHash, "Vertex shader output doesn't match fragment shader input.");
|
|
ProgramHandle invalid = BGFX_INVALID_HANDLE;
|
|
return invalid;
|
|
}
|
|
|
|
ProgramHandle handle;
|
|
handle.idx = m_programHandle.alloc();
|
|
|
|
BX_WARN(invalidHandle != handle.idx, "Failed to allocate program handle.");
|
|
if (invalidHandle != handle.idx)
|
|
{
|
|
vertexShaderIncRef(_vsh);
|
|
fragmentShaderIncRef(_fsh);
|
|
m_programRef[handle.idx].m_vsh = _vsh;
|
|
m_programRef[handle.idx].m_fsh = _fsh;
|
|
|
|
CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateProgram);
|
|
cmdbuf.write(handle);
|
|
cmdbuf.write(_vsh);
|
|
cmdbuf.write(_fsh);
|
|
}
|
|
|
|
return handle;
|
|
}
|
|
|
|
void destroyProgram(ProgramHandle _handle)
|
|
{
|
|
CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::DestroyProgram);
|
|
cmdbuf.write(_handle);
|
|
m_submit->free(_handle);
|
|
|
|
vertexShaderDecRef(m_programRef[_handle.idx].m_vsh);
|
|
fragmentShaderDecRef(m_programRef[_handle.idx].m_fsh);
|
|
}
|
|
|
|
TextureHandle createTexture(const Memory* _mem, uint32_t _flags, TextureInfo* _info = NULL)
|
|
{
|
|
if (NULL != _info)
|
|
{
|
|
Dds dds;
|
|
if (parseDds(dds, _mem) )
|
|
{
|
|
calcTextureSize(*_info
|
|
, (uint16_t)dds.m_width
|
|
, (uint16_t)dds.m_height
|
|
, (uint16_t)dds.m_depth
|
|
, dds.m_numMips
|
|
, dds.m_type
|
|
);
|
|
}
|
|
else
|
|
{
|
|
_info->format = TextureFormat::Unknown;
|
|
_info->storageSize = 0;
|
|
_info->width = 0;
|
|
_info->height = 0;
|
|
_info->depth = 0;
|
|
_info->numMips = 0;
|
|
_info->bitsPerPixel = 0;
|
|
}
|
|
}
|
|
|
|
TextureHandle handle = { m_textureHandle.alloc() };
|
|
BX_WARN(invalidHandle != handle.idx, "Failed to allocate texture handle.");
|
|
if (invalidHandle != handle.idx)
|
|
{
|
|
CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateTexture);
|
|
cmdbuf.write(handle);
|
|
cmdbuf.write(_mem);
|
|
cmdbuf.write(_flags);
|
|
}
|
|
|
|
return handle;
|
|
}
|
|
|
|
void destroyTexture(TextureHandle _handle)
|
|
{
|
|
CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::DestroyTexture);
|
|
cmdbuf.write(_handle);
|
|
m_submit->free(_handle);
|
|
}
|
|
|
|
void updateTexture(TextureHandle _handle, uint8_t _side, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _z, uint16_t _width, uint16_t _height, uint16_t _depth, const Memory* _mem)
|
|
{
|
|
CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::UpdateTexture);
|
|
cmdbuf.write(_handle);
|
|
cmdbuf.write(_side);
|
|
cmdbuf.write(_mip);
|
|
Rect rect;
|
|
rect.m_x = _x;
|
|
rect.m_y = _y;
|
|
rect.m_width = _width;
|
|
rect.m_height = _height;
|
|
cmdbuf.write(rect);
|
|
cmdbuf.write(_z);
|
|
cmdbuf.write(_depth);
|
|
cmdbuf.write(_mem);
|
|
}
|
|
|
|
RenderTargetHandle createRenderTarget(uint16_t _width, uint16_t _height, uint32_t _flags, uint32_t _textureFlags)
|
|
{
|
|
RenderTargetHandle handle = { m_renderTargetHandle.alloc() };
|
|
BX_WARN(invalidHandle != handle.idx, "Failed to allocate render target handle.");
|
|
|
|
if (invalidHandle != handle.idx)
|
|
{
|
|
CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateRenderTarget);
|
|
cmdbuf.write(handle);
|
|
cmdbuf.write(_width);
|
|
cmdbuf.write(_height);
|
|
cmdbuf.write(_flags);
|
|
cmdbuf.write(_textureFlags);
|
|
}
|
|
|
|
return handle;
|
|
}
|
|
|
|
void destroyRenderTarget(RenderTargetHandle _handle)
|
|
{
|
|
CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::DestroyRenderTarget);
|
|
cmdbuf.write(_handle);
|
|
m_submit->free(_handle);
|
|
}
|
|
|
|
UniformHandle createUniform(const char* _name, UniformType::Enum _type, uint16_t _num)
|
|
{
|
|
BX_WARN(PredefinedUniform::Count == nameToPredefinedUniformEnum(_name), "%s is predefined uniform name.", _name);
|
|
if (PredefinedUniform::Count != nameToPredefinedUniformEnum(_name) )
|
|
{
|
|
UniformHandle handle = BGFX_INVALID_HANDLE;
|
|
return handle;
|
|
}
|
|
|
|
UniformHandle handle = { m_uniformHandle.alloc() };
|
|
|
|
BX_WARN(invalidHandle != handle.idx, "Failed to allocate uniform handle.");
|
|
if (invalidHandle != handle.idx)
|
|
{
|
|
Uniform& uniform = m_uniform[handle.idx];
|
|
uniform.m_type = _type;
|
|
uniform.m_num = _num;
|
|
|
|
CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateUniform);
|
|
cmdbuf.write(handle);
|
|
cmdbuf.write(_type);
|
|
cmdbuf.write(_num);
|
|
uint8_t len = (uint8_t)strlen(_name);
|
|
cmdbuf.write(len);
|
|
cmdbuf.write(_name, len);
|
|
}
|
|
|
|
return handle;
|
|
}
|
|
|
|
void destroyUniform(UniformHandle _handle)
|
|
{
|
|
CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::DestroyUniform);
|
|
cmdbuf.write(_handle);
|
|
m_submit->free(_handle);
|
|
}
|
|
|
|
void saveScreenShot(const Memory* _mem)
|
|
{
|
|
CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::SaveScreenShot);
|
|
cmdbuf.write(_mem);
|
|
}
|
|
|
|
void setUniform(UniformHandle _handle, const void* _value, uint16_t _num)
|
|
{
|
|
Uniform& uniform = m_uniform[_handle.idx];
|
|
BX_CHECK(uniform.m_num >= _num, "Truncated uniform update. %d (max: %d)", _num, uniform.m_num);
|
|
m_submit->writeConstant(uniform.m_type, _handle, _value, uint16_min(uniform.m_num, _num) );
|
|
}
|
|
|
|
void setUniform(ProgramHandle /*_program*/, UniformHandle /*_handle*/, const void* /*_value*/)
|
|
{
|
|
BX_CHECK(false, "NOT IMPLEMENTED!");
|
|
}
|
|
|
|
void setViewRect(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
|
|
{
|
|
Rect& rect = m_rect[_id];
|
|
rect.m_x = _x;
|
|
rect.m_y = _y;
|
|
rect.m_width = uint16_max(_width, 1);
|
|
rect.m_height = uint16_max(_height, 1);
|
|
}
|
|
|
|
void setViewRectMask(uint32_t _viewMask, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
|
|
{
|
|
for (uint32_t id = 0, viewMask = _viewMask, ntz = uint32_cnttz(_viewMask); 0 != viewMask; viewMask >>= 1, id += 1, ntz = uint32_cnttz(viewMask) )
|
|
{
|
|
viewMask >>= ntz;
|
|
id += ntz;
|
|
|
|
setViewRect(id, _x, _y, _width, _height);
|
|
}
|
|
}
|
|
|
|
void setViewClear(uint8_t _id, uint8_t _flags, uint32_t _rgba, float _depth, uint8_t _stencil)
|
|
{
|
|
Clear& clear = m_clear[_id];
|
|
clear.m_flags = _flags;
|
|
clear.m_rgba = _rgba;
|
|
clear.m_depth = _depth;
|
|
clear.m_stencil = _stencil;
|
|
}
|
|
|
|
void setViewClearMask(uint32_t _viewMask, uint8_t _flags, uint32_t _rgba, float _depth, uint8_t _stencil)
|
|
{
|
|
for (uint32_t id = 0, viewMask = _viewMask, ntz = uint32_cnttz(_viewMask); 0 != viewMask; viewMask >>= 1, id += 1, ntz = uint32_cnttz(viewMask) )
|
|
{
|
|
viewMask >>= ntz;
|
|
id += ntz;
|
|
|
|
setViewClear(id, _flags, _rgba, _depth, _stencil);
|
|
}
|
|
}
|
|
|
|
void setViewSeq(uint8_t _id, bool _enabled)
|
|
{
|
|
m_seqMask[_id] = _enabled ? 0xffff : 0x0;
|
|
}
|
|
|
|
void setViewSeqMask(uint32_t _viewMask, bool _enabled)
|
|
{
|
|
uint16_t mask = _enabled ? 0xffff : 0x0;
|
|
for (uint32_t id = 0, viewMask = _viewMask, ntz = uint32_cnttz(_viewMask); 0 != viewMask; viewMask >>= 1, id += 1, ntz = uint32_cnttz(viewMask) )
|
|
{
|
|
viewMask >>= ntz;
|
|
id += ntz;
|
|
|
|
m_seqMask[id] = mask;
|
|
}
|
|
}
|
|
|
|
void setViewRenderTarget(uint8_t _id, RenderTargetHandle _handle)
|
|
{
|
|
m_rt[_id] = _handle;
|
|
}
|
|
|
|
void setViewRenderTargetMask(uint32_t _viewMask, RenderTargetHandle _handle)
|
|
{
|
|
for (uint32_t id = 0, viewMask = _viewMask, ntz = uint32_cnttz(_viewMask); 0 != viewMask; viewMask >>= 1, id += 1, ntz = uint32_cnttz(viewMask) )
|
|
{
|
|
viewMask >>= ntz;
|
|
id += ntz;
|
|
|
|
m_rt[id] = _handle;
|
|
}
|
|
}
|
|
|
|
void setViewTransform(uint8_t _id, const void* _view, const void* _proj, uint8_t _other)
|
|
{
|
|
if (BGFX_CONFIG_MAX_VIEWS > _other)
|
|
{
|
|
m_other[_id] = _other;
|
|
}
|
|
else
|
|
{
|
|
m_other[_id] = _id;
|
|
}
|
|
|
|
if (NULL != _view)
|
|
{
|
|
memcpy(m_view[_id].val, _view, sizeof(Matrix4) );
|
|
}
|
|
else
|
|
{
|
|
m_view[_id].setIdentity();
|
|
}
|
|
|
|
if (NULL != _proj)
|
|
{
|
|
memcpy(m_proj[_id].val, _proj, sizeof(Matrix4) );
|
|
}
|
|
else
|
|
{
|
|
m_proj[_id].setIdentity();
|
|
}
|
|
}
|
|
|
|
void setViewTransformMask(uint32_t _viewMask, const void* _view, const void* _proj, uint8_t _other)
|
|
{
|
|
for (uint32_t id = 0, viewMask = _viewMask, ntz = uint32_cnttz(_viewMask); 0 != viewMask; viewMask >>= 1, id += 1, ntz = uint32_cnttz(viewMask) )
|
|
{
|
|
viewMask >>= ntz;
|
|
id += ntz;
|
|
|
|
setViewTransform( (uint8_t)id, _view, _proj, _other);
|
|
}
|
|
}
|
|
|
|
void dumpViewStats()
|
|
{
|
|
#if 0 // BGFX_CONFIG_DEBUG
|
|
for (uint8_t view = 0; view < BGFX_CONFIG_MAX_VIEWS; ++view)
|
|
{
|
|
if (0 < m_seq[view])
|
|
{
|
|
BX_TRACE("%d: %d", view, m_seq[view]);
|
|
}
|
|
}
|
|
#endif // BGFX_CONFIG_DEBUG
|
|
}
|
|
|
|
void freeDynamicBuffers()
|
|
{
|
|
for (uint16_t ii = 0, num = m_numFreeDynamicIndexBufferHandles; ii < num; ++ii)
|
|
{
|
|
destroyDynamicIndexBufferInternal(m_freeDynamicIndexBufferHandle[ii]);
|
|
}
|
|
m_numFreeDynamicIndexBufferHandles = 0;
|
|
|
|
for (uint16_t ii = 0, num = m_numFreeDynamicVertexBufferHandles; ii < num; ++ii)
|
|
{
|
|
destroyDynamicVertexBufferInternal(m_freeDynamicVertexBufferHandle[ii]);
|
|
}
|
|
m_numFreeDynamicVertexBufferHandles = 0;
|
|
}
|
|
|
|
void freeAllHandles(Frame* _frame)
|
|
{
|
|
for (uint16_t ii = 0, num = _frame->m_numFreeIndexBufferHandles; ii < num; ++ii)
|
|
{
|
|
m_indexBufferHandle.free(_frame->m_freeIndexBufferHandle[ii].idx);
|
|
}
|
|
|
|
for (uint16_t ii = 0, num = _frame->m_numFreeVertexDeclHandles; ii < num; ++ii)
|
|
{
|
|
m_vertexDeclHandle.free(_frame->m_freeVertexDeclHandle[ii].idx);
|
|
}
|
|
|
|
for (uint16_t ii = 0, num = _frame->m_numFreeVertexBufferHandles; ii < num; ++ii)
|
|
{
|
|
m_vertexBufferHandle.free(_frame->m_freeVertexBufferHandle[ii].idx);
|
|
}
|
|
|
|
for (uint16_t ii = 0, num = _frame->m_numFreeVertexShaderHandles; ii < num; ++ii)
|
|
{
|
|
m_vertexShaderHandle.free(_frame->m_freeVertexShaderHandle[ii].idx);
|
|
}
|
|
|
|
for (uint16_t ii = 0, num = _frame->m_numFreeFragmentShaderHandles; ii < num; ++ii)
|
|
{
|
|
m_fragmentShaderHandle.free(_frame->m_freeFragmentShaderHandle[ii].idx);
|
|
}
|
|
|
|
for (uint16_t ii = 0, num = _frame->m_numFreeProgramHandles; ii < num; ++ii)
|
|
{
|
|
m_programHandle.free(_frame->m_freeProgramHandle[ii].idx);
|
|
}
|
|
|
|
for (uint16_t ii = 0, num = _frame->m_numFreeTextureHandles; ii < num; ++ii)
|
|
{
|
|
m_textureHandle.free(_frame->m_freeTextureHandle[ii].idx);
|
|
}
|
|
|
|
for (uint16_t ii = 0, num = _frame->m_numFreeRenderTargetHandles; ii < num; ++ii)
|
|
{
|
|
m_renderTargetHandle.free(_frame->m_freeRenderTargetHandle[ii].idx);
|
|
}
|
|
|
|
for (uint16_t ii = 0, num = _frame->m_numFreeUniformHandles; ii < num; ++ii)
|
|
{
|
|
m_uniformHandle.free(_frame->m_freeUniformHandle[ii].idx);
|
|
}
|
|
}
|
|
|
|
void swap()
|
|
{
|
|
freeDynamicBuffers();
|
|
m_submit->m_resolution = m_resolution;
|
|
m_submit->m_debug = m_debug;
|
|
memcpy(m_submit->m_rt, m_rt, sizeof(m_rt) );
|
|
memcpy(m_submit->m_clear, m_clear, sizeof(m_clear) );
|
|
memcpy(m_submit->m_rect, m_rect, sizeof(m_rect) );
|
|
memcpy(m_submit->m_view, m_view, sizeof(m_view) );
|
|
memcpy(m_submit->m_proj, m_proj, sizeof(m_proj) );
|
|
memcpy(m_submit->m_other, m_other, sizeof(m_other) );
|
|
m_submit->finish();
|
|
|
|
dumpViewStats();
|
|
|
|
freeAllHandles(m_render);
|
|
|
|
memset(m_seq, 0, sizeof(m_seq) );
|
|
Frame* temp = m_render;
|
|
m_render = m_submit;
|
|
m_submit = temp;
|
|
m_frames++;
|
|
m_submit->reset();
|
|
|
|
m_submit->m_textVideoMem->resize(m_render->m_textVideoMem->m_small, m_resolution.m_width, m_resolution.m_height);
|
|
}
|
|
|
|
void flip();
|
|
|
|
// render thread
|
|
bool renderFrame()
|
|
{
|
|
flip();
|
|
|
|
gameSemWait();
|
|
|
|
rendererExecCommands(m_render->m_cmdPre);
|
|
if (m_rendererInitialized)
|
|
{
|
|
rendererSubmit();
|
|
}
|
|
rendererExecCommands(m_render->m_cmdPost);
|
|
|
|
renderSemPost();
|
|
|
|
return m_exit;
|
|
}
|
|
|
|
void rendererInit();
|
|
void rendererShutdown();
|
|
void rendererCreateIndexBuffer(IndexBufferHandle _handle, Memory* _mem);
|
|
void rendererDestroyIndexBuffer(IndexBufferHandle _handle);
|
|
void rendererCreateVertexBuffer(VertexBufferHandle _handle, Memory* _mem, VertexDeclHandle _declHandle);
|
|
void rendererDestroyVertexBuffer(VertexBufferHandle _handle);
|
|
void rendererCreateDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _size);
|
|
void rendererUpdateDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _offset, uint32_t _size, Memory* _mem);
|
|
void rendererDestroyDynamicIndexBuffer(IndexBufferHandle _handle);
|
|
void rendererCreateDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _size);
|
|
void rendererUpdateDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _offset, uint32_t _size, Memory* _mem);
|
|
void rendererDestroyDynamicVertexBuffer(VertexBufferHandle _handle);
|
|
void rendererCreateVertexDecl(VertexDeclHandle _handle, const VertexDecl& _decl);
|
|
void rendererDestroyVertexDecl(VertexDeclHandle _handle);
|
|
void rendererCreateVertexShader(VertexShaderHandle _handle, Memory* _mem);
|
|
void rendererDestroyVertexShader(VertexShaderHandle _handle);
|
|
void rendererCreateFragmentShader(FragmentShaderHandle _handle, Memory* _mem);
|
|
void rendererDestroyFragmentShader(FragmentShaderHandle _handle);
|
|
void rendererCreateProgram(ProgramHandle _handle, VertexShaderHandle _vsh, FragmentShaderHandle _fsh);
|
|
void rendererDestroyProgram(FragmentShaderHandle _handle);
|
|
void rendererCreateTexture(TextureHandle _handle, Memory* _mem, uint32_t _flags);
|
|
void rendererUpdateTextureBegin(TextureHandle _handle, uint8_t _side, uint8_t _mip);
|
|
void rendererUpdateTexture(TextureHandle _handle, uint8_t _side, uint8_t _mip, const Rect& _rect, uint16_t _z, uint16_t _depth, const Memory* _mem);
|
|
void rendererUpdateTextureEnd();
|
|
void rendererDestroyTexture(TextureHandle _handle);
|
|
void rendererCreateRenderTarget(RenderTargetHandle _handle, uint16_t _width, uint16_t _height, uint32_t _flags, uint32_t _textureFlags);
|
|
void rendererDestroyRenderTarget(RenderTargetHandle _handle);
|
|
void rendererCreateUniform(UniformHandle _handle, UniformType::Enum _type, uint16_t _num, const char* _name);
|
|
void rendererDestroyUniform(UniformHandle _handle);
|
|
void rendererSaveScreenShot(Memory* _mem);
|
|
void rendererUpdateUniform(uint16_t _loc, const void* _data, uint32_t _size);
|
|
|
|
void rendererUpdateUniforms(ConstantBuffer* _constantBuffer, uint32_t _begin, uint32_t _end)
|
|
{
|
|
_constantBuffer->reset(_begin);
|
|
while (_constantBuffer->getPos() < _end)
|
|
{
|
|
uint32_t opcode = _constantBuffer->read();
|
|
|
|
if (UniformType::End == opcode)
|
|
{
|
|
break;
|
|
}
|
|
|
|
UniformType::Enum type;
|
|
uint16_t loc;
|
|
uint16_t num;
|
|
uint16_t copy;
|
|
ConstantBuffer::decodeOpcode(opcode, type, loc, num, copy);
|
|
|
|
const char* data;
|
|
uint32_t size = g_uniformTypeSize[type]*num;
|
|
data = _constantBuffer->read(size);
|
|
rendererUpdateUniform(loc, data, size);
|
|
}
|
|
}
|
|
|
|
void flushTextureUpdateBatch(CommandBuffer& _cmdbuf)
|
|
{
|
|
if (m_textureUpdateBatch.sort() )
|
|
{
|
|
const uint32_t pos = _cmdbuf.m_pos;
|
|
|
|
uint32_t currentKey = UINT32_MAX;
|
|
|
|
for (uint32_t ii = 0, num = m_textureUpdateBatch.m_num; ii < num; ++ii)
|
|
{
|
|
_cmdbuf.m_pos = m_textureUpdateBatch.m_values[ii];
|
|
|
|
TextureHandle handle;
|
|
_cmdbuf.read(handle);
|
|
|
|
uint8_t side;
|
|
_cmdbuf.read(side);
|
|
|
|
uint8_t mip;
|
|
_cmdbuf.read(mip);
|
|
|
|
Rect rect;
|
|
_cmdbuf.read(rect);
|
|
|
|
uint16_t zz;
|
|
_cmdbuf.read(zz);
|
|
|
|
uint16_t depth;
|
|
_cmdbuf.read(depth);
|
|
|
|
Memory* mem;
|
|
_cmdbuf.read(mem);
|
|
|
|
uint32_t key = m_textureUpdateBatch.m_keys[ii];
|
|
if (key != currentKey)
|
|
{
|
|
if (currentKey != UINT32_MAX)
|
|
{
|
|
rendererUpdateTextureEnd();
|
|
}
|
|
currentKey = key;
|
|
rendererUpdateTextureBegin(handle, side, mip);
|
|
}
|
|
|
|
rendererUpdateTexture(handle, side, mip, rect, zz, depth, mem);
|
|
|
|
release(mem);
|
|
}
|
|
|
|
if (currentKey != UINT32_MAX)
|
|
{
|
|
rendererUpdateTextureEnd();
|
|
}
|
|
|
|
m_textureUpdateBatch.reset();
|
|
|
|
_cmdbuf.m_pos = pos;
|
|
}
|
|
}
|
|
|
|
void rendererExecCommands(CommandBuffer& _cmdbuf)
|
|
{
|
|
_cmdbuf.reset();
|
|
|
|
bool end = false;
|
|
|
|
do
|
|
{
|
|
uint8_t command;
|
|
_cmdbuf.read(command);
|
|
|
|
switch (command)
|
|
{
|
|
case CommandBuffer::RendererInit:
|
|
{
|
|
BX_CHECK(!m_rendererInitialized, "This shouldn't happen! Bad synchronization?");
|
|
rendererInit();
|
|
m_rendererInitialized = true;
|
|
}
|
|
break;
|
|
|
|
case CommandBuffer::RendererShutdownBegin:
|
|
{
|
|
BX_CHECK(m_rendererInitialized, "This shouldn't happen! Bad synchronization?");
|
|
m_rendererInitialized = false;
|
|
}
|
|
break;
|
|
|
|
case CommandBuffer::RendererShutdownEnd:
|
|
{
|
|
BX_CHECK(!m_rendererInitialized && !m_exit, "This shouldn't happen! Bad synchronization?");
|
|
rendererShutdown();
|
|
m_exit = true;
|
|
}
|
|
break;
|
|
|
|
case CommandBuffer::CreateIndexBuffer:
|
|
{
|
|
IndexBufferHandle handle;
|
|
_cmdbuf.read(handle);
|
|
|
|
Memory* mem;
|
|
_cmdbuf.read(mem);
|
|
|
|
rendererCreateIndexBuffer(handle, mem);
|
|
|
|
release(mem);
|
|
}
|
|
break;
|
|
|
|
case CommandBuffer::DestroyIndexBuffer:
|
|
{
|
|
IndexBufferHandle handle;
|
|
_cmdbuf.read(handle);
|
|
|
|
rendererDestroyIndexBuffer(handle);
|
|
}
|
|
break;
|
|
|
|
case CommandBuffer::CreateVertexDecl:
|
|
{
|
|
VertexDeclHandle handle;
|
|
_cmdbuf.read(handle);
|
|
|
|
VertexDecl decl;
|
|
_cmdbuf.read(decl);
|
|
|
|
rendererCreateVertexDecl(handle, decl);
|
|
}
|
|
break;
|
|
|
|
case CommandBuffer::DestroyVertexDecl:
|
|
{
|
|
VertexDeclHandle handle;
|
|
_cmdbuf.read(handle);
|
|
|
|
rendererDestroyVertexDecl(handle);
|
|
}
|
|
break;
|
|
|
|
case CommandBuffer::CreateVertexBuffer:
|
|
{
|
|
VertexBufferHandle handle;
|
|
_cmdbuf.read(handle);
|
|
|
|
Memory* mem;
|
|
_cmdbuf.read(mem);
|
|
|
|
VertexDeclHandle declHandle;
|
|
_cmdbuf.read(declHandle);
|
|
|
|
rendererCreateVertexBuffer(handle, mem, declHandle);
|
|
|
|
release(mem);
|
|
}
|
|
break;
|
|
|
|
case CommandBuffer::DestroyVertexBuffer:
|
|
{
|
|
VertexBufferHandle handle;
|
|
_cmdbuf.read(handle);
|
|
|
|
rendererDestroyVertexBuffer(handle);
|
|
}
|
|
break;
|
|
|
|
case CommandBuffer::CreateDynamicIndexBuffer:
|
|
{
|
|
IndexBufferHandle handle;
|
|
_cmdbuf.read(handle);
|
|
|
|
uint32_t size;
|
|
_cmdbuf.read(size);
|
|
|
|
rendererCreateDynamicIndexBuffer(handle, size);
|
|
}
|
|
break;
|
|
|
|
case CommandBuffer::UpdateDynamicIndexBuffer:
|
|
{
|
|
IndexBufferHandle handle;
|
|
_cmdbuf.read(handle);
|
|
|
|
uint32_t offset;
|
|
_cmdbuf.read(offset);
|
|
|
|
uint32_t size;
|
|
_cmdbuf.read(size);
|
|
|
|
Memory* mem;
|
|
_cmdbuf.read(mem);
|
|
|
|
rendererUpdateDynamicIndexBuffer(handle, offset, size, mem);
|
|
|
|
release(mem);
|
|
}
|
|
break;
|
|
|
|
case CommandBuffer::DestroyDynamicIndexBuffer:
|
|
{
|
|
IndexBufferHandle handle;
|
|
_cmdbuf.read(handle);
|
|
|
|
rendererDestroyDynamicIndexBuffer(handle);
|
|
}
|
|
break;
|
|
|
|
case CommandBuffer::CreateDynamicVertexBuffer:
|
|
{
|
|
VertexBufferHandle handle;
|
|
_cmdbuf.read(handle);
|
|
|
|
uint32_t size;
|
|
_cmdbuf.read(size);
|
|
|
|
rendererCreateDynamicVertexBuffer(handle, size);
|
|
}
|
|
break;
|
|
|
|
case CommandBuffer::UpdateDynamicVertexBuffer:
|
|
{
|
|
VertexBufferHandle handle;
|
|
_cmdbuf.read(handle);
|
|
|
|
uint32_t offset;
|
|
_cmdbuf.read(offset);
|
|
|
|
uint32_t size;
|
|
_cmdbuf.read(size);
|
|
|
|
Memory* mem;
|
|
_cmdbuf.read(mem);
|
|
|
|
rendererUpdateDynamicVertexBuffer(handle, offset, size, mem);
|
|
|
|
release(mem);
|
|
}
|
|
break;
|
|
|
|
case CommandBuffer::DestroyDynamicVertexBuffer:
|
|
{
|
|
VertexBufferHandle handle;
|
|
_cmdbuf.read(handle);
|
|
|
|
rendererDestroyDynamicVertexBuffer(handle);
|
|
}
|
|
break;
|
|
|
|
case CommandBuffer::CreateVertexShader:
|
|
{
|
|
VertexShaderHandle handle;
|
|
_cmdbuf.read(handle);
|
|
|
|
Memory* mem;
|
|
_cmdbuf.read(mem);
|
|
|
|
rendererCreateVertexShader(handle, mem);
|
|
|
|
release(mem);
|
|
}
|
|
break;
|
|
|
|
case CommandBuffer::DestroyVertexShader:
|
|
{
|
|
VertexShaderHandle handle;
|
|
_cmdbuf.read(handle);
|
|
|
|
rendererDestroyVertexShader(handle);
|
|
}
|
|
break;
|
|
|
|
case CommandBuffer::CreateFragmentShader:
|
|
{
|
|
FragmentShaderHandle handle;
|
|
_cmdbuf.read(handle);
|
|
|
|
Memory* mem;
|
|
_cmdbuf.read(mem);
|
|
|
|
rendererCreateFragmentShader(handle, mem);
|
|
|
|
release(mem);
|
|
}
|
|
break;
|
|
|
|
case CommandBuffer::DestroyFragmentShader:
|
|
{
|
|
FragmentShaderHandle handle;
|
|
_cmdbuf.read(handle);
|
|
|
|
rendererDestroyFragmentShader(handle);
|
|
}
|
|
break;
|
|
|
|
case CommandBuffer::CreateProgram:
|
|
{
|
|
ProgramHandle handle;
|
|
_cmdbuf.read(handle);
|
|
|
|
VertexShaderHandle vsh;
|
|
_cmdbuf.read(vsh);
|
|
|
|
FragmentShaderHandle fsh;
|
|
_cmdbuf.read(fsh);
|
|
|
|
rendererCreateProgram(handle, vsh, fsh);
|
|
}
|
|
break;
|
|
|
|
case CommandBuffer::DestroyProgram:
|
|
{
|
|
FragmentShaderHandle handle;
|
|
_cmdbuf.read(handle);
|
|
|
|
rendererDestroyProgram(handle);
|
|
}
|
|
break;
|
|
|
|
case CommandBuffer::CreateTexture:
|
|
{
|
|
TextureHandle handle;
|
|
_cmdbuf.read(handle);
|
|
|
|
Memory* mem;
|
|
_cmdbuf.read(mem);
|
|
|
|
uint32_t flags;
|
|
_cmdbuf.read(flags);
|
|
|
|
rendererCreateTexture(handle, mem, flags);
|
|
|
|
release(mem);
|
|
}
|
|
break;
|
|
|
|
case CommandBuffer::UpdateTexture:
|
|
{
|
|
if (m_textureUpdateBatch.isFull() )
|
|
{
|
|
flushTextureUpdateBatch(_cmdbuf);
|
|
}
|
|
|
|
uint32_t value = _cmdbuf.m_pos;
|
|
|
|
TextureHandle handle;
|
|
_cmdbuf.read(handle);
|
|
|
|
uint8_t side;
|
|
_cmdbuf.read(side);
|
|
|
|
uint8_t mip;
|
|
_cmdbuf.read(mip);
|
|
|
|
_cmdbuf.skip(sizeof(Rect)+sizeof(uint16_t)+sizeof(uint16_t)+sizeof(Memory*) );
|
|
|
|
uint32_t key = (handle.idx<<16)
|
|
| (side<<8)
|
|
| mip
|
|
;
|
|
|
|
m_textureUpdateBatch.add(key, value);
|
|
}
|
|
break;
|
|
|
|
case CommandBuffer::DestroyTexture:
|
|
{
|
|
TextureHandle handle;
|
|
_cmdbuf.read(handle);
|
|
|
|
rendererDestroyTexture(handle);
|
|
}
|
|
break;
|
|
|
|
case CommandBuffer::CreateRenderTarget:
|
|
{
|
|
RenderTargetHandle handle;
|
|
_cmdbuf.read(handle);
|
|
|
|
uint16_t width;
|
|
_cmdbuf.read(width);
|
|
|
|
uint16_t height;
|
|
_cmdbuf.read(height);
|
|
|
|
uint32_t flags;
|
|
_cmdbuf.read(flags);
|
|
|
|
uint32_t textureFlags;
|
|
_cmdbuf.read(textureFlags);
|
|
|
|
rendererCreateRenderTarget(handle, width, height, flags, textureFlags);
|
|
}
|
|
break;
|
|
|
|
case CommandBuffer::DestroyRenderTarget:
|
|
{
|
|
RenderTargetHandle handle;
|
|
_cmdbuf.read(handle);
|
|
|
|
rendererDestroyRenderTarget(handle);
|
|
}
|
|
break;
|
|
|
|
case CommandBuffer::CreateUniform:
|
|
{
|
|
UniformHandle handle;
|
|
_cmdbuf.read(handle);
|
|
|
|
UniformType::Enum type;
|
|
_cmdbuf.read(type);
|
|
|
|
uint16_t num;
|
|
_cmdbuf.read(num);
|
|
|
|
uint8_t len;
|
|
_cmdbuf.read(len);
|
|
|
|
char name[256];
|
|
_cmdbuf.read(name, len);
|
|
name[len] = '\0';
|
|
|
|
rendererCreateUniform(handle, type, num, name);
|
|
}
|
|
break;
|
|
|
|
case CommandBuffer::DestroyUniform:
|
|
{
|
|
UniformHandle handle;
|
|
_cmdbuf.read(handle);
|
|
|
|
rendererDestroyUniform(handle);
|
|
}
|
|
break;
|
|
|
|
case CommandBuffer::SaveScreenShot:
|
|
{
|
|
Memory* mem;
|
|
_cmdbuf.read(mem);
|
|
|
|
rendererSaveScreenShot(mem);
|
|
|
|
release(mem);
|
|
}
|
|
break;
|
|
|
|
case CommandBuffer::End:
|
|
end = true;
|
|
break;
|
|
|
|
default:
|
|
BX_CHECK(false, "WTF!");
|
|
break;
|
|
}
|
|
} while (!end);
|
|
|
|
flushTextureUpdateBatch(_cmdbuf);
|
|
}
|
|
|
|
void rendererSubmit();
|
|
|
|
#if BGFX_CONFIG_MULTITHREADED
|
|
void gameSemPost()
|
|
{
|
|
// BX_TRACE("game post");
|
|
m_gameSem.post();
|
|
}
|
|
|
|
void gameSemWait()
|
|
{
|
|
// BX_TRACE("game wait");
|
|
int64_t start = bx::getHPCounter();
|
|
m_gameSem.wait();
|
|
m_render->m_waitSubmit = bx::getHPCounter()-start;
|
|
}
|
|
|
|
void renderSemPost()
|
|
{
|
|
// BX_TRACE("render post");
|
|
m_renderSem.post();
|
|
}
|
|
|
|
void renderSemWait()
|
|
{
|
|
// BX_TRACE("render wait");
|
|
int64_t start = bx::getHPCounter();
|
|
m_renderSem.wait();
|
|
m_submit->m_waitRender = bx::getHPCounter() - start;
|
|
}
|
|
|
|
Semaphore m_renderSem;
|
|
Semaphore m_gameSem;
|
|
#else
|
|
void gameSemPost()
|
|
{
|
|
}
|
|
|
|
void gameSemWait()
|
|
{
|
|
}
|
|
|
|
void renderSemPost()
|
|
{
|
|
}
|
|
|
|
void renderSemWait()
|
|
{
|
|
}
|
|
#endif // BGFX_CONFIG_MULTITHREADED
|
|
|
|
Thread m_thread;
|
|
Frame m_frame[2];
|
|
Frame* m_render;
|
|
Frame* m_submit;
|
|
|
|
uint64_t m_tempKeys[BGFX_CONFIG_MAX_DRAW_CALLS];
|
|
uint16_t m_tempValues[BGFX_CONFIG_MAX_DRAW_CALLS];
|
|
|
|
DynamicIndexBuffer m_dynamicIndexBuffers[BGFX_CONFIG_MAX_DYNAMIC_INDEX_BUFFERS];
|
|
DynamicVertexBuffer m_dynamicVertexBuffers[BGFX_CONFIG_MAX_DYNAMIC_VERTEX_BUFFERS];
|
|
|
|
uint16_t m_numFreeDynamicIndexBufferHandles;
|
|
uint16_t m_numFreeDynamicVertexBufferHandles;
|
|
DynamicIndexBufferHandle m_freeDynamicIndexBufferHandle[BGFX_CONFIG_MAX_DYNAMIC_INDEX_BUFFERS];
|
|
DynamicVertexBufferHandle m_freeDynamicVertexBufferHandle[BGFX_CONFIG_MAX_DYNAMIC_VERTEX_BUFFERS];
|
|
|
|
NonLocalAllocator m_dynamicIndexBufferAllocator;
|
|
HandleAlloc m_dynamicIndexBufferHandle;
|
|
NonLocalAllocator m_dynamicVertexBufferAllocator;
|
|
HandleAlloc m_dynamicVertexBufferHandle;
|
|
|
|
HandleAlloc m_indexBufferHandle;
|
|
HandleAlloc m_vertexDeclHandle;
|
|
HandleAlloc m_vertexBufferHandle;
|
|
HandleAlloc m_vertexShaderHandle;
|
|
HandleAlloc m_fragmentShaderHandle;
|
|
HandleAlloc m_programHandle;
|
|
HandleAlloc m_textureHandle;
|
|
HandleAlloc m_renderTargetHandle;
|
|
HandleAlloc m_uniformHandle;
|
|
|
|
struct VertexShaderRef
|
|
{
|
|
int32_t m_refCount;
|
|
uint32_t m_outputHash;
|
|
} m_vertexShaderRef[BGFX_CONFIG_MAX_VERTEX_SHADERS];
|
|
|
|
struct FragmentShaderRef
|
|
{
|
|
int32_t m_refCount;
|
|
uint32_t m_inputHash;
|
|
|
|
} m_fragmentShaderRef[BGFX_CONFIG_MAX_FRAGMENT_SHADERS];
|
|
|
|
struct ProgramRef
|
|
{
|
|
VertexShaderHandle m_vsh;
|
|
FragmentShaderHandle m_fsh;
|
|
};
|
|
ProgramRef m_programRef[BGFX_CONFIG_MAX_PROGRAMS];
|
|
VertexDeclRef m_declRef;
|
|
|
|
RenderTargetHandle m_rt[BGFX_CONFIG_MAX_VIEWS];
|
|
Clear m_clear[BGFX_CONFIG_MAX_VIEWS];
|
|
Rect m_rect[BGFX_CONFIG_MAX_VIEWS];
|
|
Matrix4 m_view[BGFX_CONFIG_MAX_VIEWS];
|
|
Matrix4 m_proj[BGFX_CONFIG_MAX_VIEWS];
|
|
uint8_t m_other[BGFX_CONFIG_MAX_VIEWS];
|
|
uint16_t m_seq[BGFX_CONFIG_MAX_VIEWS];
|
|
uint16_t m_seqMask[BGFX_CONFIG_MAX_VIEWS];
|
|
Uniform m_uniform[BGFX_CONFIG_MAX_UNIFORMS];
|
|
|
|
Resolution m_resolution;
|
|
uint32_t m_frames;
|
|
uint32_t m_debug;
|
|
|
|
TextVideoMemBlitter m_textVideoMemBlitter;
|
|
ClearQuad m_clearQuad;
|
|
|
|
bool m_rendererInitialized;
|
|
bool m_exit;
|
|
|
|
BX_CACHE_LINE_ALIGN_MARKER();
|
|
typedef UpdateBatchT<256> TextureUpdateBatch;
|
|
TextureUpdateBatch m_textureUpdateBatch;
|
|
};
|
|
|
|
} // namespace bgfx
|
|
|
|
#endif // __BGFX_P_H__
|