mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-29 02:55:36 -05:00
46 lines
1.4 KiB
Text
46 lines
1.4 KiB
Text
uniform sampler2D _Control;
|
|
uniform vec4 _LightColor0;
|
|
uniform sampler2D _ShadowMapTexture;
|
|
uniform sampler2D _Splat0;
|
|
uniform sampler2D _Splat1;
|
|
uniform sampler2D _Splat2;
|
|
uniform sampler2D _Splat3;
|
|
uniform vec4 _WorldSpaceLightPos0;
|
|
void main ()
|
|
{
|
|
vec4 tmpvar_1;
|
|
tmpvar_1 = gl_TexCoord[0];
|
|
vec4 tmpvar_2;
|
|
tmpvar_2 = gl_TexCoord[1];
|
|
vec4 c_3;
|
|
vec3 col_4;
|
|
vec4 tmpvar_5;
|
|
tmpvar_5 = texture2D (_Control, tmpvar_1.xy);
|
|
col_4 = (tmpvar_5.x * texture2D (_Splat0, tmpvar_1.zw).xyz);
|
|
col_4 = (col_4 + (tmpvar_5.y * texture2D (_Splat1, tmpvar_2.xy).xyz));
|
|
col_4 = (col_4 + (tmpvar_5.z * texture2D (_Splat2, tmpvar_2.zw).xyz));
|
|
col_4 = (col_4 + (tmpvar_5.w * texture2D (_Splat3, gl_TexCoord[2].xy).xyz));
|
|
vec4 c_6;
|
|
c_6.xyz = ((col_4 * _LightColor0.xyz) * ((
|
|
max (0.0, dot (gl_TexCoord[3].xyz, _WorldSpaceLightPos0.xyz))
|
|
* texture2DProj (_ShadowMapTexture, gl_TexCoord[5]).x) * 2.0));
|
|
c_6.w = 0.0;
|
|
c_3.w = c_6.w;
|
|
c_3.xyz = (c_6.xyz + (col_4 * gl_TexCoord[4].xyz));
|
|
gl_FragData[0] = c_3;
|
|
}
|
|
|
|
|
|
// stats: 16 alu 6 tex 0 flow
|
|
// inputs: 1
|
|
// #0: gl_TexCoord (high float) 4x1 [6] loc 4
|
|
// uniforms: 2 (total size: 0)
|
|
// #0: _LightColor0 (high float) 4x1 [-1]
|
|
// #1: _WorldSpaceLightPos0 (high float) 4x1 [-1]
|
|
// textures: 6
|
|
// #0: _Control (high 2d) 0x0 [-1]
|
|
// #1: _ShadowMapTexture (high 2d) 0x0 [-1]
|
|
// #2: _Splat0 (high 2d) 0x0 [-1]
|
|
// #3: _Splat1 (high 2d) 0x0 [-1]
|
|
// #4: _Splat2 (high 2d) 0x0 [-1]
|
|
// #5: _Splat3 (high 2d) 0x0 [-1]
|