mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-25 17:18:12 -05:00
45 lines
1,005 B
Text
45 lines
1,005 B
Text
struct v2f_vertex_lit {
|
|
vec2 uv;
|
|
vec4 diff;
|
|
vec4 spec;
|
|
};
|
|
struct v2f_img {
|
|
vec4 pos;
|
|
vec2 uv;
|
|
};
|
|
struct appdata_img {
|
|
vec4 vertex;
|
|
vec2 texcoord;
|
|
};
|
|
struct v2f {
|
|
vec4 pos;
|
|
vec2 uv;
|
|
vec2 uvg;
|
|
vec2 uvs;
|
|
};
|
|
uniform sampler2D _GrainTex;
|
|
uniform vec4 _Intensity;
|
|
uniform sampler2D _MainTex;
|
|
uniform sampler2D _ScratchTex;
|
|
vec4 frag( in v2f i );
|
|
vec4 frag( in v2f i ) {
|
|
vec4 col;
|
|
vec3 grain;
|
|
vec3 scratch;
|
|
col = texture2D( _MainTex, i.uv);
|
|
grain = ((texture2D( _GrainTex, i.uvg).xyz * 2.00000) - 1.00000);
|
|
col.xyz += (grain * _Intensity.x );
|
|
scratch = ((texture2D( _ScratchTex, i.uvs).xyz * 2.00000) - 1.00000);
|
|
col.xyz += (scratch * _Intensity.y );
|
|
return col;
|
|
}
|
|
void main() {
|
|
vec4 xl_retval;
|
|
v2f xlt_i;
|
|
xlt_i.pos = vec4(0.0);
|
|
xlt_i.uv = vec2( gl_TexCoord[0]);
|
|
xlt_i.uvg = vec2( gl_TexCoord[1]);
|
|
xlt_i.uvs = vec2( gl_TexCoord[2]);
|
|
xl_retval = frag( xlt_i);
|
|
gl_FragData[0] = vec4( xl_retval);
|
|
}
|