/* * Copyright 2011-2013 Branimir Karadzic. All rights reserved. * License: http://www.opensource.org/licenses/BSD-2-Clause */ #ifndef __VERTEXDECL_H__ #define __VERTEXDECL_H__ #include namespace bgfx { /// Returns attribute name. const char* getAttribName(Attrib::Enum _attr); /// Dump vertex declaration into debug output. void dump(const VertexDecl& _decl); } // namespace bgfx #endif // __VERTEXDECL_H__