mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-28 10:35:43 -05:00
541 lines
13 KiB
C++
541 lines
13 KiB
C++
/*
|
|
* Copyright 2014 Dario Manesku. All rights reserved.
|
|
* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
|
|
*/
|
|
|
|
#include <vector>
|
|
#include <string>
|
|
|
|
#include "common.h"
|
|
#include "bgfx_utils.h"
|
|
#include "imgui/imgui.h"
|
|
#include "nanovg/nanovg.h"
|
|
|
|
#include <bx/readerwriter.h>
|
|
#include <bx/string.h>
|
|
|
|
static float s_texelHalf = 0.0f;
|
|
|
|
struct Uniforms
|
|
{
|
|
void init()
|
|
{
|
|
m_time = 0.0f;
|
|
bx::mtxIdentity(m_mtx);
|
|
|
|
u_mtx = bgfx::createUniform("u_mtx", bgfx::UniformType::Mat4);
|
|
u_params = bgfx::createUniform("u_params", bgfx::UniformType::Vec4);
|
|
u_flags = bgfx::createUniform("u_flags", bgfx::UniformType::Vec4);
|
|
u_camPos = bgfx::createUniform("u_camPos", bgfx::UniformType::Vec4);
|
|
u_rgbDiff = bgfx::createUniform("u_rgbDiff", bgfx::UniformType::Vec4);
|
|
u_rgbSpec = bgfx::createUniform("u_rgbSpec", bgfx::UniformType::Vec4);
|
|
}
|
|
|
|
// Call this once per frame.
|
|
void submitPerFrameUniforms()
|
|
{
|
|
bgfx::setUniform(u_mtx, m_mtx);
|
|
bgfx::setUniform(u_flags, m_flags);
|
|
bgfx::setUniform(u_camPos, m_camPosTime);
|
|
bgfx::setUniform(u_rgbDiff, m_rgbDiff);
|
|
bgfx::setUniform(u_rgbSpec, m_rgbSpec);
|
|
}
|
|
|
|
// Call this before each draw call.
|
|
void submitPerDrawUniforms()
|
|
{
|
|
bgfx::setUniform(u_params, m_params);
|
|
}
|
|
|
|
void destroy()
|
|
{
|
|
bgfx::destroyUniform(u_rgbSpec);
|
|
bgfx::destroyUniform(u_rgbDiff);
|
|
bgfx::destroyUniform(u_camPos);
|
|
bgfx::destroyUniform(u_flags);
|
|
bgfx::destroyUniform(u_params);
|
|
bgfx::destroyUniform(u_mtx);
|
|
}
|
|
|
|
union
|
|
{
|
|
struct
|
|
{
|
|
float m_glossiness;
|
|
float m_exposure;
|
|
float m_diffspec;
|
|
float m_time;
|
|
};
|
|
|
|
float m_params[4];
|
|
};
|
|
|
|
union
|
|
{
|
|
struct
|
|
{
|
|
float m_diffuse;
|
|
float m_specular;
|
|
float m_diffuseIbl;
|
|
float m_specularIbl;
|
|
};
|
|
|
|
float m_flags[4];
|
|
};
|
|
|
|
float m_mtx[16];
|
|
float m_camPosTime[4];
|
|
float m_rgbDiff[4];
|
|
float m_rgbSpec[4];
|
|
|
|
bgfx::UniformHandle u_mtx;
|
|
bgfx::UniformHandle u_params;
|
|
bgfx::UniformHandle u_flags;
|
|
bgfx::UniformHandle u_camPos;
|
|
bgfx::UniformHandle u_rgbDiff;
|
|
bgfx::UniformHandle u_rgbSpec;
|
|
};
|
|
|
|
static Uniforms s_uniforms;
|
|
|
|
struct PosColorTexCoord0Vertex
|
|
{
|
|
float m_x;
|
|
float m_y;
|
|
float m_z;
|
|
uint32_t m_rgba;
|
|
float m_u;
|
|
float m_v;
|
|
|
|
static void init()
|
|
{
|
|
ms_decl
|
|
.begin()
|
|
.add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float)
|
|
.add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true)
|
|
.add(bgfx::Attrib::TexCoord0, 2, bgfx::AttribType::Float)
|
|
.end();
|
|
}
|
|
|
|
static bgfx::VertexDecl ms_decl;
|
|
};
|
|
|
|
bgfx::VertexDecl PosColorTexCoord0Vertex::ms_decl;
|
|
|
|
void screenSpaceQuad(float _textureWidth, float _textureHeight, bool _originBottomLeft = false, float _width = 1.0f, float _height = 1.0f)
|
|
{
|
|
if (bgfx::checkAvailTransientVertexBuffer(3, PosColorTexCoord0Vertex::ms_decl) )
|
|
{
|
|
bgfx::TransientVertexBuffer vb;
|
|
bgfx::allocTransientVertexBuffer(&vb, 3, PosColorTexCoord0Vertex::ms_decl);
|
|
PosColorTexCoord0Vertex* vertex = (PosColorTexCoord0Vertex*)vb.data;
|
|
|
|
const float zz = 0.0f;
|
|
|
|
const float minx = -_width;
|
|
const float maxx = _width;
|
|
const float miny = 0.0f;
|
|
const float maxy = _height*2.0f;
|
|
|
|
const float texelHalfW = s_texelHalf/_textureWidth;
|
|
const float texelHalfH = s_texelHalf/_textureHeight;
|
|
const float minu = -1.0f + texelHalfW;
|
|
const float maxu = 1.0f + texelHalfW;
|
|
|
|
float minv = texelHalfH;
|
|
float maxv = 2.0f + texelHalfH;
|
|
|
|
if (_originBottomLeft)
|
|
{
|
|
std::swap(minv, maxv);
|
|
minv -= 1.0f;
|
|
maxv -= 1.0f;
|
|
}
|
|
|
|
vertex[0].m_x = minx;
|
|
vertex[0].m_y = miny;
|
|
vertex[0].m_z = zz;
|
|
vertex[0].m_rgba = 0xffffffff;
|
|
vertex[0].m_u = minu;
|
|
vertex[0].m_v = minv;
|
|
|
|
vertex[1].m_x = maxx;
|
|
vertex[1].m_y = miny;
|
|
vertex[1].m_z = zz;
|
|
vertex[1].m_rgba = 0xffffffff;
|
|
vertex[1].m_u = maxu;
|
|
vertex[1].m_v = minv;
|
|
|
|
vertex[2].m_x = maxx;
|
|
vertex[2].m_y = maxy;
|
|
vertex[2].m_z = zz;
|
|
vertex[2].m_rgba = 0xffffffff;
|
|
vertex[2].m_u = maxu;
|
|
vertex[2].m_v = maxv;
|
|
|
|
bgfx::setVertexBuffer(&vb);
|
|
}
|
|
}
|
|
|
|
struct LightProbe
|
|
{
|
|
enum Enum
|
|
{
|
|
Wells,
|
|
Uffizi,
|
|
Pisa,
|
|
Ennis,
|
|
Grace,
|
|
|
|
Count
|
|
};
|
|
|
|
void load(const char* _name)
|
|
{
|
|
char filePath[512];
|
|
|
|
strcpy(filePath, _name);
|
|
strcat(filePath, "_lod.dds");
|
|
m_tex = loadTexture(filePath, BGFX_TEXTURE_U_CLAMP|BGFX_TEXTURE_V_CLAMP|BGFX_TEXTURE_W_CLAMP);
|
|
|
|
strcpy(filePath, _name);
|
|
strcat(filePath, "_irr.dds");
|
|
m_texIrr = loadTexture(filePath, BGFX_TEXTURE_U_CLAMP|BGFX_TEXTURE_V_CLAMP|BGFX_TEXTURE_W_CLAMP);
|
|
}
|
|
|
|
void destroy()
|
|
{
|
|
bgfx::destroyTexture(m_tex);
|
|
bgfx::destroyTexture(m_texIrr);
|
|
}
|
|
|
|
bgfx::TextureHandle m_tex;
|
|
bgfx::TextureHandle m_texIrr;
|
|
};
|
|
|
|
int _main_(int _argc, char** _argv)
|
|
{
|
|
Args args(_argc, _argv);
|
|
|
|
uint32_t width = 1280;
|
|
uint32_t height = 720;
|
|
uint32_t debug = BGFX_DEBUG_TEXT;
|
|
uint32_t reset = BGFX_RESET_VSYNC;
|
|
|
|
bgfx::init(args.m_type, args.m_pciId);
|
|
bgfx::reset(width, height, reset);
|
|
|
|
// Enable debug text.
|
|
bgfx::setDebug(debug);
|
|
|
|
// Set views clear state.
|
|
bgfx::setViewClear(0
|
|
, BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH
|
|
, 0x303030ff
|
|
, 1.0f
|
|
, 0
|
|
);
|
|
|
|
// Imgui.
|
|
imguiCreate();
|
|
|
|
// Uniforms.
|
|
s_uniforms.init();
|
|
|
|
// Vertex declarations.
|
|
PosColorTexCoord0Vertex::init();
|
|
|
|
LightProbe lightProbes[LightProbe::Count];
|
|
lightProbes[LightProbe::Wells ].load("wells");
|
|
lightProbes[LightProbe::Uffizi].load("uffizi");
|
|
lightProbes[LightProbe::Pisa ].load("pisa");
|
|
lightProbes[LightProbe::Ennis ].load("ennis");
|
|
lightProbes[LightProbe::Grace ].load("grace");
|
|
LightProbe::Enum currentLightProbe = LightProbe::Wells;
|
|
|
|
bgfx::UniformHandle u_mtx = bgfx::createUniform("u_mtx", bgfx::UniformType::Mat4);
|
|
bgfx::UniformHandle u_params = bgfx::createUniform("u_params", bgfx::UniformType::Vec4);
|
|
bgfx::UniformHandle u_flags = bgfx::createUniform("u_flags", bgfx::UniformType::Vec4);
|
|
bgfx::UniformHandle u_camPos = bgfx::createUniform("u_camPos", bgfx::UniformType::Vec4);
|
|
bgfx::UniformHandle s_texCube = bgfx::createUniform("s_texCube", bgfx::UniformType::Int1);
|
|
bgfx::UniformHandle s_texCubeIrr = bgfx::createUniform("s_texCubeIrr", bgfx::UniformType::Int1);
|
|
|
|
bgfx::ProgramHandle programMesh = loadProgram("vs_ibl_mesh", "fs_ibl_mesh");
|
|
bgfx::ProgramHandle programSky = loadProgram("vs_ibl_skybox", "fs_ibl_skybox");
|
|
|
|
Mesh* meshBunny;
|
|
meshBunny = meshLoad("meshes/bunny.bin");
|
|
|
|
struct Settings
|
|
{
|
|
float m_speed;
|
|
float m_glossiness;
|
|
float m_exposure;
|
|
float m_diffspec;
|
|
float m_rgbDiff[3];
|
|
float m_rgbSpec[3];
|
|
bool m_diffuse;
|
|
bool m_specular;
|
|
bool m_diffuseIbl;
|
|
bool m_specularIbl;
|
|
bool m_showDiffColorWheel;
|
|
bool m_showSpecColorWheel;
|
|
ImguiCubemap::Enum m_crossCubemapPreview;
|
|
};
|
|
|
|
Settings settings;
|
|
settings.m_speed = 0.37f;
|
|
settings.m_glossiness = 1.0f;
|
|
settings.m_exposure = 0.0f;
|
|
settings.m_diffspec = 0.65f;
|
|
settings.m_rgbDiff[0] = 0.2f;
|
|
settings.m_rgbDiff[1] = 0.2f;
|
|
settings.m_rgbDiff[2] = 0.2f;
|
|
settings.m_rgbSpec[0] = 1.0f;
|
|
settings.m_rgbSpec[1] = 1.0f;
|
|
settings.m_rgbSpec[2] = 1.0f;
|
|
settings.m_diffuse = true;
|
|
settings.m_specular = true;
|
|
settings.m_diffuseIbl = true;
|
|
settings.m_specularIbl = true;
|
|
settings.m_showDiffColorWheel = true;
|
|
settings.m_showSpecColorWheel = false;
|
|
settings.m_crossCubemapPreview = ImguiCubemap::Cross;
|
|
|
|
float time = 0.0f;
|
|
|
|
int32_t leftScrollArea = 0;
|
|
|
|
entry::MouseState mouseState;
|
|
while (!entry::processEvents(width, height, debug, reset, &mouseState) )
|
|
{
|
|
imguiBeginFrame(mouseState.m_mx
|
|
, mouseState.m_my
|
|
, (mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0)
|
|
| (mouseState.m_buttons[entry::MouseButton::Right ] ? IMGUI_MBUT_RIGHT : 0)
|
|
| (mouseState.m_buttons[entry::MouseButton::Middle] ? IMGUI_MBUT_MIDDLE : 0)
|
|
, mouseState.m_mz
|
|
, width
|
|
, height
|
|
);
|
|
|
|
static int32_t rightScrollArea = 0;
|
|
imguiBeginScrollArea("Settings", width - 256 - 10, 10, 256, 540, &rightScrollArea);
|
|
|
|
imguiLabel("Shade:");
|
|
imguiSeparator();
|
|
imguiBool("Diffuse", settings.m_diffuse);
|
|
imguiBool("Specular", settings.m_specular);
|
|
imguiBool("IBL Diffuse", settings.m_diffuseIbl);
|
|
imguiBool("IBL Specular", settings.m_specularIbl);
|
|
|
|
imguiSeparatorLine();
|
|
imguiSlider("Speed", settings.m_speed, 0.0f, 1.0f, 0.01f);
|
|
imguiSeparatorLine();
|
|
|
|
imguiSeparator();
|
|
imguiSlider("Exposure", settings.m_exposure, -8.0f, 8.0f, 0.01f);
|
|
imguiSeparator();
|
|
|
|
imguiLabel("Environment:");
|
|
currentLightProbe = LightProbe::Enum(imguiChoose(currentLightProbe
|
|
, "Wells"
|
|
, "Uffizi"
|
|
, "Pisa"
|
|
, "Ennis"
|
|
, "Grace"
|
|
) );
|
|
static float lod = 0.0f;
|
|
if (imguiCube(lightProbes[currentLightProbe].m_tex, lod, settings.m_crossCubemapPreview, true) )
|
|
{
|
|
settings.m_crossCubemapPreview = ImguiCubemap::Enum( (settings.m_crossCubemapPreview+1) % ImguiCubemap::Count);
|
|
}
|
|
imguiSlider("Texture LOD", lod, 0.0f, 10.1f, 0.1f);
|
|
|
|
imguiEndScrollArea();
|
|
|
|
imguiBeginScrollArea("Settings", 10, 70, 256, 576, &leftScrollArea);
|
|
|
|
imguiLabel("Material properties:");
|
|
imguiSeparator();
|
|
imguiSlider("Diffuse - Specular", settings.m_diffspec, 0.0f, 1.0f, 0.01f);
|
|
imguiSlider("Glossiness" , settings.m_glossiness, 0.0f, 1.0f, 0.01f);
|
|
imguiSeparator();
|
|
|
|
imguiColorWheel("Diffuse color:", &settings.m_rgbDiff[0], settings.m_showDiffColorWheel);
|
|
imguiSeparator();
|
|
imguiColorWheel("Specular color:", &settings.m_rgbSpec[0], settings.m_showSpecColorWheel);
|
|
|
|
imguiSeparator();
|
|
imguiLabel("Predefined materials:");
|
|
imguiSeparator();
|
|
|
|
if (imguiButton("Gold") )
|
|
{
|
|
settings.m_glossiness = 0.8f;
|
|
settings.m_diffspec = 1.0f;
|
|
|
|
settings.m_rgbDiff[0] = 0.0f;
|
|
settings.m_rgbDiff[1] = 0.0f;
|
|
settings.m_rgbDiff[2] = 0.0f;
|
|
|
|
settings.m_rgbSpec[0] = 1.0f;
|
|
settings.m_rgbSpec[1] = 0.86f;
|
|
settings.m_rgbSpec[2] = 0.58f;
|
|
}
|
|
|
|
if (imguiButton("Copper") )
|
|
{
|
|
settings.m_glossiness = 0.67f;
|
|
settings.m_diffspec = 1.0f;
|
|
|
|
settings.m_rgbDiff[0] = 0.0f;
|
|
settings.m_rgbDiff[1] = 0.0f;
|
|
settings.m_rgbDiff[2] = 0.0f;
|
|
|
|
settings.m_rgbSpec[0] = 0.98f;
|
|
settings.m_rgbSpec[1] = 0.82f;
|
|
settings.m_rgbSpec[2] = 0.76f;
|
|
}
|
|
|
|
if (imguiButton("Titanium") )
|
|
{
|
|
settings.m_glossiness = 0.57f;
|
|
settings.m_diffspec = 1.0f;
|
|
|
|
settings.m_rgbDiff[0] = 0.0f;
|
|
settings.m_rgbDiff[1] = 0.0f;
|
|
settings.m_rgbDiff[2] = 0.0f;
|
|
|
|
settings.m_rgbSpec[0] = 0.76f;
|
|
settings.m_rgbSpec[1] = 0.73f;
|
|
settings.m_rgbSpec[2] = 0.71f;
|
|
}
|
|
|
|
if (imguiButton("Steel") )
|
|
{
|
|
settings.m_glossiness = 0.82f;
|
|
settings.m_diffspec = 1.0f;
|
|
|
|
settings.m_rgbDiff[0] = 0.0f;
|
|
settings.m_rgbDiff[1] = 0.0f;
|
|
settings.m_rgbDiff[2] = 0.0f;
|
|
|
|
settings.m_rgbSpec[0] = 0.77f;
|
|
settings.m_rgbSpec[1] = 0.78f;
|
|
settings.m_rgbSpec[2] = 0.77f;
|
|
}
|
|
|
|
imguiEndScrollArea();
|
|
|
|
imguiEndFrame();
|
|
|
|
s_uniforms.m_glossiness = settings.m_glossiness;
|
|
s_uniforms.m_exposure = settings.m_exposure;
|
|
s_uniforms.m_diffspec = settings.m_diffspec;
|
|
s_uniforms.m_flags[0] = float(settings.m_diffuse);
|
|
s_uniforms.m_flags[1] = float(settings.m_specular);
|
|
s_uniforms.m_flags[2] = float(settings.m_diffuseIbl);
|
|
s_uniforms.m_flags[3] = float(settings.m_specularIbl);
|
|
memcpy(s_uniforms.m_rgbDiff, settings.m_rgbDiff, 3*sizeof(float) );
|
|
memcpy(s_uniforms.m_rgbSpec, settings.m_rgbSpec, 3*sizeof(float) );
|
|
|
|
s_uniforms.submitPerFrameUniforms();
|
|
|
|
int64_t now = bx::getHPCounter();
|
|
static int64_t last = now;
|
|
const int64_t frameTime = now - last;
|
|
last = now;
|
|
const double freq = double(bx::getHPFrequency() );
|
|
const double toMs = 1000.0/freq;
|
|
|
|
time += (float)(frameTime*settings.m_speed/freq);
|
|
s_uniforms.m_camPosTime[3] = time;
|
|
|
|
// Use debug font to print information about this example.
|
|
bgfx::dbgTextClear();
|
|
bgfx::dbgTextPrintf(0, 1, 0x4f, "bgfx/examples/18-ibl");
|
|
bgfx::dbgTextPrintf(0, 2, 0x6f, "Description: Image-based lighting.");
|
|
bgfx::dbgTextPrintf(0, 3, 0x0f, "Frame: % 7.3f[ms]", double(frameTime)*toMs);
|
|
|
|
float at[3] = { 0.0f, 0.0f, 0.0f };
|
|
float eye[3] = { 0.0f, 0.0f, -3.0f };
|
|
|
|
bx::mtxRotateXY(s_uniforms.m_mtx
|
|
, 0.0f
|
|
, time
|
|
);
|
|
|
|
float view[16];
|
|
float proj[16];
|
|
|
|
bx::mtxIdentity(view);
|
|
bx::mtxOrtho(proj, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 100.0f);
|
|
bgfx::setViewTransform(0, view, proj);
|
|
|
|
bx::mtxLookAt(view, eye, at);
|
|
memcpy(s_uniforms.m_camPosTime, eye, 3*sizeof(float) );
|
|
bx::mtxProj(proj, 60.0f, float(width)/float(height), 0.1f, 100.0f);
|
|
bgfx::setViewTransform(1, view, proj);
|
|
|
|
bgfx::setViewRect(0, 0, 0, width, height);
|
|
bgfx::setViewRect(1, 0, 0, width, height);
|
|
|
|
// View 0.
|
|
bgfx::setTexture(0, s_texCube, lightProbes[currentLightProbe].m_tex);
|
|
bgfx::setState(BGFX_STATE_RGB_WRITE|BGFX_STATE_ALPHA_WRITE);
|
|
screenSpaceQuad( (float)width, (float)height, true);
|
|
s_uniforms.submitPerDrawUniforms();
|
|
bgfx::submit(0, programSky);
|
|
|
|
// View 1.
|
|
float mtx[16];
|
|
bx::mtxSRT(mtx
|
|
, 1.0f
|
|
, 1.0f
|
|
, 1.0f
|
|
, 0.0f
|
|
, bx::pi+time
|
|
, 0.0f
|
|
, 0.0f
|
|
, -1.0f
|
|
, 0.0f
|
|
);
|
|
|
|
bgfx::setTexture(0, s_texCube, lightProbes[currentLightProbe].m_tex);
|
|
bgfx::setTexture(1, s_texCubeIrr, lightProbes[currentLightProbe].m_texIrr);
|
|
meshSubmit(meshBunny, 1, programMesh, mtx);
|
|
|
|
// Advance to next frame. Rendering thread will be kicked to
|
|
// process submitted rendering primitives.
|
|
bgfx::frame();
|
|
}
|
|
|
|
meshUnload(meshBunny);
|
|
|
|
// Cleanup.
|
|
bgfx::destroyProgram(programMesh);
|
|
bgfx::destroyProgram(programSky);
|
|
|
|
bgfx::destroyUniform(u_camPos);
|
|
bgfx::destroyUniform(u_flags);
|
|
bgfx::destroyUniform(u_params);
|
|
bgfx::destroyUniform(u_mtx);
|
|
|
|
bgfx::destroyUniform(s_texCube);
|
|
bgfx::destroyUniform(s_texCubeIrr);
|
|
|
|
for (uint8_t ii = 0; ii < LightProbe::Count; ++ii)
|
|
{
|
|
lightProbes[ii].destroy();
|
|
}
|
|
|
|
s_uniforms.destroy();
|
|
|
|
imguiDestroy();
|
|
|
|
// Shutdown bgfx.
|
|
bgfx::shutdown();
|
|
|
|
return 0;
|
|
}
|