mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-25 17:18:12 -05:00
2742 lines
71 KiB
C++
2742 lines
71 KiB
C++
/*
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* Copyright 2011-2013 Branimir Karadzic. All rights reserved.
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* License: http://www.opensource.org/licenses/BSD-2-Clause
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*/
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#ifndef BGFX_P_H_HEADER_GUARD
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#define BGFX_P_H_HEADER_GUARD
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#include "bgfx.h"
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#include "config.h"
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#include <inttypes.h>
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#include <stdarg.h> // va_list
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <alloca.h>
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namespace bgfx
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{
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void fatal(Fatal::Enum _code, const char* _format, ...);
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void dbgPrintf(const char* _format, ...);
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}
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#define _BX_TRACE(_format, ...) \
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do { \
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bgfx::dbgPrintf(BX_FILE_LINE_LITERAL "BGFX " _format "\n", ##__VA_ARGS__); \
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} while(0)
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#define _BX_WARN(_condition, _format, ...) \
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do { \
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if (!(_condition) ) \
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{ \
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BX_TRACE("WARN " _format, ##__VA_ARGS__); \
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} \
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} while(0)
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#define _BX_CHECK(_condition, _format, ...) \
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do { \
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if (!(_condition) ) \
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{ \
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BX_TRACE("CHECK " _format, ##__VA_ARGS__); \
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bgfx::fatal(bgfx::Fatal::DebugCheck, _format, ##__VA_ARGS__); \
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} \
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} while(0)
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#if BGFX_CONFIG_DEBUG
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# define BX_TRACE _BX_TRACE
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# define BX_WARN _BX_WARN
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# define BX_CHECK _BX_CHECK
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# define BX_CONFIG_ALLOCATOR_DEBUG 1
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#endif // BGFX_CONFIG_DEBUG
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#define BGFX_FATAL(_condition, _err, _format, ...) \
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do { \
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if (!(_condition) ) \
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{ \
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fatal(_err, _format, ##__VA_ARGS__); \
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} \
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} while(0)
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#include <bx/bx.h>
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#include <bx/debug.h>
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#include <bx/blockalloc.h>
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#include <bx/endian.h>
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#include <bx/handlealloc.h>
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#include <bx/hash.h>
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#include <bx/radixsort.h>
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#include <bx/ringbuffer.h>
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#include <bx/uint32_t.h>
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#include <bx/readerwriter.h>
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#include <bx/allocator.h>
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#include <bx/string.h>
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#include <bx/os.h>
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#include "bgfxplatform.h"
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#include "image.h"
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#define BGFX_CHUNK_MAGIC_FSH BX_MAKEFOURCC('F', 'S', 'H', 0x1)
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#define BGFX_CHUNK_MAGIC_TEX BX_MAKEFOURCC('T', 'E', 'X', 0x0)
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#define BGFX_CHUNK_MAGIC_VSH BX_MAKEFOURCC('V', 'S', 'H', 0x1)
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#include <list> // mingw wants it to be before tr1/unordered_*...
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#if BGFX_CONFIG_USE_TINYSTL
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namespace bgfx
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{
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struct TinyStlAllocator
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{
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static void* static_allocate(size_t _bytes);
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static void static_deallocate(void* _ptr, size_t /*_bytes*/);
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};
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} // namespace bgfx
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# define TINYSTL_ALLOCATOR bgfx::TinyStlAllocator
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# include <tinystl/string.h>
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# include <tinystl/unordered_map.h>
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# include <tinystl/unordered_set.h>
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namespace stl = tinystl;
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#else
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# include <string>
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# include <unordered_map>
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# include <unordered_set>
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namespace stl
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{
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using namespace std;
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using namespace std::tr1;
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}
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#endif // BGFX_CONFIG_USE_TINYSTL
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#if BX_PLATFORM_ANDROID
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# include <android/native_window.h>
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#elif BX_PLATFORM_WINDOWS
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# include <windows.h>
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#elif BX_PLATFORM_XBOX360
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# include <malloc.h>
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# include <xtl.h>
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#endif // BX_PLATFORM_*
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#include <bx/cpu.h>
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#include <bx/thread.h>
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#include <bx/timer.h>
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#include "vertexdecl.h"
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#define BGFX_DEFAULT_WIDTH 1280
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#define BGFX_DEFAULT_HEIGHT 720
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#define BGFX_STATE_TEX0 UINT64_C(0x0100000000000000)
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#define BGFX_STATE_TEX1 UINT64_C(0x0200000000000000)
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#define BGFX_STATE_TEX2 UINT64_C(0x0400000000000000)
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#define BGFX_STATE_TEX3 UINT64_C(0x0800000000000000)
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#define BGFX_STATE_TEX4 UINT64_C(0x1000000000000000)
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#define BGFX_STATE_TEX5 UINT64_C(0x2000000000000000)
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#define BGFX_STATE_TEX6 UINT64_C(0x4000000000000000)
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#define BGFX_STATE_TEX7 UINT64_C(0x8000000000000000)
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#define BGFX_STATE_TEX_MASK UINT64_C(0xff00000000000000)
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#define BGFX_STATE_TEX_COUNT 8
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#define BGFX_SAMPLER_DEFAULT_FLAGS UINT32_C(0x10000000)
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#define BGFX_SAMPLER_TEXTURE UINT32_C(0x00000000)
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#define BGFX_SAMPLER_RENDERTARGET_COLOR UINT32_C(0x40000000)
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#define BGFX_SAMPLER_RENDERTARGET_DEPTH UINT32_C(0x80000000)
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#define BGFX_SAMPLER_TYPE_MASK UINT32_C(0xc0000000)
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#if BGFX_CONFIG_RENDERER_DIRECT3D9
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# define BGFX_RENDERER_NAME "Direct3D 9"
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#elif BGFX_CONFIG_RENDERER_DIRECT3D11
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# define BGFX_RENDERER_NAME "Direct3D 11"
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#elif BGFX_CONFIG_RENDERER_OPENGL
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# if BGFX_CONFIG_RENDERER_OPENGL >= 31
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# define BGFX_RENDERER_NAME "OpenGL 3.1"
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# else
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# define BGFX_RENDERER_NAME "OpenGL 2.1"
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# endif // BGFX_CONFIG_RENDERER_OPENGL
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#elif BGFX_CONFIG_RENDERER_OPENGLES2
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# define BGFX_RENDERER_NAME "OpenGL ES 2"
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#elif BGFX_CONFIG_RENDERER_OPENGLES3
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# define BGFX_RENDERER_NAME "OpenGL ES 3"
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#endif // BGFX_CONFIG_RENDERER_
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namespace bgfx
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{
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#if BX_PLATFORM_ANDROID
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extern ::ANativeWindow* g_bgfxAndroidWindow;
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#elif BX_PLATFORM_IOS
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extern void* g_bgfxEaglLayer;
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#elif BX_PLATFORM_OSX
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extern void* g_bgfxNSWindow;
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#elif BX_PLATFORM_WINDOWS
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extern ::HWND g_bgfxHwnd;
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#endif // BX_PLATFORM_*
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struct Clear
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{
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uint32_t m_rgba;
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float m_depth;
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uint8_t m_stencil;
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uint8_t m_flags;
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};
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struct Rect
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{
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void clear()
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{
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m_x =
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m_y =
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m_width =
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m_height = 0;
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}
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bool isZero() const
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{
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uint64_t ui64 = *( (uint64_t*)this);
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return UINT64_C(0) == ui64;
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}
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void intersect(const Rect& _a, const Rect& _b)
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{
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const uint16_t sx = bx::uint16_max(_a.m_x, _b.m_x);
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const uint16_t sy = bx::uint16_max(_a.m_y, _b.m_y);
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const uint16_t ex = bx::uint16_min(_a.m_x + _a.m_width, _b.m_x + _b.m_width );
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const uint16_t ey = bx::uint16_min(_a.m_y + _a.m_height, _b.m_y + _b.m_height);
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m_x = sx;
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m_y = sy;
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m_width = (uint16_t)bx::uint32_satsub(ex, sx);
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m_height = (uint16_t)bx::uint32_satsub(ey, sy);
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}
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uint16_t m_x;
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uint16_t m_y;
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uint16_t m_width;
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uint16_t m_height;
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};
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struct TextureCreate
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{
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uint32_t m_flags;
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uint16_t m_width;
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uint16_t m_height;
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uint16_t m_sides;
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uint16_t m_depth;
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uint8_t m_numMips;
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uint8_t m_format;
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bool m_cubeMap;
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const Memory* m_mem;
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};
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extern const uint32_t g_uniformTypeSize[UniformType::Count+1];
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extern CallbackI* g_callback;
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extern bx::ReallocatorI* g_allocator;
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extern Caps g_caps;
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void setGraphicsDebuggerPresent(bool _present);
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bool isGraphicsDebuggerPresent();
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void release(const Memory* _mem);
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const char* getAttribName(Attrib::Enum _attr);
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inline uint32_t gcd(uint32_t _a, uint32_t _b)
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{
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do
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{
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uint32_t tmp = _a % _b;
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_a = _b;
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_b = tmp;
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}
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while (_b);
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return _a;
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}
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inline uint32_t lcm(uint32_t _a, uint32_t _b)
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{
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return _a * (_b / gcd(_a, _b) );
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}
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inline uint32_t strideAlign(uint32_t _offset, uint32_t _stride)
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{
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using namespace bx;
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const uint32_t mod = uint32_mod(_offset, _stride);
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const uint32_t add = uint32_sub(_stride, mod);
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const uint32_t mask = uint32_cmpeq(mod, 0);
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const uint32_t tmp = uint32_selb(mask, 0, add);
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const uint32_t result = uint32_add(_offset, tmp);
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return result;
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}
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inline uint32_t strideAlign16(uint32_t _offset, uint32_t _stride)
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{
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uint32_t align = lcm(16, _stride);
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return _offset+align-(_offset%align);
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}
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inline uint32_t strideAlign256(uint32_t _offset, uint32_t _stride)
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{
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uint32_t align = lcm(256, _stride);
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return _offset+align-(_offset%align);
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}
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inline uint32_t castfu(float _value)
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{
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union { float fl; uint32_t ui; } un;
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un.fl = _value;
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return un.ui;
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}
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inline uint64_t packStencil(uint32_t _fstencil, uint32_t _bstencil)
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{
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return (uint64_t(_bstencil)<<32)|uint64_t(_fstencil);
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}
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inline uint32_t unpackStencil(uint8_t _0or1, uint64_t _stencil)
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{
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return uint32_t( (_stencil >> (32*_0or1) ) );
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}
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void dump(const VertexDecl& _decl);
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struct TextVideoMem
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{
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TextVideoMem()
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: m_mem(NULL)
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, m_size(0)
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, m_width(0)
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, m_height(0)
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, m_small(false)
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{
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resize();
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clear();
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}
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~TextVideoMem()
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{
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BX_FREE(g_allocator, m_mem);
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}
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void resize(bool _small = false, uint16_t _width = BGFX_DEFAULT_WIDTH, uint16_t _height = BGFX_DEFAULT_HEIGHT)
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{
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uint32_t width = bx::uint32_max(1, _width/8);
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uint32_t height = bx::uint32_max(1, _height/(_small ? 8 : 16) );
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if (NULL == m_mem
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|| m_width != width
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|| m_height != height
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|| m_small != _small)
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{
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m_small = _small;
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m_width = (uint16_t)width;
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m_height = (uint16_t)height;
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uint32_t size = m_size;
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m_size = m_width * m_height * 2;
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m_mem = (uint8_t*)BX_REALLOC(g_allocator, m_mem, m_size);
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if (size < m_size)
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{
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memset(&m_mem[size], 0, m_size-size);
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}
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}
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}
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void clear(uint8_t _attr = 0)
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{
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uint8_t* mem = m_mem;
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for (uint32_t ii = 0, num = m_size/2; ii < num; ++ii)
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{
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mem[0] = 0;
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mem[1] = _attr;
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mem += 2;
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}
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}
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void printfVargs(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, va_list _argList)
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{
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if (_x < m_width && _y < m_height)
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{
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char* temp = (char*)alloca(m_width);
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uint32_t num = bx::vsnprintf(temp, m_width, _format, _argList);
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uint8_t* mem = &m_mem[(_y*m_width+_x)*2];
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for (uint32_t ii = 0, xx = _x; ii < num && xx < m_width; ++ii, ++xx)
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{
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mem[0] = temp[ii];
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mem[1] = _attr;
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mem += 2;
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}
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}
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}
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void printf(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, ...)
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{
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va_list argList;
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va_start(argList, _format);
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printfVargs(_x, _y, _attr, _format, argList);
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va_end(argList);
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}
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uint8_t* m_mem;
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uint32_t m_size;
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uint16_t m_width;
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uint16_t m_height;
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bool m_small;
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};
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struct TextVideoMemBlitter
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{
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void init();
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void shutdown();
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void blit(const TextVideoMem* _mem)
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{
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blit(*_mem);
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}
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void blit(const TextVideoMem& _mem);
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void setup();
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void render(uint32_t _numIndices);
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TextureHandle m_texture;
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TransientVertexBuffer* m_vb;
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TransientIndexBuffer* m_ib;
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VertexDecl m_decl;
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ProgramHandle m_program;
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bool m_init;
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};
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template <uint32_t maxKeys>
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struct UpdateBatchT
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{
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UpdateBatchT()
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: m_num(0)
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{
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}
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void add(uint32_t _key, uint32_t _value)
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{
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uint32_t num = m_num++;
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m_keys[num] = _key;
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m_values[num] = _value;
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}
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bool sort()
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{
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if (0 < m_num)
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{
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uint32_t* tempKeys = (uint32_t*)alloca(sizeof(m_keys) );
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uint32_t* tempValues = (uint32_t*)alloca(sizeof(m_values) );
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bx::radixSort32(m_keys, tempKeys, m_values, tempValues, m_num);
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return true;
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}
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return false;
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}
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bool isFull() const
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{
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return m_num >= maxKeys;
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}
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void reset()
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{
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m_num = 0;
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}
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uint32_t m_num;
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uint32_t m_keys[maxKeys];
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uint32_t m_values[maxKeys];
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};
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struct ClearQuad
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{
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void init();
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void shutdown();
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void clear(const Rect& _rect, const Clear& _clear, uint32_t _height = 0);
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TransientVertexBuffer* m_vb;
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IndexBufferHandle m_ib;
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VertexDecl m_decl;
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ProgramHandle m_program;
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};
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struct PredefinedUniform
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{
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enum Enum
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{
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ViewRect,
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ViewTexel,
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View,
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ViewProj,
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ViewProjX,
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Model,
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ModelView,
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ModelViewProj,
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ModelViewProjX,
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AlphaRef,
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Count
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};
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uint32_t m_loc;
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uint16_t m_count;
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uint8_t m_type;
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};
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const char* getPredefinedUniformName(PredefinedUniform::Enum _enum);
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PredefinedUniform::Enum nameToPredefinedUniformEnum(const char* _name);
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struct CommandBuffer
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{
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CommandBuffer()
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: m_pos(0)
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, m_size(BGFX_CONFIG_MAX_COMMAND_BUFFER_SIZE)
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{
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finish();
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}
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enum Enum
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{
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RendererInit,
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RendererShutdownBegin,
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CreateVertexDecl,
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CreateIndexBuffer,
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CreateVertexBuffer,
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CreateDynamicIndexBuffer,
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UpdateDynamicIndexBuffer,
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CreateDynamicVertexBuffer,
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UpdateDynamicVertexBuffer,
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CreateVertexShader,
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CreateFragmentShader,
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CreateProgram,
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CreateTexture,
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UpdateTexture,
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CreateRenderTarget,
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CreateUniform,
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UpdateViewName,
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End,
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RendererShutdownEnd,
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DestroyVertexDecl,
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DestroyIndexBuffer,
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DestroyVertexBuffer,
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DestroyDynamicIndexBuffer,
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DestroyDynamicVertexBuffer,
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DestroyVertexShader,
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DestroyFragmentShader,
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DestroyProgram,
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DestroyTexture,
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DestroyRenderTarget,
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DestroyUniform,
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SaveScreenShot,
|
|
};
|
|
|
|
void write(const void* _data, uint32_t _size)
|
|
{
|
|
BX_CHECK(m_size == BGFX_CONFIG_MAX_COMMAND_BUFFER_SIZE, "Called write outside start/finish?");
|
|
BX_CHECK(m_pos < m_size, "");
|
|
memcpy(&m_buffer[m_pos], _data, _size);
|
|
m_pos += _size;
|
|
}
|
|
|
|
template<typename Type>
|
|
void write(const Type& _in)
|
|
{
|
|
write(reinterpret_cast<const uint8_t*>(&_in), sizeof(Type) );
|
|
}
|
|
|
|
void read(void* _data, uint32_t _size)
|
|
{
|
|
BX_CHECK(m_pos < m_size, "");
|
|
memcpy(_data, &m_buffer[m_pos], _size);
|
|
m_pos += _size;
|
|
}
|
|
|
|
template<typename Type>
|
|
void read(Type& _in)
|
|
{
|
|
read(reinterpret_cast<uint8_t*>(&_in), sizeof(Type) );
|
|
}
|
|
|
|
const uint8_t* skip(uint32_t _size)
|
|
{
|
|
BX_CHECK(m_pos < m_size, "");
|
|
const uint8_t* result = &m_buffer[m_pos];
|
|
m_pos += _size;
|
|
return result;
|
|
}
|
|
|
|
void reset()
|
|
{
|
|
m_pos = 0;
|
|
}
|
|
|
|
void start()
|
|
{
|
|
m_pos = 0;
|
|
m_size = BGFX_CONFIG_MAX_COMMAND_BUFFER_SIZE;
|
|
}
|
|
|
|
void finish()
|
|
{
|
|
uint8_t cmd = End;
|
|
write(cmd);
|
|
m_size = m_pos;
|
|
m_pos = 0;
|
|
}
|
|
|
|
uint32_t m_pos;
|
|
uint32_t m_size;
|
|
uint8_t m_buffer[BGFX_CONFIG_MAX_COMMAND_BUFFER_SIZE];
|
|
|
|
private:
|
|
CommandBuffer(const CommandBuffer&);
|
|
void operator=(const CommandBuffer&);
|
|
};
|
|
|
|
struct SortKey
|
|
{
|
|
uint64_t encode()
|
|
{
|
|
// | 3 2 1 0|
|
|
// |fedcba9876543210fedcba9876543210fedcba9876543210fedcba9876543210|
|
|
// | vvvvvsssssssssssttmmmmmmmmmdddddddddddddddddddddddd|
|
|
// | ^ ^ ^ ^ ^|
|
|
// | | | | | ||
|
|
|
|
uint64_t tmp0 = m_depth;
|
|
uint64_t tmp1 = uint64_t(m_program)<<0x18;
|
|
uint64_t tmp2 = uint64_t(m_trans)<<0x21;
|
|
uint64_t tmp3 = uint64_t(m_seq)<<0x23;
|
|
uint64_t tmp4 = uint64_t(m_view)<<0x2e;
|
|
uint64_t key = tmp0|tmp1|tmp2|tmp3|tmp4;
|
|
return key;
|
|
}
|
|
|
|
void decode(uint64_t _key)
|
|
{
|
|
m_depth = _key&0xffffffff;
|
|
m_program = (_key>>0x18)&(BGFX_CONFIG_MAX_PROGRAMS-1);
|
|
m_trans = (_key>>0x21)&0x3;
|
|
m_seq = (_key>>0x23)&0x7ff;
|
|
m_view = (_key>>0x2e)&(BGFX_CONFIG_MAX_VIEWS-1);
|
|
}
|
|
|
|
void reset()
|
|
{
|
|
m_depth = 0;
|
|
m_program = 0;
|
|
m_seq = 0;
|
|
m_view = 0;
|
|
m_trans = 0;
|
|
}
|
|
|
|
int32_t m_depth;
|
|
uint16_t m_program;
|
|
uint16_t m_seq;
|
|
uint8_t m_view;
|
|
uint8_t m_trans;
|
|
};
|
|
|
|
BX_ALIGN_STRUCT_16(struct) Matrix4
|
|
{
|
|
float val[16];
|
|
|
|
void setIdentity()
|
|
{
|
|
memset(val, 0, sizeof(val) );
|
|
val[0] = val[5] = val[10] = val[15] = 1.0f;
|
|
}
|
|
};
|
|
|
|
void mtxMul(float* __restrict _result, const float* __restrict _a, const float* __restrict _b);
|
|
void mtxOrtho(float* _result, float _left, float _right, float _bottom, float _top, float _near, float _far);
|
|
|
|
struct MatrixCache
|
|
{
|
|
MatrixCache()
|
|
: m_num(1)
|
|
{
|
|
m_cache[0].setIdentity();
|
|
}
|
|
|
|
void reset()
|
|
{
|
|
m_num = 1;
|
|
}
|
|
|
|
uint32_t add(const void* _mtx, uint16_t _num)
|
|
{
|
|
if (NULL != _mtx)
|
|
{
|
|
BX_CHECK(m_num+_num < BGFX_CONFIG_MAX_MATRIX_CACHE, "Matrix cache overflow. %d (max: %d)", m_num+_num, BGFX_CONFIG_MAX_MATRIX_CACHE);
|
|
|
|
uint32_t num = bx::uint32_min(BGFX_CONFIG_MAX_MATRIX_CACHE-m_num, _num);
|
|
uint32_t first = m_num;
|
|
memcpy(&m_cache[m_num], _mtx, sizeof(Matrix4)*num);
|
|
m_num += num;
|
|
return first;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
Matrix4 m_cache[BGFX_CONFIG_MAX_MATRIX_CACHE];
|
|
uint32_t m_num;
|
|
};
|
|
|
|
struct RectCache
|
|
{
|
|
RectCache()
|
|
: m_num(0)
|
|
{
|
|
}
|
|
|
|
void reset()
|
|
{
|
|
m_num = 0;
|
|
}
|
|
|
|
uint32_t add(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
|
|
{
|
|
BX_CHECK(m_num+1 < BGFX_CONFIG_MAX_RECT_CACHE, "Rect cache overflow. %d (max: %d)", m_num, BGFX_CONFIG_MAX_RECT_CACHE);
|
|
|
|
uint32_t first = m_num;
|
|
Rect& rect = m_cache[m_num];
|
|
|
|
rect.m_x = _x;
|
|
rect.m_y = _y;
|
|
rect.m_width = _width;
|
|
rect.m_height = _height;
|
|
|
|
m_num++;
|
|
return first;
|
|
}
|
|
|
|
Rect m_cache[BGFX_CONFIG_MAX_RECT_CACHE];
|
|
uint32_t m_num;
|
|
};
|
|
|
|
struct Sampler
|
|
{
|
|
uint32_t m_flags;
|
|
uint16_t m_idx;
|
|
};
|
|
|
|
#define CONSTANT_OPCODE_TYPE_SHIFT 27
|
|
#define CONSTANT_OPCODE_TYPE_MASK UINT32_C(0xf8000000)
|
|
#define CONSTANT_OPCODE_LOC_SHIFT 11
|
|
#define CONSTANT_OPCODE_LOC_MASK UINT32_C(0x07fff800)
|
|
#define CONSTANT_OPCODE_NUM_SHIFT 1
|
|
#define CONSTANT_OPCODE_NUM_MASK UINT32_C(0x000007fe)
|
|
#define CONSTANT_OPCODE_COPY_SHIFT 0
|
|
#define CONSTANT_OPCODE_COPY_MASK UINT32_C(0x00000001)
|
|
|
|
#define BGFX_UNIFORM_FRAGMENTBIT UINT8_C(0x10)
|
|
|
|
class ConstantBuffer
|
|
{
|
|
public:
|
|
static ConstantBuffer* create(uint32_t _size)
|
|
{
|
|
uint32_t size = BX_ALIGN_16(bx::uint32_max(_size, sizeof(ConstantBuffer) ) );
|
|
void* data = BX_ALLOC(g_allocator, size);
|
|
return ::new(data) ConstantBuffer(_size);
|
|
}
|
|
|
|
static void destroy(ConstantBuffer* _constantBuffer)
|
|
{
|
|
_constantBuffer->~ConstantBuffer();
|
|
BX_FREE(g_allocator, _constantBuffer);
|
|
}
|
|
|
|
static uint32_t encodeOpcode(UniformType::Enum _type, uint16_t _loc, uint16_t _num, uint16_t _copy)
|
|
{
|
|
const uint32_t type = _type << CONSTANT_OPCODE_TYPE_SHIFT;
|
|
const uint32_t loc = _loc << CONSTANT_OPCODE_LOC_SHIFT;
|
|
const uint32_t num = _num << CONSTANT_OPCODE_NUM_SHIFT;
|
|
const uint32_t copy = _copy << CONSTANT_OPCODE_COPY_SHIFT;
|
|
return type|loc|num|copy;
|
|
}
|
|
|
|
static void decodeOpcode(uint32_t _opcode, UniformType::Enum& _type, uint16_t& _loc, uint16_t& _num, uint16_t& _copy)
|
|
{
|
|
const uint32_t type = (_opcode&CONSTANT_OPCODE_TYPE_MASK) >> CONSTANT_OPCODE_TYPE_SHIFT;
|
|
const uint32_t loc = (_opcode&CONSTANT_OPCODE_LOC_MASK) >> CONSTANT_OPCODE_LOC_SHIFT;
|
|
const uint32_t num = (_opcode&CONSTANT_OPCODE_NUM_MASK) >> CONSTANT_OPCODE_NUM_SHIFT;
|
|
const uint32_t copy = (_opcode&CONSTANT_OPCODE_COPY_MASK) >> CONSTANT_OPCODE_COPY_SHIFT;
|
|
|
|
_type = (UniformType::Enum)(type);
|
|
_copy = (uint16_t)copy;
|
|
_num = (uint16_t)num;
|
|
_loc = (uint16_t)loc;
|
|
}
|
|
|
|
void write(const void* _data, uint32_t _size)
|
|
{
|
|
BX_CHECK(m_pos + _size < m_size, "Write would go out of bounds. pos %d + size %d > max size: %d).", m_pos, _size, m_size);
|
|
|
|
if (m_pos + _size < m_size)
|
|
{
|
|
memcpy(&m_buffer[m_pos], _data, _size);
|
|
m_pos += _size;
|
|
}
|
|
}
|
|
|
|
void write(uint32_t _value)
|
|
{
|
|
write(&_value, sizeof(uint32_t) );
|
|
}
|
|
|
|
const char* read(uint32_t _size)
|
|
{
|
|
BX_CHECK(m_pos < m_size, "Out of bounds %d (size: %d).", m_pos, m_size);
|
|
const char* result = &m_buffer[m_pos];
|
|
m_pos += _size;
|
|
return result;
|
|
}
|
|
|
|
uint32_t read()
|
|
{
|
|
const char* result = read(sizeof(uint32_t) );
|
|
return *( (uint32_t*)result);
|
|
}
|
|
|
|
bool isEmpty() const
|
|
{
|
|
return 0 == m_pos;
|
|
}
|
|
|
|
uint32_t getPos() const
|
|
{
|
|
return m_pos;
|
|
}
|
|
|
|
void reset(uint32_t _pos = 0)
|
|
{
|
|
m_pos = _pos;
|
|
}
|
|
|
|
void finish()
|
|
{
|
|
write(UniformType::End);
|
|
m_pos = 0;
|
|
}
|
|
|
|
void writeUniform(UniformType::Enum _type, uint16_t _loc, const void* _value, uint16_t _num = 1);
|
|
void writeUniformRef(UniformType::Enum _type, uint16_t _loc, const void* _value, uint16_t _num = 1);
|
|
void writeMarker(const char* _marker);
|
|
void commit();
|
|
|
|
private:
|
|
ConstantBuffer(uint32_t _size)
|
|
: m_size(_size-sizeof(m_buffer) )
|
|
, m_pos(0)
|
|
{
|
|
finish();
|
|
}
|
|
|
|
~ConstantBuffer()
|
|
{
|
|
}
|
|
|
|
uint32_t m_size;
|
|
uint32_t m_pos;
|
|
char m_buffer[8];
|
|
};
|
|
|
|
typedef const void* (*UniformFn)(const void* _data);
|
|
|
|
struct UniformInfo
|
|
{
|
|
const void* m_data;
|
|
UniformFn m_func;
|
|
};
|
|
|
|
class UniformRegistry
|
|
{
|
|
public:
|
|
UniformRegistry()
|
|
{
|
|
}
|
|
|
|
~UniformRegistry()
|
|
{
|
|
}
|
|
|
|
const UniformInfo* find(const char* _name) const
|
|
{
|
|
UniformHashMap::const_iterator it = m_uniforms.find(_name);
|
|
if (it != m_uniforms.end() )
|
|
{
|
|
return &it->second;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
const UniformInfo& add(const char* _name, const void* _data, UniformFn _func = NULL)
|
|
{
|
|
UniformHashMap::iterator it = m_uniforms.find(_name);
|
|
if (it == m_uniforms.end() )
|
|
{
|
|
UniformInfo info;
|
|
info.m_data = _data;
|
|
info.m_func = _func;
|
|
|
|
stl::pair<UniformHashMap::iterator, bool> result = m_uniforms.insert(UniformHashMap::value_type(_name, info) );
|
|
return result.first->second;
|
|
}
|
|
|
|
return it->second;
|
|
}
|
|
|
|
private:
|
|
typedef stl::unordered_map<stl::string, UniformInfo> UniformHashMap;
|
|
UniformHashMap m_uniforms;
|
|
};
|
|
|
|
struct RenderState
|
|
{
|
|
void reset()
|
|
{
|
|
m_constEnd = 0;
|
|
clear();
|
|
}
|
|
|
|
void clear()
|
|
{
|
|
m_constBegin = m_constEnd;
|
|
m_flags = BGFX_STATE_DEFAULT;
|
|
m_stencil = packStencil(BGFX_STENCIL_DEFAULT, BGFX_STENCIL_DEFAULT);
|
|
m_rgba = UINT32_MAX;
|
|
m_matrix = 0;
|
|
m_startIndex = 0;
|
|
m_numIndices = UINT32_MAX;
|
|
m_startVertex = 0;
|
|
m_numVertices = UINT32_MAX;
|
|
m_instanceDataOffset = 0;
|
|
m_instanceDataStride = 0;
|
|
m_numInstances = 1;
|
|
m_num = 1;
|
|
m_scissor = UINT16_MAX;
|
|
m_vertexBuffer.idx = invalidHandle;
|
|
m_vertexDecl.idx = invalidHandle;
|
|
m_indexBuffer.idx = invalidHandle;
|
|
m_instanceDataBuffer.idx = invalidHandle;
|
|
|
|
for (uint32_t ii = 0; ii < BGFX_STATE_TEX_COUNT; ++ii)
|
|
{
|
|
m_sampler[ii].m_idx = invalidHandle;
|
|
m_sampler[ii].m_flags = BGFX_SAMPLER_TEXTURE;
|
|
}
|
|
}
|
|
|
|
uint64_t m_flags;
|
|
uint64_t m_stencil;
|
|
uint32_t m_rgba;
|
|
uint32_t m_constBegin;
|
|
uint32_t m_constEnd;
|
|
uint32_t m_matrix;
|
|
uint32_t m_startIndex;
|
|
uint32_t m_numIndices;
|
|
uint32_t m_startVertex;
|
|
uint32_t m_numVertices;
|
|
uint32_t m_instanceDataOffset;
|
|
uint16_t m_instanceDataStride;
|
|
uint16_t m_numInstances;
|
|
uint16_t m_num;
|
|
uint16_t m_scissor;
|
|
|
|
VertexBufferHandle m_vertexBuffer;
|
|
VertexDeclHandle m_vertexDecl;
|
|
IndexBufferHandle m_indexBuffer;
|
|
VertexBufferHandle m_instanceDataBuffer;
|
|
Sampler m_sampler[BGFX_STATE_TEX_COUNT];
|
|
};
|
|
|
|
struct Resolution
|
|
{
|
|
Resolution()
|
|
: m_width(BGFX_DEFAULT_WIDTH)
|
|
, m_height(BGFX_DEFAULT_HEIGHT)
|
|
, m_flags(BGFX_RESET_NONE)
|
|
{
|
|
}
|
|
|
|
uint32_t m_width;
|
|
uint32_t m_height;
|
|
uint32_t m_flags;
|
|
};
|
|
|
|
struct DynamicIndexBuffer
|
|
{
|
|
IndexBufferHandle m_handle;
|
|
uint32_t m_offset;
|
|
uint32_t m_size;
|
|
};
|
|
|
|
struct DynamicVertexBuffer
|
|
{
|
|
VertexBufferHandle m_handle;
|
|
uint32_t m_offset;
|
|
uint32_t m_size;
|
|
uint32_t m_startVertex;
|
|
uint32_t m_numVertices;
|
|
uint32_t m_stride;
|
|
VertexDeclHandle m_decl;
|
|
};
|
|
|
|
struct Frame
|
|
{
|
|
BX_CACHE_LINE_ALIGN_MARKER();
|
|
|
|
Frame()
|
|
{
|
|
}
|
|
|
|
~Frame()
|
|
{
|
|
}
|
|
|
|
void create()
|
|
{
|
|
m_constantBuffer = ConstantBuffer::create(BGFX_CONFIG_MAX_CONSTANT_BUFFER_SIZE);
|
|
reset();
|
|
start();
|
|
m_textVideoMem = BX_NEW(g_allocator, TextVideoMem);
|
|
}
|
|
|
|
void destroy()
|
|
{
|
|
ConstantBuffer::destroy(m_constantBuffer);
|
|
BX_DELETE(g_allocator, m_textVideoMem);
|
|
}
|
|
|
|
void reset()
|
|
{
|
|
start();
|
|
finish();
|
|
resetFreeHandles();
|
|
}
|
|
|
|
void start()
|
|
{
|
|
m_flags = BGFX_STATE_NONE;
|
|
m_state.reset();
|
|
m_matrixCache.reset();
|
|
m_rectCache.reset();
|
|
m_key.reset();
|
|
m_num = 0;
|
|
m_numRenderStates = 0;
|
|
m_numDropped = 0;
|
|
m_iboffset = 0;
|
|
m_vboffset = 0;
|
|
m_cmdPre.start();
|
|
m_cmdPost.start();
|
|
m_constantBuffer->reset();
|
|
m_discard = false;
|
|
}
|
|
|
|
void finish()
|
|
{
|
|
m_cmdPre.finish();
|
|
m_cmdPost.finish();
|
|
|
|
m_constantBuffer->finish();
|
|
|
|
if (0 < m_numDropped)
|
|
{
|
|
BX_TRACE("Too many draw calls: %d, dropped %d (max: %d)"
|
|
, m_num+m_numDropped
|
|
, m_numDropped
|
|
, BGFX_CONFIG_MAX_DRAW_CALLS
|
|
);
|
|
}
|
|
}
|
|
|
|
void setMarker(const char* _name)
|
|
{
|
|
m_constantBuffer->writeMarker(_name);
|
|
}
|
|
|
|
void setState(uint64_t _state, uint32_t _rgba)
|
|
{
|
|
uint8_t blend = ( (_state&BGFX_STATE_BLEND_MASK)>>BGFX_STATE_BLEND_SHIFT)&0xff;
|
|
// transparency sort order table
|
|
m_key.m_trans = "\x0\x1\x1\x2\x2\x1\x2\x1\x2\x1\x1\x1\x1\x1\x1\x1\x1\x1\x1"[( (blend)&0xf) + (!!blend)];
|
|
m_state.m_flags = _state;
|
|
m_state.m_rgba = _rgba;
|
|
}
|
|
|
|
void setStencil(uint32_t _fstencil, uint32_t _bstencil)
|
|
{
|
|
m_state.m_stencil = packStencil(_fstencil, _bstencil);
|
|
}
|
|
|
|
uint16_t setScissor(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
|
|
{
|
|
uint16_t scissor = m_rectCache.add(_x, _y, _width, _height);
|
|
m_state.m_scissor = scissor;
|
|
return scissor;
|
|
}
|
|
|
|
void setScissor(uint16_t _cache)
|
|
{
|
|
m_state.m_scissor = _cache;
|
|
}
|
|
|
|
uint32_t setTransform(const void* _mtx, uint16_t _num)
|
|
{
|
|
m_state.m_matrix = m_matrixCache.add(_mtx, _num);
|
|
m_state.m_num = _num;
|
|
|
|
return m_state.m_matrix;
|
|
}
|
|
|
|
void setTransform(uint32_t _cache, uint16_t _num)
|
|
{
|
|
m_state.m_matrix = _cache;
|
|
m_state.m_num = _num;
|
|
}
|
|
|
|
void setIndexBuffer(IndexBufferHandle _handle, uint32_t _firstIndex, uint32_t _numIndices)
|
|
{
|
|
m_state.m_startIndex = _firstIndex;
|
|
m_state.m_numIndices = _numIndices;
|
|
m_state.m_indexBuffer = _handle;
|
|
}
|
|
|
|
void setIndexBuffer(const TransientIndexBuffer* _tib, uint32_t _numIndices)
|
|
{
|
|
m_state.m_indexBuffer = _tib->handle;
|
|
m_state.m_startIndex = _tib->startIndex;
|
|
m_state.m_numIndices = _numIndices;
|
|
m_discard = 0 == _numIndices;
|
|
}
|
|
|
|
void setVertexBuffer(VertexBufferHandle _handle, uint32_t _numVertices)
|
|
{
|
|
BX_CHECK(_handle.idx < BGFX_CONFIG_MAX_VERTEX_BUFFERS, "Invalid vertex buffer handle. %d (< %d)", _handle.idx, BGFX_CONFIG_MAX_VERTEX_BUFFERS);
|
|
m_state.m_startVertex = 0;
|
|
m_state.m_numVertices = _numVertices;
|
|
m_state.m_vertexBuffer = _handle;
|
|
}
|
|
|
|
void setVertexBuffer(const DynamicVertexBuffer& _dvb, uint32_t _numVertices)
|
|
{
|
|
m_state.m_startVertex = _dvb.m_startVertex;
|
|
m_state.m_numVertices = bx::uint32_min(_dvb.m_numVertices, _numVertices);
|
|
m_state.m_vertexBuffer = _dvb.m_handle;
|
|
m_state.m_vertexDecl = _dvb.m_decl;
|
|
}
|
|
|
|
void setVertexBuffer(const TransientVertexBuffer* _tvb, uint32_t _numVertices)
|
|
{
|
|
m_state.m_startVertex = _tvb->startVertex;
|
|
m_state.m_numVertices = bx::uint32_min(_tvb->size/_tvb->stride, _numVertices);
|
|
m_state.m_vertexBuffer = _tvb->handle;
|
|
m_state.m_vertexDecl = _tvb->decl;
|
|
}
|
|
|
|
void setInstanceDataBuffer(const InstanceDataBuffer* _idb, uint16_t _num)
|
|
{
|
|
m_state.m_instanceDataOffset = _idb->offset;
|
|
m_state.m_instanceDataStride = _idb->stride;
|
|
m_state.m_numInstances = bx::uint16_min( (uint16_t)_idb->num, _num);
|
|
m_state.m_instanceDataBuffer = _idb->handle;
|
|
BX_FREE(g_allocator, const_cast<InstanceDataBuffer*>(_idb) );
|
|
}
|
|
|
|
void setProgram(ProgramHandle _handle)
|
|
{
|
|
BX_CHECK(isValid(_handle), "Can't set program with invalid handle.");
|
|
m_key.m_program = _handle.idx;
|
|
}
|
|
|
|
void setTexture(uint8_t _stage, UniformHandle _sampler, TextureHandle _handle, uint32_t _flags)
|
|
{
|
|
m_flags |= BGFX_STATE_TEX0<<_stage;
|
|
Sampler& sampler = m_state.m_sampler[_stage];
|
|
sampler.m_idx = _handle.idx;
|
|
sampler.m_flags = 0
|
|
| BGFX_SAMPLER_TEXTURE
|
|
| ( (_flags&BGFX_SAMPLER_TYPE_MASK) ? BGFX_SAMPLER_DEFAULT_FLAGS : _flags)
|
|
;
|
|
|
|
if (isValid(_sampler) )
|
|
{
|
|
uint32_t stage = _stage;
|
|
setUniform(_sampler, &stage);
|
|
}
|
|
}
|
|
|
|
void setTexture(uint8_t _stage, UniformHandle _sampler, RenderTargetHandle _handle, bool _depth, uint32_t _flags)
|
|
{
|
|
m_flags |= BGFX_STATE_TEX0<<_stage;
|
|
Sampler& sampler = m_state.m_sampler[_stage];
|
|
sampler.m_idx = _handle.idx;
|
|
sampler.m_flags = 0
|
|
| (_depth ? BGFX_SAMPLER_RENDERTARGET_DEPTH : BGFX_SAMPLER_RENDERTARGET_COLOR)
|
|
| ( (_flags&BGFX_SAMPLER_TYPE_MASK) ? BGFX_SAMPLER_DEFAULT_FLAGS : _flags)
|
|
;
|
|
|
|
if (isValid(_sampler) )
|
|
{
|
|
uint32_t stage = _stage;
|
|
setUniform(_sampler, &stage);
|
|
}
|
|
}
|
|
|
|
void discard()
|
|
{
|
|
m_discard = false;
|
|
m_state.clear();
|
|
m_flags = BGFX_STATE_NONE;
|
|
}
|
|
|
|
uint32_t submit(uint8_t _id, int32_t _depth);
|
|
uint32_t submitMask(uint32_t _viewMask, int32_t _depth);
|
|
void sort();
|
|
|
|
bool checkAvailTransientIndexBuffer(uint32_t _num)
|
|
{
|
|
uint32_t offset = m_iboffset;
|
|
uint32_t iboffset = offset + _num*sizeof(uint16_t);
|
|
iboffset = bx::uint32_min(iboffset, BGFX_CONFIG_TRANSIENT_INDEX_BUFFER_SIZE);
|
|
uint32_t num = (iboffset-offset)/sizeof(uint16_t);
|
|
return num == _num;
|
|
}
|
|
|
|
uint32_t allocTransientIndexBuffer(uint32_t& _num)
|
|
{
|
|
uint32_t offset = m_iboffset;
|
|
m_iboffset = offset + _num*sizeof(uint16_t);
|
|
m_iboffset = bx::uint32_min(m_iboffset, BGFX_CONFIG_TRANSIENT_INDEX_BUFFER_SIZE);
|
|
_num = (m_iboffset-offset)/sizeof(uint16_t);
|
|
return offset;
|
|
}
|
|
|
|
bool checkAvailTransientVertexBuffer(uint32_t _num, uint16_t _stride)
|
|
{
|
|
uint32_t offset = strideAlign(m_vboffset, _stride);
|
|
uint32_t vboffset = offset + _num * _stride;
|
|
vboffset = bx::uint32_min(vboffset, BGFX_CONFIG_TRANSIENT_VERTEX_BUFFER_SIZE);
|
|
uint32_t num = (vboffset-offset)/_stride;
|
|
return num == _num;
|
|
}
|
|
|
|
uint32_t allocTransientVertexBuffer(uint32_t& _num, uint16_t _stride)
|
|
{
|
|
uint32_t offset = strideAlign(m_vboffset, _stride);
|
|
m_vboffset = offset + _num * _stride;
|
|
m_vboffset = bx::uint32_min(m_vboffset, BGFX_CONFIG_TRANSIENT_VERTEX_BUFFER_SIZE);
|
|
_num = (m_vboffset-offset)/_stride;
|
|
return offset;
|
|
}
|
|
|
|
void writeConstant(UniformType::Enum _type, UniformHandle _handle, const void* _value, uint16_t _num)
|
|
{
|
|
m_constantBuffer->writeUniform(_type, _handle.idx, _value, _num);
|
|
}
|
|
|
|
void free(IndexBufferHandle _handle)
|
|
{
|
|
m_freeIndexBufferHandle[m_numFreeIndexBufferHandles] = _handle;
|
|
++m_numFreeIndexBufferHandles;
|
|
}
|
|
|
|
void free(VertexDeclHandle _handle)
|
|
{
|
|
m_freeVertexDeclHandle[m_numFreeVertexDeclHandles] = _handle;
|
|
++m_numFreeVertexDeclHandles;
|
|
}
|
|
|
|
void free(VertexBufferHandle _handle)
|
|
{
|
|
m_freeVertexBufferHandle[m_numFreeVertexBufferHandles] = _handle;
|
|
++m_numFreeVertexBufferHandles;
|
|
}
|
|
|
|
void free(VertexShaderHandle _handle)
|
|
{
|
|
m_freeVertexShaderHandle[m_numFreeVertexShaderHandles] = _handle;
|
|
++m_numFreeVertexShaderHandles;
|
|
}
|
|
|
|
void free(FragmentShaderHandle _handle)
|
|
{
|
|
m_freeFragmentShaderHandle[m_numFreeFragmentShaderHandles] = _handle;
|
|
++m_numFreeFragmentShaderHandles;
|
|
}
|
|
|
|
void free(ProgramHandle _handle)
|
|
{
|
|
m_freeProgramHandle[m_numFreeProgramHandles] = _handle;
|
|
++m_numFreeProgramHandles;
|
|
}
|
|
|
|
void free(TextureHandle _handle)
|
|
{
|
|
m_freeTextureHandle[m_numFreeTextureHandles] = _handle;
|
|
++m_numFreeTextureHandles;
|
|
}
|
|
|
|
void free(RenderTargetHandle _handle)
|
|
{
|
|
m_freeRenderTargetHandle[m_numFreeRenderTargetHandles] = _handle;
|
|
++m_numFreeRenderTargetHandles;
|
|
}
|
|
|
|
void free(UniformHandle _handle)
|
|
{
|
|
m_freeUniformHandle[m_numFreeUniformHandles] = _handle;
|
|
++m_numFreeUniformHandles;
|
|
}
|
|
|
|
void resetFreeHandles()
|
|
{
|
|
m_numFreeIndexBufferHandles = 0;
|
|
m_numFreeVertexDeclHandles = 0;
|
|
m_numFreeVertexBufferHandles = 0;
|
|
m_numFreeVertexShaderHandles = 0;
|
|
m_numFreeFragmentShaderHandles = 0;
|
|
m_numFreeFragmentShaderHandles = 0;
|
|
m_numFreeProgramHandles = 0;
|
|
m_numFreeTextureHandles = 0;
|
|
m_numFreeRenderTargetHandles = 0;
|
|
m_numFreeUniformHandles = 0;
|
|
}
|
|
|
|
SortKey m_key;
|
|
|
|
RenderTargetHandle m_rt[BGFX_CONFIG_MAX_VIEWS];
|
|
Clear m_clear[BGFX_CONFIG_MAX_VIEWS];
|
|
Rect m_rect[BGFX_CONFIG_MAX_VIEWS];
|
|
Rect m_scissor[BGFX_CONFIG_MAX_VIEWS];
|
|
Matrix4 m_view[BGFX_CONFIG_MAX_VIEWS];
|
|
Matrix4 m_proj[BGFX_CONFIG_MAX_VIEWS];
|
|
uint8_t m_other[BGFX_CONFIG_MAX_VIEWS];
|
|
|
|
uint64_t m_sortKeys[BGFX_CONFIG_MAX_DRAW_CALLS];
|
|
uint16_t m_sortValues[BGFX_CONFIG_MAX_DRAW_CALLS];
|
|
RenderState m_renderState[BGFX_CONFIG_MAX_DRAW_CALLS];
|
|
RenderState m_state;
|
|
uint64_t m_flags;
|
|
|
|
ConstantBuffer* m_constantBuffer;
|
|
|
|
uint16_t m_num;
|
|
uint16_t m_numRenderStates;
|
|
uint16_t m_numDropped;
|
|
|
|
MatrixCache m_matrixCache;
|
|
RectCache m_rectCache;
|
|
|
|
uint32_t m_iboffset;
|
|
uint32_t m_vboffset;
|
|
TransientIndexBuffer* m_transientIb;
|
|
TransientVertexBuffer* m_transientVb;
|
|
|
|
Resolution m_resolution;
|
|
uint32_t m_debug;
|
|
|
|
CommandBuffer m_cmdPre;
|
|
CommandBuffer m_cmdPost;
|
|
|
|
uint16_t m_numFreeIndexBufferHandles;
|
|
uint16_t m_numFreeVertexDeclHandles;
|
|
uint16_t m_numFreeVertexBufferHandles;
|
|
uint16_t m_numFreeVertexShaderHandles;
|
|
uint16_t m_numFreeFragmentShaderHandles;
|
|
uint16_t m_numFreeProgramHandles;
|
|
uint16_t m_numFreeTextureHandles;
|
|
uint16_t m_numFreeRenderTargetHandles;
|
|
uint16_t m_numFreeUniformHandles;
|
|
|
|
IndexBufferHandle m_freeIndexBufferHandle[BGFX_CONFIG_MAX_INDEX_BUFFERS];
|
|
VertexDeclHandle m_freeVertexDeclHandle[BGFX_CONFIG_MAX_VERTEX_DECLS];
|
|
VertexBufferHandle m_freeVertexBufferHandle[BGFX_CONFIG_MAX_VERTEX_BUFFERS];
|
|
VertexShaderHandle m_freeVertexShaderHandle[BGFX_CONFIG_MAX_VERTEX_SHADERS];
|
|
FragmentShaderHandle m_freeFragmentShaderHandle[BGFX_CONFIG_MAX_FRAGMENT_SHADERS];
|
|
ProgramHandle m_freeProgramHandle[BGFX_CONFIG_MAX_PROGRAMS];
|
|
TextureHandle m_freeTextureHandle[BGFX_CONFIG_MAX_TEXTURES];
|
|
RenderTargetHandle m_freeRenderTargetHandle[BGFX_CONFIG_MAX_RENDER_TARGETS];
|
|
UniformHandle m_freeUniformHandle[BGFX_CONFIG_MAX_UNIFORMS];
|
|
TextVideoMem* m_textVideoMem;
|
|
|
|
int64_t m_waitSubmit;
|
|
int64_t m_waitRender;
|
|
|
|
bool m_discard;
|
|
};
|
|
|
|
struct VertexDeclRef
|
|
{
|
|
VertexDeclRef()
|
|
{
|
|
}
|
|
|
|
void init()
|
|
{
|
|
memset(m_vertexDeclRef, 0, sizeof(m_vertexDeclRef) );
|
|
memset(m_vertexBufferRef, 0xff, sizeof(m_vertexBufferRef) );
|
|
}
|
|
|
|
template <uint16_t MaxHandlesT>
|
|
void shutdown(bx::HandleAllocT<MaxHandlesT>& _handleAlloc)
|
|
{
|
|
for (VertexDeclMap::iterator it = m_vertexDeclMap.begin(), itEnd = m_vertexDeclMap.end(); it != itEnd; ++it)
|
|
{
|
|
_handleAlloc.free(it->second.idx);
|
|
}
|
|
|
|
m_vertexDeclMap.clear();
|
|
}
|
|
|
|
VertexDeclHandle find(uint32_t _hash)
|
|
{
|
|
VertexDeclMap::const_iterator it = m_vertexDeclMap.find(_hash);
|
|
if (it != m_vertexDeclMap.end() )
|
|
{
|
|
return it->second;
|
|
}
|
|
|
|
VertexDeclHandle result = BGFX_INVALID_HANDLE;
|
|
return result;
|
|
}
|
|
|
|
void add(VertexBufferHandle _handle, VertexDeclHandle _declHandle, uint32_t _hash)
|
|
{
|
|
m_vertexBufferRef[_handle.idx] = _declHandle;
|
|
m_vertexDeclRef[_declHandle.idx]++;
|
|
m_vertexDeclMap.insert(stl::make_pair(_hash, _declHandle) );
|
|
}
|
|
|
|
VertexDeclHandle release(VertexBufferHandle _handle)
|
|
{
|
|
VertexDeclHandle declHandle = m_vertexBufferRef[_handle.idx];
|
|
if (isValid(declHandle) )
|
|
{
|
|
m_vertexDeclRef[declHandle.idx]--;
|
|
|
|
if (0 != m_vertexDeclRef[declHandle.idx])
|
|
{
|
|
VertexDeclHandle invalid = BGFX_INVALID_HANDLE;
|
|
return invalid;
|
|
}
|
|
}
|
|
|
|
return declHandle;
|
|
}
|
|
|
|
typedef stl::unordered_map<uint32_t, VertexDeclHandle> VertexDeclMap;
|
|
VertexDeclMap m_vertexDeclMap;
|
|
uint16_t m_vertexDeclRef[BGFX_CONFIG_MAX_VERTEX_DECLS];
|
|
VertexDeclHandle m_vertexBufferRef[BGFX_CONFIG_MAX_VERTEX_BUFFERS];
|
|
};
|
|
|
|
// First-fit non-local allocator.
|
|
class NonLocalAllocator
|
|
{
|
|
public:
|
|
static const uint64_t invalidBlock = UINT64_MAX;
|
|
|
|
NonLocalAllocator()
|
|
{
|
|
}
|
|
|
|
~NonLocalAllocator()
|
|
{
|
|
}
|
|
|
|
void reset()
|
|
{
|
|
m_free.clear();
|
|
m_used.clear();
|
|
}
|
|
|
|
void add(uint64_t _ptr, uint32_t _size)
|
|
{
|
|
m_free.push_back(Free(_ptr, _size) );
|
|
}
|
|
|
|
uint64_t alloc(uint32_t _size)
|
|
{
|
|
for (FreeList::iterator it = m_free.begin(), itEnd = m_free.end(); it != itEnd; ++it)
|
|
{
|
|
if (it->m_size >= _size)
|
|
{
|
|
uint64_t ptr = it->m_ptr;
|
|
|
|
m_used.insert(stl::make_pair(ptr, _size) );
|
|
|
|
if (it->m_size != _size)
|
|
{
|
|
it->m_size -= _size;
|
|
it->m_ptr += _size;
|
|
}
|
|
else
|
|
{
|
|
m_free.erase(it);
|
|
}
|
|
|
|
return ptr;
|
|
}
|
|
}
|
|
|
|
// there is no block large enough.
|
|
return invalidBlock;
|
|
}
|
|
|
|
void free(uint64_t _block)
|
|
{
|
|
UsedList::iterator it = m_used.find(_block);
|
|
if (it != m_used.end() )
|
|
{
|
|
m_free.push_front(Free(it->first, it->second) );
|
|
m_used.erase(it);
|
|
}
|
|
}
|
|
|
|
void compact()
|
|
{
|
|
m_free.sort();
|
|
|
|
for (FreeList::iterator it = m_free.begin(), next = it, itEnd = m_free.end(); next != itEnd;)
|
|
{
|
|
if ( (it->m_ptr + it->m_size) == next->m_ptr)
|
|
{
|
|
it->m_size += next->m_size;
|
|
next = m_free.erase(next);
|
|
}
|
|
else
|
|
{
|
|
it = next;
|
|
++next;
|
|
}
|
|
}
|
|
}
|
|
|
|
private:
|
|
struct Free
|
|
{
|
|
Free(uint64_t _ptr, uint32_t _size)
|
|
: m_ptr(_ptr)
|
|
, m_size(_size)
|
|
{
|
|
}
|
|
|
|
bool operator<(const Free& rhs) const
|
|
{
|
|
return m_ptr < rhs.m_ptr;
|
|
}
|
|
|
|
uint64_t m_ptr;
|
|
uint32_t m_size;
|
|
};
|
|
|
|
typedef std::list<Free> FreeList;
|
|
FreeList m_free;
|
|
|
|
typedef stl::unordered_map<uint64_t, uint32_t> UsedList;
|
|
UsedList m_used;
|
|
};
|
|
|
|
#if BGFX_CONFIG_DEBUG
|
|
# define BGFX_API_FUNC(_api) BX_NO_INLINE _api
|
|
#else
|
|
# define BGFX_API_FUNC(_api) _api
|
|
#endif // BGFX_CONFIG_DEBUG
|
|
|
|
struct Context
|
|
{
|
|
Context()
|
|
: m_render(&m_frame[0])
|
|
, m_submit(&m_frame[1])
|
|
, m_numFreeDynamicIndexBufferHandles(0)
|
|
, m_numFreeDynamicVertexBufferHandles(0)
|
|
, m_frames(0)
|
|
, m_debug(BGFX_DEBUG_NONE)
|
|
, m_rendererInitialized(false)
|
|
, m_exit(false)
|
|
{
|
|
}
|
|
|
|
~Context()
|
|
{
|
|
}
|
|
|
|
static int32_t renderThread(void* _userData)
|
|
{
|
|
BX_TRACE("render thread start");
|
|
Context* ctx = (Context*)_userData;
|
|
while (!ctx->renderFrame() ) {};
|
|
BX_TRACE("render thread exit");
|
|
return EXIT_SUCCESS;
|
|
}
|
|
|
|
// game thread
|
|
void init(bool _createRenderThread);
|
|
void shutdown();
|
|
|
|
CommandBuffer& getCommandBuffer(CommandBuffer::Enum _cmd)
|
|
{
|
|
CommandBuffer& cmdbuf = _cmd < CommandBuffer::End ? m_submit->m_cmdPre : m_submit->m_cmdPost;
|
|
uint8_t cmd = (uint8_t)_cmd;
|
|
cmdbuf.write(cmd);
|
|
return cmdbuf;
|
|
}
|
|
|
|
BGFX_API_FUNC(void reset(uint32_t _width, uint32_t _height, uint32_t _flags) )
|
|
{
|
|
BX_WARN(0 != _width && 0 != _height, "Frame buffer resolution width or height cannot be 0 (width %d, height %d).", _width, _height);
|
|
m_resolution.m_width = bx::uint32_max(1, _width);
|
|
m_resolution.m_height = bx::uint32_max(1, _height);
|
|
m_resolution.m_flags = _flags;
|
|
|
|
memset(m_rt, 0xff, sizeof(m_rt) );
|
|
}
|
|
|
|
BGFX_API_FUNC(void setDebug(uint32_t _debug) )
|
|
{
|
|
m_debug = _debug;
|
|
}
|
|
|
|
BGFX_API_FUNC(void dbgTextClear(uint8_t _attr, bool _small) )
|
|
{
|
|
m_submit->m_textVideoMem->resize(_small, (uint16_t)m_resolution.m_width, (uint16_t)m_resolution.m_height);
|
|
m_submit->m_textVideoMem->clear(_attr);
|
|
}
|
|
|
|
BGFX_API_FUNC(void dbgTextPrintfVargs(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, va_list _argList) )
|
|
{
|
|
m_submit->m_textVideoMem->printfVargs(_x, _y, _attr, _format, _argList);
|
|
}
|
|
|
|
BGFX_API_FUNC(IndexBufferHandle createIndexBuffer(const Memory* _mem) )
|
|
{
|
|
IndexBufferHandle handle = { m_indexBufferHandle.alloc() };
|
|
|
|
BX_WARN(isValid(handle), "Failed to allocate index buffer handle.");
|
|
if (isValid(handle) )
|
|
{
|
|
CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateIndexBuffer);
|
|
cmdbuf.write(handle);
|
|
cmdbuf.write(_mem);
|
|
}
|
|
|
|
return handle;
|
|
}
|
|
|
|
BGFX_API_FUNC(void destroyIndexBuffer(IndexBufferHandle _handle) )
|
|
{
|
|
CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::DestroyIndexBuffer);
|
|
cmdbuf.write(_handle);
|
|
m_submit->free(_handle);
|
|
}
|
|
|
|
VertexDeclHandle findVertexDecl(const VertexDecl& _decl)
|
|
{
|
|
VertexDeclHandle declHandle = m_declRef.find(_decl.m_hash);
|
|
|
|
if (!isValid(declHandle) )
|
|
{
|
|
VertexDeclHandle temp = { m_vertexDeclHandle.alloc() };
|
|
declHandle = temp;
|
|
CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateVertexDecl);
|
|
cmdbuf.write(declHandle);
|
|
cmdbuf.write(_decl);
|
|
}
|
|
|
|
return declHandle;
|
|
}
|
|
|
|
BGFX_API_FUNC(VertexBufferHandle createVertexBuffer(const Memory* _mem, const VertexDecl& _decl) )
|
|
{
|
|
VertexBufferHandle handle = { m_vertexBufferHandle.alloc() };
|
|
|
|
BX_WARN(isValid(handle), "Failed to allocate vertex buffer handle.");
|
|
if (isValid(handle) )
|
|
{
|
|
VertexDeclHandle declHandle = findVertexDecl(_decl);
|
|
m_declRef.add(handle, declHandle, _decl.m_hash);
|
|
|
|
CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateVertexBuffer);
|
|
cmdbuf.write(handle);
|
|
cmdbuf.write(_mem);
|
|
cmdbuf.write(declHandle);
|
|
}
|
|
|
|
return handle;
|
|
}
|
|
|
|
BGFX_API_FUNC(void destroyVertexBuffer(VertexBufferHandle _handle) )
|
|
{
|
|
CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::DestroyVertexBuffer);
|
|
cmdbuf.write(_handle);
|
|
m_submit->free(_handle);
|
|
}
|
|
|
|
void destroyVertexBufferInternal(VertexBufferHandle _handle)
|
|
{
|
|
VertexDeclHandle declHandle = m_declRef.release(_handle);
|
|
if (isValid(declHandle) )
|
|
{
|
|
CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::DestroyVertexDecl);
|
|
cmdbuf.write(declHandle);
|
|
}
|
|
|
|
m_vertexBufferHandle.free(_handle.idx);
|
|
}
|
|
|
|
BGFX_API_FUNC(DynamicIndexBufferHandle createDynamicIndexBuffer(uint32_t _num) )
|
|
{
|
|
DynamicIndexBufferHandle handle = BGFX_INVALID_HANDLE;
|
|
uint32_t size = BX_ALIGN_16(_num*2);
|
|
uint64_t ptr = m_dynamicIndexBufferAllocator.alloc(size);
|
|
if (ptr == NonLocalAllocator::invalidBlock)
|
|
{
|
|
IndexBufferHandle indexBufferHandle = { m_indexBufferHandle.alloc() };
|
|
BX_WARN(isValid(indexBufferHandle), "Failed to allocate index buffer handle.");
|
|
if (!isValid(indexBufferHandle) )
|
|
{
|
|
return handle;
|
|
}
|
|
|
|
CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateDynamicIndexBuffer);
|
|
cmdbuf.write(indexBufferHandle);
|
|
cmdbuf.write(BGFX_CONFIG_DYNAMIC_INDEX_BUFFER_SIZE);
|
|
|
|
m_dynamicIndexBufferAllocator.add(uint64_t(indexBufferHandle.idx)<<32, BGFX_CONFIG_DYNAMIC_INDEX_BUFFER_SIZE);
|
|
ptr = m_dynamicIndexBufferAllocator.alloc(size);
|
|
}
|
|
|
|
handle.idx = m_dynamicIndexBufferHandle.alloc();
|
|
BX_WARN(isValid(handle), "Failed to allocate dynamic index buffer handle.");
|
|
if (!isValid(handle) )
|
|
{
|
|
return handle;
|
|
}
|
|
|
|
DynamicIndexBuffer& dib = m_dynamicIndexBuffers[handle.idx];
|
|
dib.m_handle.idx = uint16_t(ptr>>32);
|
|
dib.m_offset = uint32_t(ptr);
|
|
dib.m_size = size;
|
|
|
|
return handle;
|
|
}
|
|
|
|
BGFX_API_FUNC(DynamicIndexBufferHandle createDynamicIndexBuffer(const Memory* _mem) )
|
|
{
|
|
DynamicIndexBufferHandle handle = createDynamicIndexBuffer(_mem->size/2);
|
|
if (isValid(handle) )
|
|
{
|
|
updateDynamicIndexBuffer(handle, _mem);
|
|
}
|
|
return handle;
|
|
}
|
|
|
|
BGFX_API_FUNC(void updateDynamicIndexBuffer(DynamicIndexBufferHandle _handle, const Memory* _mem) )
|
|
{
|
|
DynamicIndexBuffer& dib = m_dynamicIndexBuffers[_handle.idx];
|
|
CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::UpdateDynamicIndexBuffer);
|
|
cmdbuf.write(dib.m_handle);
|
|
cmdbuf.write(dib.m_offset);
|
|
cmdbuf.write(dib.m_size);
|
|
cmdbuf.write(_mem);
|
|
}
|
|
|
|
BGFX_API_FUNC(void destroyDynamicIndexBuffer(DynamicIndexBufferHandle _handle) )
|
|
{
|
|
m_freeDynamicIndexBufferHandle[m_numFreeDynamicIndexBufferHandles++] = _handle;
|
|
}
|
|
|
|
void destroyDynamicIndexBufferInternal(DynamicIndexBufferHandle _handle)
|
|
{
|
|
DynamicIndexBuffer& dib = m_dynamicIndexBuffers[_handle.idx];
|
|
m_dynamicIndexBufferAllocator.free(uint64_t(dib.m_handle.idx)<<32 | dib.m_offset);
|
|
m_dynamicIndexBufferHandle.free(_handle.idx);
|
|
}
|
|
|
|
BGFX_API_FUNC(DynamicVertexBufferHandle createDynamicVertexBuffer(uint16_t _num, const VertexDecl& _decl) )
|
|
{
|
|
DynamicVertexBufferHandle handle = BGFX_INVALID_HANDLE;
|
|
uint32_t size = strideAlign16(_num*_decl.m_stride, _decl.m_stride);
|
|
uint64_t ptr = m_dynamicVertexBufferAllocator.alloc(size);
|
|
if (ptr == NonLocalAllocator::invalidBlock)
|
|
{
|
|
VertexBufferHandle vertexBufferHandle = { m_vertexBufferHandle.alloc() };
|
|
|
|
BX_WARN(isValid(handle), "Failed to allocate dynamic vertex buffer handle.");
|
|
if (!isValid(vertexBufferHandle) )
|
|
{
|
|
return handle;
|
|
}
|
|
|
|
CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateDynamicVertexBuffer);
|
|
cmdbuf.write(vertexBufferHandle);
|
|
cmdbuf.write(BGFX_CONFIG_DYNAMIC_VERTEX_BUFFER_SIZE);
|
|
|
|
m_dynamicVertexBufferAllocator.add(uint64_t(vertexBufferHandle.idx)<<32, BGFX_CONFIG_DYNAMIC_VERTEX_BUFFER_SIZE);
|
|
ptr = m_dynamicVertexBufferAllocator.alloc(size);
|
|
}
|
|
|
|
VertexDeclHandle declHandle = findVertexDecl(_decl);
|
|
|
|
handle.idx = m_dynamicVertexBufferHandle.alloc();
|
|
DynamicVertexBuffer& dvb = m_dynamicVertexBuffers[handle.idx];
|
|
dvb.m_handle.idx = uint16_t(ptr>>32);
|
|
dvb.m_offset = uint32_t(ptr);
|
|
dvb.m_size = size;
|
|
dvb.m_startVertex = dvb.m_offset/_decl.m_stride;
|
|
dvb.m_numVertices = dvb.m_size/_decl.m_stride;
|
|
dvb.m_decl = declHandle;
|
|
m_declRef.add(dvb.m_handle, declHandle, _decl.m_hash);
|
|
|
|
return handle;
|
|
}
|
|
|
|
BGFX_API_FUNC(DynamicVertexBufferHandle createDynamicVertexBuffer(const Memory* _mem, const VertexDecl& _decl) )
|
|
{
|
|
DynamicVertexBufferHandle handle = createDynamicVertexBuffer(_mem->size/_decl.m_stride, _decl);
|
|
if (isValid(handle) )
|
|
{
|
|
updateDynamicVertexBuffer(handle, _mem);
|
|
}
|
|
return handle;
|
|
}
|
|
|
|
BGFX_API_FUNC(void updateDynamicVertexBuffer(DynamicVertexBufferHandle _handle, const Memory* _mem) )
|
|
{
|
|
DynamicVertexBuffer& dvb = m_dynamicVertexBuffers[_handle.idx];
|
|
CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::UpdateDynamicVertexBuffer);
|
|
cmdbuf.write(dvb.m_handle);
|
|
cmdbuf.write(dvb.m_offset);
|
|
cmdbuf.write(dvb.m_size);
|
|
cmdbuf.write(_mem);
|
|
}
|
|
|
|
BGFX_API_FUNC(void destroyDynamicVertexBuffer(DynamicVertexBufferHandle _handle) )
|
|
{
|
|
m_freeDynamicVertexBufferHandle[m_numFreeDynamicVertexBufferHandles++] = _handle;
|
|
}
|
|
|
|
void destroyDynamicVertexBufferInternal(DynamicVertexBufferHandle _handle)
|
|
{
|
|
DynamicVertexBuffer& dvb = m_dynamicVertexBuffers[_handle.idx];
|
|
|
|
VertexDeclHandle declHandle = m_declRef.release(dvb.m_handle);
|
|
if (invalidHandle != declHandle.idx)
|
|
{
|
|
CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::DestroyVertexDecl);
|
|
cmdbuf.write(declHandle);
|
|
}
|
|
|
|
m_dynamicVertexBufferAllocator.free(uint64_t(dvb.m_handle.idx)<<32 | dvb.m_offset);
|
|
m_dynamicVertexBufferHandle.free(_handle.idx);
|
|
}
|
|
|
|
BGFX_API_FUNC(bool checkAvailTransientIndexBuffer(uint32_t _num) const)
|
|
{
|
|
return m_submit->checkAvailTransientIndexBuffer(_num);
|
|
}
|
|
|
|
BGFX_API_FUNC(bool checkAvailTransientVertexBuffer(uint32_t _num, uint16_t _stride) const)
|
|
{
|
|
return m_submit->checkAvailTransientVertexBuffer(_num, _stride);
|
|
}
|
|
|
|
TransientIndexBuffer* createTransientIndexBuffer(uint32_t _size)
|
|
{
|
|
TransientIndexBuffer* ib = NULL;
|
|
|
|
IndexBufferHandle handle = { m_indexBufferHandle.alloc() };
|
|
BX_WARN(isValid(handle), "Failed to allocate transient index buffer handle.");
|
|
if (isValid(handle) )
|
|
{
|
|
CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateDynamicIndexBuffer);
|
|
cmdbuf.write(handle);
|
|
cmdbuf.write(_size);
|
|
|
|
ib = (TransientIndexBuffer*)BX_ALLOC(g_allocator, sizeof(TransientIndexBuffer)+_size);
|
|
ib->data = (uint8_t*)&ib[1];
|
|
ib->size = _size;
|
|
ib->handle = handle;
|
|
}
|
|
|
|
return ib;
|
|
}
|
|
|
|
void destroyTransientIndexBuffer(TransientIndexBuffer* _ib)
|
|
{
|
|
CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::DestroyDynamicIndexBuffer);
|
|
cmdbuf.write(_ib->handle);
|
|
|
|
m_submit->free(_ib->handle);
|
|
BX_FREE(g_allocator, const_cast<TransientIndexBuffer*>(_ib) );
|
|
}
|
|
|
|
BGFX_API_FUNC(void allocTransientIndexBuffer(TransientIndexBuffer* _tib, uint32_t _num) )
|
|
{
|
|
uint32_t offset = m_submit->allocTransientIndexBuffer(_num);
|
|
|
|
TransientIndexBuffer& dib = *m_submit->m_transientIb;
|
|
|
|
_tib->data = &dib.data[offset];
|
|
_tib->size = _num * sizeof(uint16_t);
|
|
_tib->handle = dib.handle;
|
|
_tib->startIndex = offset/sizeof(uint16_t);
|
|
}
|
|
|
|
TransientVertexBuffer* createTransientVertexBuffer(uint32_t _size, const VertexDecl* _decl = NULL)
|
|
{
|
|
TransientVertexBuffer* vb = NULL;
|
|
|
|
VertexBufferHandle handle = { m_vertexBufferHandle.alloc() };
|
|
|
|
BX_WARN(isValid(handle), "Failed to allocate transient vertex buffer handle.");
|
|
if (isValid(handle) )
|
|
{
|
|
uint16_t stride = 0;
|
|
VertexDeclHandle declHandle = BGFX_INVALID_HANDLE;
|
|
|
|
if (NULL != _decl)
|
|
{
|
|
declHandle = findVertexDecl(*_decl);
|
|
m_declRef.add(handle, declHandle, _decl->m_hash);
|
|
|
|
stride = _decl->m_stride;
|
|
}
|
|
|
|
CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateDynamicVertexBuffer);
|
|
cmdbuf.write(handle);
|
|
cmdbuf.write(_size);
|
|
|
|
vb = (TransientVertexBuffer*)BX_ALLOC(g_allocator, sizeof(TransientVertexBuffer)+_size);
|
|
vb->data = (uint8_t*)&vb[1];
|
|
vb->size = _size;
|
|
vb->startVertex = 0;
|
|
vb->stride = stride;
|
|
vb->handle = handle;
|
|
vb->decl = declHandle;
|
|
}
|
|
|
|
return vb;
|
|
}
|
|
|
|
void destroyTransientVertexBuffer(TransientVertexBuffer* _vb)
|
|
{
|
|
CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::DestroyDynamicVertexBuffer);
|
|
cmdbuf.write(_vb->handle);
|
|
|
|
m_submit->free(_vb->handle);
|
|
BX_FREE(g_allocator, const_cast<TransientVertexBuffer*>(_vb) );
|
|
}
|
|
|
|
BGFX_API_FUNC(void allocTransientVertexBuffer(TransientVertexBuffer* _tvb, uint32_t _num, const VertexDecl& _decl) )
|
|
{
|
|
VertexDeclHandle declHandle = m_declRef.find(_decl.m_hash);
|
|
|
|
TransientVertexBuffer& dvb = *m_submit->m_transientVb;
|
|
|
|
if (!isValid(declHandle) )
|
|
{
|
|
VertexDeclHandle temp = { m_vertexDeclHandle.alloc() };
|
|
declHandle = temp;
|
|
CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateVertexDecl);
|
|
cmdbuf.write(declHandle);
|
|
cmdbuf.write(_decl);
|
|
m_declRef.add(dvb.handle, declHandle, _decl.m_hash);
|
|
}
|
|
|
|
uint32_t offset = m_submit->allocTransientVertexBuffer(_num, _decl.m_stride);
|
|
|
|
_tvb->data = &dvb.data[offset];
|
|
_tvb->size = _num * _decl.m_stride;
|
|
_tvb->startVertex = offset/_decl.m_stride;
|
|
_tvb->stride = _decl.m_stride;
|
|
_tvb->handle = dvb.handle;
|
|
_tvb->decl = declHandle;
|
|
}
|
|
|
|
BGFX_API_FUNC(const InstanceDataBuffer* allocInstanceDataBuffer(uint32_t _num, uint16_t _stride) )
|
|
{
|
|
uint16_t stride = BX_ALIGN_16(_stride);
|
|
uint32_t offset = m_submit->allocTransientVertexBuffer(_num, stride);
|
|
|
|
TransientVertexBuffer& dvb = *m_submit->m_transientVb;
|
|
InstanceDataBuffer* idb = (InstanceDataBuffer*)BX_ALLOC(g_allocator, sizeof(InstanceDataBuffer) );
|
|
idb->data = &dvb.data[offset];
|
|
idb->size = _num * stride;
|
|
idb->offset = offset;
|
|
idb->stride = stride;
|
|
idb->num = _num;
|
|
idb->handle = dvb.handle;
|
|
|
|
return idb;
|
|
}
|
|
|
|
BGFX_API_FUNC(VertexShaderHandle createVertexShader(const Memory* _mem) )
|
|
{
|
|
bx::MemoryReader reader(_mem->data, _mem->size);
|
|
|
|
uint32_t magic;
|
|
bx::read(&reader, magic);
|
|
|
|
if (BGFX_CHUNK_MAGIC_VSH != magic)
|
|
{
|
|
BX_WARN(false, "Invalid vertex shader signature! 0x%08x", magic);
|
|
VertexShaderHandle invalid = BGFX_INVALID_HANDLE;
|
|
return invalid;
|
|
}
|
|
|
|
VertexShaderHandle handle = { m_vertexShaderHandle.alloc() };
|
|
|
|
BX_WARN(isValid(handle), "Failed to allocate vertex shader handle.");
|
|
if (isValid(handle) )
|
|
{
|
|
VertexShaderRef& vsr = m_vertexShaderRef[handle.idx];
|
|
vsr.m_refCount = 1;
|
|
bx::read(&reader, vsr.m_outputHash);
|
|
|
|
CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateVertexShader);
|
|
cmdbuf.write(handle);
|
|
cmdbuf.write(_mem);
|
|
}
|
|
|
|
return handle;
|
|
}
|
|
|
|
BGFX_API_FUNC(void destroyVertexShader(VertexShaderHandle _handle) )
|
|
{
|
|
if (!isValid(_handle) )
|
|
{
|
|
BX_WARN(false, "Passing invalid vertex shader handle to bgfx::destroyVertexShader");
|
|
return;
|
|
}
|
|
|
|
vertexShaderDecRef(_handle);
|
|
}
|
|
|
|
void vertexShaderIncRef(VertexShaderHandle _handle)
|
|
{
|
|
VertexShaderRef& vsr = m_vertexShaderRef[_handle.idx];
|
|
++vsr.m_refCount;
|
|
}
|
|
|
|
void vertexShaderDecRef(VertexShaderHandle _handle)
|
|
{
|
|
VertexShaderRef& vsr = m_vertexShaderRef[_handle.idx];
|
|
int32_t refs = --vsr.m_refCount;
|
|
if (0 == refs)
|
|
{
|
|
CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::DestroyVertexShader);
|
|
cmdbuf.write(_handle);
|
|
m_submit->free(_handle);
|
|
}
|
|
}
|
|
|
|
BGFX_API_FUNC(FragmentShaderHandle createFragmentShader(const Memory* _mem) )
|
|
{
|
|
bx::MemoryReader reader(_mem->data, _mem->size);
|
|
|
|
uint32_t magic;
|
|
bx::read(&reader, magic);
|
|
|
|
if (BGFX_CHUNK_MAGIC_FSH != magic)
|
|
{
|
|
BX_WARN(false, "Invalid fragment shader signature! 0x%08x", magic);
|
|
FragmentShaderHandle invalid = BGFX_INVALID_HANDLE;
|
|
return invalid;
|
|
}
|
|
|
|
FragmentShaderHandle handle = { m_fragmentShaderHandle.alloc() };
|
|
|
|
BX_WARN(isValid(handle), "Failed to allocate fragment shader handle.");
|
|
if (isValid(handle) )
|
|
{
|
|
FragmentShaderRef& fsr = m_fragmentShaderRef[handle.idx];
|
|
fsr.m_refCount = 1;
|
|
bx::read(&reader, fsr.m_inputHash);
|
|
|
|
CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateFragmentShader);
|
|
cmdbuf.write(handle);
|
|
cmdbuf.write(_mem);
|
|
}
|
|
|
|
return handle;
|
|
}
|
|
|
|
BGFX_API_FUNC(void destroyFragmentShader(FragmentShaderHandle _handle) )
|
|
{
|
|
if (!isValid(_handle) )
|
|
{
|
|
BX_WARN(false, "Passing invalid fragment shader handle to bgfx::destroyFragmentShader");
|
|
return;
|
|
}
|
|
|
|
fragmentShaderDecRef(_handle);
|
|
}
|
|
|
|
void fragmentShaderIncRef(FragmentShaderHandle _handle)
|
|
{
|
|
FragmentShaderRef& fsr = m_fragmentShaderRef[_handle.idx];
|
|
++fsr.m_refCount;
|
|
}
|
|
|
|
void fragmentShaderDecRef(FragmentShaderHandle _handle)
|
|
{
|
|
FragmentShaderRef& fsr = m_fragmentShaderRef[_handle.idx];
|
|
int32_t refs = --fsr.m_refCount;
|
|
if (0 == refs)
|
|
{
|
|
CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::DestroyFragmentShader);
|
|
cmdbuf.write(_handle);
|
|
m_submit->free(_handle);
|
|
}
|
|
}
|
|
|
|
BGFX_API_FUNC(ProgramHandle createProgram(VertexShaderHandle _vsh, FragmentShaderHandle _fsh) )
|
|
{
|
|
if (!isValid(_vsh)
|
|
|| !isValid(_fsh) )
|
|
{
|
|
BX_WARN(false, "Vertex/fragment shader is invalid (vsh %d, fsh %d).", _vsh.idx, _fsh.idx);
|
|
ProgramHandle invalid = BGFX_INVALID_HANDLE;
|
|
return invalid;
|
|
}
|
|
|
|
const VertexShaderRef& vsr = m_vertexShaderRef[_vsh.idx];
|
|
const FragmentShaderRef& fsr = m_fragmentShaderRef[_fsh.idx];
|
|
if (vsr.m_outputHash != fsr.m_inputHash)
|
|
{
|
|
BX_WARN(vsr.m_outputHash == fsr.m_inputHash, "Vertex shader output doesn't match fragment shader input.");
|
|
ProgramHandle invalid = BGFX_INVALID_HANDLE;
|
|
return invalid;
|
|
}
|
|
|
|
ProgramHandle handle;
|
|
handle.idx = m_programHandle.alloc();
|
|
|
|
BX_WARN(isValid(handle), "Failed to allocate program handle.");
|
|
if (isValid(handle) )
|
|
{
|
|
vertexShaderIncRef(_vsh);
|
|
fragmentShaderIncRef(_fsh);
|
|
m_programRef[handle.idx].m_vsh = _vsh;
|
|
m_programRef[handle.idx].m_fsh = _fsh;
|
|
|
|
CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateProgram);
|
|
cmdbuf.write(handle);
|
|
cmdbuf.write(_vsh);
|
|
cmdbuf.write(_fsh);
|
|
}
|
|
|
|
return handle;
|
|
}
|
|
|
|
BGFX_API_FUNC(void destroyProgram(ProgramHandle _handle) )
|
|
{
|
|
CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::DestroyProgram);
|
|
cmdbuf.write(_handle);
|
|
m_submit->free(_handle);
|
|
|
|
vertexShaderDecRef(m_programRef[_handle.idx].m_vsh);
|
|
fragmentShaderDecRef(m_programRef[_handle.idx].m_fsh);
|
|
}
|
|
|
|
BGFX_API_FUNC(TextureHandle createTexture(const Memory* _mem, uint32_t _flags, TextureInfo* _info = NULL) )
|
|
{
|
|
if (NULL != _info)
|
|
{
|
|
ImageContainer imageContainer;
|
|
if (imageParse(imageContainer, _mem->data, _mem->size) )
|
|
{
|
|
calcTextureSize(*_info
|
|
, (uint16_t)imageContainer.m_width
|
|
, (uint16_t)imageContainer.m_height
|
|
, (uint16_t)imageContainer.m_depth
|
|
, imageContainer.m_numMips
|
|
, TextureFormat::Enum(imageContainer.m_format)
|
|
);
|
|
}
|
|
else
|
|
{
|
|
_info->format = TextureFormat::Unknown;
|
|
_info->storageSize = 0;
|
|
_info->width = 0;
|
|
_info->height = 0;
|
|
_info->depth = 0;
|
|
_info->numMips = 0;
|
|
_info->bitsPerPixel = 0;
|
|
}
|
|
}
|
|
|
|
TextureHandle handle = { m_textureHandle.alloc() };
|
|
BX_WARN(isValid(handle), "Failed to allocate texture handle.");
|
|
if (isValid(handle) )
|
|
{
|
|
CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateTexture);
|
|
cmdbuf.write(handle);
|
|
cmdbuf.write(_mem);
|
|
cmdbuf.write(_flags);
|
|
}
|
|
|
|
return handle;
|
|
}
|
|
|
|
BGFX_API_FUNC(void destroyTexture(TextureHandle _handle) )
|
|
{
|
|
CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::DestroyTexture);
|
|
cmdbuf.write(_handle);
|
|
m_submit->free(_handle);
|
|
}
|
|
|
|
BGFX_API_FUNC(void updateTexture(TextureHandle _handle, uint8_t _side, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _z, uint16_t _width, uint16_t _height, uint16_t _depth, uint16_t _pitch, const Memory* _mem) )
|
|
{
|
|
CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::UpdateTexture);
|
|
cmdbuf.write(_handle);
|
|
cmdbuf.write(_side);
|
|
cmdbuf.write(_mip);
|
|
Rect rect;
|
|
rect.m_x = _x;
|
|
rect.m_y = _y;
|
|
rect.m_width = _width;
|
|
rect.m_height = _height;
|
|
cmdbuf.write(rect);
|
|
cmdbuf.write(_z);
|
|
cmdbuf.write(_depth);
|
|
cmdbuf.write(_pitch);
|
|
cmdbuf.write(_mem);
|
|
}
|
|
|
|
BGFX_API_FUNC(RenderTargetHandle createRenderTarget(uint16_t _width, uint16_t _height, uint32_t _flags, uint32_t _textureFlags) )
|
|
{
|
|
RenderTargetHandle handle = { m_renderTargetHandle.alloc() };
|
|
BX_WARN(isValid(handle), "Failed to allocate render target handle.");
|
|
|
|
if (isValid(handle) )
|
|
{
|
|
CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateRenderTarget);
|
|
cmdbuf.write(handle);
|
|
cmdbuf.write(_width);
|
|
cmdbuf.write(_height);
|
|
cmdbuf.write(_flags);
|
|
cmdbuf.write(_textureFlags);
|
|
}
|
|
|
|
return handle;
|
|
}
|
|
|
|
BGFX_API_FUNC(void destroyRenderTarget(RenderTargetHandle _handle) )
|
|
{
|
|
CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::DestroyRenderTarget);
|
|
cmdbuf.write(_handle);
|
|
m_submit->free(_handle);
|
|
}
|
|
|
|
BGFX_API_FUNC(UniformHandle createUniform(const char* _name, UniformType::Enum _type, uint16_t _num) )
|
|
{
|
|
BX_WARN(PredefinedUniform::Count == nameToPredefinedUniformEnum(_name), "%s is predefined uniform name.", _name);
|
|
if (PredefinedUniform::Count != nameToPredefinedUniformEnum(_name) )
|
|
{
|
|
UniformHandle handle = BGFX_INVALID_HANDLE;
|
|
return handle;
|
|
}
|
|
|
|
UniformHashMap::iterator it = m_uniformHashMap.find(_name);
|
|
if (it != m_uniformHashMap.end() )
|
|
{
|
|
UniformHandle handle = it->second;
|
|
UniformRef& uniform = m_uniformRef[handle.idx];
|
|
++uniform.m_refCount;
|
|
return handle;
|
|
}
|
|
|
|
UniformHandle handle = { m_uniformHandle.alloc() };
|
|
|
|
BX_WARN(isValid(handle), "Failed to allocate uniform handle.");
|
|
if (isValid(handle) )
|
|
{
|
|
UniformRef& uniform = m_uniformRef[handle.idx];
|
|
uniform.m_refCount = 1;
|
|
uniform.m_type = _type;
|
|
uniform.m_num = _num;
|
|
|
|
m_uniformHashMap.insert(stl::make_pair(stl::string(_name), handle) );
|
|
|
|
CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateUniform);
|
|
cmdbuf.write(handle);
|
|
cmdbuf.write(_type);
|
|
cmdbuf.write(_num);
|
|
uint8_t len = (uint8_t)strlen(_name)+1;
|
|
cmdbuf.write(len);
|
|
cmdbuf.write(_name, len);
|
|
}
|
|
|
|
return handle;
|
|
}
|
|
|
|
BGFX_API_FUNC(void destroyUniform(UniformHandle _handle) )
|
|
{
|
|
UniformRef& uniform = m_uniformRef[_handle.idx];
|
|
BX_CHECK(uniform.m_refCount > 0, "Destroying already destroyed uniform %d.", _handle.idx);
|
|
int32_t refs = --uniform.m_refCount;
|
|
|
|
if (0 == refs)
|
|
{
|
|
CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::DestroyUniform);
|
|
cmdbuf.write(_handle);
|
|
m_submit->free(_handle);
|
|
}
|
|
}
|
|
|
|
BGFX_API_FUNC(void saveScreenShot(const char* _filePath) )
|
|
{
|
|
CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::SaveScreenShot);
|
|
uint16_t len = (uint16_t)strlen(_filePath)+1;
|
|
cmdbuf.write(len);
|
|
cmdbuf.write(_filePath, len);
|
|
}
|
|
|
|
BGFX_API_FUNC(void setViewName(uint8_t _id, const char* _name) )
|
|
{
|
|
CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::UpdateViewName);
|
|
cmdbuf.write(_id);
|
|
uint16_t len = (uint16_t)strlen(_name)+1;
|
|
cmdbuf.write(len);
|
|
cmdbuf.write(_name, len);
|
|
}
|
|
|
|
BGFX_API_FUNC(void setViewRect(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height) )
|
|
{
|
|
Rect& rect = m_rect[_id];
|
|
rect.m_x = _x;
|
|
rect.m_y = _y;
|
|
rect.m_width = bx::uint16_max(_width, 1);
|
|
rect.m_height = bx::uint16_max(_height, 1);
|
|
}
|
|
|
|
BGFX_API_FUNC(void setViewRectMask(uint32_t _viewMask, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height) )
|
|
{
|
|
for (uint32_t view = 0, viewMask = _viewMask, ntz = bx::uint32_cnttz(_viewMask); 0 != viewMask; viewMask >>= 1, view += 1, ntz = bx::uint32_cnttz(viewMask) )
|
|
{
|
|
viewMask >>= ntz;
|
|
view += ntz;
|
|
|
|
setViewRect( (uint8_t)view, _x, _y, _width, _height);
|
|
}
|
|
}
|
|
|
|
BGFX_API_FUNC(void setViewScissor(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height) )
|
|
{
|
|
Rect& scissor = m_scissor[_id];
|
|
scissor.m_x = _x;
|
|
scissor.m_y = _y;
|
|
scissor.m_width = _width;
|
|
scissor.m_height = _height;
|
|
}
|
|
|
|
BGFX_API_FUNC(void setViewScissorMask(uint32_t _viewMask, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height) )
|
|
{
|
|
for (uint32_t view = 0, viewMask = _viewMask, ntz = bx::uint32_cnttz(_viewMask); 0 != viewMask; viewMask >>= 1, view += 1, ntz = bx::uint32_cnttz(viewMask) )
|
|
{
|
|
viewMask >>= ntz;
|
|
view += ntz;
|
|
|
|
setViewScissor( (uint8_t)view, _x, _y, _width, _height);
|
|
}
|
|
}
|
|
|
|
BGFX_API_FUNC(void setViewClear(uint8_t _id, uint8_t _flags, uint32_t _rgba, float _depth, uint8_t _stencil) )
|
|
{
|
|
Clear& clear = m_clear[_id];
|
|
clear.m_flags = _flags;
|
|
clear.m_rgba = _rgba;
|
|
clear.m_depth = _depth;
|
|
clear.m_stencil = _stencil;
|
|
}
|
|
|
|
BGFX_API_FUNC(void setViewClearMask(uint32_t _viewMask, uint8_t _flags, uint32_t _rgba, float _depth, uint8_t _stencil) )
|
|
{
|
|
for (uint32_t view = 0, viewMask = _viewMask, ntz = bx::uint32_cnttz(_viewMask); 0 != viewMask; viewMask >>= 1, view += 1, ntz = bx::uint32_cnttz(viewMask) )
|
|
{
|
|
viewMask >>= ntz;
|
|
view += ntz;
|
|
|
|
setViewClear( (uint8_t)view, _flags, _rgba, _depth, _stencil);
|
|
}
|
|
}
|
|
|
|
BGFX_API_FUNC(void setViewSeq(uint8_t _id, bool _enabled) )
|
|
{
|
|
m_seqMask[_id] = _enabled ? 0xffff : 0x0;
|
|
}
|
|
|
|
BGFX_API_FUNC(void setViewSeqMask(uint32_t _viewMask, bool _enabled) )
|
|
{
|
|
uint16_t mask = _enabled ? 0xffff : 0x0;
|
|
for (uint32_t view = 0, viewMask = _viewMask, ntz = bx::uint32_cnttz(_viewMask); 0 != viewMask; viewMask >>= 1, view += 1, ntz = bx::uint32_cnttz(viewMask) )
|
|
{
|
|
viewMask >>= ntz;
|
|
view += ntz;
|
|
|
|
m_seqMask[view] = mask;
|
|
}
|
|
}
|
|
|
|
BGFX_API_FUNC(void setViewRenderTarget(uint8_t _id, RenderTargetHandle _handle) )
|
|
{
|
|
m_rt[_id] = _handle;
|
|
}
|
|
|
|
BGFX_API_FUNC(void setViewRenderTargetMask(uint32_t _viewMask, RenderTargetHandle _handle) )
|
|
{
|
|
for (uint32_t view = 0, viewMask = _viewMask, ntz = bx::uint32_cnttz(_viewMask); 0 != viewMask; viewMask >>= 1, view += 1, ntz = bx::uint32_cnttz(viewMask) )
|
|
{
|
|
viewMask >>= ntz;
|
|
view += ntz;
|
|
|
|
m_rt[view] = _handle;
|
|
}
|
|
}
|
|
|
|
BGFX_API_FUNC(void setViewTransform(uint8_t _id, const void* _view, const void* _proj, uint8_t _other) )
|
|
{
|
|
if (BGFX_CONFIG_MAX_VIEWS > _other)
|
|
{
|
|
m_other[_id] = _other;
|
|
}
|
|
else
|
|
{
|
|
m_other[_id] = _id;
|
|
}
|
|
|
|
if (NULL != _view)
|
|
{
|
|
memcpy(m_view[_id].val, _view, sizeof(Matrix4) );
|
|
}
|
|
else
|
|
{
|
|
m_view[_id].setIdentity();
|
|
}
|
|
|
|
if (NULL != _proj)
|
|
{
|
|
memcpy(m_proj[_id].val, _proj, sizeof(Matrix4) );
|
|
}
|
|
else
|
|
{
|
|
m_proj[_id].setIdentity();
|
|
}
|
|
}
|
|
|
|
BGFX_API_FUNC(void setViewTransformMask(uint32_t _viewMask, const void* _view, const void* _proj, uint8_t _other) )
|
|
{
|
|
for (uint32_t view = 0, viewMask = _viewMask, ntz = bx::uint32_cnttz(_viewMask); 0 != viewMask; viewMask >>= 1, view += 1, ntz = bx::uint32_cnttz(viewMask) )
|
|
{
|
|
viewMask >>= ntz;
|
|
view += ntz;
|
|
|
|
setViewTransform( (uint8_t)view, _view, _proj, _other);
|
|
}
|
|
}
|
|
|
|
BGFX_API_FUNC(void setMarker(const char* _marker) )
|
|
{
|
|
m_submit->setMarker(_marker);
|
|
}
|
|
|
|
BGFX_API_FUNC(void setState(uint64_t _state, uint32_t _rgba) )
|
|
{
|
|
m_submit->setState(_state, _rgba);
|
|
}
|
|
|
|
BGFX_API_FUNC(void setStencil(uint32_t _fstencil, uint32_t _bstencil) )
|
|
{
|
|
m_submit->setStencil(_fstencil, _bstencil);
|
|
}
|
|
|
|
BGFX_API_FUNC(uint16_t setScissor(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height) )
|
|
{
|
|
return m_submit->setScissor(_x, _y, _width, _height);
|
|
}
|
|
|
|
BGFX_API_FUNC(void setScissor(uint16_t _cache) )
|
|
{
|
|
m_submit->setScissor(_cache);
|
|
}
|
|
|
|
BGFX_API_FUNC(uint32_t setTransform(const void* _mtx, uint16_t _num) )
|
|
{
|
|
return m_submit->setTransform(_mtx, _num);
|
|
}
|
|
|
|
BGFX_API_FUNC(void setTransform(uint32_t _cache, uint16_t _num) )
|
|
{
|
|
m_submit->setTransform(_cache, _num);
|
|
}
|
|
|
|
BGFX_API_FUNC(void setUniform(UniformHandle _handle, const void* _value, uint16_t _num) )
|
|
{
|
|
UniformRef& uniform = m_uniformRef[_handle.idx];
|
|
BX_CHECK(uniform.m_num >= _num, "Truncated uniform update. %d (max: %d)", _num, uniform.m_num);
|
|
m_submit->writeConstant(uniform.m_type, _handle, _value, bx::uint16_min(uniform.m_num, _num) );
|
|
}
|
|
|
|
BGFX_API_FUNC(void setIndexBuffer(IndexBufferHandle _handle, uint32_t _firstIndex, uint32_t _numIndices) )
|
|
{
|
|
m_submit->setIndexBuffer(_handle, _firstIndex, _numIndices);
|
|
}
|
|
|
|
BGFX_API_FUNC(void setIndexBuffer(DynamicIndexBufferHandle _handle, uint32_t _firstIndex, uint32_t _numIndices) )
|
|
{
|
|
m_submit->setIndexBuffer(m_dynamicIndexBuffers[_handle.idx].m_handle, _firstIndex, _numIndices);
|
|
}
|
|
|
|
BGFX_API_FUNC(void setIndexBuffer(const TransientIndexBuffer* _tib, uint32_t _numIndices) )
|
|
{
|
|
m_submit->setIndexBuffer(_tib, _numIndices);
|
|
}
|
|
|
|
BGFX_API_FUNC(void setVertexBuffer(VertexBufferHandle _handle, uint32_t _numVertices) )
|
|
{
|
|
m_submit->setVertexBuffer(_handle, _numVertices);
|
|
}
|
|
|
|
BGFX_API_FUNC(void setVertexBuffer(DynamicVertexBufferHandle _handle, uint32_t _numVertices) )
|
|
{
|
|
m_submit->setVertexBuffer(m_dynamicVertexBuffers[_handle.idx], _numVertices);
|
|
}
|
|
|
|
BGFX_API_FUNC(void setVertexBuffer(const TransientVertexBuffer* _tvb, uint32_t _numVertices) )
|
|
{
|
|
m_submit->setVertexBuffer(_tvb, _numVertices);
|
|
}
|
|
|
|
BGFX_API_FUNC(void setInstanceDataBuffer(const InstanceDataBuffer* _idb, uint16_t _num) )
|
|
{
|
|
m_submit->setInstanceDataBuffer(_idb, _num);
|
|
}
|
|
|
|
BGFX_API_FUNC(void setProgram(ProgramHandle _handle) )
|
|
{
|
|
m_submit->setProgram(_handle);
|
|
}
|
|
|
|
BGFX_API_FUNC(void setTexture(uint8_t _stage, UniformHandle _sampler, TextureHandle _handle, uint32_t _flags) )
|
|
{
|
|
m_submit->setTexture(_stage, _sampler, _handle, _flags);
|
|
}
|
|
|
|
BGFX_API_FUNC(void setTexture(uint8_t _stage, UniformHandle _sampler, RenderTargetHandle _handle, bool _depth, uint32_t _flags) )
|
|
{
|
|
m_submit->setTexture(_stage, _sampler, _handle, _depth, _flags);
|
|
}
|
|
|
|
BGFX_API_FUNC(uint32_t submit(uint8_t _id, int32_t _depth) )
|
|
{
|
|
return m_submit->submit(_id, _depth);
|
|
}
|
|
|
|
BGFX_API_FUNC(uint32_t submitMask(uint32_t _viewMask, int32_t _depth) )
|
|
{
|
|
return m_submit->submitMask(_viewMask, _depth);
|
|
}
|
|
|
|
BGFX_API_FUNC(void discard() )
|
|
{
|
|
m_submit->discard();
|
|
}
|
|
|
|
BGFX_API_FUNC(uint32_t frame() );
|
|
|
|
void dumpViewStats();
|
|
void freeDynamicBuffers();
|
|
void freeAllHandles(Frame* _frame);
|
|
void frameNoRenderWait();
|
|
void swap();
|
|
|
|
// render thread
|
|
bool renderFrame();
|
|
void rendererFlip();
|
|
void rendererInit();
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|
void rendererShutdown();
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void rendererCreateIndexBuffer(IndexBufferHandle _handle, Memory* _mem);
|
|
void rendererDestroyIndexBuffer(IndexBufferHandle _handle);
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void rendererCreateVertexBuffer(VertexBufferHandle _handle, Memory* _mem, VertexDeclHandle _declHandle);
|
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void rendererDestroyVertexBuffer(VertexBufferHandle _handle);
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|
void rendererCreateDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _size);
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void rendererUpdateDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _offset, uint32_t _size, Memory* _mem);
|
|
void rendererDestroyDynamicIndexBuffer(IndexBufferHandle _handle);
|
|
void rendererCreateDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _size);
|
|
void rendererUpdateDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _offset, uint32_t _size, Memory* _mem);
|
|
void rendererDestroyDynamicVertexBuffer(VertexBufferHandle _handle);
|
|
void rendererCreateVertexDecl(VertexDeclHandle _handle, const VertexDecl& _decl);
|
|
void rendererDestroyVertexDecl(VertexDeclHandle _handle);
|
|
void rendererCreateVertexShader(VertexShaderHandle _handle, Memory* _mem);
|
|
void rendererDestroyVertexShader(VertexShaderHandle _handle);
|
|
void rendererCreateFragmentShader(FragmentShaderHandle _handle, Memory* _mem);
|
|
void rendererDestroyFragmentShader(FragmentShaderHandle _handle);
|
|
void rendererCreateProgram(ProgramHandle _handle, VertexShaderHandle _vsh, FragmentShaderHandle _fsh);
|
|
void rendererDestroyProgram(FragmentShaderHandle _handle);
|
|
void rendererCreateTexture(TextureHandle _handle, Memory* _mem, uint32_t _flags);
|
|
void rendererUpdateTextureBegin(TextureHandle _handle, uint8_t _side, uint8_t _mip);
|
|
void rendererUpdateTexture(TextureHandle _handle, uint8_t _side, uint8_t _mip, const Rect& _rect, uint16_t _z, uint16_t _depth, uint16_t _pitch, const Memory* _mem);
|
|
void rendererUpdateTextureEnd();
|
|
void rendererDestroyTexture(TextureHandle _handle);
|
|
void rendererCreateRenderTarget(RenderTargetHandle _handle, uint16_t _width, uint16_t _height, uint32_t _flags, uint32_t _textureFlags);
|
|
void rendererDestroyRenderTarget(RenderTargetHandle _handle);
|
|
void rendererCreateUniform(UniformHandle _handle, UniformType::Enum _type, uint16_t _num, const char* _name);
|
|
void rendererDestroyUniform(UniformHandle _handle);
|
|
void rendererSaveScreenShot(const char* _filePath);
|
|
void rendererUpdateViewName(uint8_t _id, const char* _name);
|
|
void rendererUpdateUniform(uint16_t _loc, const void* _data, uint32_t _size);
|
|
void rendererSetMarker(const char* _marker, uint32_t _size);
|
|
void rendererUpdateUniforms(ConstantBuffer* _constantBuffer, uint32_t _begin, uint32_t _end);
|
|
void flushTextureUpdateBatch(CommandBuffer& _cmdbuf);
|
|
void rendererExecCommands(CommandBuffer& _cmdbuf);
|
|
void rendererSubmit();
|
|
|
|
#if BGFX_CONFIG_MULTITHREADED
|
|
void gameSemPost()
|
|
{
|
|
m_gameSem.post();
|
|
}
|
|
|
|
void gameSemWait()
|
|
{
|
|
int64_t start = bx::getHPCounter();
|
|
bool ok = m_gameSem.wait();
|
|
BX_CHECK(ok, "Semaphore wait failed."); BX_UNUSED(ok);
|
|
m_render->m_waitSubmit = bx::getHPCounter()-start;
|
|
}
|
|
|
|
void renderSemPost()
|
|
{
|
|
m_renderSem.post();
|
|
}
|
|
|
|
void renderSemWait()
|
|
{
|
|
int64_t start = bx::getHPCounter();
|
|
bool ok = m_renderSem.wait();
|
|
BX_CHECK(ok, "Semaphore wait failed."); BX_UNUSED(ok);
|
|
m_submit->m_waitRender = bx::getHPCounter() - start;
|
|
}
|
|
|
|
bx::Semaphore m_renderSem;
|
|
bx::Semaphore m_gameSem;
|
|
#else
|
|
void gameSemPost()
|
|
{
|
|
}
|
|
|
|
void gameSemWait()
|
|
{
|
|
}
|
|
|
|
void renderSemPost()
|
|
{
|
|
}
|
|
|
|
void renderSemWait()
|
|
{
|
|
}
|
|
#endif // BGFX_CONFIG_MULTITHREADED
|
|
|
|
bx::Thread m_thread;
|
|
Frame m_frame[2];
|
|
Frame* m_render;
|
|
Frame* m_submit;
|
|
|
|
uint64_t m_tempKeys[BGFX_CONFIG_MAX_DRAW_CALLS];
|
|
uint16_t m_tempValues[BGFX_CONFIG_MAX_DRAW_CALLS];
|
|
|
|
DynamicIndexBuffer m_dynamicIndexBuffers[BGFX_CONFIG_MAX_DYNAMIC_INDEX_BUFFERS];
|
|
DynamicVertexBuffer m_dynamicVertexBuffers[BGFX_CONFIG_MAX_DYNAMIC_VERTEX_BUFFERS];
|
|
|
|
uint16_t m_numFreeDynamicIndexBufferHandles;
|
|
uint16_t m_numFreeDynamicVertexBufferHandles;
|
|
DynamicIndexBufferHandle m_freeDynamicIndexBufferHandle[BGFX_CONFIG_MAX_DYNAMIC_INDEX_BUFFERS];
|
|
DynamicVertexBufferHandle m_freeDynamicVertexBufferHandle[BGFX_CONFIG_MAX_DYNAMIC_VERTEX_BUFFERS];
|
|
|
|
NonLocalAllocator m_dynamicIndexBufferAllocator;
|
|
bx::HandleAllocT<BGFX_CONFIG_MAX_DYNAMIC_INDEX_BUFFERS> m_dynamicIndexBufferHandle;
|
|
NonLocalAllocator m_dynamicVertexBufferAllocator;
|
|
bx::HandleAllocT<BGFX_CONFIG_MAX_DYNAMIC_VERTEX_BUFFERS> m_dynamicVertexBufferHandle;
|
|
|
|
bx::HandleAllocT<BGFX_CONFIG_MAX_INDEX_BUFFERS> m_indexBufferHandle;
|
|
bx::HandleAllocT<BGFX_CONFIG_MAX_VERTEX_DECLS > m_vertexDeclHandle;
|
|
|
|
bx::HandleAllocT<BGFX_CONFIG_MAX_VERTEX_BUFFERS> m_vertexBufferHandle;
|
|
bx::HandleAllocT<BGFX_CONFIG_MAX_VERTEX_SHADERS> m_vertexShaderHandle;
|
|
bx::HandleAllocT<BGFX_CONFIG_MAX_FRAGMENT_SHADERS> m_fragmentShaderHandle;
|
|
bx::HandleAllocT<BGFX_CONFIG_MAX_PROGRAMS> m_programHandle;
|
|
bx::HandleAllocT<BGFX_CONFIG_MAX_TEXTURES> m_textureHandle;
|
|
bx::HandleAllocT<BGFX_CONFIG_MAX_RENDER_TARGETS> m_renderTargetHandle;
|
|
bx::HandleAllocT<BGFX_CONFIG_MAX_UNIFORMS> m_uniformHandle;
|
|
|
|
struct FragmentShaderRef
|
|
{
|
|
int32_t m_refCount;
|
|
uint32_t m_inputHash;
|
|
};
|
|
|
|
struct VertexShaderRef
|
|
{
|
|
int32_t m_refCount;
|
|
uint32_t m_outputHash;
|
|
};
|
|
|
|
struct ProgramRef
|
|
{
|
|
VertexShaderHandle m_vsh;
|
|
FragmentShaderHandle m_fsh;
|
|
};
|
|
|
|
struct UniformRef
|
|
{
|
|
int32_t m_refCount;
|
|
UniformType::Enum m_type;
|
|
uint16_t m_num;
|
|
};
|
|
|
|
typedef stl::unordered_map<stl::string, UniformHandle> UniformHashMap;
|
|
UniformHashMap m_uniformHashMap;
|
|
UniformRef m_uniformRef[BGFX_CONFIG_MAX_UNIFORMS];
|
|
VertexShaderRef m_vertexShaderRef[BGFX_CONFIG_MAX_VERTEX_SHADERS];
|
|
FragmentShaderRef m_fragmentShaderRef[BGFX_CONFIG_MAX_FRAGMENT_SHADERS];
|
|
ProgramRef m_programRef[BGFX_CONFIG_MAX_PROGRAMS];
|
|
VertexDeclRef m_declRef;
|
|
|
|
RenderTargetHandle m_rt[BGFX_CONFIG_MAX_VIEWS];
|
|
Clear m_clear[BGFX_CONFIG_MAX_VIEWS];
|
|
Rect m_rect[BGFX_CONFIG_MAX_VIEWS];
|
|
Rect m_scissor[BGFX_CONFIG_MAX_VIEWS];
|
|
Matrix4 m_view[BGFX_CONFIG_MAX_VIEWS];
|
|
Matrix4 m_proj[BGFX_CONFIG_MAX_VIEWS];
|
|
uint8_t m_other[BGFX_CONFIG_MAX_VIEWS];
|
|
uint16_t m_seq[BGFX_CONFIG_MAX_VIEWS];
|
|
uint16_t m_seqMask[BGFX_CONFIG_MAX_VIEWS];
|
|
|
|
Resolution m_resolution;
|
|
uint32_t m_frames;
|
|
uint32_t m_debug;
|
|
|
|
TextVideoMemBlitter m_textVideoMemBlitter;
|
|
ClearQuad m_clearQuad;
|
|
|
|
bool m_rendererInitialized;
|
|
bool m_exit;
|
|
|
|
BX_CACHE_LINE_ALIGN_MARKER();
|
|
typedef UpdateBatchT<256> TextureUpdateBatch;
|
|
TextureUpdateBatch m_textureUpdateBatch;
|
|
};
|
|
|
|
#undef BGFX_API_FUNC
|
|
|
|
} // namespace bgfx
|
|
|
|
#endif // BGFX_P_H_HEADER_GUARD
|