$input a_position, a_color0, a_color1, a_texcoord0 $output v_color0, v_color1, v_texcoord0 /* * Copyright 2011-2015 Branimir Karadzic. All rights reserved. * License: http://www.opensource.org/licenses/BSD-2-Clause */ #include "bgfx_shader.sh" void main() { gl_Position = mul(u_modelViewProj, vec4(a_position, 1.0) ); v_texcoord0 = a_texcoord0; v_color0 = a_color0; v_color1 = a_color1; }