mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-12-11 08:41:31 -05:00
566 lines
13 KiB
C++
566 lines
13 KiB
C++
/*
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* Copyright 2016 Dario Manesku. All rights reserved.
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* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
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*/
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#include "common.h"
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#include "bgfx_utils.h"
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#include "imgui/imgui.h"
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struct DrawMode
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{
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enum
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{
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WireframeShaded,
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Wireframe,
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Shaded,
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};
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};
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struct Camera
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{
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Camera()
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{
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reset();
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}
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void reset()
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{
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m_target.curr[0] = 0.0f;
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m_target.curr[1] = 0.0f;
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m_target.curr[2] = 0.0f;
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m_target.dest[0] = 0.0f;
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m_target.dest[1] = 0.0f;
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m_target.dest[2] = 0.0f;
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m_pos.curr[0] = 0.0f;
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m_pos.curr[1] = 0.0f;
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m_pos.curr[2] = -2.0f;
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m_pos.dest[0] = 0.0f;
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m_pos.dest[1] = 0.0f;
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m_pos.dest[2] = -2.0f;
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m_orbit[0] = 0.0f;
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m_orbit[1] = 0.0f;
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}
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void mtxLookAt(float* _outViewMtx)
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{
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bx::mtxLookAt(_outViewMtx, m_pos.curr, m_target.curr);
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}
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void orbit(float _dx, float _dy)
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{
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m_orbit[0] += _dx;
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m_orbit[1] += _dy;
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}
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void dolly(float _dz)
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{
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const float cnear = 0.01f;
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const float cfar = 10.0f;
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const float toTarget[3] =
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{
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m_target.dest[0] - m_pos.dest[0],
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m_target.dest[1] - m_pos.dest[1],
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m_target.dest[2] - m_pos.dest[2],
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};
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const float toTargetLen = bx::vec3Length(toTarget);
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const float invToTargetLen = 1.0f/(toTargetLen+FLT_MIN);
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const float toTargetNorm[3] =
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{
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toTarget[0]*invToTargetLen,
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toTarget[1]*invToTargetLen,
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toTarget[2]*invToTargetLen,
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};
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float delta = toTargetLen*_dz;
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float newLen = toTargetLen + delta;
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if ( (cnear < newLen || _dz < 0.0f)
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&& (newLen < cfar || _dz > 0.0f) )
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{
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m_pos.dest[0] += toTargetNorm[0]*delta;
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m_pos.dest[1] += toTargetNorm[1]*delta;
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m_pos.dest[2] += toTargetNorm[2]*delta;
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}
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}
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void consumeOrbit(float _amount)
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{
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float consume[2];
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consume[0] = m_orbit[0]*_amount;
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consume[1] = m_orbit[1]*_amount;
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m_orbit[0] -= consume[0];
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m_orbit[1] -= consume[1];
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const float toPos[3] =
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{
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m_pos.curr[0] - m_target.curr[0],
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m_pos.curr[1] - m_target.curr[1],
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m_pos.curr[2] - m_target.curr[2],
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};
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const float toPosLen = bx::vec3Length(toPos);
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const float invToPosLen = 1.0f/(toPosLen+FLT_MIN);
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const float toPosNorm[3] =
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{
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toPos[0]*invToPosLen,
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toPos[1]*invToPosLen,
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toPos[2]*invToPosLen,
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};
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float ll[2];
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latLongFromVec(ll[0], ll[1], toPosNorm);
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ll[0] += consume[0];
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ll[1] -= consume[1];
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ll[1] = bx::fclamp(ll[1], 0.02f, 0.98f);
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float tmp[3];
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vecFromLatLong(tmp, ll[0], ll[1]);
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float diff[3];
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diff[0] = (tmp[0]-toPosNorm[0])*toPosLen;
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diff[1] = (tmp[1]-toPosNorm[1])*toPosLen;
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diff[2] = (tmp[2]-toPosNorm[2])*toPosLen;
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m_pos.curr[0] += diff[0];
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m_pos.curr[1] += diff[1];
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m_pos.curr[2] += diff[2];
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m_pos.dest[0] += diff[0];
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m_pos.dest[1] += diff[1];
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m_pos.dest[2] += diff[2];
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}
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void update(float _dt)
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{
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const float amount = bx::fmin(_dt/0.12f, 1.0f);
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consumeOrbit(amount);
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m_target.curr[0] = bx::flerp(m_target.curr[0], m_target.dest[0], amount);
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m_target.curr[1] = bx::flerp(m_target.curr[1], m_target.dest[1], amount);
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m_target.curr[2] = bx::flerp(m_target.curr[2], m_target.dest[2], amount);
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m_pos.curr[0] = bx::flerp(m_pos.curr[0], m_pos.dest[0], amount);
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m_pos.curr[1] = bx::flerp(m_pos.curr[1], m_pos.dest[1], amount);
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m_pos.curr[2] = bx::flerp(m_pos.curr[2], m_pos.dest[2], amount);
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}
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static inline void vecFromLatLong(float _vec[3], float _u, float _v)
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{
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const float phi = _u * 2.0f*bx::pi;
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const float theta = _v * bx::pi;
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const float st = bx::fsin(theta);
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const float sp = bx::fsin(phi);
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const float ct = bx::fcos(theta);
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const float cp = bx::fcos(phi);
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_vec[0] = -st*sp;
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_vec[1] = ct;
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_vec[2] = -st*cp;
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}
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static inline void latLongFromVec(float& _u, float& _v, const float _vec[3])
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{
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const float phi = atan2f(_vec[0], _vec[2]);
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const float theta = acosf(_vec[1]);
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_u = (bx::pi + phi)*bx::invPi*0.5f;
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_v = theta*bx::invPi;
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}
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struct Interp3f
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{
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float curr[3];
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float dest[3];
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};
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Interp3f m_target;
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Interp3f m_pos;
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float m_orbit[2];
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};
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struct Mouse
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{
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Mouse()
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{
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m_dx = 0.0f;
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m_dy = 0.0f;
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m_prevMx = 0.0f;
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m_prevMx = 0.0f;
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m_scroll = 0;
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m_scrollPrev = 0;
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}
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void update(float _mx, float _my, int32_t _mz, uint32_t _width, uint32_t _height)
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{
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const float widthf = float(int32_t(_width));
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const float heightf = float(int32_t(_height));
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// Delta movement.
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m_dx = float(_mx - m_prevMx)/widthf;
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m_dy = float(_my - m_prevMy)/heightf;
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m_prevMx = _mx;
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m_prevMy = _my;
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// Scroll.
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m_scroll = _mz - m_scrollPrev;
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m_scrollPrev = _mz;
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}
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float m_dx; // Screen space.
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float m_dy;
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float m_prevMx;
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float m_prevMy;
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int32_t m_scroll;
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int32_t m_scrollPrev;
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};
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struct MeshMtx
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{
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MeshMtx()
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{
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m_mesh = NULL;
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}
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void init(const char* _path
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, float _scale = 1.0f
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, float _rotX = 0.0f
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, float _rotY = 0.0f
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, float _rotZ = 0.0f
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, float _transX = 0.0f
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, float _transY = 0.0f
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, float _transZ = 0.0f
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)
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{
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m_mesh = meshLoad(_path);
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bx::mtxSRT(m_mtx
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, _scale
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, _scale
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, _scale
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, _rotX
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, _rotY
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, _rotZ
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, _transX
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, _transY
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, _transZ
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);
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}
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void destroy()
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{
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if (NULL != m_mesh)
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{
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meshUnload(m_mesh);
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}
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}
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Mesh* m_mesh;
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float m_mtx[16];
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};
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struct Uniforms
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{
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enum { NumVec4 = 3 };
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void init()
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{
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m_camPos[0] = 0.0f;
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m_camPos[1] = 1.0f;
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m_camPos[2] = -2.5f;
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m_wfColor[0] = 1.0f;
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m_wfColor[1] = 0.0f;
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m_wfColor[2] = 0.0f;
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m_wfOpacity = 0.7f;
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m_drawEdges = 0.0f;
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m_wfThickness = 1.5f;
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u_params = bgfx::createUniform("u_params", bgfx::UniformType::Vec4, NumVec4);
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}
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void submit()
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{
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bgfx::setUniform(u_params, m_params, NumVec4);
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}
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void destroy()
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{
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bgfx::destroyUniform(u_params);
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}
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union
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{
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struct
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{
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/*0*/struct { float m_camPos[3], m_unused0; };
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/*1*/struct { float m_wfColor[3], m_wfOpacity; };
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/*2*/struct { float m_drawEdges, m_wfThickness, m_unused2[2]; };
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};
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float m_params[NumVec4*4];
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};
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bgfx::UniformHandle u_params;
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};
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class ExampleWireframe : public entry::AppI
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{
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void init(int _argc, char** _argv) BX_OVERRIDE
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{
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Args args(_argc, _argv);
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m_width = 1280;
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m_height = 720;
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m_debug = BGFX_DEBUG_TEXT;
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m_reset = 0
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| BGFX_RESET_VSYNC
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| BGFX_RESET_MSAA_X16
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;
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bgfx::init(args.m_type, args.m_pciId);
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bgfx::reset(m_width, m_height, m_reset);
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// Enable m_debug text.
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bgfx::setDebug(m_debug);
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// Set view 0 clear state.
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bgfx::setViewClear(0
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, BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH
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, 0x303030ff
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, 1.0f
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, 0
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);
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m_wfProgram = loadProgram("vs_wf_wireframe", "fs_wf_wireframe");
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m_meshProgram = loadProgram("vs_wf_mesh", "fs_wf_mesh");
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m_uniforms.init();
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m_meshes[0].init("meshes/bunny.bin", 1.0f, 0.0f, bx::pi, 0.0f, 0.0f, -0.8f, 0.0f);
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m_meshes[1].init("meshes/hollowcube.bin", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
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m_meshes[2].init("meshes/orb.bin", 1.2f, 0.0f, 0.0f, 0.0f, 0.0f, -0.65f, 0.0f);
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// Imgui.
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imguiCreate();
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m_oldWidth = 0;
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m_oldHeight = 0;
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m_oldReset = m_reset;
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m_meshSelection = 1;
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m_drawMode = DrawMode::WireframeShaded;
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m_scrollArea = 0;
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m_showWfColor = true;
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}
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virtual int shutdown() BX_OVERRIDE
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{
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// Cleanup.
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imguiDestroy();
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m_meshes[0].destroy();
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m_meshes[1].destroy();
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m_meshes[2].destroy();
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bgfx::destroyProgram(m_wfProgram);
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bgfx::destroyProgram(m_meshProgram);
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m_uniforms.destroy();
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// Shutdown bgfx.
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bgfx::shutdown();
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return 0;
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}
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bool update() BX_OVERRIDE
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{
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if (!entry::processEvents(m_width, m_height, m_debug, m_reset, &m_mouseState) )
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{
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if (m_oldWidth != m_width
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|| m_oldHeight != m_height
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|| m_oldReset != m_reset)
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{
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// Recreate variable size render targets when resolution changes.
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m_oldWidth = m_width;
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m_oldHeight = m_height;
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m_oldReset = m_reset;
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}
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imguiBeginFrame(m_mouseState.m_mx
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, m_mouseState.m_my
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, (m_mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0)
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| (m_mouseState.m_buttons[entry::MouseButton::Right ] ? IMGUI_MBUT_RIGHT : 0)
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| (m_mouseState.m_buttons[entry::MouseButton::Middle] ? IMGUI_MBUT_MIDDLE : 0)
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, m_mouseState.m_mz
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, m_width
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, m_height
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);
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imguiBeginScrollArea("Settings"
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, m_width - m_width / 5 - 10
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, 10
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, m_width / 5
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, 492
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, &m_scrollArea
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);
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imguiSeparatorLine(1); imguiIndent(8); imguiLabel("Draw mode:"); imguiUnindent(8); imguiSeparatorLine(1);
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imguiSeparator(4);
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{
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imguiIndent();
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m_drawMode = imguiChoose(m_drawMode
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, "Wireframe + Shaded"
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, "Wireframe"
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, "Shaded"
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);
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imguiUnindent();
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}
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imguiSeparator(8);
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const bool wfEnabled = (DrawMode::Shaded != m_drawMode);
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imguiSeparatorLine(1); imguiIndent(8); imguiLabel("Wireframe:", wfEnabled); imguiUnindent(8); imguiSeparatorLine(1);
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imguiSeparator(4);
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{
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imguiColorWheel("Color", m_uniforms.m_wfColor, m_showWfColor, 0.6f, wfEnabled);
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imguiIndent();
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imguiSlider("Opacity", m_uniforms.m_wfOpacity, 0.1f, 1.0f, 0.1f, wfEnabled);
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imguiSlider("Thickness", m_uniforms.m_wfThickness, 0.6f, 2.2f, 0.1f, wfEnabled);
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imguiUnindent();
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}
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imguiSeparator(8);
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imguiSeparatorLine(1); imguiIndent(8); imguiLabel("Mesh:"); imguiUnindent(8); imguiSeparatorLine(1);
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imguiSeparator(4);
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{
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imguiIndent();
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const uint32_t prevMeshSel = m_meshSelection;
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m_meshSelection = imguiChoose(m_meshSelection
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, "Bunny"
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, "Hollowcubes"
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, "Orb"
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);
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if (prevMeshSel != m_meshSelection)
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{
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m_camera.reset();
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}
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imguiUnindent();
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}
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imguiSeparator(8);
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imguiEndScrollArea();
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imguiEndFrame();
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// This dummy draw call is here to make sure that view 0 is cleared
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// if no other draw calls are submitted to view 0.
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bgfx::touch(0);
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int64_t now = bx::getHPCounter();
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static int64_t last = now;
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const int64_t frameTime = now - last;
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last = now;
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const double freq = double(bx::getHPFrequency() );
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const double toMs = 1000.0/freq;
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const float deltaTimeSec = float(double(frameTime)/freq);
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// Use m_debug font to print information about this example.
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bgfx::dbgTextClear();
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bgfx::dbgTextPrintf(0, 1, 0x4f, "bgfx/examples/28-wirefame");
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bgfx::dbgTextPrintf(0, 2, 0x6f, "Description: Drawing wireframe mesh.");
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bgfx::dbgTextPrintf(0, 3, 0x0f, "Frame: % 7.3f[ms]", double(frameTime)*toMs);
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// Setup view.
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bgfx::setViewRect(0, 0, 0, bgfx::BackbufferRatio::Equal);
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bgfx::setViewClear(0, BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH, 0x303030ff, 1.0f, 0);
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const bool mouseOverGui = imguiMouseOverArea();
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m_mouse.update(float(m_mouseState.m_mx), float(m_mouseState.m_my), m_mouseState.m_mz, m_width, m_height);
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if (!mouseOverGui)
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{
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if (m_mouseState.m_buttons[entry::MouseButton::Left])
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{
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m_camera.orbit(m_mouse.m_dx, m_mouse.m_dy);
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}
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else if (m_mouseState.m_buttons[entry::MouseButton::Right])
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{
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m_camera.dolly(m_mouse.m_dx + m_mouse.m_dy);
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}
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else if (0 != m_mouse.m_scroll)
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{
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m_camera.dolly(float(m_mouse.m_scroll)*0.1f);
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}
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}
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float view[16];
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float proj[16];
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m_camera.update(deltaTimeSec);
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memcpy(m_uniforms.m_camPos, m_camera.m_pos.curr, 3*sizeof(float));
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m_camera.mtxLookAt(view);
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bx::mtxProj(proj, 60.0f, float(m_width)/float(m_height), 0.1f, 100.0f);
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bgfx::setViewTransform(0, view, proj);
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m_uniforms.m_drawEdges = (DrawMode::WireframeShaded == m_drawMode) ? 1.0f : 0.0f;
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m_uniforms.submit();
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if (DrawMode::Wireframe == m_drawMode)
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{
|
|
uint64_t state = 0
|
|
| BGFX_STATE_RGB_WRITE
|
|
| BGFX_STATE_ALPHA_WRITE
|
|
| BGFX_STATE_DEPTH_WRITE
|
|
| BGFX_STATE_CULL_CCW
|
|
| BGFX_STATE_MSAA
|
|
| BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_SRC_ALPHA, BGFX_STATE_BLEND_INV_SRC_ALPHA)
|
|
;
|
|
meshSubmit(m_meshes[m_meshSelection].m_mesh, 0, m_wfProgram, m_meshes[m_meshSelection].m_mtx, state);
|
|
}
|
|
else
|
|
{
|
|
uint64_t state = 0
|
|
| BGFX_STATE_RGB_WRITE
|
|
| BGFX_STATE_ALPHA_WRITE
|
|
| BGFX_STATE_DEPTH_TEST_LESS
|
|
| BGFX_STATE_DEPTH_WRITE
|
|
| BGFX_STATE_CULL_CCW
|
|
| BGFX_STATE_MSAA
|
|
;
|
|
meshSubmit(m_meshes[m_meshSelection].m_mesh, 0, m_meshProgram, m_meshes[m_meshSelection].m_mtx, state);
|
|
}
|
|
|
|
// Advance to next frame. Rendering thread will be kicked to
|
|
// process submitted rendering primitives.
|
|
bgfx::frame();
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
entry::MouseState m_mouseState;
|
|
|
|
bgfx::ProgramHandle m_wfProgram;
|
|
bgfx::ProgramHandle m_meshProgram;
|
|
|
|
uint32_t m_width;
|
|
uint32_t m_height;
|
|
uint32_t m_debug;
|
|
uint32_t m_reset;
|
|
|
|
uint32_t m_oldWidth;
|
|
uint32_t m_oldHeight;
|
|
uint32_t m_oldReset;
|
|
|
|
Camera m_camera;
|
|
Mouse m_mouse;
|
|
Uniforms m_uniforms;
|
|
MeshMtx m_meshes[3];
|
|
uint32_t m_meshSelection;
|
|
uint32_t m_drawMode; // Holds data for 'DrawMode'.
|
|
|
|
bool m_showWfColor;
|
|
int32_t m_scrollArea;
|
|
};
|
|
|
|
ENTRY_IMPLEMENT_MAIN(ExampleWireframe);
|