mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-28 18:45:54 -05:00
1448 lines
32 KiB
C++
1448 lines
32 KiB
C++
/*
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* Copyright 2011-2016 Branimir Karadzic. All rights reserved.
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* License: http://www.opensource.org/licenses/BSD-2-Clause
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*/
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#include <bgfx/bgfx.h>
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#include "debugdraw.h"
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#include <bx/fpumath.h>
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#include <bx/radixsort.h>
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#include <bx/uint32_t.h>
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#include <bx/crtimpl.h>
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struct DebugVertex
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{
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float m_x;
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float m_y;
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float m_z;
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float m_len;
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uint32_t m_abgr;
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static void init()
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{
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ms_decl
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.begin()
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.add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float)
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.add(bgfx::Attrib::TexCoord0, 1, bgfx::AttribType::Float)
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.add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true)
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.end();
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}
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static bgfx::VertexDecl ms_decl;
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};
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bgfx::VertexDecl DebugVertex::ms_decl;
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struct DebugShapeVertex
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{
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float m_x;
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float m_y;
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float m_z;
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float m_mask;
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static void init()
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{
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ms_decl
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.begin()
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.add(bgfx::Attrib::Position, 4, bgfx::AttribType::Float)
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.end();
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}
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static bgfx::VertexDecl ms_decl;
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};
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bgfx::VertexDecl DebugShapeVertex::ms_decl;
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static DebugShapeVertex s_cubeVertices[8] =
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{
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{-1.0f, 1.0f, 1.0f, 0.0f },
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{ 1.0f, 1.0f, 1.0f, 0.0f },
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{-1.0f, -1.0f, 1.0f, 0.0f },
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{ 1.0f, -1.0f, 1.0f, 0.0f },
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{-1.0f, 1.0f, -1.0f, 0.0f },
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{ 1.0f, 1.0f, -1.0f, 0.0f },
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{-1.0f, -1.0f, -1.0f, 0.0f },
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{ 1.0f, -1.0f, -1.0f, 0.0f },
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};
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static const uint16_t s_cubeIndices[36] =
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{
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0, 1, 2, // 0
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1, 3, 2,
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4, 6, 5, // 2
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5, 6, 7,
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0, 2, 4, // 4
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4, 2, 6,
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1, 5, 3, // 6
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5, 7, 3,
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0, 4, 1, // 8
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4, 5, 1,
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2, 3, 6, // 10
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6, 3, 7,
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};
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static const uint8_t s_circleLod[] =
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{
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37,
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29,
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23,
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17,
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11,
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};
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static uint8_t getCircleLod(uint8_t _lod)
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{
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_lod = _lod > BX_COUNTOF(s_circleLod)-1 ? BX_COUNTOF(s_circleLod)-1 : _lod;
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return s_circleLod[_lod];
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}
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uint32_t genSphere(uint8_t _subdiv0, void* _pos0 = NULL, uint16_t _posStride0 = 0, void* _normals0 = NULL, uint16_t _normalStride0 = 0)
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{
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if (NULL != _pos0)
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{
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struct Gen
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{
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Gen(void* _pos, uint16_t _posStride, void* _normals, uint16_t _normalStride, uint8_t _subdiv)
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: m_pos( (uint8_t*)_pos)
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, m_normals( (uint8_t*)_normals)
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, m_posStride(_posStride)
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, m_normalStride(_normalStride)
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{
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static const float scale = 1.0f;
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static const float golden = 1.6180339887f;
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static const float len = bx::fsqrt(golden*golden + 1.0f);
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static const float ss = 1.0f/len * scale;
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static const float ll = ss*golden;
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static const float vv[12][4] =
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{
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{ -ll, 0.0f, -ss, 0.0f },
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{ ll, 0.0f, -ss, 0.0f },
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{ ll, 0.0f, ss, 0.0f },
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{ -ll, 0.0f, ss, 0.0f },
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{ -ss, ll, 0.0f, 0.0f },
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{ ss, ll, 0.0f, 0.0f },
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{ ss, -ll, 0.0f, 0.0f },
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{ -ss, -ll, 0.0f, 0.0f },
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{ 0.0f, -ss, ll, 0.0f },
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{ 0.0f, ss, ll, 0.0f },
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{ 0.0f, ss, -ll, 0.0f },
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{ 0.0f, -ss, -ll, 0.0f },
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};
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m_numVertices = 0;
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triangle(vv[ 0], vv[ 4], vv[ 3], scale, _subdiv);
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triangle(vv[ 0], vv[10], vv[ 4], scale, _subdiv);
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triangle(vv[ 4], vv[10], vv[ 5], scale, _subdiv);
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triangle(vv[ 5], vv[10], vv[ 1], scale, _subdiv);
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triangle(vv[ 5], vv[ 1], vv[ 2], scale, _subdiv);
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triangle(vv[ 5], vv[ 2], vv[ 9], scale, _subdiv);
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triangle(vv[ 5], vv[ 9], vv[ 4], scale, _subdiv);
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triangle(vv[ 3], vv[ 4], vv[ 9], scale, _subdiv);
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triangle(vv[ 0], vv[ 3], vv[ 7], scale, _subdiv);
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triangle(vv[ 0], vv[ 7], vv[11], scale, _subdiv);
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triangle(vv[11], vv[ 7], vv[ 6], scale, _subdiv);
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triangle(vv[11], vv[ 6], vv[ 1], scale, _subdiv);
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triangle(vv[ 1], vv[ 6], vv[ 2], scale, _subdiv);
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triangle(vv[ 2], vv[ 6], vv[ 8], scale, _subdiv);
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triangle(vv[ 8], vv[ 6], vv[ 7], scale, _subdiv);
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triangle(vv[ 8], vv[ 7], vv[ 3], scale, _subdiv);
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triangle(vv[ 0], vv[11], vv[10], scale, _subdiv);
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triangle(vv[ 1], vv[10], vv[11], scale, _subdiv);
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triangle(vv[ 2], vv[ 8], vv[ 9], scale, _subdiv);
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triangle(vv[ 3], vv[ 9], vv[ 8], scale, _subdiv);
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}
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void addVert(const float* _v)
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{
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float* verts = (float*)m_pos;
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verts[0] = _v[0];
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verts[1] = _v[1];
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verts[2] = _v[2];
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m_pos += m_posStride;
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if (NULL != m_normals)
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{
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float* normals = (float*)m_normals;
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bx::vec3Norm(normals, _v);
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m_normals += m_normalStride;
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}
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m_numVertices++;
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}
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void triangle(const float* _v0, const float* _v1, const float* _v2, float _scale, uint8_t _subdiv)
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{
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if (0 == _subdiv)
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{
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addVert(_v0);
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addVert(_v1);
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addVert(_v2);
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}
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else
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{
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float tmp0[4];
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float tmp1[4];
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float v01[4];
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bx::vec3Add(tmp0, _v0, _v1);
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bx::vec3Norm(tmp1, tmp0);
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bx::vec3Mul(v01, tmp1, _scale);
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float v12[4];
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bx::vec3Add(tmp0, _v1, _v2);
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bx::vec3Norm(tmp1, tmp0);
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bx::vec3Mul(v12, tmp1, _scale);
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float v20[4];
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bx::vec3Add(tmp0, _v2, _v0);
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bx::vec3Norm(tmp1, tmp0);
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bx::vec3Mul(v20, tmp1, _scale);
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--_subdiv;
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triangle(_v0, v01, v20, _scale, _subdiv);
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triangle(_v1, v12, v01, _scale, _subdiv);
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triangle(_v2, v20, v12, _scale, _subdiv);
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triangle(v01, v12, v20, _scale, _subdiv);
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}
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}
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uint8_t* m_pos;
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uint8_t* m_normals;
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uint16_t m_posStride;
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uint16_t m_normalStride;
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uint32_t m_numVertices;
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} gen(_pos0, _posStride0, _normals0, _normalStride0, _subdiv0);
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}
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uint32_t numVertices = 20*3*bx::uint32_max(1, (uint32_t)bx::fpow(4.0f, _subdiv0) );
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return numVertices;
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}
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void getPoint(float* _result, Axis::Enum _axis, float _x, float _y)
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{
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switch (_axis)
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{
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case Axis::X:
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_result[0] = 0.0f;
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_result[1] = _x;
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_result[2] = _y;
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break;
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case Axis::Y:
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_result[0] = _y;
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_result[1] = 0.0f;
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_result[2] = _x;
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break;
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default:
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_result[0] = _x;
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_result[1] = _y;
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_result[2] = 0.0f;
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break;
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}
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}
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#include "vs_debugdraw_lines.bin.h"
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#include "fs_debugdraw_lines.bin.h"
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#include "vs_debugdraw_lines_stipple.bin.h"
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#include "fs_debugdraw_lines_stipple.bin.h"
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#include "vs_debugdraw_fill.bin.h"
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#include "fs_debugdraw_fill.bin.h"
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#include "vs_debugdraw_fill_lit.bin.h"
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#include "fs_debugdraw_fill_lit.bin.h"
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struct EmbeddedShader
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{
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bgfx::RendererType::Enum type;
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const uint8_t* data;
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uint32_t size;
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};
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#define BGFX_DECLARE_SHADER_EMBEDDED(_name) \
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{ \
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{ bgfx::RendererType::Direct3D9, BX_CONCATENATE(_name, _dx9 ), sizeof(BX_CONCATENATE(_name, _dx9 ) ) }, \
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{ bgfx::RendererType::Direct3D11, BX_CONCATENATE(_name, _dx11), sizeof(BX_CONCATENATE(_name, _dx11) ) }, \
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{ bgfx::RendererType::Direct3D12, BX_CONCATENATE(_name, _dx11), sizeof(BX_CONCATENATE(_name, _dx11) ) }, \
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{ bgfx::RendererType::OpenGL, BX_CONCATENATE(_name, _glsl), sizeof(BX_CONCATENATE(_name, _glsl) ) }, \
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{ bgfx::RendererType::OpenGLES, BX_CONCATENATE(_name, _glsl), sizeof(BX_CONCATENATE(_name, _glsl) ) }, \
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{ bgfx::RendererType::Vulkan, BX_CONCATENATE(_name, _glsl), sizeof(BX_CONCATENATE(_name, _glsl) ) }, \
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{ bgfx::RendererType::Metal, BX_CONCATENATE(_name, _mtl ), sizeof(BX_CONCATENATE(_name, _mtl ) ) }, \
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{ bgfx::RendererType::Count, NULL, 0 }, \
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}
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static const EmbeddedShader s_embeddedShaders[][8] =
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{
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BGFX_DECLARE_SHADER_EMBEDDED(vs_debugdraw_lines),
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BGFX_DECLARE_SHADER_EMBEDDED(fs_debugdraw_lines),
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BGFX_DECLARE_SHADER_EMBEDDED(vs_debugdraw_lines_stipple),
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BGFX_DECLARE_SHADER_EMBEDDED(fs_debugdraw_lines_stipple),
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BGFX_DECLARE_SHADER_EMBEDDED(vs_debugdraw_fill),
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BGFX_DECLARE_SHADER_EMBEDDED(fs_debugdraw_fill),
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BGFX_DECLARE_SHADER_EMBEDDED(vs_debugdraw_fill_lit),
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BGFX_DECLARE_SHADER_EMBEDDED(fs_debugdraw_fill_lit),
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};
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static bgfx::ShaderHandle createEmbeddedShader(bgfx::RendererType::Enum _type, uint32_t _index)
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{
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for (const EmbeddedShader* es = s_embeddedShaders[_index]; bgfx::RendererType::Count != es->type; ++es)
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{
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if (_type == es->type)
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{
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return bgfx::createShader(bgfx::makeRef(es->data, es->size) );
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}
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}
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bgfx::ShaderHandle handle = BGFX_INVALID_HANDLE;
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return handle;
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}
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struct DebugDraw
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{
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DebugDraw()
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: m_state(State::Count)
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{
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}
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void init(bx::AllocatorI* _allocator)
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{
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m_allocator = _allocator;
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#if BX_CONFIG_ALLOCATOR_CRT
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if (NULL == _allocator)
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{
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static bx::CrtAllocator allocator;
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m_allocator = &allocator;
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}
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#endif // BX_CONFIG_ALLOCATOR_CRT
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DebugVertex::init();
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DebugShapeVertex::init();
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bgfx::RendererType::Enum type = bgfx::getRendererType();
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m_program[Program::Lines] =
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bgfx::createProgram(createEmbeddedShader(type, 0)
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, createEmbeddedShader(type, 1)
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, true
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);
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m_program[Program::LinesStipple] =
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bgfx::createProgram(createEmbeddedShader(type, 2)
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, createEmbeddedShader(type, 3)
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, true
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);
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m_program[Program::Fill] =
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bgfx::createProgram(createEmbeddedShader(type, 4)
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, createEmbeddedShader(type, 5)
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, true
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);
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m_program[Program::FillLit] =
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bgfx::createProgram(createEmbeddedShader(type, 6)
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, createEmbeddedShader(type, 7)
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, true
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);
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u_params = bgfx::createUniform("u_params", bgfx::UniformType::Vec4, 4);
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void* vertices[Mesh::Count] = {};
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uint16_t* indices[Mesh::Count] = {};
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uint16_t stride = DebugShapeVertex::ms_decl.getStride();
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uint32_t startVertex = 0;
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uint32_t startIndex = 0;
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for (uint32_t mesh = 0; mesh < 4; ++mesh)
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{
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Mesh::Enum id = Mesh::Enum(Mesh::Sphere0+mesh);
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const uint8_t tess = uint8_t(3-mesh);
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const uint32_t numVertices = genSphere(tess);
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const uint32_t numIndices = numVertices;
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vertices[id] = BX_ALLOC(m_allocator, numVertices*stride);
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genSphere(tess, vertices[id], stride);
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uint16_t* trilist = (uint16_t*)BX_ALLOC(m_allocator, numIndices*sizeof(uint16_t) );
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for (uint32_t ii = 0; ii < numIndices; ++ii)
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{
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trilist[ii] = uint16_t(ii);
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}
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uint32_t numLineListIndices = bgfx::topologyConvert(bgfx::TopologyConvert::TriListToLineList
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, NULL
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, 0
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, trilist
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, numIndices
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, false
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);
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indices[id] = (uint16_t*)BX_ALLOC(m_allocator, (numIndices + numLineListIndices)*sizeof(uint16_t) );
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uint16_t* indicesOut = indices[id];
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memcpy(indicesOut, trilist, numIndices*sizeof(uint16_t) );
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bgfx::topologyConvert(bgfx::TopologyConvert::TriListToLineList
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, &indicesOut[numIndices]
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, numLineListIndices*sizeof(uint16_t)
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, trilist
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, numIndices
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, false
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);
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m_mesh[id].m_startVertex = startVertex;
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m_mesh[id].m_numVertices = numVertices;
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m_mesh[id].m_startIndex[0] = startIndex;
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m_mesh[id].m_numIndices[0] = numIndices;
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m_mesh[id].m_startIndex[1] = startIndex+numIndices;
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m_mesh[id].m_numIndices[1] = numLineListIndices;
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startVertex += numVertices;
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startIndex += numIndices + numLineListIndices;
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BX_FREE(m_allocator, trilist);
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}
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m_mesh[Mesh::Cube].m_startVertex = startVertex;
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m_mesh[Mesh::Cube].m_numVertices = BX_COUNTOF(s_cubeVertices);
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m_mesh[Mesh::Cube].m_startIndex[0] = startIndex;
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m_mesh[Mesh::Cube].m_numIndices[0] = BX_COUNTOF(s_cubeIndices);
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m_mesh[Mesh::Cube].m_startIndex[1] = 0;
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m_mesh[Mesh::Cube].m_numIndices[1] = 0;
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startVertex += m_mesh[Mesh::Cube].m_numVertices;
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startIndex += m_mesh[Mesh::Cube].m_numIndices[0];
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const bgfx::Memory* vb = bgfx::alloc(startVertex*stride);
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const bgfx::Memory* ib = bgfx::alloc(startIndex*sizeof(uint16_t) );
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for (uint32_t mesh = 0; mesh < 4; ++mesh)
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{
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Mesh::Enum id = Mesh::Enum(Mesh::Sphere0+mesh);
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memcpy(&vb->data[m_mesh[id].m_startVertex * stride]
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, vertices[id]
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, m_mesh[id].m_numVertices*stride
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);
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memcpy(&ib->data[m_mesh[id].m_startIndex[0] * sizeof(uint16_t)]
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, indices[id]
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, (m_mesh[id].m_numIndices[0]+m_mesh[id].m_numIndices[1])*sizeof(uint16_t)
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);
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BX_FREE(m_allocator, vertices[id]);
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BX_FREE(m_allocator, indices[id]);
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}
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memcpy(&vb->data[m_mesh[Mesh::Cube].m_startVertex * stride]
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, s_cubeVertices
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, sizeof(s_cubeVertices)
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);
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memcpy(&ib->data[m_mesh[Mesh::Cube].m_startIndex[0] * sizeof(uint16_t)]
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, s_cubeIndices
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, sizeof(s_cubeIndices)
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);
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m_vbh = bgfx::createVertexBuffer(vb, DebugShapeVertex::ms_decl);
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m_ibh = bgfx::createIndexBuffer(ib);
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m_mtx = 0;
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m_viewId = 0;
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m_pos = 0;
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m_indexPos = 0;
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m_vertexPos = 0;
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}
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void shutdown()
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{
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bgfx::destroyIndexBuffer(m_ibh);
|
|
bgfx::destroyVertexBuffer(m_vbh);
|
|
for (uint32_t ii = 0; ii < Program::Count; ++ii)
|
|
{
|
|
bgfx::destroyProgram(m_program[ii]);
|
|
}
|
|
bgfx::destroyUniform(u_params);
|
|
}
|
|
|
|
void begin(uint8_t _viewId)
|
|
{
|
|
BX_CHECK(State::Count == m_state);
|
|
|
|
m_viewId = _viewId;
|
|
m_mtx = 0;
|
|
m_state = State::None;
|
|
m_stack = 0;
|
|
|
|
Attrib& attrib = m_attrib[0];
|
|
attrib.m_state = 0
|
|
| BGFX_STATE_RGB_WRITE
|
|
| BGFX_STATE_DEPTH_TEST_LESS
|
|
| BGFX_STATE_DEPTH_WRITE
|
|
| BGFX_STATE_CULL_CW
|
|
;
|
|
attrib.m_scale = 1.0f;
|
|
attrib.m_offset = 0.0f;
|
|
attrib.m_abgr = UINT32_MAX;
|
|
attrib.m_stipple = false;
|
|
attrib.m_wireframe = false;
|
|
attrib.m_lod = 0;
|
|
}
|
|
|
|
void end()
|
|
{
|
|
BX_CHECK(0 == m_stack, "Invalid stack %d.", m_stack);
|
|
|
|
flush();
|
|
|
|
m_state = State::Count;
|
|
}
|
|
|
|
void push()
|
|
{
|
|
BX_CHECK(State::Count != m_state);
|
|
++m_stack;
|
|
m_attrib[m_stack] = m_attrib[m_stack-1];
|
|
}
|
|
|
|
void pop()
|
|
{
|
|
BX_CHECK(State::Count != m_state);
|
|
if (m_attrib[m_stack].m_stipple != m_attrib[m_stack-1].m_stipple)
|
|
{
|
|
flush();
|
|
}
|
|
--m_stack;
|
|
}
|
|
|
|
void setTransform(const void* _mtx)
|
|
{
|
|
BX_CHECK(State::Count != m_state);
|
|
flush();
|
|
|
|
if (NULL == _mtx)
|
|
{
|
|
m_mtx = 0;
|
|
return;
|
|
}
|
|
|
|
bgfx::Transform transform;
|
|
m_mtx = bgfx::allocTransform(&transform, 1);
|
|
memcpy(transform.data, _mtx, 64);
|
|
}
|
|
|
|
void setTranslate(float _x, float _y, float _z)
|
|
{
|
|
float mtx[16];
|
|
bx::mtxTranslate(mtx, _x, _y, _z);
|
|
setTransform(mtx);
|
|
}
|
|
|
|
void setTranslate(const float* _pos)
|
|
{
|
|
setTranslate(_pos[0], _pos[1], _pos[2]);
|
|
}
|
|
|
|
void setState(bool _depthTest, bool _depthWrite, bool _clockwise)
|
|
{
|
|
m_attrib[m_stack].m_state &= ~(0
|
|
| BGFX_STATE_DEPTH_TEST_LESS
|
|
| BGFX_STATE_DEPTH_WRITE
|
|
| BGFX_STATE_CULL_CW
|
|
| BGFX_STATE_CULL_CCW
|
|
);
|
|
|
|
m_attrib[m_stack].m_state |= _depthTest
|
|
? BGFX_STATE_DEPTH_TEST_LESS
|
|
: 0
|
|
;
|
|
|
|
m_attrib[m_stack].m_state |= _depthWrite
|
|
? BGFX_STATE_DEPTH_WRITE
|
|
: 0
|
|
;
|
|
|
|
m_attrib[m_stack].m_state |= _clockwise
|
|
? BGFX_STATE_CULL_CW
|
|
: BGFX_STATE_CULL_CCW
|
|
;
|
|
}
|
|
|
|
void setColor(uint32_t _abgr)
|
|
{
|
|
BX_CHECK(State::Count != m_state);
|
|
m_attrib[m_stack].m_abgr = _abgr;
|
|
}
|
|
|
|
void setLod(uint8_t _lod)
|
|
{
|
|
BX_CHECK(State::Count != m_state);
|
|
m_attrib[m_stack].m_lod = _lod;
|
|
}
|
|
|
|
void setWireframe(bool _wireframe)
|
|
{
|
|
BX_CHECK(State::Count != m_state);
|
|
m_attrib[m_stack].m_wireframe = _wireframe;
|
|
}
|
|
|
|
void setStipple(bool _stipple, float _scale = 1.0f, float _offset = 0.0f)
|
|
{
|
|
BX_CHECK(State::Count != m_state);
|
|
|
|
Attrib& attrib = m_attrib[m_stack];
|
|
|
|
if (attrib.m_stipple != _stipple)
|
|
{
|
|
flush();
|
|
}
|
|
|
|
attrib.m_stipple = _stipple;
|
|
attrib.m_offset = _offset;
|
|
attrib.m_scale = _scale;
|
|
}
|
|
|
|
void moveTo(float _x, float _y, float _z = 0.0f)
|
|
{
|
|
BX_CHECK(State::Count != m_state);
|
|
|
|
softFlush();
|
|
|
|
m_state = State::MoveTo;
|
|
|
|
DebugVertex& vertex = m_cache[m_pos];
|
|
vertex.m_x = _x;
|
|
vertex.m_y = _y;
|
|
vertex.m_z = _z;
|
|
|
|
Attrib& attrib = m_attrib[m_stack];
|
|
vertex.m_abgr = attrib.m_abgr;
|
|
vertex.m_len = attrib.m_offset;
|
|
|
|
m_vertexPos = m_pos;
|
|
}
|
|
|
|
void moveTo(const void* _pos)
|
|
{
|
|
BX_CHECK(State::Count != m_state);
|
|
|
|
const float* pos = (const float*)_pos;
|
|
moveTo(pos[0], pos[1], pos[2]);
|
|
}
|
|
|
|
void moveTo(Axis::Enum _axis, float _x, float _y)
|
|
{
|
|
float pos[3];
|
|
getPoint(pos, _axis, _x, _y);
|
|
moveTo(pos);
|
|
}
|
|
|
|
void lineTo(float _x, float _y, float _z = 0.0f)
|
|
{
|
|
BX_CHECK(State::Count != m_state);
|
|
if (State::None == m_state)
|
|
{
|
|
moveTo(_x, _y, _z);
|
|
return;
|
|
}
|
|
|
|
if (m_pos+2 > uint16_t(BX_COUNTOF(m_cache) ) )
|
|
{
|
|
uint32_t pos = m_pos;
|
|
uint32_t vertexPos = m_vertexPos;
|
|
|
|
flush();
|
|
|
|
memcpy(&m_cache[0], &m_cache[vertexPos], sizeof(DebugVertex) );
|
|
if (vertexPos == pos)
|
|
{
|
|
m_pos = 1;
|
|
}
|
|
else
|
|
{
|
|
memcpy(&m_cache[1], &m_cache[pos - 1], sizeof(DebugVertex) );
|
|
m_pos = 2;
|
|
}
|
|
|
|
m_state = State::LineTo;
|
|
}
|
|
else if (State::MoveTo == m_state)
|
|
{
|
|
++m_pos;
|
|
m_state = State::LineTo;
|
|
}
|
|
|
|
uint16_t prev = m_pos-1;
|
|
uint16_t curr = m_pos++;
|
|
DebugVertex& vertex = m_cache[curr];
|
|
vertex.m_x = _x;
|
|
vertex.m_y = _y;
|
|
vertex.m_z = _z;
|
|
|
|
Attrib& attrib = m_attrib[m_stack];
|
|
vertex.m_abgr = attrib.m_abgr;
|
|
vertex.m_len = attrib.m_offset;
|
|
|
|
float tmp[3];
|
|
bx::vec3Sub(tmp, &vertex.m_x, &m_cache[prev].m_x);
|
|
float len = bx::vec3Length(tmp) * attrib.m_scale;
|
|
vertex.m_len = m_cache[prev].m_len + len;
|
|
|
|
m_indices[m_indexPos++] = prev;
|
|
m_indices[m_indexPos++] = curr;
|
|
}
|
|
|
|
void lineTo(const void* _pos)
|
|
{
|
|
BX_CHECK(State::Count != m_state);
|
|
|
|
const float* pos = (const float*)_pos;
|
|
lineTo(pos[0], pos[1], pos[2]);
|
|
}
|
|
|
|
void lineTo(Axis::Enum _axis, float _x, float _y)
|
|
{
|
|
float pos[3];
|
|
getPoint(pos, _axis, _x, _y);
|
|
lineTo(pos);
|
|
}
|
|
|
|
void close()
|
|
{
|
|
BX_CHECK(State::Count != m_state);
|
|
DebugVertex& vertex = m_cache[m_vertexPos];
|
|
lineTo(vertex.m_x, vertex.m_y, vertex.m_z);
|
|
|
|
m_state = State::None;
|
|
}
|
|
|
|
void draw(const Aabb& _aabb)
|
|
{
|
|
moveTo(_aabb.m_min[0], _aabb.m_min[1], _aabb.m_min[2]);
|
|
lineTo(_aabb.m_max[0], _aabb.m_min[1], _aabb.m_min[2]);
|
|
lineTo(_aabb.m_max[0], _aabb.m_max[1], _aabb.m_min[2]);
|
|
lineTo(_aabb.m_min[0], _aabb.m_max[1], _aabb.m_min[2]);
|
|
close();
|
|
|
|
moveTo(_aabb.m_min[0], _aabb.m_min[1], _aabb.m_max[2]);
|
|
lineTo(_aabb.m_max[0], _aabb.m_min[1], _aabb.m_max[2]);
|
|
lineTo(_aabb.m_max[0], _aabb.m_max[1], _aabb.m_max[2]);
|
|
lineTo(_aabb.m_min[0], _aabb.m_max[1], _aabb.m_max[2]);
|
|
close();
|
|
|
|
moveTo(_aabb.m_min[0], _aabb.m_min[1], _aabb.m_min[2]);
|
|
lineTo(_aabb.m_min[0], _aabb.m_min[1], _aabb.m_max[2]);
|
|
|
|
moveTo(_aabb.m_max[0], _aabb.m_min[1], _aabb.m_min[2]);
|
|
lineTo(_aabb.m_max[0], _aabb.m_min[1], _aabb.m_max[2]);
|
|
|
|
moveTo(_aabb.m_min[0], _aabb.m_max[1], _aabb.m_min[2]);
|
|
lineTo(_aabb.m_min[0], _aabb.m_max[1], _aabb.m_max[2]);
|
|
|
|
moveTo(_aabb.m_max[0], _aabb.m_max[1], _aabb.m_min[2]);
|
|
lineTo(_aabb.m_max[0], _aabb.m_max[1], _aabb.m_max[2]);
|
|
}
|
|
|
|
void draw(const Cylinder& _cylinder, bool _capsule)
|
|
{
|
|
BX_UNUSED(_cylinder, _capsule);
|
|
}
|
|
|
|
void draw(const Disk& _disk)
|
|
{
|
|
BX_UNUSED(_disk);
|
|
}
|
|
|
|
void draw(const Obb& _obb)
|
|
{
|
|
const Attrib& attrib = m_attrib[m_stack];
|
|
if (attrib.m_wireframe)
|
|
{
|
|
setTransform(_obb.m_mtx);
|
|
|
|
moveTo(-1.0f, -1.0f, -1.0f);
|
|
lineTo( 1.0f, -1.0f, -1.0f);
|
|
lineTo( 1.0f, 1.0f, -1.0f);
|
|
lineTo(-1.0f, 1.0f, -1.0f);
|
|
close();
|
|
|
|
moveTo(-1.0f, 1.0f, 1.0f);
|
|
lineTo( 1.0f, 1.0f, 1.0f);
|
|
lineTo( 1.0f, -1.0f, 1.0f);
|
|
lineTo(-1.0f, -1.0f, 1.0f);
|
|
close();
|
|
|
|
moveTo( 1.0f, -1.0f, -1.0f);
|
|
lineTo( 1.0f, -1.0f, 1.0f);
|
|
|
|
moveTo( 1.0f, 1.0f, -1.0f);
|
|
lineTo( 1.0f, 1.0f, 1.0f);
|
|
|
|
moveTo(-1.0f, 1.0f, -1.0f);
|
|
lineTo(-1.0f, 1.0f, 1.0f);
|
|
|
|
moveTo(-1.0f, -1.0f, -1.0f);
|
|
lineTo(-1.0f, -1.0f, 1.0f);
|
|
|
|
setTransform(NULL);
|
|
}
|
|
else
|
|
{
|
|
draw(Mesh::Cube, _obb.m_mtx, false);
|
|
}
|
|
}
|
|
|
|
void draw(const Sphere& _sphere)
|
|
{
|
|
const Attrib& attrib = m_attrib[m_stack];
|
|
float mtx[16];
|
|
bx::mtxSRT(mtx
|
|
, _sphere.m_radius
|
|
, _sphere.m_radius
|
|
, _sphere.m_radius
|
|
, 0.0f
|
|
, 0.0f
|
|
, 0.0f
|
|
, _sphere.m_center[0]
|
|
, _sphere.m_center[1]
|
|
, _sphere.m_center[2]
|
|
);
|
|
uint8_t lod = attrib.m_lod > Mesh::SphereMaxLod
|
|
? uint8_t(Mesh::SphereMaxLod)
|
|
: attrib.m_lod
|
|
;
|
|
draw(Mesh::Enum(Mesh::Sphere0 + lod), mtx, attrib.m_wireframe);
|
|
}
|
|
|
|
void drawFrustum(const float* _viewProj)
|
|
{
|
|
Plane planes[6];
|
|
buildFrustumPlanes(planes, _viewProj);
|
|
|
|
float points[24];
|
|
intersectPlanes(&points[ 0], planes[0], planes[2], planes[4]);
|
|
intersectPlanes(&points[ 3], planes[0], planes[3], planes[4]);
|
|
intersectPlanes(&points[ 6], planes[0], planes[3], planes[5]);
|
|
intersectPlanes(&points[ 9], planes[0], planes[2], planes[5]);
|
|
intersectPlanes(&points[12], planes[1], planes[2], planes[4]);
|
|
intersectPlanes(&points[15], planes[1], planes[3], planes[4]);
|
|
intersectPlanes(&points[18], planes[1], planes[3], planes[5]);
|
|
intersectPlanes(&points[21], planes[1], planes[2], planes[5]);
|
|
|
|
moveTo(&points[ 0]);
|
|
lineTo(&points[ 3]);
|
|
lineTo(&points[ 6]);
|
|
lineTo(&points[ 9]);
|
|
close();
|
|
|
|
moveTo(&points[12]);
|
|
lineTo(&points[15]);
|
|
lineTo(&points[18]);
|
|
lineTo(&points[21]);
|
|
close();
|
|
|
|
moveTo(&points[ 0]);
|
|
lineTo(&points[12]);
|
|
|
|
moveTo(&points[ 3]);
|
|
lineTo(&points[15]);
|
|
|
|
moveTo(&points[ 6]);
|
|
lineTo(&points[18]);
|
|
|
|
moveTo(&points[ 9]);
|
|
lineTo(&points[21]);
|
|
}
|
|
|
|
void drawFrustum(const void* _viewProj)
|
|
{
|
|
drawFrustum( (const float*)_viewProj);
|
|
}
|
|
|
|
void drawArc(Axis::Enum _axis, float _x, float _y, float _z, float _radius, float _degrees)
|
|
{
|
|
const Attrib& attrib = m_attrib[m_stack];
|
|
const uint32_t num = getCircleLod(attrib.m_lod);
|
|
const float step = bx::pi * 2.0f / num;
|
|
|
|
_degrees = bx::fwrap(_degrees, 360.0f);
|
|
|
|
float pos[3];
|
|
getPoint(pos, _axis
|
|
, bx::fsin(step * 0)*_radius
|
|
, bx::fcos(step * 0)*_radius
|
|
);
|
|
|
|
moveTo(pos[0] + _x, pos[1] + _y, pos[2] + _z);
|
|
|
|
uint32_t n = uint32_t(num*_degrees/360.0f);
|
|
|
|
for (uint32_t ii = 1; ii < n+1; ++ii)
|
|
{
|
|
getPoint(pos, _axis
|
|
, bx::fsin(step * ii)*_radius
|
|
, bx::fcos(step * ii)*_radius
|
|
);
|
|
lineTo(pos[0] + _x, pos[1] + _y, pos[2] + _z);
|
|
}
|
|
|
|
moveTo(_x, _y, _z);
|
|
getPoint(pos, _axis
|
|
, bx::fsin(step * 0)*_radius
|
|
, bx::fcos(step * 0)*_radius
|
|
);
|
|
lineTo(pos[0] + _x, pos[1] + _y, pos[2] + _z);
|
|
|
|
getPoint(pos, _axis
|
|
, bx::fsin(step * n)*_radius
|
|
, bx::fcos(step * n)*_radius
|
|
);
|
|
moveTo(pos[0] + _x, pos[1] + _y, pos[2] + _z);
|
|
lineTo(_x, _y, _z);
|
|
}
|
|
|
|
void drawCircle(const float* _normal, const float* _center, float _radius)
|
|
{
|
|
const Attrib& attrib = m_attrib[m_stack];
|
|
const uint32_t num = getCircleLod(attrib.m_lod);
|
|
const float step = bx::pi * 2.0f / num;
|
|
|
|
Plane plane = { { _normal[0], _normal[1], _normal[2] }, 0.0f };
|
|
float udir[3];
|
|
float vdir[3];
|
|
calcPlaneUv(plane, udir, vdir);
|
|
|
|
float pos[3];
|
|
bx::vec3Add(pos, vdir, _center);
|
|
moveTo(pos);
|
|
|
|
for (uint32_t ii = 1; ii < num; ++ii)
|
|
{
|
|
float tmp0[3];
|
|
float tmp1[3];
|
|
bx::vec3Mul(pos, udir, bx::fsin(step * ii)*_radius);
|
|
bx::vec3Mul(tmp0, vdir, bx::fcos(step * ii)*_radius);
|
|
bx::vec3Add(tmp1, pos, tmp0);
|
|
bx::vec3Add(pos, tmp1, _center);
|
|
lineTo(pos);
|
|
}
|
|
}
|
|
|
|
void drawCircle(const void* _normal, const void* _center, float _radius)
|
|
{
|
|
drawCircle( (const float*)_normal, (const float*)_center, _radius);
|
|
}
|
|
|
|
void drawCircle(Axis::Enum _axis, float _x, float _y, float _z, float _radius)
|
|
{
|
|
const Attrib& attrib = m_attrib[m_stack];
|
|
const uint32_t num = getCircleLod(attrib.m_lod);
|
|
const float step = bx::pi * 2.0f / num;
|
|
|
|
float pos[3];
|
|
getPoint(pos, _axis
|
|
, bx::fsin(step * 0)*_radius
|
|
, bx::fcos(step * 0)*_radius
|
|
);
|
|
|
|
moveTo(pos[0] + _x, pos[1] + _y, pos[2] + _z);
|
|
for (uint32_t ii = 1; ii < num; ++ii)
|
|
{
|
|
getPoint(pos, _axis
|
|
, bx::fsin(step * ii)*_radius
|
|
, bx::fcos(step * ii)*_radius
|
|
);
|
|
lineTo(pos[0] + _x, pos[1] + _y, pos[2] + _z);
|
|
}
|
|
close();
|
|
}
|
|
|
|
void drawAxis(float _x, float _y, float _z, float _len, Axis::Enum _highlight)
|
|
{
|
|
push();
|
|
|
|
setColor(Axis::X == _highlight ? 0xff00ffff : 0xff0000ff);
|
|
moveTo(_x, _y, _z);
|
|
lineTo(_x + _len, _y, _z);
|
|
|
|
setColor(Axis::Y == _highlight ? 0xff00ffff : 0xff00ff00);
|
|
moveTo(_x, _y, _z);
|
|
lineTo(_x, _y + _len, _z);
|
|
|
|
setColor(Axis::Z == _highlight ? 0xff00ffff : 0xffff0000);
|
|
moveTo(_x, _y, _z);
|
|
lineTo(_x, _y, _z + _len);
|
|
|
|
pop();
|
|
}
|
|
|
|
void drawGrid(const float* _normal, const float* _center, uint32_t _size, float _step)
|
|
{
|
|
float udir[3];
|
|
float vdir[3];
|
|
Plane plane = { { _normal[0], _normal[1], _normal[2] }, 0.0f };
|
|
calcPlaneUv(plane, udir, vdir);
|
|
|
|
bx::vec3Mul(udir, udir, _step);
|
|
bx::vec3Mul(vdir, vdir, _step);
|
|
|
|
const uint32_t num = (_size/2)*2+1;
|
|
const float halfExtent = float(_size/2);
|
|
|
|
float umin[3];
|
|
bx::vec3Mul(umin, udir, -halfExtent);
|
|
|
|
float umax[3];
|
|
bx::vec3Mul(umax, udir, halfExtent);
|
|
|
|
float vmin[3];
|
|
bx::vec3Mul(vmin, vdir, -halfExtent);
|
|
|
|
float vmax[3];
|
|
bx::vec3Mul(vmax, vdir, halfExtent);
|
|
|
|
float tmp[3];
|
|
|
|
float xs[3];
|
|
float xe[3];
|
|
|
|
bx::vec3Add(tmp, umin, vmin);
|
|
bx::vec3Add(xs, _center, tmp);
|
|
|
|
bx::vec3Add(tmp, umax, vmin);
|
|
bx::vec3Add(xe, _center, tmp);
|
|
|
|
float ys[3];
|
|
float ye[3];
|
|
|
|
bx::vec3Add(tmp, umin, vmin);
|
|
bx::vec3Add(ys, _center, tmp);
|
|
|
|
bx::vec3Add(tmp, umin, vmax);
|
|
bx::vec3Add(ye, _center, tmp);
|
|
|
|
for (uint32_t ii = 0; ii < num; ++ii)
|
|
{
|
|
moveTo(xs);
|
|
lineTo(xe);
|
|
bx::vec3Add(xs, xs, vdir);
|
|
bx::vec3Add(xe, xe, vdir);
|
|
|
|
moveTo(ys);
|
|
lineTo(ye);
|
|
bx::vec3Add(ys, ys, udir);
|
|
bx::vec3Add(ye, ye, udir);
|
|
}
|
|
}
|
|
|
|
void drawGrid(const void* _normal, const void* _center, uint32_t _size, float _step)
|
|
{
|
|
drawGrid( (const float*)_normal, (const float*)_center, _size, _step);
|
|
}
|
|
|
|
void drawGrid(Axis::Enum _axis, const float* _center, uint32_t _size, float _step)
|
|
{
|
|
push();
|
|
setTranslate(_center);
|
|
|
|
const uint32_t num = (_size/2)*2-1;
|
|
const float halfExtent = float(_size/2) * _step;
|
|
|
|
setColor(0xff606060);
|
|
float yy = -halfExtent + _step;
|
|
for (uint32_t ii = 0; ii < num; ++ii)
|
|
{
|
|
moveTo(_axis, -halfExtent, yy);
|
|
lineTo(_axis, halfExtent, yy);
|
|
|
|
moveTo(_axis, yy, -halfExtent);
|
|
lineTo(_axis, yy, halfExtent);
|
|
|
|
yy += _step;
|
|
}
|
|
|
|
setColor(0xff101010);
|
|
moveTo(_axis, -halfExtent, -halfExtent);
|
|
lineTo(_axis, -halfExtent, halfExtent);
|
|
lineTo(_axis, halfExtent, halfExtent);
|
|
lineTo(_axis, halfExtent, -halfExtent);
|
|
close();
|
|
|
|
moveTo(_axis, -halfExtent, 0.0f);
|
|
lineTo(_axis, halfExtent, 0.0f);
|
|
|
|
moveTo(_axis, 0.0f, -halfExtent);
|
|
lineTo(_axis, 0.0f, halfExtent);
|
|
|
|
pop();
|
|
}
|
|
|
|
void drawGrid(Axis::Enum _axis, const void* _center, uint32_t _size, float _step)
|
|
{
|
|
drawGrid(_axis, (const float*)_center, _size, _step);
|
|
}
|
|
|
|
void drawOrb(float _x, float _y, float _z, float _radius, Axis::Enum _hightlight)
|
|
{
|
|
push();
|
|
|
|
setColor(Axis::X == _hightlight ? 0xff00ffff : 0xff0000ff);
|
|
drawCircle(Axis::X, _x, _y, _z, _radius);
|
|
|
|
setColor(Axis::Y == _hightlight ? 0xff00ffff : 0xff00ff00);
|
|
drawCircle(Axis::Y, _x, _y, _z, _radius);
|
|
|
|
setColor(Axis::Z == _hightlight ? 0xff00ffff : 0xffff0000);
|
|
drawCircle(Axis::Z, _x, _y, _z, _radius);
|
|
|
|
pop();
|
|
}
|
|
|
|
private:
|
|
struct Mesh
|
|
{
|
|
enum Enum
|
|
{
|
|
Sphere0,
|
|
Sphere1,
|
|
Sphere2,
|
|
Sphere3,
|
|
Cube,
|
|
|
|
Count,
|
|
|
|
SphereMaxLod = Sphere3 - Sphere0,
|
|
};
|
|
|
|
uint32_t m_startVertex;
|
|
uint32_t m_numVertices;
|
|
uint32_t m_startIndex[2];
|
|
uint32_t m_numIndices[2];
|
|
};
|
|
|
|
struct Program
|
|
{
|
|
enum Enum
|
|
{
|
|
Lines,
|
|
LinesStipple,
|
|
Fill,
|
|
FillLit,
|
|
|
|
Count
|
|
};
|
|
};
|
|
|
|
void draw(Mesh::Enum _mesh, const float* _mtx, bool _wireframe) const
|
|
{
|
|
const Mesh& mesh = m_mesh[_mesh];
|
|
|
|
const Attrib& attrib = m_attrib[m_stack];
|
|
|
|
if (0 != mesh.m_numIndices[_wireframe])
|
|
{
|
|
bgfx::setIndexBuffer(m_ibh
|
|
, mesh.m_startIndex[_wireframe]
|
|
, mesh.m_numIndices[_wireframe]
|
|
);
|
|
}
|
|
|
|
float params[4][4] =
|
|
{
|
|
{
|
|
0.0f,
|
|
-1.0f,
|
|
0.0f,
|
|
3.0f,
|
|
},
|
|
{
|
|
1.0f,
|
|
0.9f,
|
|
0.8f,
|
|
0.0f,
|
|
},
|
|
{
|
|
0.2f,
|
|
0.22f,
|
|
0.5f,
|
|
0.0f,
|
|
},
|
|
{
|
|
( (attrib.m_abgr>>24) )/255.0f,
|
|
( (attrib.m_abgr>>16)&0xff)/255.0f,
|
|
( (attrib.m_abgr>> 8)&0xff)/255.0f,
|
|
( (attrib.m_abgr )&0xff)/255.0f,
|
|
},
|
|
};
|
|
|
|
bx::vec3Norm(params[0], params[0]);
|
|
|
|
bgfx::setUniform(u_params, params, 4);
|
|
|
|
bgfx::setTransform(_mtx);
|
|
bgfx::setVertexBuffer(m_vbh, mesh.m_startVertex, mesh.m_numVertices);
|
|
bgfx::setState(0
|
|
| attrib.m_state
|
|
| (_wireframe ? BGFX_STATE_PT_LINES : 0)
|
|
);
|
|
bgfx::submit(m_viewId, m_program[_wireframe ? Program::Fill : Program::FillLit]);
|
|
}
|
|
|
|
void softFlush()
|
|
{
|
|
if (m_pos == uint16_t(BX_COUNTOF(m_cache) ) )
|
|
{
|
|
flush();
|
|
}
|
|
}
|
|
|
|
void flush()
|
|
{
|
|
if (0 != m_pos)
|
|
{
|
|
if (bgfx::checkAvailTransientBuffers(m_pos, DebugVertex::ms_decl, m_indexPos) )
|
|
{
|
|
bgfx::TransientVertexBuffer tvb;
|
|
bgfx::allocTransientVertexBuffer(&tvb, m_pos, DebugVertex::ms_decl);
|
|
memcpy(tvb.data, m_cache, m_pos * DebugVertex::ms_decl.m_stride);
|
|
|
|
bgfx::TransientIndexBuffer tib;
|
|
bgfx::allocTransientIndexBuffer(&tib, m_indexPos);
|
|
memcpy(tib.data, m_indices, m_indexPos * sizeof(uint16_t) );
|
|
|
|
bgfx::setVertexBuffer(&tvb);
|
|
bgfx::setIndexBuffer(&tib);
|
|
bgfx::setState(0
|
|
| BGFX_STATE_RGB_WRITE
|
|
| BGFX_STATE_PT_LINES
|
|
| BGFX_STATE_DEPTH_TEST_LEQUAL
|
|
| BGFX_STATE_DEPTH_WRITE
|
|
// | BGFX_STATE_BLEND_ALPHA
|
|
);
|
|
bgfx::setTransform(m_mtx);
|
|
bgfx::ProgramHandle program = m_program[m_attrib[m_stack].m_stipple ? 1 : 0];
|
|
bgfx::submit(m_viewId, program);
|
|
}
|
|
|
|
m_state = State::None;
|
|
m_pos = 0;
|
|
m_indexPos = 0;
|
|
m_vertexPos = 0;
|
|
}
|
|
}
|
|
|
|
struct State
|
|
{
|
|
enum Enum
|
|
{
|
|
None,
|
|
MoveTo,
|
|
LineTo,
|
|
|
|
Count
|
|
};
|
|
};
|
|
|
|
static const uint32_t cacheSize = 1024;
|
|
static const uint32_t stackSize = 16;
|
|
BX_STATIC_ASSERT(cacheSize >= 3, "Cache must be at least 3 elements.");
|
|
DebugVertex m_cache[cacheSize+1];
|
|
uint32_t m_mtx;
|
|
uint16_t m_indices[cacheSize*2];
|
|
uint16_t m_pos;
|
|
uint16_t m_indexPos;
|
|
uint16_t m_vertexPos;
|
|
uint8_t m_viewId;
|
|
uint8_t m_stack;
|
|
|
|
struct Attrib
|
|
{
|
|
uint64_t m_state;
|
|
float m_offset;
|
|
float m_scale;
|
|
uint32_t m_abgr;
|
|
bool m_stipple;
|
|
bool m_wireframe;
|
|
uint8_t m_lod;
|
|
};
|
|
|
|
Attrib m_attrib[stackSize];
|
|
|
|
State::Enum m_state;
|
|
|
|
Mesh m_mesh[Mesh::Count];
|
|
|
|
bgfx::ProgramHandle m_program[Program::Count];
|
|
bgfx::UniformHandle u_params;
|
|
|
|
bgfx::VertexBufferHandle m_vbh;
|
|
bgfx::IndexBufferHandle m_ibh;
|
|
|
|
bx::AllocatorI* m_allocator;
|
|
};
|
|
|
|
static DebugDraw s_dd;
|
|
|
|
void ddInit(bx::AllocatorI* _allocator)
|
|
{
|
|
s_dd.init(_allocator);
|
|
}
|
|
|
|
void ddShutdown()
|
|
{
|
|
s_dd.shutdown();
|
|
}
|
|
|
|
void ddBegin(uint8_t _viewId)
|
|
{
|
|
s_dd.begin(_viewId);
|
|
}
|
|
|
|
void ddEnd()
|
|
{
|
|
s_dd.end();
|
|
}
|
|
|
|
void ddPush()
|
|
{
|
|
s_dd.push();
|
|
}
|
|
|
|
void ddPop()
|
|
{
|
|
s_dd.pop();
|
|
}
|
|
|
|
void ddSetState(bool _depthTest, bool _depthWrite, bool _clockwise)
|
|
{
|
|
s_dd.setState(_depthTest, _depthWrite, _clockwise);
|
|
}
|
|
|
|
void ddSetColor(uint32_t _abgr)
|
|
{
|
|
s_dd.setColor(_abgr);
|
|
}
|
|
|
|
void ddSetLod(uint8_t _lod)
|
|
{
|
|
s_dd.setLod(_lod);
|
|
}
|
|
|
|
void ddSetWireframe(bool _wireframe)
|
|
{
|
|
s_dd.setWireframe(_wireframe);
|
|
}
|
|
|
|
void ddSetStipple(bool _stipple, float _scale, float _offset)
|
|
{
|
|
s_dd.setStipple(_stipple, _scale, _offset);
|
|
}
|
|
|
|
void ddSetTransform(const void* _mtx)
|
|
{
|
|
s_dd.setTransform(_mtx);
|
|
}
|
|
|
|
void ddSetTranslate(float _x, float _y, float _z)
|
|
{
|
|
s_dd.setTranslate(_x, _y, _z);
|
|
}
|
|
|
|
void ddMoveTo(float _x, float _y, float _z)
|
|
{
|
|
s_dd.moveTo(_x, _y, _z);
|
|
}
|
|
|
|
void ddMoveTo(const void* _pos)
|
|
{
|
|
s_dd.moveTo(_pos);
|
|
}
|
|
|
|
void ddLineTo(float _x, float _y, float _z)
|
|
{
|
|
s_dd.lineTo(_x, _y, _z);
|
|
}
|
|
|
|
void ddLineTo(const void* _pos)
|
|
{
|
|
s_dd.lineTo(_pos);
|
|
}
|
|
|
|
void ddClose()
|
|
{
|
|
s_dd.close();
|
|
}
|
|
|
|
void ddDraw(const Aabb& _aabb)
|
|
{
|
|
s_dd.draw(_aabb);
|
|
}
|
|
|
|
void ddDraw(const Cylinder& _cylinder, bool _capsule)
|
|
{
|
|
s_dd.draw(_cylinder, _capsule);
|
|
}
|
|
|
|
void ddDraw(const Disk& _disk)
|
|
{
|
|
s_dd.draw(_disk);
|
|
}
|
|
|
|
void ddDraw(const Obb& _obb)
|
|
{
|
|
s_dd.draw(_obb);
|
|
}
|
|
|
|
void ddDraw(const Sphere& _sphere)
|
|
{
|
|
s_dd.draw(_sphere);
|
|
}
|
|
|
|
void ddDrawFrustum(const void* _viewProj)
|
|
{
|
|
s_dd.drawFrustum(_viewProj);
|
|
}
|
|
|
|
void ddDrawArc(Axis::Enum _axis, float _x, float _y, float _z, float _radius, float _degrees)
|
|
{
|
|
s_dd.drawArc(_axis, _x, _y, _z, _radius, _degrees);
|
|
}
|
|
|
|
void ddDrawCircle(const void* _normal, const void* _center, float _radius)
|
|
{
|
|
s_dd.drawCircle(_normal, _center, _radius);
|
|
}
|
|
|
|
void ddDrawCircle(Axis::Enum _axis, float _x, float _y, float _z, float _radius)
|
|
{
|
|
s_dd.drawCircle(_axis, _x, _y, _z, _radius);
|
|
}
|
|
|
|
void ddDrawAxis(float _x, float _y, float _z, float _len, Axis::Enum _hightlight)
|
|
{
|
|
s_dd.drawAxis(_x, _y, _z, _len, _hightlight);
|
|
}
|
|
|
|
void ddDrawGrid(const void* _normal, const void* _center, uint32_t _size, float _step)
|
|
{
|
|
s_dd.drawGrid(_normal, _center, _size, _step);
|
|
}
|
|
|
|
void ddDrawGrid(Axis::Enum _axis, const void* _center, uint32_t _size, float _step)
|
|
{
|
|
s_dd.drawGrid(_axis, _center, _size, _step);
|
|
}
|
|
|
|
void ddDrawOrb(float _x, float _y, float _z, float _radius, Axis::Enum _hightlight)
|
|
{
|
|
s_dd.drawOrb(_x, _y, _z, _radius, _hightlight);
|
|
}
|