mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-12-01 03:47:07 -05:00
828 lines
30 KiB
C++
828 lines
30 KiB
C++
/*
|
|
Copyright (c) 2014-2015, Conor Stokes
|
|
All rights reserved.
|
|
|
|
Redistribution and use in source and binary forms, with or without
|
|
modification, are permitted provided that the following conditions are met:
|
|
|
|
1. Redistributions of source code must retain the above copyright notice, this
|
|
list of conditions and the following disclaimer.
|
|
2. Redistributions in binary form must reproduce the above copyright notice,
|
|
this list of conditions and the following disclaimer in the documentation
|
|
and/or other materials provided with the distribution.
|
|
|
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
|
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
|
|
ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
*/
|
|
#include "indexbuffercompression.h"
|
|
#include "writebitstream.h"
|
|
#include "indexcompressionconstants.h"
|
|
#include <assert.h>
|
|
|
|
#ifdef _MSC_VER
|
|
#define IBC_INLINE __forceinline
|
|
#else
|
|
#define IBC_INLINE inline
|
|
#endif
|
|
|
|
// Individual vertex type classifications.
|
|
enum VertexClassification
|
|
{
|
|
NEW_VERTEX = 0,
|
|
CACHED_VERTEX = 1,
|
|
FREE_VERTEX = 2
|
|
};
|
|
|
|
// Individual case for handling a combination of vertice classifications.
|
|
struct VertexCompressionCase
|
|
{
|
|
IndexBufferTriangleCodes code;
|
|
uint32_t vertexOrder[ 3 ];
|
|
};
|
|
|
|
// This is a table for looking up the appropriate code and rotation for a set of vertex classifications.
|
|
const VertexCompressionCase CompressionCase[3][3][3] =
|
|
{
|
|
{ // new
|
|
{ // new new
|
|
{ // new new new
|
|
IB_NEW_NEW_NEW, { 0, 1, 2 }
|
|
},
|
|
{ // new new cached
|
|
IB_NEW_NEW_CACHED, { 0, 1, 2 }
|
|
},
|
|
{ // new new free
|
|
IB_NEW_NEW_FREE, { 0, 1, 2 }
|
|
}
|
|
},
|
|
{ // new cached
|
|
{ // new cached new
|
|
IB_NEW_NEW_CACHED, { 2, 0, 1 }
|
|
},
|
|
{ // new cached cached
|
|
IB_NEW_CACHED_CACHED, { 0, 1, 2 }
|
|
},
|
|
{ // new cached free
|
|
IB_NEW_CACHED_FREE, { 0, 1, 2 }
|
|
}
|
|
},
|
|
{ // new free
|
|
{ // new free new
|
|
IB_NEW_NEW_FREE, { 2, 0, 1 }
|
|
},
|
|
{ // new free cached
|
|
IB_NEW_FREE_CACHED, { 0, 1, 2 }
|
|
},
|
|
{ // new free free
|
|
IB_NEW_FREE_FREE, { 0, 1, 2 }
|
|
}
|
|
}
|
|
},
|
|
{ // cached
|
|
{ // cached new
|
|
{ // cached new new
|
|
IB_NEW_NEW_CACHED, { 1, 2, 0 }
|
|
},
|
|
{ // cached new cached
|
|
IB_NEW_CACHED_CACHED, { 1, 2, 0 }
|
|
},
|
|
{ // cached new free
|
|
IB_NEW_FREE_CACHED, { 1, 2, 0 }
|
|
}
|
|
},
|
|
{ // cached cached
|
|
{ // cached cached new
|
|
IB_NEW_CACHED_CACHED, { 2, 0, 1 }
|
|
},
|
|
{ // cached cached cached
|
|
IB_CACHED_CACHED_CACHED, { 0, 1, 2 }
|
|
},
|
|
{ // cached cached free
|
|
IB_CACHED_CACHED_FREE, { 0, 1, 2 }
|
|
}
|
|
},
|
|
{ // cached free
|
|
{ // cached free new
|
|
IB_NEW_CACHED_FREE, { 2, 0, 1 }
|
|
},
|
|
{ // cached free cached
|
|
IB_CACHED_CACHED_FREE, { 2, 0, 1 }
|
|
},
|
|
{ // cached free free
|
|
IB_CACHED_FREE_FREE, { 0, 1, 2 }
|
|
}
|
|
}
|
|
},
|
|
{ // free
|
|
{ // free new
|
|
{ // free new new
|
|
IB_NEW_NEW_FREE, { 1, 2, 0 }
|
|
},
|
|
{ // free new cached
|
|
IB_NEW_CACHED_FREE, { 1, 2, 0 }
|
|
},
|
|
{ // free new free
|
|
IB_NEW_FREE_FREE, { 1, 2, 0 }
|
|
}
|
|
},
|
|
{ // free cached
|
|
{ // free cached new
|
|
IB_NEW_FREE_CACHED, { 2, 0, 1 }
|
|
},
|
|
{ // free cached cached
|
|
IB_CACHED_CACHED_FREE, { 1, 2, 0 }
|
|
},
|
|
{ // free cached free
|
|
IB_CACHED_FREE_FREE, { 1, 2, 0 }
|
|
}
|
|
},
|
|
{ // free free
|
|
{ // free free new
|
|
IB_NEW_FREE_FREE, { 2, 0, 1 }
|
|
},
|
|
{ // free free cached
|
|
IB_CACHED_FREE_FREE, { 2, 0, 1 }
|
|
},
|
|
{ // free free free
|
|
IB_FREE_FREE_FREE, { 0, 1, 2 }
|
|
}
|
|
}
|
|
}
|
|
};
|
|
|
|
const uint32_t VERTEX_NOT_MAPPED = 0xFFFFFFFF;
|
|
|
|
// Classify a vertex as new, cached or free, outputting the relative position in the vertex indice cache FIFO.
|
|
static IBC_INLINE VertexClassification ClassifyVertex( uint32_t vertex, const uint32_t* vertexRemap, const uint32_t* vertexFifo, uint32_t verticesRead, uint32_t& cachedVertexIndex )
|
|
{
|
|
if ( vertexRemap[ vertex ] == VERTEX_NOT_MAPPED )
|
|
{
|
|
return NEW_VERTEX;
|
|
}
|
|
else
|
|
{
|
|
int32_t lowestVertexCursor = verticesRead >= VERTEX_FIFO_SIZE ? verticesRead - VERTEX_FIFO_SIZE : 0;
|
|
|
|
// Probe backwards in the vertex FIFO for a cached vertex
|
|
for ( int32_t vertexCursor = verticesRead - 1; vertexCursor >= lowestVertexCursor; --vertexCursor )
|
|
{
|
|
if ( vertexFifo[ vertexCursor & VERTEX_FIFO_MASK ] == vertex )
|
|
{
|
|
cachedVertexIndex = ( verticesRead - 1 ) - vertexCursor;
|
|
|
|
return CACHED_VERTEX;
|
|
}
|
|
}
|
|
|
|
return FREE_VERTEX;
|
|
}
|
|
}
|
|
|
|
template <typename Ty>
|
|
void CompressTriangleCodes1( const Ty* triangles,
|
|
uint32_t triangleCount,
|
|
uint32_t* vertexRemap,
|
|
uint32_t vertexCount,
|
|
WriteBitstream& output )
|
|
{
|
|
Edge edgeFifo[ EDGE_FIFO_SIZE ];
|
|
uint32_t vertexFifo[ VERTEX_FIFO_SIZE ];
|
|
|
|
uint32_t edgesRead = 0;
|
|
uint32_t verticesRead = 0;
|
|
uint32_t newVertices = 0;
|
|
const Ty* triangleEnd = triangles + ( triangleCount * 3 );
|
|
|
|
assert( vertexCount < 0xFFFFFFFF );
|
|
|
|
uint32_t* vertexRemapEnd = vertexRemap + vertexCount;
|
|
|
|
// clear the vertex remapping to "not found" value of 0xFFFFFFFF - dirty, but low overhead.
|
|
for ( uint32_t* remappedVertex = vertexRemap; remappedVertex < vertexRemapEnd; ++remappedVertex )
|
|
{
|
|
*remappedVertex = VERTEX_NOT_MAPPED;
|
|
}
|
|
|
|
// iterate through the triangles
|
|
for ( const Ty* triangle = triangles; triangle < triangleEnd; triangle += 3 )
|
|
{
|
|
int32_t lowestEdgeCursor = edgesRead >= EDGE_FIFO_SIZE ? edgesRead - EDGE_FIFO_SIZE : 0;
|
|
int32_t edgeCursor = edgesRead - 1;
|
|
bool foundEdge = false;
|
|
|
|
int32_t spareVertex = 0;
|
|
|
|
// check to make sure that there are no degenerate triangles.
|
|
assert( triangle[ 0 ] != triangle[ 1 ] && triangle[ 1 ] != triangle[ 2 ] && triangle[ 2 ] != triangle[ 0 ] );
|
|
|
|
// Probe back through the edge fifo to see if one of the triangle edges is in the FIFO
|
|
for ( ; edgeCursor >= lowestEdgeCursor; --edgeCursor )
|
|
{
|
|
const Edge& edge = edgeFifo[ edgeCursor & EDGE_FIFO_MASK ];
|
|
|
|
// check all the edges in order and save the free vertex.
|
|
if ( edge.second == triangle[ 0 ] && edge.first == triangle[ 1 ] )
|
|
{
|
|
foundEdge = true;
|
|
spareVertex = 2;
|
|
break;
|
|
}
|
|
else if ( edge.second == triangle[ 1 ] && edge.first == triangle[ 2 ] )
|
|
{
|
|
foundEdge = true;
|
|
spareVertex = 0;
|
|
break;
|
|
}
|
|
else if ( edge.second == triangle[ 2 ] && edge.first == triangle[ 0 ] )
|
|
{
|
|
foundEdge = true;
|
|
spareVertex = 1;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// we found an edge so write it out, so classify a vertex and then write out the correct code.
|
|
if ( foundEdge )
|
|
{
|
|
uint32_t cachedVertex;
|
|
|
|
uint32_t spareVertexIndice = triangle[ spareVertex ];
|
|
VertexClassification freeVertexClass = ClassifyVertex( spareVertexIndice, vertexRemap, vertexFifo, verticesRead, cachedVertex );
|
|
uint32_t relativeEdge = ( edgesRead - 1 ) - edgeCursor;
|
|
|
|
switch ( freeVertexClass )
|
|
{
|
|
case NEW_VERTEX:
|
|
|
|
switch ( relativeEdge )
|
|
{
|
|
case 0:
|
|
|
|
output.Write( IB_EDGE_0_NEW, IB_TRIANGLE_CODE_BITS );
|
|
break;
|
|
|
|
case 1:
|
|
|
|
output.Write( IB_EDGE_1_NEW, IB_TRIANGLE_CODE_BITS );
|
|
break;
|
|
|
|
default:
|
|
|
|
output.Write( IB_EDGE_NEW, IB_TRIANGLE_CODE_BITS );
|
|
output.Write( relativeEdge, CACHED_EDGE_BITS );
|
|
break;
|
|
|
|
}
|
|
|
|
vertexFifo[ verticesRead & VERTEX_FIFO_MASK ] = spareVertexIndice;
|
|
vertexRemap[ spareVertexIndice ] = newVertices;
|
|
|
|
++verticesRead;
|
|
++newVertices;
|
|
break;
|
|
|
|
case CACHED_VERTEX:
|
|
|
|
output.Write( IB_EDGE_CACHED, IB_TRIANGLE_CODE_BITS );
|
|
output.Write( relativeEdge, CACHED_EDGE_BITS );
|
|
output.Write( cachedVertex, CACHED_VERTEX_BITS );
|
|
break;
|
|
|
|
case FREE_VERTEX:
|
|
|
|
output.Write( IB_EDGE_FREE, IB_TRIANGLE_CODE_BITS );
|
|
output.Write( relativeEdge, CACHED_EDGE_BITS );
|
|
|
|
vertexFifo[ verticesRead & VERTEX_FIFO_MASK ] = spareVertexIndice;
|
|
|
|
++verticesRead;
|
|
|
|
output.WriteVInt( ( newVertices - 1 ) - vertexRemap[ spareVertexIndice ] );
|
|
break;
|
|
|
|
}
|
|
|
|
// Populate the edge fifo with the the remaining edges
|
|
// Note - the winding order is important as we'll need to re-produce this on decompression.
|
|
// The edges are put in as if the found edge is the first edge in the triangle (which it will be when we
|
|
// reconstruct).
|
|
switch ( spareVertex )
|
|
{
|
|
case 0:
|
|
|
|
edgeFifo[ edgesRead & EDGE_FIFO_MASK ].set( triangle[ 2 ], triangle[ 0 ] );
|
|
|
|
++edgesRead;
|
|
|
|
edgeFifo[ edgesRead & EDGE_FIFO_MASK ].set( triangle[ 0 ], triangle[ 1 ] );
|
|
|
|
++edgesRead;
|
|
break;
|
|
|
|
case 1:
|
|
|
|
edgeFifo[ edgesRead & EDGE_FIFO_MASK ].set( triangle[ 0 ], triangle[ 1 ] );
|
|
|
|
++edgesRead;
|
|
|
|
edgeFifo[ edgesRead & EDGE_FIFO_MASK ].set( triangle[ 1 ], triangle[ 2 ] );
|
|
|
|
++edgesRead;
|
|
break;
|
|
|
|
case 2:
|
|
|
|
edgeFifo[ edgesRead & EDGE_FIFO_MASK ].set( triangle[ 1 ], triangle[ 2 ] );
|
|
|
|
++edgesRead;
|
|
|
|
edgeFifo[ edgesRead & EDGE_FIFO_MASK ].set( triangle[ 2 ], triangle[ 0 ] );
|
|
|
|
++edgesRead;
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
VertexClassification classifications[ 3 ];
|
|
uint32_t cachedVertexIndices[ 3 ];
|
|
|
|
// classify each vertex as new, cached or free, potentially extracting a cached indice.
|
|
classifications[ 0 ] = ClassifyVertex( triangle[ 0 ], vertexRemap, vertexFifo, verticesRead, cachedVertexIndices[ 0 ] );
|
|
classifications[ 1 ] = ClassifyVertex( triangle[ 1 ], vertexRemap, vertexFifo, verticesRead, cachedVertexIndices[ 1 ] );
|
|
classifications[ 2 ] = ClassifyVertex( triangle[ 2 ], vertexRemap, vertexFifo, verticesRead, cachedVertexIndices[ 2 ] );
|
|
|
|
// use the classifications to lookup the matching compression code and potentially rotate the order of the vertices.
|
|
const VertexCompressionCase& compressionCase = CompressionCase[ classifications[ 0 ] ][ classifications[ 1 ] ][ classifications[ 2 ] ];
|
|
|
|
// rotate the order of the vertices based on the compression classification.
|
|
uint32_t reorderedTriangle[ 3 ];
|
|
|
|
reorderedTriangle[ 0 ] = triangle[ compressionCase.vertexOrder[ 0 ] ];
|
|
reorderedTriangle[ 1 ] = triangle[ compressionCase.vertexOrder[ 1 ] ];
|
|
reorderedTriangle[ 2 ] = triangle[ compressionCase.vertexOrder[ 2 ] ];
|
|
|
|
output.Write( compressionCase.code, IB_TRIANGLE_CODE_BITS );
|
|
|
|
switch ( compressionCase.code )
|
|
{
|
|
case IB_NEW_NEW_NEW:
|
|
{
|
|
vertexFifo[ verticesRead & VERTEX_FIFO_MASK ] = triangle[ 0 ];
|
|
vertexFifo[ ( verticesRead + 1 ) & VERTEX_FIFO_MASK ] = triangle[ 1 ];
|
|
vertexFifo[ ( verticesRead + 2 ) & VERTEX_FIFO_MASK ] = triangle[ 2 ];
|
|
|
|
vertexRemap[ triangle[ 0 ] ] = newVertices;
|
|
vertexRemap[ triangle[ 1 ] ] = newVertices + 1;
|
|
vertexRemap[ triangle[ 2 ] ] = newVertices + 2;
|
|
|
|
verticesRead += 3;
|
|
newVertices += 3;
|
|
|
|
break;
|
|
}
|
|
case IB_NEW_NEW_CACHED:
|
|
{
|
|
vertexFifo[ verticesRead & VERTEX_FIFO_MASK ] = reorderedTriangle[ 0 ];
|
|
vertexFifo[ ( verticesRead + 1 ) & VERTEX_FIFO_MASK ] = reorderedTriangle[ 1 ];
|
|
|
|
output.Write( cachedVertexIndices[ compressionCase.vertexOrder[ 2 ] ], CACHED_VERTEX_BITS );
|
|
|
|
vertexRemap[ reorderedTriangle[ 0 ] ] = newVertices;
|
|
vertexRemap[ reorderedTriangle[ 1 ] ] = newVertices + 1;
|
|
|
|
verticesRead += 2;
|
|
newVertices += 2;
|
|
|
|
break;
|
|
}
|
|
case IB_NEW_NEW_FREE:
|
|
{
|
|
vertexFifo[ verticesRead & VERTEX_FIFO_MASK ] = reorderedTriangle[ 0 ];
|
|
vertexFifo[ ( verticesRead + 1 ) & VERTEX_FIFO_MASK ] = reorderedTriangle[ 1 ];
|
|
vertexFifo[ ( verticesRead + 2 ) & VERTEX_FIFO_MASK ] = reorderedTriangle[ 2 ];
|
|
|
|
output.WriteVInt( ( newVertices - 1 ) - vertexRemap[ reorderedTriangle[ 2 ] ] );
|
|
|
|
vertexRemap[ reorderedTriangle[ 0 ] ] = newVertices;
|
|
vertexRemap[ reorderedTriangle[ 1 ] ] = newVertices + 1;
|
|
|
|
verticesRead += 3;
|
|
newVertices += 2;
|
|
|
|
break;
|
|
}
|
|
case IB_NEW_CACHED_CACHED:
|
|
{
|
|
vertexFifo[ verticesRead & VERTEX_FIFO_MASK ] = reorderedTriangle[ 0 ];
|
|
|
|
output.Write( cachedVertexIndices[ compressionCase.vertexOrder[ 1 ] ], CACHED_VERTEX_BITS );
|
|
output.Write( cachedVertexIndices[ compressionCase.vertexOrder[ 2 ] ], CACHED_VERTEX_BITS );
|
|
|
|
vertexRemap[ reorderedTriangle[ 0 ] ] = newVertices;
|
|
verticesRead += 1;
|
|
newVertices += 1;
|
|
|
|
break;
|
|
}
|
|
case IB_NEW_CACHED_FREE:
|
|
{
|
|
vertexFifo[ verticesRead & VERTEX_FIFO_MASK ] = reorderedTriangle[ 0 ];
|
|
vertexFifo[ ( verticesRead + 1 ) & VERTEX_FIFO_MASK ] = reorderedTriangle[ 2 ];
|
|
|
|
output.Write( cachedVertexIndices[ compressionCase.vertexOrder[ 1 ] ], CACHED_VERTEX_BITS );
|
|
output.WriteVInt( ( newVertices - 1 ) - vertexRemap[ reorderedTriangle[ 2 ] ] );
|
|
|
|
vertexRemap[ reorderedTriangle[ 0 ] ] = newVertices;
|
|
|
|
verticesRead += 2;
|
|
newVertices += 1;
|
|
|
|
break;
|
|
}
|
|
case IB_NEW_FREE_CACHED:
|
|
{
|
|
vertexFifo[ verticesRead & VERTEX_FIFO_MASK ] = reorderedTriangle[ 0 ];
|
|
vertexFifo[ ( verticesRead + 1 ) & VERTEX_FIFO_MASK ] = reorderedTriangle[ 1 ];
|
|
|
|
output.WriteVInt( ( newVertices - 1 ) - vertexRemap[ reorderedTriangle[ 1 ] ] );
|
|
output.Write( cachedVertexIndices[ compressionCase.vertexOrder[ 2 ] ], CACHED_VERTEX_BITS );
|
|
|
|
vertexRemap[ reorderedTriangle[ 0 ] ] = newVertices;
|
|
|
|
verticesRead += 2;
|
|
newVertices += 1;
|
|
|
|
break;
|
|
}
|
|
case IB_NEW_FREE_FREE:
|
|
{
|
|
vertexFifo[ verticesRead & VERTEX_FIFO_MASK ] = reorderedTriangle[ 0 ];
|
|
vertexFifo[ ( verticesRead + 1 ) & VERTEX_FIFO_MASK ] = reorderedTriangle[ 1 ];
|
|
vertexFifo[ ( verticesRead + 2 ) & VERTEX_FIFO_MASK ] = reorderedTriangle[ 2 ];
|
|
|
|
output.WriteVInt( ( newVertices - 1 ) - vertexRemap[ reorderedTriangle[ 1 ] ] );
|
|
output.WriteVInt( ( newVertices - 1 ) - vertexRemap[ reorderedTriangle[ 2 ] ] );
|
|
|
|
vertexRemap[ reorderedTriangle[ 0 ] ] = newVertices;
|
|
|
|
verticesRead += 3;
|
|
newVertices += 1;
|
|
|
|
break;
|
|
}
|
|
case IB_CACHED_CACHED_CACHED:
|
|
{
|
|
output.Write( cachedVertexIndices[ compressionCase.vertexOrder[ 0 ] ], CACHED_VERTEX_BITS );
|
|
output.Write( cachedVertexIndices[ compressionCase.vertexOrder[ 1 ] ], CACHED_VERTEX_BITS );
|
|
output.Write( cachedVertexIndices[ compressionCase.vertexOrder[ 2 ] ], CACHED_VERTEX_BITS );
|
|
break;
|
|
}
|
|
case IB_CACHED_CACHED_FREE:
|
|
{
|
|
vertexFifo[ verticesRead & VERTEX_FIFO_MASK ] = reorderedTriangle[ 2 ];
|
|
|
|
output.Write( cachedVertexIndices[ compressionCase.vertexOrder[ 0 ] ], CACHED_VERTEX_BITS );
|
|
output.Write( cachedVertexIndices[ compressionCase.vertexOrder[ 1 ] ], CACHED_VERTEX_BITS );
|
|
output.WriteVInt( ( newVertices - 1 ) - vertexRemap[ reorderedTriangle[ 2 ] ] );
|
|
|
|
verticesRead += 1;
|
|
|
|
break;
|
|
}
|
|
case IB_CACHED_FREE_FREE:
|
|
{
|
|
vertexFifo[ verticesRead & VERTEX_FIFO_MASK ] = reorderedTriangle[ 1 ];
|
|
vertexFifo[ ( verticesRead + 1 ) & VERTEX_FIFO_MASK ] = reorderedTriangle[ 2 ];
|
|
|
|
output.Write( cachedVertexIndices[ compressionCase.vertexOrder[ 0 ] ], CACHED_VERTEX_BITS );
|
|
output.WriteVInt( ( newVertices - 1 ) - vertexRemap[ reorderedTriangle[ 1 ] ] );
|
|
output.WriteVInt( ( newVertices - 1 ) - vertexRemap[ reorderedTriangle[ 2 ] ] );
|
|
|
|
verticesRead += 2;
|
|
|
|
break;
|
|
}
|
|
case IB_FREE_FREE_FREE:
|
|
{
|
|
vertexFifo[ verticesRead & VERTEX_FIFO_MASK ] = reorderedTriangle[ 0 ];
|
|
vertexFifo[ ( verticesRead + 1 ) & VERTEX_FIFO_MASK ] = reorderedTriangle[ 1 ];
|
|
vertexFifo[ ( verticesRead + 2 ) & VERTEX_FIFO_MASK ] = reorderedTriangle[ 2 ];
|
|
|
|
output.WriteVInt( ( newVertices - 1 ) - vertexRemap[ reorderedTriangle[ 0 ] ] );
|
|
output.WriteVInt( ( newVertices - 1 ) - vertexRemap[ reorderedTriangle[ 1 ] ] );
|
|
output.WriteVInt( ( newVertices - 1 ) - vertexRemap[ reorderedTriangle[ 2 ] ] );
|
|
|
|
verticesRead += 3;
|
|
break;
|
|
}
|
|
|
|
default: // IB_EDGE_NEW, IB_EDGE_CACHED, IB_EDGE_0_NEW, IB_EDGE_1_NEW
|
|
break;
|
|
}
|
|
|
|
// populate the edge fifo with the 3 most recent edges
|
|
edgeFifo[ edgesRead & EDGE_FIFO_MASK ].set( reorderedTriangle[ 0 ], reorderedTriangle[ 1 ] );
|
|
|
|
++edgesRead;
|
|
|
|
edgeFifo[ edgesRead & EDGE_FIFO_MASK ].set( reorderedTriangle[ 1 ], reorderedTriangle[ 2 ] );
|
|
|
|
++edgesRead;
|
|
|
|
edgeFifo[ edgesRead & EDGE_FIFO_MASK ].set( reorderedTriangle[ 2 ], reorderedTriangle[ 0 ] );
|
|
|
|
++edgesRead;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
// Output the compression information for a single vertex, remapping any new vertices and updating the vertex fifo where needed.
|
|
static IBC_INLINE void OutputVertex( uint32_t vertex,
|
|
uint32_t* vertexRemap,
|
|
uint32_t& newVertexCount,
|
|
uint32_t* vertexFifo,
|
|
uint32_t& verticesRead,
|
|
WriteBitstream& output )
|
|
{
|
|
// Check if a vertex hasn't been remapped,
|
|
if ( vertexRemap[ vertex ] == VERTEX_NOT_MAPPED )
|
|
{
|
|
// no remap, so remap to the current high watermark and output a new vertex code.
|
|
vertexRemap[ vertex ] = newVertexCount;
|
|
|
|
output.Write( IB_NEW_VERTEX, IB_VERTEX_CODE_BITS );
|
|
|
|
++newVertexCount;
|
|
|
|
// new vertices go into the vertex FIFO
|
|
vertexFifo[ verticesRead & VERTEX_FIFO_MASK ] = vertex;
|
|
|
|
++verticesRead;
|
|
}
|
|
else
|
|
{
|
|
int32_t lowestVertexCursor = verticesRead >= VERTEX_FIFO_SIZE ? verticesRead - VERTEX_FIFO_SIZE : 0;
|
|
|
|
// Probe backwards in the vertex FIFO for a cached vertex
|
|
for ( int32_t vertexCursor = verticesRead - 1; vertexCursor >= lowestVertexCursor; --vertexCursor )
|
|
{
|
|
if ( vertexFifo[ vertexCursor & VERTEX_FIFO_MASK ] == vertex )
|
|
{
|
|
// found a cached vertex, so write out the code for a cached vertex, as the relative index into the fifo.
|
|
output.Write( IB_CACHED_VERTEX, IB_VERTEX_CODE_BITS );
|
|
output.Write( ( verticesRead - 1 ) - vertexCursor, CACHED_VERTEX_BITS );
|
|
|
|
return;
|
|
}
|
|
}
|
|
|
|
// no cached vertex found, so write out a free vertex
|
|
output.Write( IB_FREE_VERTEX, IB_VERTEX_CODE_BITS );
|
|
|
|
// free vertices are relative to the latest new vertex.
|
|
uint32_t vertexOutput = ( newVertexCount - 1 ) - vertexRemap[ vertex ];
|
|
|
|
// v-int encode the free vertex index.
|
|
output.WriteVInt( vertexOutput );
|
|
|
|
// free vertices go back into the vertex cache.
|
|
vertexFifo[ verticesRead & VERTEX_FIFO_MASK ] = vertex;
|
|
|
|
++verticesRead;
|
|
}
|
|
|
|
}
|
|
|
|
template <typename Ty>
|
|
void CompressIndiceCodes1( const Ty* triangles,
|
|
uint32_t triangleCount,
|
|
uint32_t* vertexRemap,
|
|
uint32_t vertexCount,
|
|
WriteBitstream& output )
|
|
{
|
|
Edge edgeFifo[ EDGE_FIFO_SIZE ];
|
|
uint32_t vertexFifo[ VERTEX_FIFO_SIZE ];
|
|
|
|
uint32_t edgesRead = 0;
|
|
uint32_t verticesRead = 0;
|
|
uint32_t newVertices = 0;
|
|
const Ty* triangleEnd = triangles + ( triangleCount * 3 );
|
|
|
|
assert( vertexCount < 0xFFFFFFFF );
|
|
|
|
uint32_t* vertexRemapEnd = vertexRemap + vertexCount;
|
|
|
|
// clear the vertex remapping to "not found" value of 0xFFFFFFFF - dirty, but low overhead.
|
|
for ( uint32_t* remappedVertex = vertexRemap; remappedVertex < vertexRemapEnd; ++remappedVertex )
|
|
{
|
|
*remappedVertex = VERTEX_NOT_MAPPED;
|
|
}
|
|
|
|
// iterate through the triangles
|
|
for ( const Ty* triangle = triangles; triangle < triangleEnd; triangle += 3 )
|
|
{
|
|
int32_t lowestEdgeCursor = edgesRead >= EDGE_FIFO_SIZE ? edgesRead - EDGE_FIFO_SIZE : 0;
|
|
int32_t edgeCursor = edgesRead - 1;
|
|
bool foundEdge = false;
|
|
|
|
int32_t freeVertex = -1; // should not be negative 1 if found, this is not used as a signal, but for debugging.
|
|
|
|
// Probe back through the edge fifo to see if one of the triangle edges is in the FIFO
|
|
for ( ; edgeCursor >= lowestEdgeCursor; --edgeCursor )
|
|
{
|
|
const Edge& edge = edgeFifo[ edgeCursor & VERTEX_FIFO_MASK ];
|
|
|
|
// check all the edges in order and save the free vertex.
|
|
if ( edge.second == triangle[ 0 ] && edge.first == triangle[ 1 ] )
|
|
{
|
|
foundEdge = true;
|
|
freeVertex = 2;
|
|
break;
|
|
}
|
|
else if ( edge.second == triangle[ 1 ] && edge.first == triangle[ 2 ] )
|
|
{
|
|
foundEdge = true;
|
|
freeVertex = 0;
|
|
break;
|
|
}
|
|
else if ( edge.second == triangle[ 2 ] && edge.first == triangle[ 0 ] )
|
|
{
|
|
foundEdge = true;
|
|
freeVertex = 1;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// we found an edge so write it out, then output the vertex
|
|
if ( foundEdge )
|
|
{
|
|
output.Write( IB_CACHED_EDGE, IB_VERTEX_CODE_BITS );
|
|
output.Write( ( edgesRead - 1 ) - edgeCursor, CACHED_EDGE_BITS );
|
|
|
|
const Edge& edge = edgeFifo[ edgeCursor & EDGE_FIFO_MASK ];
|
|
|
|
OutputVertex( triangle[ freeVertex ], vertexRemap, newVertices, vertexFifo, verticesRead, output );
|
|
|
|
// edge is in reverse order to last triangle it occured on (and it will only be a match if this is the case).
|
|
// so put the vertices into the fifo in that order.
|
|
vertexFifo[ verticesRead & VERTEX_FIFO_MASK ] = edge.second;
|
|
|
|
++verticesRead;
|
|
|
|
vertexFifo[ verticesRead & VERTEX_FIFO_MASK ] = edge.first;
|
|
|
|
++verticesRead;
|
|
|
|
// Populate the edge fifo with the the remaining edges
|
|
// Note - the winding order is important as we'll need to re-produce this on decompression.
|
|
// The edges are put in as if the found edge is the first edge in the triangle (which it will be when we
|
|
// reconstruct).
|
|
switch ( freeVertex )
|
|
{
|
|
case 0:
|
|
|
|
edgeFifo[ edgesRead & EDGE_FIFO_MASK ].set( triangle[ 2 ], triangle[ 0 ] );
|
|
|
|
++edgesRead;
|
|
|
|
edgeFifo[ edgesRead & EDGE_FIFO_MASK ].set( triangle[ 0 ], triangle[ 1 ] );
|
|
|
|
++edgesRead;
|
|
break;
|
|
|
|
case 1:
|
|
|
|
edgeFifo[ edgesRead & EDGE_FIFO_MASK ].set( triangle[ 0 ], triangle[ 1 ] );
|
|
|
|
++edgesRead;
|
|
|
|
edgeFifo[ edgesRead & EDGE_FIFO_MASK ].set( triangle[ 1 ], triangle[ 2 ] );
|
|
|
|
++edgesRead;
|
|
break;
|
|
|
|
case 2:
|
|
|
|
edgeFifo[ edgesRead & EDGE_FIFO_MASK ].set( triangle[ 1 ], triangle[ 2 ] );
|
|
|
|
++edgesRead;
|
|
|
|
edgeFifo[ edgesRead & EDGE_FIFO_MASK ].set( triangle[ 2 ], triangle[ 0 ] );
|
|
|
|
++edgesRead;
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// no edge, so we need to output all the vertices.
|
|
OutputVertex( triangle[ 0 ], vertexRemap, newVertices, vertexFifo, verticesRead, output );
|
|
OutputVertex( triangle[ 1 ], vertexRemap, newVertices, vertexFifo, verticesRead, output );
|
|
OutputVertex( triangle[ 2 ], vertexRemap, newVertices, vertexFifo, verticesRead, output );
|
|
|
|
// populate the edge fifo with the 3 most recent edges
|
|
edgeFifo[ edgesRead & EDGE_FIFO_MASK ].set( triangle[ 0 ], triangle[ 1 ] );
|
|
|
|
++edgesRead;
|
|
|
|
edgeFifo[ edgesRead & EDGE_FIFO_MASK ].set( triangle[ 1 ], triangle[ 2 ] );
|
|
|
|
++edgesRead;
|
|
|
|
edgeFifo[ edgesRead & EDGE_FIFO_MASK ].set( triangle[ 2 ], triangle[ 0 ] );
|
|
|
|
++edgesRead;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Detects if there are any degenerate triangles in a set of triangles, where there is 1 or more duplicate vertices.
|
|
template <typename Ty>
|
|
bool ContainsDegenerates( const Ty* triangles, uint32_t triangleCount )
|
|
{
|
|
const Ty* triangleEnd = triangles + ( triangleCount * 3 );
|
|
bool result = false;
|
|
|
|
for ( const Ty* triangle = triangles; triangle < triangleEnd; triangle += 3 )
|
|
{
|
|
if ( triangle[ 0 ] == triangle[ 1 ] || triangle[ 0 ] == triangle[ 2 ] || triangle[ 1 ] == triangle[ 2 ] )
|
|
{
|
|
result = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
template <typename Ty>
|
|
void CompressIndexBuffer( const Ty* triangles,
|
|
uint32_t triangleCount,
|
|
uint32_t* vertexRemap,
|
|
uint32_t vertexCount,
|
|
IndexBufferCompressionFormat format,
|
|
WriteBitstream& output )
|
|
{
|
|
switch ( format )
|
|
{
|
|
case IBCF_PER_INDICE_1:
|
|
|
|
output.WriteVInt( IBCF_PER_INDICE_1 );
|
|
CompressIndiceCodes1<Ty>( triangles, triangleCount, vertexRemap, vertexCount, output );
|
|
break;
|
|
|
|
case IBCF_PER_TRIANGLE_1:
|
|
|
|
output.WriteVInt( IBCF_PER_TRIANGLE_1 );
|
|
CompressTriangleCodes1<Ty>( triangles, triangleCount, vertexRemap, vertexCount, output );
|
|
break;
|
|
|
|
case IBCF_AUTO:
|
|
|
|
if ( ContainsDegenerates( triangles, triangleCount ) )
|
|
{
|
|
output.WriteVInt( IBCF_PER_INDICE_1 );
|
|
CompressIndiceCodes1<Ty>( triangles, triangleCount, vertexRemap, vertexCount, output );
|
|
}
|
|
else
|
|
{
|
|
output.WriteVInt( IBCF_PER_TRIANGLE_1 );
|
|
CompressTriangleCodes1<Ty>( triangles, triangleCount, vertexRemap, vertexCount, output );
|
|
}
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
void CompressIndexBuffer( const uint16_t* triangles,
|
|
uint32_t triangleCount,
|
|
uint32_t* vertexRemap,
|
|
uint32_t vertexCount,
|
|
IndexBufferCompressionFormat format,
|
|
WriteBitstream& output )
|
|
{
|
|
|
|
CompressIndexBuffer<uint16_t>( triangles, triangleCount, vertexRemap, vertexCount, format, output );
|
|
}
|
|
|
|
void CompressIndexBuffer( const uint32_t* triangles,
|
|
uint32_t triangleCount,
|
|
uint32_t* vertexRemap,
|
|
uint32_t vertexCount,
|
|
IndexBufferCompressionFormat format,
|
|
WriteBitstream& output )
|
|
{
|
|
CompressIndexBuffer<uint32_t>( triangles, triangleCount, vertexRemap, vertexCount, format, output );
|
|
}
|
|
|