mirror of
https://github.com/scratchfoundation/bgfx.git
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163 lines
4.6 KiB
Text
163 lines
4.6 KiB
Text
#include <metal_stdlib>
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using namespace metal;
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struct xlatMtlShaderInput {
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float4 xlv_TEXCOORD0;
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};
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struct xlatMtlShaderOutput {
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half4 _fragData [[color(0)]];
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};
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struct xlatMtlShaderUniform {
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};
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fragment xlatMtlShaderOutput xlatMtlMain (xlatMtlShaderInput _mtl_i [[stage_in]], constant xlatMtlShaderUniform& _mtl_u [[buffer(0)]])
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{
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xlatMtlShaderOutput _mtl_o;
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half4 c_1;
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c_1 = half4(float4(0.0, 0.0, 0.0, 0.0));
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float tmpvar_2;
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tmpvar_2 = (_mtl_i.xlv_TEXCOORD0.x / 2.0);
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float tmpvar_3;
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tmpvar_3 = (fract(abs(tmpvar_2)) * 2.0);
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float tmpvar_4;
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if ((tmpvar_2 >= 0.0)) {
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tmpvar_4 = tmpvar_3;
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} else {
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tmpvar_4 = -(tmpvar_3);
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};
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c_1.x = half(tmpvar_4);
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float2 tmpvar_5;
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tmpvar_5 = (_mtl_i.xlv_TEXCOORD0.xy / float2(2.0, 2.0));
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float2 tmpvar_6;
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tmpvar_6 = (fract(abs(tmpvar_5)) * float2(2.0, 2.0));
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float tmpvar_7;
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if ((tmpvar_5.x >= 0.0)) {
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tmpvar_7 = tmpvar_6.x;
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} else {
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tmpvar_7 = -(tmpvar_6.x);
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};
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float tmpvar_8;
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if ((tmpvar_5.y >= 0.0)) {
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tmpvar_8 = tmpvar_6.y;
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} else {
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tmpvar_8 = -(tmpvar_6.y);
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};
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float2 tmpvar_9;
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tmpvar_9.x = tmpvar_7;
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tmpvar_9.y = tmpvar_8;
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c_1.xy = ((half2)((float2)c_1.xy + tmpvar_9));
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float3 tmpvar_10;
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tmpvar_10 = (_mtl_i.xlv_TEXCOORD0.xyz / float3(2.0, 2.0, 2.0));
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float3 tmpvar_11;
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tmpvar_11 = (fract(abs(tmpvar_10)) * float3(2.0, 2.0, 2.0));
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float tmpvar_12;
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if ((tmpvar_10.x >= 0.0)) {
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tmpvar_12 = tmpvar_11.x;
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} else {
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tmpvar_12 = -(tmpvar_11.x);
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};
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float tmpvar_13;
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if ((tmpvar_10.y >= 0.0)) {
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tmpvar_13 = tmpvar_11.y;
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} else {
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tmpvar_13 = -(tmpvar_11.y);
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};
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float tmpvar_14;
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if ((tmpvar_10.z >= 0.0)) {
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tmpvar_14 = tmpvar_11.z;
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} else {
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tmpvar_14 = -(tmpvar_11.z);
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};
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float3 tmpvar_15;
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tmpvar_15.x = tmpvar_12;
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tmpvar_15.y = tmpvar_13;
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tmpvar_15.z = tmpvar_14;
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c_1.xyz = ((half3)((float3)c_1.xyz + tmpvar_15));
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float4 tmpvar_16;
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tmpvar_16 = (_mtl_i.xlv_TEXCOORD0 / float4(2.0, 2.0, 2.0, 2.0));
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float4 tmpvar_17;
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tmpvar_17 = (fract(abs(tmpvar_16)) * float4(2.0, 2.0, 2.0, 2.0));
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float tmpvar_18;
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if ((tmpvar_16.x >= 0.0)) {
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tmpvar_18 = tmpvar_17.x;
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} else {
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tmpvar_18 = -(tmpvar_17.x);
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};
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float tmpvar_19;
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if ((tmpvar_16.y >= 0.0)) {
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tmpvar_19 = tmpvar_17.y;
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} else {
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tmpvar_19 = -(tmpvar_17.y);
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};
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float tmpvar_20;
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if ((tmpvar_16.z >= 0.0)) {
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tmpvar_20 = tmpvar_17.z;
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} else {
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tmpvar_20 = -(tmpvar_17.z);
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};
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float tmpvar_21;
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if ((tmpvar_16.w >= 0.0)) {
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tmpvar_21 = tmpvar_17.w;
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} else {
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tmpvar_21 = -(tmpvar_17.w);
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};
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float4 tmpvar_22;
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tmpvar_22.x = tmpvar_18;
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tmpvar_22.y = tmpvar_19;
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tmpvar_22.z = tmpvar_20;
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tmpvar_22.w = tmpvar_21;
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c_1 = ((half4)((float4)c_1 + tmpvar_22));
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float tmpvar_23;
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half ip_24;
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int tmpvar_25;
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tmpvar_25 = int(_mtl_i.xlv_TEXCOORD0.x);
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ip_24 = half(float(tmpvar_25));
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tmpvar_23 = (_mtl_i.xlv_TEXCOORD0.x - (float)ip_24);
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c_1.x = ((half)((float)c_1.x + tmpvar_23));
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float2 tmpvar_26;
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int2 tmpvar_27;
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tmpvar_27 = int2(_mtl_i.xlv_TEXCOORD0.xy);
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half2 tmpvar_28;
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tmpvar_28 = half2(float2(tmpvar_27));
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tmpvar_26 = (_mtl_i.xlv_TEXCOORD0.xy - (float2)tmpvar_28);
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c_1.xy = ((half2)((float2)c_1.xy + tmpvar_26));
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float3 tmpvar_29;
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int3 tmpvar_30;
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tmpvar_30 = int3(_mtl_i.xlv_TEXCOORD0.xyz);
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half3 tmpvar_31;
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tmpvar_31 = half3(float3(tmpvar_30));
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tmpvar_29 = (_mtl_i.xlv_TEXCOORD0.xyz - (float3)tmpvar_31);
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c_1.xyz = ((half3)((float3)c_1.xyz + tmpvar_29));
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float4 tmpvar_32;
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int4 tmpvar_33;
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tmpvar_33 = int4(_mtl_i.xlv_TEXCOORD0);
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half4 tmpvar_34;
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tmpvar_34 = half4(float4(tmpvar_33));
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tmpvar_32 = (_mtl_i.xlv_TEXCOORD0 - (float4)tmpvar_34);
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c_1 = ((half4)((float4)c_1 + tmpvar_32));
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float tmpvar_35;
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tmpvar_35 = (float(fmod (_mtl_i.xlv_TEXCOORD0.x, (float)tmpvar_34.x)));
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c_1.x = half(((float)c_1.x + tmpvar_35));
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float2 tmpvar_36;
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tmpvar_36 = (float2(fmod (_mtl_i.xlv_TEXCOORD0.xy, (float2)tmpvar_34.xy)));
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c_1.xy = half2(((float2)c_1.xy + tmpvar_36));
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float3 tmpvar_37;
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tmpvar_37 = (float3(fmod (_mtl_i.xlv_TEXCOORD0.xyz, (float3)tmpvar_34.xyz)));
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c_1.xyz = half3(((float3)c_1.xyz + tmpvar_37));
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float tmpvar_38;
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tmpvar_38 = (1.0/(_mtl_i.xlv_TEXCOORD0.x));
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c_1.x = half(((float)c_1.x + tmpvar_38));
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float tmpvar_39;
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tmpvar_39 = max (0.0, tmpvar_38);
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c_1.x = half(((float)c_1.x + tmpvar_39));
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c_1.y = (c_1.y + ((half)1.0/(c_1.z)));
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c_1.y = (c_1.y + max ((half)0.0, ((half)1.0/(c_1.w))));
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float tmpvar_40;
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tmpvar_40 = max (_mtl_i.xlv_TEXCOORD0.x, (float)c_1.z);
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c_1.x = half(((float)c_1.x + tmpvar_40));
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_mtl_o._fragData = c_1;
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return _mtl_o;
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}
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// stats: 73 alu 0 tex 10 flow
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// inputs: 1
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// #0: xlv_TEXCOORD0 (high float) 4x1 [-1]
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