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12 lines
313 B
Text
12 lines
313 B
Text
#extension GL_EXT_frag_depth : require
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void xlat_main( out lowp vec4 ocol, out mediump float oz ) {
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ocol = vec4( 0.5);
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oz = 0.9;
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}
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void main() {
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lowp vec4 xlt_ocol;
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mediump float xlt_oz;
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xlat_main( xlt_ocol, xlt_oz);
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gl_FragData[0] = vec4(xlt_ocol);
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gl_FragDepthEXT = float(xlt_oz);
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}
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