bgfx/examples/13-stencil/varying.def.sc
2013-10-18 07:18:31 +01:00

7 lines
238 B
Scala

vec2 v_texcoord0 : TEXCOORD0 = vec2(0.0, 0.0);
vec3 v_view : TEXCOORD1 = vec3(0.0, 0.0, 0.0);
vec3 v_normal : NORMAL = vec3(0.0, 0.0, 1.0);
vec3 a_position : POSITION;
vec4 a_normal : NORMAL;
vec2 a_texcoord0 : TEXCOORD0;