mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-29 11:05:36 -05:00
64 lines
1.7 KiB
Text
64 lines
1.7 KiB
Text
struct v2f_vertex_lit {
|
|
vec2 uv;
|
|
vec4 diff;
|
|
vec4 spec;
|
|
};
|
|
struct v2f_img {
|
|
vec4 pos;
|
|
vec2 uv;
|
|
};
|
|
struct appdata_img {
|
|
vec4 vertex;
|
|
vec2 texcoord;
|
|
};
|
|
struct v2f {
|
|
vec4 pos;
|
|
float fog;
|
|
vec2 bumpuv[2];
|
|
vec3 viewDir;
|
|
};
|
|
struct appdata {
|
|
vec4 vertex;
|
|
vec3 normal;
|
|
};
|
|
uniform vec4 _WaveOffset;
|
|
uniform float _WaveScale;
|
|
uniform mat4 _World2Object;
|
|
uniform vec3 _WorldSpaceCameraPos;
|
|
|
|
uniform vec4 unity_Scale;
|
|
void PositionFog( in vec4 v, out vec4 pos, out float fog );
|
|
vec3 ObjSpaceViewDir( in vec4 v );
|
|
v2f vert( in appdata v );
|
|
void PositionFog( in vec4 v, out vec4 pos, out float fog ) {
|
|
pos = ( gl_ModelViewProjectionMatrix * v );
|
|
fog = pos.z ;
|
|
}
|
|
vec3 ObjSpaceViewDir( in vec4 v ) {
|
|
vec3 objSpaceCameraPos;
|
|
objSpaceCameraPos = (( _World2Object * vec4( _WorldSpaceCameraPos.xyz , 1.00000) ).xyz * unity_Scale.w );
|
|
return (objSpaceCameraPos - v.xyz );
|
|
}
|
|
v2f vert( in appdata v ) {
|
|
v2f o;
|
|
vec4 temp;
|
|
PositionFog( v.vertex, o.pos, o.fog);
|
|
temp.xyzw = ((v.vertex.xzxz * _WaveScale) + _WaveOffset);
|
|
o.bumpuv[ 0 ] = (temp.xy * vec2( 0.400000, 0.450000));
|
|
o.bumpuv[ 1 ] = temp.wz ;
|
|
o.viewDir.xzy = normalize( ObjSpaceViewDir( v.vertex) );
|
|
return o;
|
|
}
|
|
varying vec4 xlv_FOG;
|
|
void main() {
|
|
v2f xl_retval;
|
|
appdata xlt_v;
|
|
xlt_v.vertex = vec4( gl_Vertex);
|
|
xlt_v.normal = vec3( gl_Normal);
|
|
xl_retval = vert( xlt_v);
|
|
gl_Position = vec4( xl_retval.pos);
|
|
xlv_FOG = vec4( xl_retval.fog, 0.0, 0.0, 0.0);
|
|
gl_TexCoord[0] = vec4( xl_retval.bumpuv[0], 0.0, 0.0);
|
|
gl_TexCoord[1] = vec4( xl_retval.bumpuv[1], 0.0, 0.0);
|
|
gl_TexCoord[2] = vec4( xl_retval.viewDir, 0.0);
|
|
}
|