-- -- Copyright 2010-2014 Branimir Karadzic. All rights reserved. -- License: http://www.opensource.org/licenses/BSD-2-Clause -- newoption { trigger = "with-tools", description = "Enable building tools.", } solution "bgfx" configurations { "Debug", "Release", } platforms { "x32", "x64", -- "Xbox360", "Native", -- for targets where bitness is not specified } language "C++" BGFX_DIR = (path.getabsolute("..") .. "/") local BGFX_BUILD_DIR = (BGFX_DIR .. ".build/") local BGFX_THIRD_PARTY_DIR = (BGFX_DIR .. "3rdparty/") BX_DIR = (BGFX_DIR .. "../bx/") defines { "BX_CONFIG_ENABLE_MSVC_LEVEL4_WARNINGS=1" } dofile (BX_DIR .. "premake/toolchain.lua") toolchain(BGFX_BUILD_DIR, BGFX_THIRD_PARTY_DIR) function copyLib() end function exampleProject(_name, _uuid) project ("example-" .. _name) uuid (_uuid) kind "WindowedApp" configuration {} debugdir (BGFX_DIR .. "examples/runtime/") includedirs { BX_DIR .. "include", BGFX_DIR .. "include", BGFX_DIR .. "3rdparty", BGFX_DIR .. "examples/common", } files { BGFX_DIR .. "examples/" .. _name .. "/**.cpp", BGFX_DIR .. "examples/" .. _name .. "/**.h", } links { "bgfx", "example-common", } configuration { "vs*" } linkoptions { "/ignore:4199", -- LNK4199: /DELAYLOAD:*.dll ignored; no imports found from *.dll } links { -- this is needed only for testing with GLES2/3 on Windows with VS2008 "DelayImp", } configuration { "vs2010" } linkoptions { -- this is needed only for testing with GLES2/3 on Windows with VS201x "/DELAYLOAD:\"libEGL.dll\"", "/DELAYLOAD:\"libGLESv2.dll\"", } configuration { "android*" } kind "ConsoleApp" targetextension ".so" linkoptions { "-shared", } links { "EGL", "GLESv2", } configuration { "nacl or nacl-arm" } kind "ConsoleApp" targetextension ".nexe" links { "ppapi", "ppapi_gles2", "pthread", } configuration { "pnacl" } kind "ConsoleApp" targetextension ".pexe" links { "ppapi", "ppapi_gles2", "pthread", } configuration { "asmjs" } kind "ConsoleApp" targetextension ".bc" configuration { "linux-*" } links { "X11", "GL", "pthread", } configuration { "osx" } files { BGFX_DIR .. "examples/common/**.mm", } links { "Cocoa.framework", "OpenGL.framework", -- "SDL2", } configuration { "ios*" } kind "ConsoleApp" files { BGFX_DIR .. "examples/common/**.mm", } linkoptions { "-framework CoreFoundation", "-framework Foundation", "-framework OpenGLES", "-framework UIKit", "-framework QuartzCore", } configuration { "qnx*" } targetextension "" links { "EGL", "GLESv2", } configuration {} strip() end dofile "bgfx.lua" dofile "example-common.lua" exampleProject("00-helloworld", "ff2c8450-ebf4-11e0-9572-0800200c9a66") exampleProject("01-cubes", "fec3bc94-e1e5-11e1-9c59-c7eeec2c1c51") exampleProject("02-metaballs", "413b2cb4-f7db-11e1-bf5f-a716de6a022f") exampleProject("03-raymarch", "1cede802-0220-11e2-91ba-e108de6a022f") exampleProject("04-mesh", "546bbc76-0c4a-11e2-ab09-debcdd6a022f") exampleProject("05-instancing", "5d3da660-1105-11e2-aece-71e4dd6a022f") exampleProject("06-bump", "ffb23e6c-167b-11e2-81df-94c4dd6a022f") exampleProject("07-callback", "acc53bbc-52f0-11e2-9781-ad8edd4b7d02") exampleProject("08-update", "e011e246-5862-11e2-b202-b7cb257a7926") exampleProject("09-hdr", "969a4626-67ee-11e2-9726-9023267a7926") exampleProject("10-font" , "ef6fd5b3-b52a-41c2-a257-9dfe709af9e1") exampleProject("11-fontsdf", "f4e6f96f-3daa-4c68-8df8-bf2a3ecd9092") exampleProject("12-lod", "0512e9e6-bfd8-11e2-8e34-0291bd4c8125") exampleProject("13-stencil", "d12d6522-37bc-11e3-b89c-e46428d43830") exampleProject("14-shadowvolumes", "d7eb4bcc-37bc-11e3-b7a4-e46428d43830") exampleProject("15-shadowmaps-simple", "a10f22ab-e0ee-471a-b2b6-2f6cb1c63fdc") exampleProject("16-shadowmaps", "f9a91cb0-7b1b-11e3-981f-0800200c9a66") exampleProject("17-drawstress", "9aeea4c6-80dc-11e3-b3ca-4da6db0f677b") exampleProject("18-ibl", "711bcbb0-9531-11e3-a5e2-0800200c9a66") exampleProject("19-oit", "d7eca4fc-96d7-11e3-a73b-fcafdb0f677b") exampleProject("20-nanovg", "359ce7c4-cd06-11e3-bb8b-6c2f9a125b5a") exampleProject("21-deferred", "f89e59ec-d16b-11e3-bc9c-2dfd99125b5a") if _OPTIONS["with-tools"] then dofile "makedisttex.lua" dofile "shaderc.lua" dofile "texturec.lua" dofile "geometryc.lua" end