/* * Copyright 2013 Dario Manesku. All rights reserved. * License: http://www.opensource.org/licenses/BSD-2-Clause */ #define CAMERA_KEY_UP UINT8_C(0x1) #define CAMERA_KEY_DOWN UINT8_C(0x2) #define CAMERA_KEY_LEFT UINT8_C(0x4) #define CAMERA_KEY_RIGHT UINT8_C(0x8) /// void cameraSetPosition(float* _pos); /// void cameraSetHorizontalAngle(float _horizontalAngle); /// void cameraSetVerticalAngle(float _verticalAngle); /// void cameraSetMouseState(uint32_t _mx, uint32_t _my, bool _down, bool _move); /// void cameraSetKeyState(uint8_t _key, bool _down); /// void cameraGetViewMtx(float* _viewMtx); /// void cameraGetPosition(float* _pos); /// void cameraGetAt(float* _at); /// void cameraUpdate(float _deltaTime = 0.0f);